From bf517899a7a63278d4ed22d5485c37d61d47bb58 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 22 Jul 2013 23:30:09 +0100 Subject: Add AverageUDPProcessTime stat to try and get a handle on how long we're taking on the initial processing of a UDP packet. If we're not receiving packets with multiple threads (m_asyncPacketHandling) then this is critical since it will limit the number of incoming UDP requests that the region can handle and affects packet loss. If m_asyncPacketHandling then this is less critical though a long process will increase the scope for threads to race. This is an experimental stat which may be changed. --- .../Region/ClientStack/Linden/UDP/LLUDPServer.cs | 19 +++++++++-- .../ClientStack/Linden/UDP/OpenSimUDPBase.cs | 39 ++++++++++++++++++++++ 2 files changed, 56 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index f5c0b05..d3823f3 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs @@ -70,8 +70,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP StatsManager.RegisterStat( new Stat( "IncomingPacketsProcessedCount", - "Number of inbound UDP packets processed", - "Number of inbound UDP packets processed", + "Number of inbound LL protocol packets processed", + "Number of inbound LL protocol packets processed", "", "clientstack", scene.Name, @@ -79,6 +79,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP MeasuresOfInterest.AverageChangeOverTime, stat => stat.Value = m_udpServer.IncomingPacketsProcessed, StatVerbosity.Debug)); + + StatsManager.RegisterStat( + new Stat( + "AverageUDPProcessTime", + "Average number of milliseconds taken to process each incoming UDP packet in a sample.", + "This is for initial receive processing which is separate from the later client LL packet processing stage.", + "ms", + "clientstack", + scene.Name, + StatType.Pull, + MeasuresOfInterest.None, + stat => stat.Value = m_udpServer.AverageReceiveTicksForLastSamplePeriod / TimeSpan.TicksPerMillisecond, +// stat => +// stat.Value = Math.Round(m_udpServer.AverageReceiveTicksForLastSamplePeriod / TimeSpan.TicksPerMillisecond, 7), + StatVerbosity.Debug)); } public bool HandlesRegion(Location x) diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index a919141..46a3261 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs @@ -78,6 +78,26 @@ namespace OpenMetaverse public bool IsRunningOutbound { get; private set; } /// + /// Number of receives over which to establish a receive time average. + /// + private readonly static int s_receiveTimeSamples = 500; + + /// + /// Current number of samples taken to establish a receive time average. + /// + private int m_currentReceiveTimeSamples; + + /// + /// Cumulative receive time for the sample so far. + /// + private int m_receiveTicksInCurrentSamplePeriod; + + /// + /// The average time taken for each require receive in the last sample. + /// + public float AverageReceiveTicksForLastSamplePeriod { get; private set; } + + /// /// Default constructor /// /// Local IP address to bind the server to @@ -286,6 +306,8 @@ namespace OpenMetaverse try { + int startTick = Util.EnvironmentTickCount(); + // get the length of data actually read from the socket, store it with the // buffer buffer.DataLength = m_udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint); @@ -293,6 +315,23 @@ namespace OpenMetaverse // call the abstract method PacketReceived(), passing the buffer that // has just been filled from the socket read. PacketReceived(buffer); + + // If more than one thread can be calling AsyncEndReceive() at once (e.g. if m_asyncPacketHandler) + // then a particular stat may be inaccurate due to a race condition. We won't worry about this + // since this should be rare and won't cause a runtime problem. + if (m_currentReceiveTimeSamples >= s_receiveTimeSamples) + { + AverageReceiveTicksForLastSamplePeriod + = (float)m_receiveTicksInCurrentSamplePeriod / s_receiveTimeSamples; + + m_receiveTicksInCurrentSamplePeriod = 0; + m_currentReceiveTimeSamples = 0; + } + else + { + m_receiveTicksInCurrentSamplePeriod += Util.EnvironmentTickCountSubtract(startTick); + m_currentReceiveTimeSamples++; + } } catch (SocketException) { } catch (ObjectDisposedException) { } -- cgit v1.1