From bd3a4e5f01cff3831817eb5dd4adf8ea1ed7fac0 Mon Sep 17 00:00:00 2001
From: Dahlia Trimble
Date: Fri, 8 May 2009 03:04:45 +0000
Subject: Added a Copy() method to PrimMesh and SculptMesh as suggested by
dmiles. Sync PrimMesher.cs and SculptMesh.cs with PrimMesher.dll r36.
---
OpenSim/Region/Physics/Meshing/PrimMesher.cs | 77 ++++++++++++++++++++--------
OpenSim/Region/Physics/Meshing/SculptMesh.cs | 18 +++++++
2 files changed, 75 insertions(+), 20 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
index ca16b63..936bb02 100644
--- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs
+++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
@@ -945,33 +945,33 @@ namespace PrimMesher
this.faceUVs.Add(new UVCoord(1.0f - (0.5f + c.X), 1.0f - (0.5f - c.Y)));
}
- internal Profile Clone()
+ internal Profile Copy()
{
- return this.Clone(true);
+ return this.Copy(true);
}
- internal Profile Clone(bool needFaces)
+ internal Profile Copy(bool needFaces)
{
- Profile clone = new Profile();
+ Profile copy = new Profile();
- clone.coords.AddRange(this.coords);
- clone.faceUVs.AddRange(this.faceUVs);
+ copy.coords.AddRange(this.coords);
+ copy.faceUVs.AddRange(this.faceUVs);
if (needFaces)
- clone.faces.AddRange(this.faces);
- if ((clone.calcVertexNormals = this.calcVertexNormals) == true)
+ copy.faces.AddRange(this.faces);
+ if ((copy.calcVertexNormals = this.calcVertexNormals) == true)
{
- clone.vertexNormals.AddRange(this.vertexNormals);
- clone.faceNormal = this.faceNormal;
- clone.cutNormal1 = this.cutNormal1;
- clone.cutNormal2 = this.cutNormal2;
- clone.us.AddRange(this.us);
- clone.faceNumbers.AddRange(this.faceNumbers);
+ copy.vertexNormals.AddRange(this.vertexNormals);
+ copy.faceNormal = this.faceNormal;
+ copy.cutNormal1 = this.cutNormal1;
+ copy.cutNormal2 = this.cutNormal2;
+ copy.us.AddRange(this.us);
+ copy.faceNumbers.AddRange(this.faceNumbers);
}
- clone.numOuterVerts = this.numOuterVerts;
- clone.numHollowVerts = this.numHollowVerts;
+ copy.numOuterVerts = this.numOuterVerts;
+ copy.numHollowVerts = this.numHollowVerts;
- return clone;
+ return copy;
}
internal void AddPos(Coord v)
@@ -1344,7 +1344,7 @@ namespace PrimMesher
bool done = false;
while (!done)
{
- Profile newLayer = profile.Clone();
+ Profile newLayer = profile.Copy();
if (this.taperX == 0.0f)
xProfileScale = 1.0f;
@@ -1730,8 +1730,8 @@ namespace PrimMesher
if (angle <= startAngle + .01f || angle >= endAngle - .01f)
isEndLayer = true;
- //Profile newLayer = profile.Clone(isEndLayer && needEndFaces);
- Profile newLayer = profile.Clone();
+ //Profile newLayer = profile.Copy(isEndLayer && needEndFaces);
+ Profile newLayer = profile.Copy();
float xProfileScale = (1.0f - Math.Abs(this.skew)) * this.holeSizeX;
float yProfileScale = this.holeSizeY;
@@ -2036,6 +2036,43 @@ namespace PrimMesher
}
///
+ /// Duplicates a PrimMesh object. All object properties are copied by value, including lists.
+ ///
+ ///
+ public PrimMesh Copy()
+ {
+ PrimMesh copy = new PrimMesh(this.sides, this.profileStart, this.profileEnd, this.hollow, this.hollowSides);
+ copy.twistBegin = this.twistBegin;
+ copy.twistEnd = this.twistEnd;
+ copy.topShearX = this.topShearX;
+ copy.topShearY = this.topShearY;
+ copy.pathCutBegin = this.pathCutBegin;
+ copy.pathCutEnd = this.pathCutEnd;
+ copy.dimpleBegin = this.dimpleBegin;
+ copy.dimpleEnd = this.dimpleEnd;
+ copy.skew = this.skew;
+ copy.holeSizeX = this.holeSizeX;
+ copy.holeSizeY = this.holeSizeY;
+ copy.taperX = this.taperX;
+ copy.taperY = this.taperY;
+ copy.radius = this.radius;
+ copy.revolutions = this.revolutions;
+ copy.stepsPerRevolution = this.stepsPerRevolution;
+ copy.calcVertexNormals = this.calcVertexNormals;
+ copy.normalsProcessed = this.normalsProcessed;
+ copy.viewerMode = this.viewerMode;
+ copy.numPrimFaces = this.numPrimFaces;
+ copy.errorMessage = this.errorMessage;
+
+ copy.coords = new List(this.coords);
+ copy.faces = new List(this.faces);
+ copy.viewerFaces = new List(this.viewerFaces);
+ copy.normals = new List(this.normals);
+
+ return copy;
+ }
+
+ ///
/// Calculate surface normals for all of the faces in the list of faces in this mesh
///
public void CalcNormals()
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
index 5b8a5be..77b1771 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
@@ -376,6 +376,24 @@ namespace PrimMesher
calcVertexNormals(sculptType, width, height);
}
+ ///
+ /// Duplicates a SculptMesh object. All object properties are copied by value, including lists.
+ ///
+ ///
+ public SculptMesh Copy()
+ {
+ return new SculptMesh(this);
+ }
+
+ public SculptMesh(SculptMesh sm)
+ {
+ coords = new List(sm.coords);
+ faces = new List(sm.faces);
+ viewerFaces = new List(sm.viewerFaces);
+ normals = new List(sm.normals);
+ uvs = new List(sm.uvs);
+ }
+
private void calcVertexNormals(SculptType sculptType, int xSize, int ySize)
{ // compute vertex normals by summing all the surface normals of all the triangles sharing
// each vertex and then normalizing
--
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