From c544f0d0c5fcea625107c0eff25be8aa0586564a Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 18 Jan 2011 00:25:24 +0000 Subject: Prune some of the excess logging for client logins. Didn't touch the appearance related stuff. --- OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 6 +++--- OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs | 2 +- OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs | 4 ++-- OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs | 2 +- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 +++--- 5 files changed, 10 insertions(+), 10 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index fe5156e..571624b 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs @@ -857,9 +857,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP // Acknowledge the UseCircuitCode packet SendAckImmediate(remoteEndPoint, packet.Header.Sequence); - m_log.DebugFormat( - "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", - buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); +// m_log.DebugFormat( +// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", +// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); } private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber) diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs index 36aaab3..8347e35 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs @@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets { UUID capID = UUID.Random(); - m_log.Info("[GETMESH]: /CAPS/" + capID); +// m_log.Info("[GETMESH]: /CAPS/" + capID); caps.RegisterHandler("GetMesh", new RestHTTPHandler("GET", "/CAPS/" + capID, delegate(Hashtable m_dhttpMethod) diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs index 1f60e36..6fb8b46 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs @@ -105,7 +105,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps { UUID capID = UUID.Random(); - m_log.InfoFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); +// m_log.InfoFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); } @@ -171,7 +171,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps /// False for "caller try another codec"; true otherwise private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format) { - m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); +// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); AssetBase texture; string fullID = textureID.ToString(); diff --git a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs index c011776..008233b 100644 --- a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs +++ b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs @@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps { UUID capuuid = UUID.Random(); - m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/"); +// m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/"); caps.RegisterHandler("ObjectAdd", new RestHTTPHandler("POST", "/CAPS/OA/" + capuuid + "/", diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3a40196..7b94202 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1161,9 +1161,9 @@ namespace OpenSim.Region.Framework.Scenes friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); } - m_log.DebugFormat( - "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", - client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); +// m_log.DebugFormat( +// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", +// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); } /// -- cgit v1.1