From b2c1a1c9bd7a6673eda618b39124f28ccf10e7bf Mon Sep 17 00:00:00 2001
From: Teravus Ovares (Dan Olivares)
Date: Tue, 19 Oct 2010 01:53:56 -0400
Subject: * This concludes UploadObjectAsset for now until the permissions and
physics shape are added to the message serialization. * You should now be
able to upload multiple mesh collada mesh objects. They should appear in
front of you (or on top of you!) when you upload them. * Once again, thanks
to John Hurliman and Latif Khalifa for insight and smxy for cheering me on :D
---
.../Avatar/ObjectCaps/UploadObjectAssetModule.cs | 124 +++++++++++++--------
1 file changed, 76 insertions(+), 48 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs
index f1f219b..d5c6e9d 100644
--- a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs
@@ -126,6 +126,14 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
#endregion
+
+ ///
+ /// Parses ad request
+ ///
+ ///
+ ///
+ ///
+ ///
public Hashtable ProcessAdd(Hashtable request, UUID AgentId, Caps cap)
{
Hashtable responsedata = new Hashtable();
@@ -147,9 +155,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
}
catch (Exception ex)
{
- m_log.Error("[UploadObjectAssetModule]: Error deserializing message");
- // TODO: Remove this ugly multiline-friendly debug!
- Console.WriteLine(ex.ToString());
+ m_log.Error("[UploadObjectAssetModule]: Error deserializing message " + ex.ToString());
message = null;
}
@@ -163,18 +169,25 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
return responsedata;
}
-
+
Vector3 pos = avatar.AbsolutePosition + (Vector3.UnitX * avatar.Rotation);
Quaternion rot = Quaternion.Identity;
+ Vector3 rootpos = Vector3.Zero;
+ Quaternion rootrot = Quaternion.Identity;
-
-
- SceneObjectGroup grp = new SceneObjectGroup();
+ SceneObjectGroup rootGroup = null;
+ SceneObjectGroup[] allparts = new SceneObjectGroup[message.Objects.Length];
for (int i = 0; i < message.Objects.Length; i++)
{
UploadObjectAssetMessage.Object obj = message.Objects[i];
PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
+ if (i == 0)
+ {
+ rootpos = obj.Position;
+ rootrot = obj.Rotation;
+
+ }
// Combine the extraparams data into it's ugly blob again....
int bytelength = 0;
for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++)
@@ -186,34 +199,35 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++)
{
- Buffer.BlockCopy(obj.ExtraParams[extparams].ExtraParamData, 0, extraparams, position, obj.ExtraParams[extparams].ExtraParamData.Length);
+ Buffer.BlockCopy(obj.ExtraParams[extparams].ExtraParamData, 0, extraparams, position,
+ obj.ExtraParams[extparams].ExtraParamData.Length);
position += obj.ExtraParams[extparams].ExtraParamData.Length;
}
pbs.ExtraParams = extraparams;
- pbs.PathBegin = (ushort)obj.PathBegin;
- pbs.PathCurve = (byte)obj.PathCurve;
- pbs.PathEnd = (ushort)obj.PathEnd;
- pbs.PathRadiusOffset = (sbyte)obj.RadiusOffset;
- pbs.PathRevolutions = (byte)obj.Revolutions;
- pbs.PathScaleX = (byte)obj.ScaleX;
- pbs.PathScaleY = (byte)obj.ScaleY;
- pbs.PathShearX = (byte)obj.ShearX;
- pbs.PathShearY = (byte)obj.ShearY;
- pbs.PathSkew = (sbyte)obj.Skew;
- pbs.PathTaperX = (sbyte)obj.TaperX;
- pbs.PathTaperY = (sbyte)obj.TaperY;
- pbs.PathTwist = (sbyte)obj.Twist;
- pbs.PathTwistBegin = (sbyte)obj.TwistBegin;
- pbs.HollowShape = (HollowShape)obj.ProfileHollow;
- pbs.PCode = (byte)PCode.Prim;
- pbs.ProfileBegin = (ushort)obj.ProfileBegin;
- pbs.ProfileCurve = (byte)obj.ProfileCurve;
- pbs.ProfileEnd = (ushort)obj.ProfileEnd;
+ pbs.PathBegin = (ushort) obj.PathBegin;
+ pbs.PathCurve = (byte) obj.PathCurve;
+ pbs.PathEnd = (ushort) obj.PathEnd;
+ pbs.PathRadiusOffset = (sbyte) obj.RadiusOffset;
+ pbs.PathRevolutions = (byte) obj.Revolutions;
+ pbs.PathScaleX = (byte) obj.ScaleX;
+ pbs.PathScaleY = (byte) obj.ScaleY;
+ pbs.PathShearX = (byte) obj.ShearX;
+ pbs.PathShearY = (byte) obj.ShearY;
+ pbs.PathSkew = (sbyte) obj.Skew;
+ pbs.PathTaperX = (sbyte) obj.TaperX;
+ pbs.PathTaperY = (sbyte) obj.TaperY;
+ pbs.PathTwist = (sbyte) obj.Twist;
+ pbs.PathTwistBegin = (sbyte) obj.TwistBegin;
+ pbs.HollowShape = (HollowShape) obj.ProfileHollow;
+ pbs.PCode = (byte) PCode.Prim;
+ pbs.ProfileBegin = (ushort) obj.ProfileBegin;
+ pbs.ProfileCurve = (byte) obj.ProfileCurve;
+ pbs.ProfileEnd = (ushort) obj.ProfileEnd;
pbs.Scale = obj.Scale;
- pbs.State = (byte)0;
+ pbs.State = (byte) 0;
SceneObjectPart prim = new SceneObjectPart();
prim.UUID = UUID.Random();
prim.CreatorID = AgentId;
@@ -229,13 +243,14 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
prim.PayPrice[2] = -2;
prim.PayPrice[3] = -2;
prim.PayPrice[4] = -2;
- Primitive.TextureEntry tmp = new Primitive.TextureEntry(UUID.Parse("89556747-24cb-43ed-920b-47caed15465f"));
+ Primitive.TextureEntry tmp =
+ new Primitive.TextureEntry(UUID.Parse("89556747-24cb-43ed-920b-47caed15465f"));
for (int j = 0; j < obj.Faces.Length; j++)
{
UploadObjectAssetMessage.Object.Face face = obj.Faces[j];
- Primitive.TextureEntryFace primFace = tmp.CreateFace((uint)j);
+ Primitive.TextureEntryFace primFace = tmp.CreateFace((uint) j);
primFace.Bump = face.Bump;
primFace.RGBA = face.Color;
@@ -249,7 +264,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
primFace.OffsetV = face.OffsetT;
primFace.RepeatU = face.ScaleS;
primFace.RepeatV = face.ScaleT;
- primFace.TexMapType = (MappingType)(face.MediaFlags & 6);
+ primFace.TexMapType = (MappingType) (face.MediaFlags & 6);
}
pbs.TextureEntry = tmp.GetBytes();
prim.Shape = pbs;
@@ -257,34 +272,47 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
prim.Shape.SculptEntry = true;
prim.Shape.SculptTexture = obj.SculptID;
prim.Shape.SculptType = (byte) SculptType.Mesh;
-
+
+ SceneObjectGroup grp = new SceneObjectGroup();
+
+ grp.SetRootPart(prim);
+ prim.ParentID = 0;
if (i == 0)
{
- grp.SetRootPart(prim);
- prim.ParentID = 0;
+ rootGroup = grp;
+
}
- else
+ grp.AttachToScene(m_scene);
+ grp.AbsolutePosition = obj.Position;
+ prim.RotationOffset = obj.Rotation;
+
+ grp.RootPart.IsAttachment = false;
+ // Required for linking
+ grp.RootPart.UpdateFlag = 0;
+
+ if (m_scene.Permissions.CanRezObject(1, avatar.UUID, pos))
{
- prim.SetParent(grp);
- grp.AddPart(prim);
+ m_scene.AddSceneObject(grp);
+ grp.AbsolutePosition = obj.Position;
}
-
+ allparts[i] = grp;
+
}
- pos = m_scene.GetNewRezLocation(Vector3.Zero, pos, UUID.Zero, rot, (byte)1 , 1 , true, grp.GroupScale(), false);
- grp.AttachToScene(m_scene);
- grp.AbsolutePosition = pos;
- grp.ClearPartAttachmentData();
- grp.RootPart.IsAttachment = false;
-
- if (m_scene.Permissions.CanRezObject(1, avatar.UUID, pos))
+
+ for (int j = 1; j < allparts.Length; j++)
{
- m_scene.AddSceneObject(grp);
+ rootGroup.RootPart.UpdateFlag = 0;
+ allparts[j].RootPart.UpdateFlag = 0;
+ rootGroup.LinkToGroup(allparts[j]);
}
- grp.ScheduleGroupForFullUpdate();
+
+ rootGroup.ScheduleGroupForFullUpdate();
+ pos = m_scene.GetNewRezLocation(Vector3.Zero, rootpos, UUID.Zero, rot, (byte)1, 1, true, allparts[0].GroupScale(), false);
+
responsedata["int_response_code"] = 200; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
- responsedata["str_response_string"] = String.Format("", ConvertUintToBytes(grp.LocalId));
+ responsedata["str_response_string"] = String.Format("", ConvertUintToBytes(allparts[0].LocalId));
return responsedata;
--
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