From b34743e5fe6b0783caa62c014ff86e2ec76c8184 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 22 Mar 2011 23:47:36 +0000
Subject: Add an initial confidence-building TestAddObject() for prim counts.
---
.../CoreModules/World/Land/LandManagementModule.cs | 29 +++++----
.../CoreModules/World/Land/PrimCountModule.cs | 23 +++++--
.../World/Land/Tests/PrimCountModuleTests.cs | 75 ++++++++++++++++++++++
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 13 ++--
4 files changed, 115 insertions(+), 25 deletions(-)
create mode 100644 OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 98ba8c3..514be4f 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -306,6 +306,9 @@ namespace OpenSim.Region.CoreModules.World.Land
/// The parcel created.
protected ILandObject CreateDefaultParcel()
{
+// m_log.DebugFormat(
+// "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
+
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
@@ -579,7 +582,7 @@ namespace OpenSim.Region.CoreModules.World.Land
}
else
{
- m_log.WarnFormat("[LAND]: Invalid local land ID {0}", landLocalID);
+ m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid local land ID {0}", landLocalID);
}
}
@@ -630,7 +633,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{
if (m_landIDList[x, y] == local_id)
{
- m_log.WarnFormat("[LAND]: Not removing land object {0}; still being used at {1}, {2}",
+ m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Not removing land object {0}; still being used at {1}, {2}",
local_id, x, y);
return;
//throw new Exception("Could not remove land object. Still being used at " + x + ", " + y);
@@ -1198,7 +1201,7 @@ namespace OpenSim.Region.CoreModules.World.Land
}
else
{
- m_log.WarnFormat("[PARCEL]: Invalid land object {0} passed for parcel object owner request", local_id);
+ m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid land object {0} passed for parcel object owner request", local_id);
}
}
@@ -1426,7 +1429,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{
IClientAPI client;
if (! m_scene.TryGetClient(agentID, out client)) {
- m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString());
+ m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to retrieve IClientAPI for {0}", agentID);
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
}
@@ -1475,7 +1478,7 @@ namespace OpenSim.Region.CoreModules.World.Land
}
else
{
- m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID);
+ m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID);
}
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
}
@@ -1533,17 +1536,17 @@ namespace OpenSim.Region.CoreModules.World.Land
}
catch (LLSD.LLSDParseException e)
{
- m_log.ErrorFormat("[LAND] Fetch error: {0}", e.Message);
- m_log.ErrorFormat("[LAND] ... in request {0}", request);
+ m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Fetch error: {0}", e.Message);
+ m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: ... in request {0}", request);
}
- catch(InvalidCastException)
+ catch (InvalidCastException)
{
- m_log.ErrorFormat("[LAND] Wrong type in request {0}", request);
+ m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Wrong type in request {0}", request);
}
LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse();
response.parcel_id = parcelID;
- m_log.DebugFormat("[LAND] got parcelID {0}", parcelID);
+ m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelID {0}", parcelID);
return LLSDHelpers.SerialiseLLSDReply(response);
}
@@ -1564,7 +1567,7 @@ namespace OpenSim.Region.CoreModules.World.Land
ExtendedLandData extLandData = new ExtendedLandData();
Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
out extLandData.X, out extLandData.Y);
- m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
+ m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
extLandData.RegionHandle, extLandData.X, extLandData.Y);
// for this region or for somewhere else?
@@ -1605,7 +1608,7 @@ namespace OpenSim.Region.CoreModules.World.Land
info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
}
// we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
- m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...",
+ m_log.DebugFormat("[LAND MANAGEMENT MODULE]: got parcelinfo for parcel {0} in region {1}; sending...",
data.LandData.Name, data.RegionHandle);
// HACK for now
RegionInfo r = new RegionInfo();
@@ -1616,7 +1619,7 @@ namespace OpenSim.Region.CoreModules.World.Land
remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y);
}
else
- m_log.Debug("[LAND] got no parcelinfo; not sending");
+ m_log.Debug("[LAND MANAGEMENT MODULE]: got no parcelinfo; not sending");
}
public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index 34ef67f..c71264c 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -51,8 +51,8 @@ namespace OpenSim.Region.CoreModules.World.Land
public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
{
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+// private static readonly ILog m_log =
+// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_Scene;
private Dictionary m_PrimCounts =
@@ -64,10 +64,16 @@ namespace OpenSim.Region.CoreModules.World.Land
private Dictionary m_ParcelCounts =
new Dictionary();
- // For now, a simple simwide taint to get this up. Later parcel based
- // taint to allow recounting a parcel if only ownership has changed
- // without recounting the whole sim.
+
+ ///
+ /// For now, a simple simwide taint to get this up. Later parcel based
+ /// taint to allow recounting a parcel if only ownership has changed
+ /// without recounting the whole sim.
+ ///
+ /// We start out tainted so that the first get call resets the various prim counts.
+ ///
private bool m_Tainted = true;
+
private Object m_TaintLock = new Object();
public Type ReplaceableInterface
@@ -156,6 +162,8 @@ namespace OpenSim.Region.CoreModules.World.Land
// NOTE: Call under Taint Lock
private void AddObject(SceneObjectGroup obj)
{
+// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} to prim count", obj.Name);
+
if (obj.IsAttachment)
return;
if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
@@ -299,18 +307,21 @@ namespace OpenSim.Region.CoreModules.World.Land
// NOTE: This method MUST be called while holding the taint lock!
private void Recount()
{
+// m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName);
+
m_OwnerMap.Clear();
m_SimwideCounts.Clear();
m_ParcelCounts.Clear();
List land = m_Scene.LandChannel.AllParcels();
-
+
foreach (ILandObject l in land)
{
LandData landData = l.LandData;
m_OwnerMap[landData.GlobalID] = landData.OwnerID;
m_SimwideCounts[landData.OwnerID] = 0;
+// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding parcel count for {0}", landData.GlobalID);
m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
}
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
new file mode 100644
index 0000000..402965f
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
@@ -0,0 +1,75 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using log4net.Config;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenMetaverse.Assets;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
+using OpenSim.Tests.Common.Setup;
+
+namespace OpenSim.Region.CoreModules.World.Land.Tests
+{
+ [TestFixture]
+ public class PrimCountModuleTests
+ {
+ [Test]
+ public void TestAddObject()
+ {
+ TestHelper.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ PrimCountModule pcm = new PrimCountModule();
+ LandManagementModule lmm = new LandManagementModule();
+ Scene scene = SceneSetupHelpers.SetupScene();
+ SceneSetupHelpers.SetupSceneModules(scene, lmm, pcm);
+
+ ILandObject lo = new LandObject(UUID.Zero, false, scene);
+ lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
+ lmm.AddLandObject(lo);
+ //scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID);
+
+ string objName = "obj1";
+ UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
+
+ SceneObjectPart part
+ = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
+ { Name = objName, UUID = objUuid };
+
+ scene.AddNewSceneObject(new SceneObjectGroup(part), false);
+
+ Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(1));
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 734ba22..eca2786 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -627,7 +627,7 @@ namespace OpenSim.Region.Framework.Scenes
if (!Entities.Remove(agentID))
{
m_log.WarnFormat(
- "[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list",
+ "[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list",
agentID);
}
@@ -650,7 +650,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
- m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
+ m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
}
}
}
@@ -1079,7 +1079,8 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
// Catch it and move on. This includes situations where splist has inconsistent info
- m_log.WarnFormat("[SCENE]: Problem processing action in ForEachSOG: ", e.ToString());
+ m_log.WarnFormat(
+ "[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace);
}
}
}
@@ -1103,8 +1104,8 @@ namespace OpenSim.Region.Framework.Scenes
}
catch (Exception e)
{
- m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
- m_log.Info("[BUG] Stack Trace: " + e.StackTrace);
+ m_log.Info("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
+ m_log.Info("[SCENEGRAPH]: Stack Trace: " + e.StackTrace);
}
});
Parallel.ForEach(GetScenePresences(), protectedAction);
@@ -1119,7 +1120,7 @@ namespace OpenSim.Region.Framework.Scenes
}
catch (Exception e)
{
- m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
+ m_log.Error("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
}
}
}
--
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