From bc9f793a92ab9b27a4cf3251fe586da70af03d42 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Mon, 4 Oct 2010 21:28:17 -0400
Subject: Formatting cleanup.
---
.../CoreModules/Avatar/Attachments/AttachmentsModule.cs | 2 +-
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | 12 ++++++------
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 +-
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +-
.../Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | 4 ++--
.../OptionalModules/World/MoneyModule/SampleMoneyModule.cs | 2 +-
OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 8 ++++----
7 files changed, 16 insertions(+), 16 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 28c50ab..457e0bb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -307,7 +307,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
///
///
///
- ///
+ ///
protected UUID ShowAttachInUserInventory(
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 7a21d5e..b3f0a25 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -318,12 +318,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID);
- PresenceInfo presence = null;
- PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
- if (presences != null && presences.Length > 0)
- presence = presences[0];
- if (presence != null)
- im.offline = 0;
+ PresenceInfo presence = null;
+ PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
+ if (presences != null && presences.Length > 0)
+ presence = presences[0];
+ if (presence != null)
+ im.offline = 0;
im.fromAgentID = fromAgentID.Guid;
im.fromAgentName = account.FirstName + " " + account.LastName;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index a8e76e3..8140d42 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2763,7 +2763,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID = UUID.Random();
LinkNum = linkNum;
LocalId = 0;
- Inventory.ResetInventoryIDs();
+ Inventory.ResetInventoryIDs();
}
///
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a4533fa..13d9964 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1523,7 +1523,7 @@ namespace OpenSim.Region.Framework.Scenes
}
// If the agent update does move the avatar, then calculate the force ready for the velocity update,
- // which occurs later in the main scene loop
+ // which occurs later in the main scene loop
if (update_movementflag || (update_rotation && DCFlagKeyPressed))
{
// m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index e6ff0c0..5616a4e 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = childPartName, UUID = childPartUuid };
- SceneObjectGroup sog = new SceneObjectGroup(rootPart);
+ SceneObjectGroup sog = new SceneObjectGroup(rootPart);
sog.AddPart(linkPart);
Assert.That(sog.UUID, Is.EqualTo(rootPartUuid));
@@ -221,7 +221,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
sog.UUID = newRootPartUuid;
Assert.That(sog.UUID, Is.EqualTo(newRootPartUuid));
- Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid));
+ Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid));
Assert.That(sog.Parts.Length, Is.EqualTo(2));
}
}
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
index e42dbf2..7e1b5ac 100644
--- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
+++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
@@ -812,7 +812,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
// gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an
// old idea of what the object properties are. Viewer developer Hazim informed us that the base module
// didn't check the client sent data against the object do any. Since the base modules are the
- // 'crowning glory' examples of good practice..
+ // 'crowning glory' examples of good practice..
// Validate that the object exists in the scene the user is in
SceneObjectPart part = s.GetSceneObjectPart(localID);
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index c37c9bd..c91658e 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -188,7 +188,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode)
{
- Name = primName;
+ Name = primName;
m_vehicle = new ODEDynamics();
//gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned);
ode = dode;
@@ -620,7 +620,7 @@ namespace OpenSim.Region.Physics.OdePlugin
volume *= (1.0f - hollowVolume);
}
}
- break;
+ break;
default:
break;
@@ -658,7 +658,7 @@ namespace OpenSim.Region.Physics.OdePlugin
taperY = _pbs.PathTaperY * 0.01f;
if (taperY < 0.0f)
- taperY = -taperY;
+ taperY = -taperY;
taperY1 = 1.0f - taperY;
}
@@ -1059,7 +1059,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
foreach (OdePrim prm in childrenPrim)
- {
+ {
prm.m_collisionCategories |= CollisionCategories.Body;
prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
--
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