From c8ed9724437d9bf1972d4ef3e2b10dd9fa3e7e70 Mon Sep 17 00:00:00 2001 From: Melanie Date: Sat, 12 Jun 2010 01:25:25 +0100 Subject: Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet we used to send before slimupdates and explicitly send it --- .../Region/ClientStack/LindenUDP/LLClientView.cs | 40 ++++++++++++++++++++++ .../Region/Examples/SimpleModule/MyNpcCharacter.cs | 4 +++ OpenSim/Region/Framework/Scenes/ScenePresence.cs | 20 +---------- .../Server/IRCClientView.cs | 4 +++ .../Region/OptionalModules/World/NPC/NPCAvatar.cs | 4 +++ 5 files changed, 53 insertions(+), 19 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index fc5bb28..85a3133 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -11843,5 +11843,45 @@ namespace OpenSim.Region.ClientStack.LindenUDP dialog.Buttons = buttons; OutPacket(dialog, ThrottleOutPacketType.Task); } + + public void StopFlying(ISceneEntity p) + { + ScenePresence presence = p as ScenePresence; + // It turns out to get the agent to stop flying, you have to feed it stop flying velocities + // There's no explicit message to send the client to tell it to stop flying.. it relies on the + // velocity, collision plane and avatar height + + // Add 1/6 the avatar's height to it's position so it doesn't shoot into the air + // when the avatar stands up + + Vector3 pos = presence.AbsolutePosition; + + if (presence.Appearance.AvatarHeight != 127.0f) + pos += new Vector3(0f, 0f, (presence.Appearance.AvatarHeight / 6f)); + else + pos += new Vector3(0f, 0f, (1.56f / 6f)); + + presence.AbsolutePosition = pos; + + ImprovedTerseObjectUpdatePacket.ObjectDataBlock block = + CreateImprovedTerseBlock(p, false); + + const float TIME_DILATION = 1.0f; + ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); + + + ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); + packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; + packet.RegionData.TimeDilation = timeDilation; + packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; + + packet.ObjectData[0] = block; + + OutPacket(packet, ThrottleOutPacketType.Task, true); + + //ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, + // AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); + + } } } diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 2681d4f..af9df45 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs @@ -1155,5 +1155,9 @@ namespace OpenSim.Region.Examples.SimpleModule public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId) { } + + public void StopFlying(ISceneEntity presence) + { + } } } diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 15b9446..c1e835e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1015,25 +1015,7 @@ namespace OpenSim.Region.Framework.Scenes public void StopFlying() { - // It turns out to get the agent to stop flying, you have to feed it stop flying velocities - // There's no explicit message to send the client to tell it to stop flying.. it relies on the - // velocity, collision plane and avatar height - - // Add 1/6 the avatar's height to it's position so it doesn't shoot into the air - // when the avatar stands up - - if (m_avHeight != 127.0f) - { - AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (m_avHeight / 6f)); - } - else - { - AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); - } - - ControllingClient.SendPrimUpdate(this, PrimUpdateFlags.Position); - //ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, - // AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); + ControllingClient.StopFlying(this); } public void AddNeighbourRegion(ulong regionHandle, string cap) diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 7453eae..754b925 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs @@ -1680,5 +1680,9 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId) { } + + public void StopFlying(ISceneEntity presence) + { + } } } diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 146b3d6..12d6643 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs @@ -1162,5 +1162,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC public void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId) { } + + public void StopFlying(ISceneEntity presence) + { + } } } -- cgit v1.1