From b16abc8166c29585cb76cc55c3bdd76e5833cb4f Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Thu, 5 Jan 2017 19:07:37 +0000 Subject: Massive tab and trailing space cleanup --- OpenSim/Region/Application/Application.cs | 58 +- OpenSim/Region/Application/ConfigurationLoader.cs | 14 +- OpenSim/Region/Application/IApplicationPlugin.cs | 2 +- OpenSim/Region/Application/OpenSim.cs | 76 +- OpenSim/Region/Application/OpenSimBase.cs | 84 +- .../Region/Application/Properties/AssemblyInfo.cs | 8 +- .../Region/Application/RegionApplicationBase.cs | 12 +- .../Linden/Caps/AgentPreferencesModule.cs | 2 +- .../Linden/Caps/AvatarPickerSearchModule.cs | 2 +- .../Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 60 +- .../Linden/Caps/BunchOfCaps/BunchOfCapsModule.cs | 4 +- .../Linden/Caps/BunchOfCaps/MeshCost.cs | 30 +- .../Linden/Caps/EventQueue/EventQueueGetModule.cs | 38 +- .../Linden/Caps/EventQueue/EventQueueHelper.cs | 14 +- .../Caps/EventQueue/Tests/EventQueueTests.cs | 2 +- .../ClientStack/Linden/Caps/GetMeshModule.cs | 14 +- .../ClientStack/Linden/Caps/GetTextureModule.cs | 30 +- .../Linden/Caps/MeshUploadFlagModule.cs | 4 +- .../Linden/Caps/ObjectCaps/ObjectAdd.cs | 4 +- .../Caps/ObjectCaps/UploadObjectAssetModule.cs | 16 +- .../Linden/Caps/Properties/AssemblyInfo.cs | 8 +- .../ClientStack/Linden/Caps/RegionConsoleModule.cs | 4 +- .../Linden/Caps/SimulatorFeaturesModule.cs | 6 +- .../Caps/Tests/WebFetchInvDescModuleTests.cs | 2 +- .../Linden/Caps/UploadBakedTextureModule.cs | 10 +- .../Linden/Caps/WebFetchInvDescModule.cs | 2 +- OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | 4 +- .../Region/ClientStack/Linden/UDP/LLClientView.cs | 242 +- .../ClientStack/Linden/UDP/LLImageManager.cs | 2 +- .../Region/ClientStack/Linden/UDP/LLUDPClient.cs | 36 +- .../Region/ClientStack/Linden/UDP/LLUDPServer.cs | 76 +- .../ClientStack/Linden/UDP/LLUDPServerCommands.cs | 52 +- .../ClientStack/Linden/UDP/OpenSimUDPBase.cs | 82 +- 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.../CoreModules/Asset/GlynnTuckerAssetCache.cs | 2 +- .../Asset/Tests/FlotsamAssetCacheTests.cs | 2 +- .../Avatar/Attachments/AttachmentsModule.cs | 78 +- .../Attachments/Tests/AttachmentsModuleTests.cs | 6 +- .../Avatar/AvatarFactory/AvatarFactoryModule.cs | 42 +- .../Tests/AvatarFactoryModuleTests.cs | 16 +- .../Avatar/BakedTextures/XBakesModule.cs | 14 +- .../Region/CoreModules/Avatar/Chat/ChatModule.cs | 30 +- .../Avatar/Chat/Tests/ChatModuleTests.cs | 52 +- .../Avatar/Commands/UserCommandsModule.cs | 8 +- .../CoreModules/Avatar/Friends/FriendsModule.cs | 16 +- .../Avatar/Friends/FriendsRequestHandler.cs | 2 +- .../CoreModules/Avatar/Friends/HGFriendsModule.cs | 14 +- .../CoreModules/Avatar/Friends/HGStatusNotifier.cs | 2 +- .../Avatar/Friends/Tests/FriendModuleTests.cs | 2 +- .../CoreModules/Avatar/Gestures/GesturesModule.cs | 14 +- .../Region/CoreModules/Avatar/Gods/GodsModule.cs | 10 +- .../CoreModules/Avatar/Groups/GroupsModule.cs | 2 +- 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.../World/Archiver/ArchiveScenesGroup.cs | 4 +- .../World/Archiver/ArchiveWriteRequest.cs | 52 +- .../CoreModules/World/Archiver/ArchiverModule.cs | 22 +- .../CoreModules/World/Archiver/AssetsArchiver.cs | 6 +- .../CoreModules/World/Archiver/AssetsRequest.cs | 46 +- .../World/Archiver/DearchiveScenesGroup.cs | 2 +- .../World/Archiver/Tests/ArchiverTests.cs | 98 +- .../Region/CoreModules/World/Cloud/CloudModule.cs | 24 +- .../CoreModules/World/Estate/EstateConnector.cs | 2 +- .../World/Estate/EstateManagementCommands.cs | 38 +- .../World/Estate/EstateManagementModule.cs | 60 +- .../CoreModules/World/Estate/EstateModule.cs | 30 +- .../Region/CoreModules/World/Land/LandChannel.cs | 12 +- .../CoreModules/World/Land/LandManagementModule.cs | 74 +- .../Region/CoreModules/World/Land/LandObject.cs | 50 +- .../CoreModules/World/Land/PrimCountModule.cs | 138 +- .../World/Land/Tests/LandManagementModuleTests.cs | 40 +- .../World/Land/Tests/PrimCountModuleTests.cs | 224 +- 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.../ConvexDecompositionDotNet/Quaternion.cs | 16 +- .../ConvexDecompositionDotNet/SplitPlane.cs | 10 +- .../ConvexDecompositionDotNet/VertexLookup.cs | 10 +- .../ConvexDecompositionDotNet/float2.cs | 10 +- .../ConvexDecompositionDotNet/float3.cs | 10 +- .../ConvexDecompositionDotNet/float3x3.cs | 10 +- .../ConvexDecompositionDotNet/float4.cs | 10 +- .../ConvexDecompositionDotNet/float4x4.cs | 168 +- .../ConvexDecompositionDotNet/int3.cs | 10 +- .../ConvexDecompositionDotNet/int4.cs | 10 +- .../PhysicsModules/Meshing/Meshmerizer/Mesh.cs | 12 +- .../Meshing/Meshmerizer/Meshmerizer.cs | 20 +- .../Meshing/Meshmerizer/PrimMesher.cs | 6 +- .../Meshing/Meshmerizer/SculptMap.cs | 8 +- .../Meshing/Properties/AssemblyInfo.cs | 8 +- OpenSim/Region/PhysicsModules/Ode/ODEApi.cs | 2470 ++++++++++---------- OpenSim/Region/PhysicsModules/Ode/ODECharacter.cs | 20 +- OpenSim/Region/PhysicsModules/Ode/ODEDynamics.cs | 2 +- OpenSim/Region/PhysicsModules/Ode/ODEModule.cs | 8 +- OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs | 92 +- .../PhysicsModules/Ode/ODERayCastRequestManager.cs | 14 +- OpenSim/Region/PhysicsModules/Ode/OdeScene.cs | 78 +- OpenSim/Region/PhysicsModules/POS/POSCharacter.cs | 8 +- .../Region/PhysicsModules/SharedBase/IMesher.cs | 2 +- .../PhysicsModules/SharedBase/NullPhysicsScene.cs | 2 +- .../PhysicsModules/SharedBase/PhysicsActor.cs | 24 +- .../PhysicsModules/SharedBase/PhysicsScene.cs | 14 +- .../PhysicsModules/SharedBase/PhysicsVector.cs | 2 +- .../PhysicsModules/SharedBase/VehicleConstants.cs | 2 +- OpenSim/Region/PhysicsModules/ubOde/ODEApi.cs | 2470 ++++++++++---------- .../Region/PhysicsModules/ubOde/ODECharacter.cs | 50 +- OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs | 24 +- .../Region/PhysicsModules/ubOde/ODEMeshWorker.cs | 12 +- OpenSim/Region/PhysicsModules/ubOde/ODEModule.cs | 12 +- OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | 38 +- .../ubOde/ODERayCastRequestManager.cs | 10 +- OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs | 64 +- OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs | 6 +- .../PhysicsModules/ubOdeMeshing/Meshmerizer.cs | 58 +- .../PhysicsModules/ubOdeMeshing/PrimMesher.cs | 18 +- .../ubOdeMeshing/Properties/AssemblyInfo.cs | 8 +- .../PhysicsModules/ubOdeMeshing/SculptMap.cs | 2 +- .../Region/ScriptEngine/Interfaces/ICompiler.cs | 2 +- .../ScriptEngine/Interfaces/IScriptEngine.cs | 4 +- .../ScriptEngine/Interfaces/IScriptInstance.cs | 6 +- .../Api/Implementation/AsyncCommandManager.cs | 44 +- .../Shared/Api/Implementation/LSL_Api.cs | 118 +- .../Shared/Api/Implementation/LS_Api.cs | 2 +- .../Shared/Api/Implementation/MOD_Api.cs | 74 +- .../Shared/Api/Implementation/OSSL_Api.cs | 106 +- .../Api/Implementation/Plugins/SensorRepeat.cs | 14 +- .../Shared/Api/Implementation/Plugins/Timer.cs | 2 +- .../Api/Implementation/Properties/AssemblyInfo.cs | 8 +- .../ScriptEngine/Shared/Api/Interface/IMOD_Api.cs | 2 +- .../ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | 8 +- .../Shared/Api/Runtime/LSL_Constants.cs | 2 +- .../ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | 4 +- .../ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | 14 +- .../Shared/Api/Runtime/Properties/AssemblyInfo.cs | 8 +- .../Shared/CodeTools/CSCodeGenerator.cs | 26 +- .../Shared/CodeTools/CSReservedWords.cs | 2 +- .../ScriptEngine/Shared/CodeTools/Compiler.cs | 76 +- .../Shared/CodeTools/Properties/AssemblyInfo.cs | 8 +- .../Shared/CodeTools/Tests/CompilerTest.cs | 6 +- .../Shared/CodeTools/Tests/LSL_EventTests.cs | 24 +- .../ScriptEngine/Shared/CodeTools/lsl.lexer.cs | 6 +- .../ScriptEngine/Shared/CodeTools/lsl.parser.cs | 1710 +++++++------- OpenSim/Region/ScriptEngine/Shared/Helpers.cs | 10 +- .../Shared/Instance/Properties/AssemblyInfo.cs | 8 +- .../ScriptEngine/Shared/Instance/ScriptInstance.cs | 50 +- .../Shared/Instance/Tests/CoopTerminationTests.cs | 76 +- OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | 10 +- .../ScriptEngine/Shared/Properties/AssemblyInfo.cs | 8 +- .../ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs | 6 +- .../Shared/Tests/LSL_ApiInventoryTests.cs | 8 +- .../Shared/Tests/LSL_ApiLinkingTests.cs | 4 +- .../ScriptEngine/Shared/Tests/LSL_ApiListTests.cs | 4 +- .../Shared/Tests/LSL_ApiNotecardTests.cs | 8 +- .../Shared/Tests/LSL_ApiObjectTests.cs | 28 +- .../ScriptEngine/Shared/Tests/LSL_ApiTest.cs | 10 +- .../Shared/Tests/LSL_TypesTestLSLFloat.cs | 2 +- .../Shared/Tests/LSL_TypesTestLSLInteger.cs | 2 +- .../Shared/Tests/LSL_TypesTestLSLString.cs | 2 +- .../ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs | 4 +- .../XEngine/Api/Runtime/XEngineScriptBase.cs | 2 +- .../Region/ScriptEngine/XEngine/EventManager.cs | 4 +- .../XEngine/Properties/AssemblyInfo.cs | 8 +- .../XEngine/Tests/XEngineBasicTests.cs | 2 +- .../XEngine/Tests/XEngineCrossingTests.cs | 14 +- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 82 +- OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs | 2 +- 489 files changed, 9584 insertions(+), 9584 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Application/Application.cs b/OpenSim/Region/Application/Application.cs index e441cc8..5cb6a88 100644 --- a/OpenSim/Region/Application/Application.cs +++ b/OpenSim/Region/Application/Application.cs @@ -86,9 +86,9 @@ namespace OpenSim if (logConfigFile != String.Empty) { XmlConfigurator.Configure(new System.IO.FileInfo(logConfigFile)); - m_log.InfoFormat("[OPENSIM MAIN]: configured log4net using \"{0}\" as configuration file", + m_log.InfoFormat("[OPENSIM MAIN]: configured log4net using \"{0}\" as configuration file", logConfigFile); - } + } else { XmlConfigurator.Configure(); @@ -104,22 +104,22 @@ namespace OpenSim "[OPENSIM MAIN]: Environment variable MONO_THREADS_PER_CPU is {0}", monoThreadsPerCpu ?? "unset"); // Verify the Threadpool allocates or uses enough worker and IO completion threads - // .NET 2.0, workerthreads default to 50 * numcores - // .NET 3.0, workerthreads defaults to 250 * numcores - // .NET 4.0, workerthreads are dynamic based on bitness and OS resources + // .NET 2.0, workerthreads default to 50 * numcores + // .NET 3.0, workerthreads defaults to 250 * numcores + // .NET 4.0, workerthreads are dynamic based on bitness and OS resources // Max IO Completion threads are 1000 on all 3 CLRs // // Mono 2.10.9 to at least Mono 3.1, workerthreads default to 100 * numcores, iocp threads to 4 * numcores - int workerThreadsMin = 500; - int workerThreadsMax = 1000; // may need further adjustment to match other CLR - int iocpThreadsMin = 1000; - int iocpThreadsMax = 2000; // may need further adjustment to match other CLR + int workerThreadsMin = 500; + int workerThreadsMax = 1000; // may need further adjustment to match other CLR + int iocpThreadsMin = 1000; + int iocpThreadsMax = 2000; // may need further adjustment to match other CLR { int currentMinWorkerThreads, currentMinIocpThreads; System.Threading.ThreadPool.GetMinThreads(out currentMinWorkerThreads, out currentMinIocpThreads); m_log.InfoFormat( - "[OPENSIM MAIN]: Runtime gave us {0} min worker threads and {1} min IOCP threads", + "[OPENSIM MAIN]: Runtime gave us {0} min worker threads and {1} min IOCP threads", currentMinWorkerThreads, currentMinIocpThreads); } @@ -138,30 +138,30 @@ namespace OpenSim m_log.InfoFormat("[OPENSIM MAIN]: Limiting max worker threads to {0}",workerThreads); } - // Increase the number of IOCP threads available. - // Mono defaults to a tragically low number (24 on 6-core / 8GB Fedora 17) - if (iocpThreads < iocpThreadsMin) + // Increase the number of IOCP threads available. + // Mono defaults to a tragically low number (24 on 6-core / 8GB Fedora 17) + if (iocpThreads < iocpThreadsMin) { iocpThreads = iocpThreadsMin; m_log.InfoFormat("[OPENSIM MAIN]: Bumping up max IOCP threads to {0}",iocpThreads); } - // Make sure we don't overallocate IOCP threads and thrash system resources + // Make sure we don't overallocate IOCP threads and thrash system resources if ( iocpThreads > iocpThreadsMax ) { iocpThreads = iocpThreadsMax; m_log.InfoFormat("[OPENSIM MAIN]: Limiting max IOCP completion threads to {0}",iocpThreads); } - // set the resulting worker and IO completion thread counts back to ThreadPool + // set the resulting worker and IO completion thread counts back to ThreadPool if ( System.Threading.ThreadPool.SetMaxThreads(workerThreads, iocpThreads) ) - { - m_log.InfoFormat( + { + m_log.InfoFormat( "[OPENSIM MAIN]: Threadpool set to {0} max worker threads and {1} max IOCP threads", workerThreads, iocpThreads); - } - else - { - m_log.Warn("[OPENSIM MAIN]: Threadpool reconfiguration failed, runtime defaults still in effect."); - } + } + else + { + m_log.Warn("[OPENSIM MAIN]: Threadpool reconfiguration failed, runtime defaults still in effect."); + } // Check if the system is compatible with OpenSimulator. // Ensures that the minimum system requirements are met @@ -179,7 +179,7 @@ namespace OpenSim Culture.SetCurrentCulture(); // Validate that the user has the most basic configuration done - // If not, offer to do the most basic configuration for them warning them along the way of the importance of + // If not, offer to do the most basic configuration for them warning them along the way of the importance of // reading these files. /* m_log.Info("Checking for reguired configuration...\n"); @@ -188,13 +188,13 @@ namespace OpenSim || (File.Exists(Path.Combine(Util.configDir(), "opensim.ini"))) || (File.Exists(Path.Combine(Util.configDir(), "openSim.ini"))) || (File.Exists(Path.Combine(Util.configDir(), "Opensim.ini"))); - + bool StanaloneCommon_ProperCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini")); bool StanaloneCommon_lowercased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "standalonecommon.ini")); bool GridCommon_ProperCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "GridCommon.ini")); bool GridCommon_lowerCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "gridcommon.ini")); - if ((OpenSim_Ini) + if ((OpenSim_Ini) && ( (StanaloneCommon_ProperCased || StanaloneCommon_lowercased @@ -212,7 +212,7 @@ namespace OpenSim "yes"); if (resp == "yes") { - + if (!(OpenSim_Ini)) { try @@ -312,7 +312,7 @@ namespace OpenSim m_saveCrashDumps = configSource.Configs["Startup"].GetBoolean("save_crashes", false); // load Crash directory config - m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir); + m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir); if (background) { @@ -320,9 +320,9 @@ namespace OpenSim m_sim.Startup(); } else - { + { m_sim = new OpenSim(configSource); - + m_sim.Startup(); while (true) diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs index 4f141a6..62bd4f4 100644 --- a/OpenSim/Region/Application/ConfigurationLoader.cs +++ b/OpenSim/Region/Application/ConfigurationLoader.cs @@ -43,10 +43,10 @@ namespace OpenSim public class ConfigurationLoader { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - + /// /// Various Config settings the region needs to start - /// Physics Engine, Mesh Engine, GridMode, PhysicsPrim allowed, Neighbor, + /// Physics Engine, Mesh Engine, GridMode, PhysicsPrim allowed, Neighbor, /// StorageDLL, Storage Connection String, Estate connection String, Client Stack /// Standalone settings. /// @@ -188,7 +188,7 @@ namespace OpenSim { iniFileExists = true; AddIncludes(overrideConfig, overrideSources); - } + } } m_config.Source.Merge(overrideConfig.Source); } @@ -198,7 +198,7 @@ namespace OpenSim { m_log.FatalFormat("[CONFIG]: Could not load any configuration"); Environment.Exit(1); - } + } else if (!iniFileExists) { m_log.FatalFormat("[CONFIG]: Could not load any configuration"); @@ -257,14 +257,14 @@ namespace OpenSim string path = Path.Combine(basepath, chunkWithoutWildcards); path = Path.GetFullPath(path) + chunkWithWildcards; string[] paths = Util.Glob(path); - + // If the include path contains no wildcards, then warn the user that it wasn't found. if (wildcardIndex == -1 && paths.Length == 0) { m_log.WarnFormat("[CONFIG]: Could not find include file {0}", path); } else - { + { foreach (string p in paths) { if (!sources.Contains(p)) @@ -377,7 +377,7 @@ namespace OpenSim m_configSettings.PhysicsEngine = startupConfig.GetString("physics"); m_configSettings.MeshEngineName = startupConfig.GetString("meshing"); - m_configSettings.ClientstackDll + m_configSettings.ClientstackDll = startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll"); } diff --git a/OpenSim/Region/Application/IApplicationPlugin.cs b/OpenSim/Region/Application/IApplicationPlugin.cs index a3fa66c..ff3f5d7 100644 --- a/OpenSim/Region/Application/IApplicationPlugin.cs +++ b/OpenSim/Region/Application/IApplicationPlugin.cs @@ -43,7 +43,7 @@ namespace OpenSim void Initialise(OpenSimBase openSim); /// - /// Called when the application loading is completed + /// Called when the application loading is completed /// void PostInitialise(); } diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index d9fdcde..8022b1e 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs @@ -135,7 +135,7 @@ namespace OpenSim { // Wait for a signal to be delivered int index = Mono.Unix.UnixSignal.WaitAny (signals, -1); - + //Mono.Unix.Native.Signum signal = signals [index].Signum; MainConsole.Instance.RunCommand("shutdown"); } @@ -273,17 +273,17 @@ namespace OpenSim m_console.Commands.AddCommand("General", false, "change region", "change region ", - "Change current console region", + "Change current console region", ChangeSelectedRegion); m_console.Commands.AddCommand("Archiving", false, "save xml", "save xml []", - "Save a region's data in XML format", + "Save a region's data in XML format", SaveXml); m_console.Commands.AddCommand("Archiving", false, "save xml2", "save xml2 []", - "Save a region's data in XML2 format", + "Save a region's data in XML2 format", SaveXml2); m_console.Commands.AddCommand("Archiving", false, "load xml", @@ -293,12 +293,12 @@ namespace OpenSim m_console.Commands.AddCommand("Archiving", false, "load xml2", "load xml2 []", - "Load a region's data from XML2 format", + "Load a region's data from XML2 format", LoadXml2); m_console.Commands.AddCommand("Archiving", false, "save prims xml2", "save prims xml2 [ ]", - "Save named prim to XML2", + "Save named prim to XML2", SavePrimsXml2); m_console.Commands.AddCommand("Archiving", false, "load oar", @@ -352,7 +352,7 @@ namespace OpenSim m_console.Commands.AddCommand("Objects", false, "edit scale", "edit scale ", - "Change the scale of a named prim", + "Change the scale of a named prim", HandleEditScale); m_console.Commands.AddCommand("Objects", false, "rotate scene", @@ -379,44 +379,44 @@ namespace OpenSim m_console.Commands.AddCommand("Users", false, "show users", "show users [full]", - "Show user data for users currently on the region", + "Show user data for users currently on the region", "Without the 'full' option, only users actually on the region are shown." + " With the 'full' option child agents of users in neighbouring regions are also shown.", HandleShow); m_console.Commands.AddCommand("Comms", false, "show connections", "show connections", - "Show connection data", + "Show connection data", HandleShow); m_console.Commands.AddCommand("Comms", false, "show circuits", "show circuits", - "Show agent circuit data", + "Show agent circuit data", HandleShow); m_console.Commands.AddCommand("Comms", false, "show pending-objects", "show pending-objects", - "Show # of objects on the pending queues of all scene viewers", + "Show # of objects on the pending queues of all scene viewers", HandleShow); m_console.Commands.AddCommand("General", false, "show modules", "show modules", - "Show module data", + "Show module data", HandleShow); m_console.Commands.AddCommand("Regions", false, "show regions", "show regions", - "Show region data", + "Show region data", HandleShow); - + m_console.Commands.AddCommand("Regions", false, "show ratings", "show ratings", - "Show rating data", + "Show rating data", HandleShow); m_console.Commands.AddCommand("Objects", false, "backup", "backup", - "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", + "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand); m_console.Commands.AddCommand("Regions", false, "create region", @@ -430,22 +430,22 @@ namespace OpenSim m_console.Commands.AddCommand("Regions", false, "restart", "restart", - "Restart the currently selected region(s) in this instance", + "Restart the currently selected region(s) in this instance", RunCommand); m_console.Commands.AddCommand("General", false, "command-script", "command-script