From c1ff245bf34d5dab3e83b9fd9aaa214ca3ee65e2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 14 Dec 2013 01:48:03 +0000 Subject: Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt. As per Oren's suggestion. --- OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 502c748..3e074b9 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs @@ -181,9 +181,18 @@ namespace OpenSim.Region.Framework.Scenes if (part.ParticleSystem.Length > 0) { - Primitive.ParticleSystem ps = new Primitive.ParticleSystem(part.ParticleSystem, 0); - if (ps.Texture != UUID.Zero) - assetUuids[ps.Texture] = AssetType.Texture; + try + { + Primitive.ParticleSystem ps = new Primitive.ParticleSystem(part.ParticleSystem, 0); + if (ps.Texture != UUID.Zero) + assetUuids[ps.Texture] = AssetType.Texture; + } + catch (Exception e) + { + m_log.WarnFormat( + "[UUID GATHERER]: Could not check particle system for part {0} {1} in object {2} {3} since it is corrupt. Continuing.", + part.Name, part.UUID, sceneObject.Name, sceneObject.UUID); + } } TaskInventoryDictionary taskDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); -- cgit v1.1