From b16abc8166c29585cb76cc55c3bdd76e5833cb4f Mon Sep 17 00:00:00 2001
From: Melanie Thielker
Date: Thu, 5 Jan 2017 19:07:37 +0000
Subject: Massive tab and trailing space cleanup
---
OpenSim/Region/Application/Application.cs | 58 +-
OpenSim/Region/Application/ConfigurationLoader.cs | 14 +-
OpenSim/Region/Application/IApplicationPlugin.cs | 2 +-
OpenSim/Region/Application/OpenSim.cs | 76 +-
OpenSim/Region/Application/OpenSimBase.cs | 84 +-
.../Region/Application/Properties/AssemblyInfo.cs | 8 +-
.../Region/Application/RegionApplicationBase.cs | 12 +-
.../Linden/Caps/AgentPreferencesModule.cs | 2 +-
.../Linden/Caps/AvatarPickerSearchModule.cs | 2 +-
.../Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 60 +-
.../Linden/Caps/BunchOfCaps/BunchOfCapsModule.cs | 4 +-
.../Linden/Caps/BunchOfCaps/MeshCost.cs | 30 +-
.../Linden/Caps/EventQueue/EventQueueGetModule.cs | 38 +-
.../Linden/Caps/EventQueue/EventQueueHelper.cs | 14 +-
.../Caps/EventQueue/Tests/EventQueueTests.cs | 2 +-
.../ClientStack/Linden/Caps/GetMeshModule.cs | 14 +-
.../ClientStack/Linden/Caps/GetTextureModule.cs | 30 +-
.../Linden/Caps/MeshUploadFlagModule.cs | 4 +-
.../Linden/Caps/ObjectCaps/ObjectAdd.cs | 4 +-
.../Caps/ObjectCaps/UploadObjectAssetModule.cs | 16 +-
.../Linden/Caps/Properties/AssemblyInfo.cs | 8 +-
.../ClientStack/Linden/Caps/RegionConsoleModule.cs | 4 +-
.../Linden/Caps/SimulatorFeaturesModule.cs | 6 +-
.../Caps/Tests/WebFetchInvDescModuleTests.cs | 2 +-
.../Linden/Caps/UploadBakedTextureModule.cs | 10 +-
.../Linden/Caps/WebFetchInvDescModule.cs | 2 +-
OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | 4 +-
.../Region/ClientStack/Linden/UDP/LLClientView.cs | 242 +-
.../ClientStack/Linden/UDP/LLImageManager.cs | 2 +-
.../Region/ClientStack/Linden/UDP/LLUDPClient.cs | 36 +-
.../Region/ClientStack/Linden/UDP/LLUDPServer.cs | 76 +-
.../ClientStack/Linden/UDP/LLUDPServerCommands.cs | 52 +-
.../ClientStack/Linden/UDP/OpenSimUDPBase.cs | 82 +-
.../Region/ClientStack/Linden/UDP/PacketPool.cs | 10 +-
.../Linden/UDP/Properties/AssemblyInfo.cs | 8 +-
.../Linden/UDP/Tests/BasicCircuitTests.cs | 44 +-
.../Linden/UDP/Tests/PacketHandlerTests.cs | 8 +-
.../ClientStack/Linden/UDP/Tests/ThrottleTests.cs | 58 +-
.../Region/ClientStack/Linden/UDP/ThrottleRates.cs | 6 +-
.../Region/ClientStack/Linden/UDP/TokenBucket.cs | 52 +-
.../Linden/UDP/UnackedPacketCollection.cs | 14 +-
.../Region/ClientStack/Properties/AssemblyInfo.cs | 8 +-
.../AssetTransaction/AgentAssetsTransactions.cs | 2 +-
.../AssetTransaction/AssetTransactionModule.cs | 6 +-
.../Agent/AssetTransaction/AssetXferUploader.cs | 2 +-
.../Region/CoreModules/Agent/IPBan/IPBanModule.cs | 8 +-
.../Agent/TextureSender/J2KDecoderModule.cs | 2 +-
.../Region/CoreModules/Agent/Xfer/XferModule.cs | 14 +-
.../Region/CoreModules/Asset/CenomeAssetCache.cs | 22 +-
OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs | 2 +-
.../Region/CoreModules/Asset/FlotsamAssetCache.cs | 70 +-
.../CoreModules/Asset/GlynnTuckerAssetCache.cs | 2 +-
.../Asset/Tests/FlotsamAssetCacheTests.cs | 2 +-
.../Avatar/Attachments/AttachmentsModule.cs | 78 +-
.../Attachments/Tests/AttachmentsModuleTests.cs | 6 +-
.../Avatar/AvatarFactory/AvatarFactoryModule.cs | 42 +-
.../Tests/AvatarFactoryModuleTests.cs | 16 +-
.../Avatar/BakedTextures/XBakesModule.cs | 14 +-
.../Region/CoreModules/Avatar/Chat/ChatModule.cs | 30 +-
.../Avatar/Chat/Tests/ChatModuleTests.cs | 52 +-
.../Avatar/Commands/UserCommandsModule.cs | 8 +-
.../CoreModules/Avatar/Friends/FriendsModule.cs | 16 +-
.../Avatar/Friends/FriendsRequestHandler.cs | 2 +-
.../CoreModules/Avatar/Friends/HGFriendsModule.cs | 14 +-
.../CoreModules/Avatar/Friends/HGStatusNotifier.cs | 2 +-
.../Avatar/Friends/Tests/FriendModuleTests.cs | 2 +-
.../CoreModules/Avatar/Gestures/GesturesModule.cs | 14 +-
.../Region/CoreModules/Avatar/Gods/GodsModule.cs | 10 +-
.../CoreModules/Avatar/Groups/GroupsModule.cs | 2 +-
.../InstantMessage/HGMessageTransferModule.cs | 6 +-
.../Avatar/InstantMessage/InstantMessageModule.cs | 4 +-
.../Avatar/InstantMessage/MessageTransferModule.cs | 6 +-
.../Avatar/InstantMessage/MuteListModule.cs | 4 +-
.../Avatar/InstantMessage/OfflineMessageModule.cs | 2 +-
.../Archiver/InventoryArchiveReadRequest.cs | 160 +-
.../Inventory/Archiver/InventoryArchiveUtils.cs | 38 +-
.../Inventory/Archiver/InventoryArchiverModule.cs | 2 +-
.../Tests/InventoryArchiveLoadPathTests.cs | 114 +-
.../Archiver/Tests/InventoryArchiveLoadTests.cs | 84 +-
.../Archiver/Tests/InventoryArchiveSaveTests.cs | 60 +-
.../Archiver/Tests/InventoryArchiveTestCase.cs | 74 +-
.../Inventory/Transfer/InventoryTransferModule.cs | 44 +-
.../Transfer/Tests/InventoryTransferModuleTests.cs | 178 +-
.../Region/CoreModules/Avatar/Lure/HGLureModule.cs | 6 +-
.../Avatar/Profile/BasicProfileModule.cs | 2 +-
.../Avatar/UserProfiles/UserProfileModule.cs | 60 +-
.../Framework/Caps/CapabilitiesModule.cs | 48 +-
.../Framework/DynamicAttributes/DAExampleModule.cs | 30 +-
.../Framework/DynamicAttributes/DOExampleModule.cs | 24 +-
.../EntityTransfer/EntityTransferModule.cs | 104 +-
.../EntityTransfer/EntityTransferStateMachine.cs | 12 +-
.../EntityTransfer/HGEntityTransferModule.cs | 46 +-
.../Framework/InterfaceCommander/Commander.cs | 20 +-
.../Framework/InventoryAccess/HGAssetMapper.cs | 8 +-
.../InventoryAccess/HGInventoryAccessModule.cs | 16 +-
.../InventoryAccess/InventoryAccessModule.cs | 78 +-
.../InventoryAccess/Tests/HGAssetMapperTests.cs | 8 +-
.../Tests/InventoryAccessModuleTests.cs | 62 +-
.../CoreModules/Framework/Library/LibraryModule.cs | 2 +-
.../Framework/Library/LocalInventoryService.cs | 4 +-
.../Framework/Monitoring/MonitorModule.cs | 8 +-
.../Framework/Search/BasicSearchModule.cs | 2 +-
.../ServiceThrottle/ServiceThrottleModule.cs | 2 +-
.../Statistics/Logging/BinaryLoggingModule.cs | 24 +-
.../UserManagement/HGUserManagementModule.cs | 10 +-
.../Tests/HGUserManagementModuleTests.cs | 2 +-
.../UserManagement/UserManagementModule.cs | 4 +-
.../CoreModules/Hypergrid/HGWorldMapModule.cs | 2 +-
.../Region/CoreModules/Properties/AssemblyInfo.cs | 8 +-
.../DynamicTexture/DynamicTextureModule.cs | 14 +-
.../Scripting/HttpRequest/ScriptsHttpRequests.cs | 10 +-
.../HttpRequest/Tests/ScriptsHttpRequestsTests.cs | 22 +-
.../CoreModules/Scripting/LSLHttp/UrlModule.cs | 38 +-
.../Scripting/LoadImageURL/LoadImageURLModule.cs | 16 +-
.../ScriptModuleComms/ScriptModuleCommsModule.cs | 8 +-
.../Scripting/VectorRender/VectorRenderModule.cs | 56 +-
.../Scripting/WorldComm/WorldCommModule.cs | 2 +-
.../CoreModules/Scripting/XMLRPC/XMLRPCModule.cs | 4 +-
.../Asset/AssetServiceInConnectorModule.cs | 6 +-
.../AuthenticationServiceInConnectorModule.cs | 4 +-
.../Grid/GridInfoServiceInConnectorModule.cs | 4 +-
.../Hypergrid/HypergridServiceInConnectorModule.cs | 6 +-
.../Inventory/InventoryServiceInConnectorModule.cs | 4 +-
.../Land/LandServiceInConnectorModule.cs | 2 +-
.../Login/LLLoginServiceInConnectorModule.cs | 4 +-
.../MapImage/MapImageServiceInConnectorModule.cs | 4 +-
.../Neighbour/NeighbourServiceInConnectorModule.cs | 2 +-
.../SimulationServiceInConnectorModule.cs | 2 +-
.../LocalUserProfilesServiceConnector.cs | 28 +-
.../LocalAgentPreferencesServiceConnector.cs | 2 +-
.../RemoteAgentPreferencesServiceConnector.cs | 4 +-
.../ServiceConnectorsOut/Asset/HGAssetBroker.cs | 20 +-
.../Asset/LocalAssetServiceConnector.cs | 14 +-
.../Asset/RemoteAssetServiceConnector.cs | 2 +-
.../LocalAuthenticationServiceConnector.cs | 6 +-
.../RemoteAuthenticationServiceConnector.cs | 2 +-
.../LocalAuthorizationServiceConnector.cs | 4 +-
.../RemoteAuthorizationServiceConnector.cs | 16 +-
.../Avatar/LocalAvatarServiceConnector.cs | 8 +-
.../Avatar/RemoteAvatarServiceConnector.cs | 2 +-
.../Grid/LocalGridServiceConnector.cs | 14 +-
.../ServiceConnectorsOut/Grid/RegionInfoCache.cs | 66 +-
.../Grid/RemoteGridServiceConnector.cs | 22 +-
.../Grid/Tests/GridConnectorsTests.cs | 2 +-
.../GridUser/ActivityDetector.cs | 4 +-
.../Inventory/HGInventoryBroker.cs | 4 +-
.../Inventory/LocalInventoryServiceConnector.cs | 10 +-
.../Inventory/RemoteXInventoryServiceConnector.cs | 2 +-
.../Land/LocalLandServiceConnector.cs | 2 +-
.../Land/RemoteLandServiceConnector.cs | 2 +-
.../MapImage/MapImageServiceModule.cs | 14 +-
.../Neighbour/LocalNeighbourServiceConnector.cs | 4 +-
.../Neighbour/RemoteNeighourServiceConnector.cs | 2 +-
.../Presence/PresenceDetector.cs | 4 +-
.../Presence/Tests/PresenceConnectorsTests.cs | 2 +-
.../Simulation/LocalSimulationConnector.cs | 4 +-
.../Simulation/RemoteSimulationConnector.cs | 4 +-
.../LocalUserAccountServiceConnector.cs | 4 +-
.../RemoteUserAccountServiceConnector.cs | 2 +-
.../UserAccounts/UserAccountCache.cs | 6 +-
.../CoreModules/World/Access/AccessModule.cs | 2 +-
.../World/Archiver/ArchiveReadRequest.cs | 46 +-
.../World/Archiver/ArchiveScenesGroup.cs | 4 +-
.../World/Archiver/ArchiveWriteRequest.cs | 52 +-
.../CoreModules/World/Archiver/ArchiverModule.cs | 22 +-
.../CoreModules/World/Archiver/AssetsArchiver.cs | 6 +-
.../CoreModules/World/Archiver/AssetsRequest.cs | 46 +-
.../World/Archiver/DearchiveScenesGroup.cs | 2 +-
.../World/Archiver/Tests/ArchiverTests.cs | 98 +-
.../Region/CoreModules/World/Cloud/CloudModule.cs | 24 +-
.../CoreModules/World/Estate/EstateConnector.cs | 2 +-
.../World/Estate/EstateManagementCommands.cs | 38 +-
.../World/Estate/EstateManagementModule.cs | 60 +-
.../CoreModules/World/Estate/EstateModule.cs | 30 +-
.../Region/CoreModules/World/Land/LandChannel.cs | 12 +-
.../CoreModules/World/Land/LandManagementModule.cs | 74 +-
.../Region/CoreModules/World/Land/LandObject.cs | 50 +-
.../CoreModules/World/Land/PrimCountModule.cs | 138 +-
.../World/Land/Tests/LandManagementModuleTests.cs | 40 +-
.../World/Land/Tests/PrimCountModuleTests.cs | 224 +-
.../CoreModules/World/LegacyMap/MapImageModule.cs | 14 +-
.../World/LegacyMap/TexturedMapTileRenderer.cs | 4 +-
.../CoreModules/World/Media/Moap/MoapModule.cs | 252 +-
.../World/Media/Moap/Tests/MoapTests.cs | 36 +-
.../World/Objects/BuySell/BuySellModule.cs | 18 +-
.../World/Objects/Commands/ObjectCommandsModule.cs | 54 +-
.../World/Permissions/PermissionsModule.cs | 214 +-
.../World/Region/RegionCommandsModule.cs | 18 +-
.../CoreModules/World/Region/RestartModule.cs | 16 +-
.../World/Serialiser/SerialiserModule.cs | 10 +-
.../World/Serialiser/Tests/SerialiserTests.cs | 24 +-
.../Region/CoreModules/World/Sound/SoundModule.cs | 6 +-
OpenSim/Region/CoreModules/World/Sun/SunModule.cs | 12 +-
.../Terrain/FileLoaders/GenericSystemDrawing.cs | 2 +-
.../CoreModules/World/Terrain/FileLoaders/JPEG.cs | 4 +-
.../CoreModules/World/Terrain/FileLoaders/LLRAW.cs | 2 +-
.../World/Terrain/ITerrainFloodEffect.cs | 2 +-
.../CoreModules/World/Terrain/ITerrainLoader.cs | 2 +-
.../World/Terrain/PaintBrushes/FlattenSphere.cs | 2 +-
.../World/Terrain/PaintBrushes/LowerSphere.cs | 2 +-
.../World/Terrain/PaintBrushes/RaiseSphere.cs | 2 +-
.../World/Terrain/PaintBrushes/RevertSphere.cs | 2 +-
.../World/Terrain/PaintBrushes/SmoothSphere.cs | 4 +-
.../CoreModules/World/Terrain/TerrainModule.cs | 14 +-
.../World/Terrain/Tests/TerrainModuleTests.cs | 4 +-
.../World/Vegetation/VegetationModule.cs | 22 +-
.../CoreModules/World/Warp3DMap/TerrainSplat.cs | 4 +-
.../World/Warp3DMap/Warp3DImageModule.cs | 22 +-
.../World/Wind/Plugins/ConfigurableWind.cs | 12 +-
.../Region/CoreModules/World/Wind/WindModule.cs | 10 +-
.../CoreModules/World/WorldMap/MapSearchModule.cs | 4 +-
.../CoreModules/World/WorldMap/WorldMapModule.cs | 12 +-
.../Interfaces/IAgentAssetTransactions.cs | 2 +-
.../Framework/Interfaces/IAttachmentsModule.cs | 4 +-
.../Region/Framework/Interfaces/IBuySellModule.cs | 2 +-
.../Framework/Interfaces/ICapabilitiesModule.cs | 12 +-
.../Region/Framework/Interfaces/ICloudModule.cs | 2 +-
OpenSim/Region/Framework/Interfaces/ICommander.cs | 4 +-
.../Framework/Interfaces/IDynamicFloaterModule.cs | 2 +-
.../Framework/Interfaces/IDynamicTextureManager.cs | 4 +-
.../Region/Framework/Interfaces/IEntityCreator.cs | 2 +-
.../Framework/Interfaces/IEntityInventory.cs | 20 +-
.../Framework/Interfaces/IEntityTransferModule.cs | 4 +-
OpenSim/Region/Framework/Interfaces/IEventQueue.cs | 6 +-
.../Framework/Interfaces/IExternalCapsModule.cs | 2 +-
OpenSim/Region/Framework/Interfaces/IGodsModule.cs | 2 +-
.../Framework/Interfaces/IGroupsMessagingModule.cs | 12 +-
.../Region/Framework/Interfaces/IGroupsModule.cs | 6 +-
.../Region/Framework/Interfaces/IHttpRequests.cs | 2 +-
.../Framework/Interfaces/IJsonStoreModule.cs | 6 +-
.../Framework/Interfaces/IMessageTransferModule.cs | 2 +-
OpenSim/Region/Framework/Interfaces/IMoapModule.cs | 8 +-
OpenSim/Region/Framework/Interfaces/INPCModule.cs | 4 +-
.../Framework/Interfaces/IPermissionsModule.cs | 2 +-
.../Region/Framework/Interfaces/IPresenceModule.cs | 2 +-
.../Framework/Interfaces/IRegionArchiverModule.cs | 28 +-
.../Framework/Interfaces/IRegionModuleBase.cs | 2 +-
.../Interfaces/IRegionSerialiserModule.cs | 4 +-
.../Framework/Interfaces/ISimulationDataStore.cs | 8 +-
OpenSim/Region/Framework/Interfaces/ISnmpModule.cs | 6 +-
.../Region/Framework/Interfaces/ITerrainModule.cs | 4 +-
OpenSim/Region/Framework/Interfaces/IUrlModule.cs | 2 +-
.../Region/Framework/Interfaces/IVoiceModule.cs | 2 +-
OpenSim/Region/Framework/Interfaces/IWindModule.cs | 2 +-
OpenSim/Region/Framework/Interfaces/IWorldComm.cs | 2 +-
.../Region/Framework/Properties/AssemblyInfo.cs | 8 +-
.../Framework/Scenes/Animation/AnimationSet.cs | 18 +-
.../Framework/Scenes/Animation/BinBVHAnimation.cs | 40 +-
.../Scenes/Animation/DefaultAvatarAnimations.cs | 2 +-
.../Scenes/Animation/ScenePresenceAnimator.cs | 6 +-
.../Framework/Scenes/AsyncInventorySender.cs | 4 +-
.../Scenes/AsyncSceneObjectGroupDeleter.cs | 38 +-
.../Framework/Scenes/CoalescedSceneObjects.cs | 40 +-
OpenSim/Region/Framework/Scenes/CollisionSounds.cs | 2 +-
OpenSim/Region/Framework/Scenes/EntityManager.cs | 4 +-
OpenSim/Region/Framework/Scenes/EventManager.cs | 260 +--
OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | 8 +-
OpenSim/Region/Framework/Scenes/Prioritizer.cs | 30 +-
.../Region/Framework/Scenes/RegionStatsHandler.cs | 8 +-
OpenSim/Region/Framework/Scenes/SOPMaterial.cs | 2 +-
OpenSim/Region/Framework/Scenes/SOPVehicle.cs | 2 +-
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 82 +-
.../Framework/Scenes/Scene.PacketHandlers.cs | 32 +-
.../Region/Framework/Scenes/Scene.Permissions.cs | 58 +-
OpenSim/Region/Framework/Scenes/Scene.cs | 192 +-
OpenSim/Region/Framework/Scenes/SceneBase.cs | 18 +-
.../Framework/Scenes/SceneCommunicationService.cs | 6 +-
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 58 +-
OpenSim/Region/Framework/Scenes/SceneManager.cs | 10 +-
.../Framework/Scenes/SceneObjectGroup.Inventory.cs | 26 +-
.../Region/Framework/Scenes/SceneObjectGroup.cs | 192 +-
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 244 +-
.../Framework/Scenes/SceneObjectPartInventory.cs | 58 +-
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 278 +--
.../Framework/Scenes/ScenePresenceStateMachine.cs | 6 +-
.../CoalescedSceneObjectsSerializer.cs | 60 +-
.../Scenes/Serialization/SceneObjectSerializer.cs | 28 +-
.../Region/Framework/Scenes/SimStatsReporter.cs | 46 +-
OpenSim/Region/Framework/Scenes/TerrainChannel.cs | 4 +-
.../Region/Framework/Scenes/TerrainCompressor.cs | 16 +-
.../Framework/Scenes/Tests/EntityManagerTests.cs | 22 +-
.../Framework/Scenes/Tests/SceneGraphTests.cs | 18 +-
.../Scenes/Tests/SceneObjectBasicTests.cs | 28 +-
.../Framework/Scenes/Tests/SceneObjectCopyTests.cs | 32 +-
.../Scenes/Tests/SceneObjectCrossingTests.cs | 2 +-
.../Scenes/Tests/SceneObjectDeRezTests.cs | 38 +-
.../Scenes/Tests/SceneObjectLinkingTests.cs | 54 +-
.../Scenes/Tests/SceneObjectSpatialTests.cs | 2 +-
.../Scenes/Tests/SceneObjectStatusTests.cs | 10 +-
.../Scenes/Tests/SceneObjectUserGroupTests.cs | 32 +-
.../Scenes/Tests/ScenePresenceAgentTests.cs | 8 +-
.../Scenes/Tests/ScenePresenceTeleportTests.cs | 6 +-
.../Framework/Scenes/Tests/SceneTelehubTests.cs | 4 +-
.../Region/Framework/Scenes/Tests/SceneTests.cs | 4 +-
.../Scenes/Tests/SharedRegionModuleTests.cs | 18 +-
.../Framework/Scenes/Tests/TaskInventoryTests.cs | 20 +-
.../Framework/Scenes/Tests/UserInventoryTests.cs | 2 +-
.../Framework/Scenes/Tests/UuidGathererTests.cs | 18 +-
OpenSim/Region/Framework/Scenes/UndoState.cs | 12 +-
OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 28 +-
.../Server/IRCClientView.cs | 254 +-
.../Agent/TextureSender/J2KDecoderCommandModule.cs | 20 +-
.../Agent/UDP/Linden/LindenUDPInfoModule.cs | 182 +-
.../OptionalModules/Asset/AssetInfoModule.cs | 32 +-
.../Avatar/Animations/AnimationsCommandModule.cs | 28 +-
.../Avatar/Appearance/AppearanceInfoModule.cs | 42 +-
.../Avatar/Attachments/AttachmentsCommandModule.cs | 20 +-
.../Avatar/Attachments/TempAttachmentsModule.cs | 4 +-
.../OptionalModules/Avatar/Chat/ChannelState.cs | 22 +-
.../OptionalModules/Avatar/Chat/IRCConnector.cs | 16 +-
.../OptionalModules/Avatar/Chat/RegionState.cs | 4 +-
.../Avatar/Concierge/ConciergeModule.cs | 40 +-
.../Avatar/Friends/FriendsCommandsModule.cs | 16 +-
.../Avatar/SitStand/SitStandCommandsModule.cs | 22 +-
.../Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs | 60 +-
.../Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs | 118 +-
.../Avatar/XmlRpcGroups/GroupsMessagingModule.cs | 60 +-
.../Avatar/XmlRpcGroups/GroupsModule.cs | 48 +-
.../XmlRpcGroups/IGroupsServicesConnector.cs | 4 +-
.../SimianGroupsServicesConnectorModule.cs | 94 +-
.../Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs | 16 +-
.../XmlRpcGroupsServicesConnectorModule.cs | 22 +-
.../DataSnapshot/DataSnapshotManager.cs | 4 +-
.../OptionalModules/DataSnapshot/LandSnapshot.cs | 2 +-
.../BareBonesNonShared/BareBonesNonSharedModule.cs | 28 +-
.../BareBonesShared/BareBonesSharedModule.cs | 32 +-
.../WebSocketEchoTest/WebSocketEchoModule.cs | 10 +-
.../Framework/Monitoring/MonitorServicesModule.cs | 8 +-
.../OptionalModules/Materials/MaterialsModule.cs | 40 +-
.../PhysicsParameters/PhysicsParameters.cs | 18 +-
.../PrimLimitsModule/PrimLimitsModule.cs | 20 +-
.../OptionalModules/Properties/AssemblyInfo.cs | 8 +-
.../Scripting/JsonStore/JsonStore.cs | 130 +-
.../Scripting/JsonStore/JsonStoreCommands.cs | 8 +-
.../Scripting/JsonStore/JsonStoreModule.cs | 78 +-
.../Scripting/JsonStore/JsonStoreScriptModule.cs | 102 +-
.../JsonStore/Tests/JsonStoreScriptModuleTests.cs | 80 +-
.../Minimodule/Interfaces/IAvatarAttachment.cs | 2 +-
.../Minimodule/Interfaces/IInventoryItem.cs | 2 +-
.../Scripting/Minimodule/Interfaces/IObject.cs | 16 +-
.../Scripting/Minimodule/InventoryItem.cs | 8 +-
.../Scripting/Minimodule/MicroScheduler.cs | 2 +-
.../Scripting/Minimodule/SOPObject.cs | 28 +-
.../Scripting/Minimodule/SOPObjectInventory.cs | 36 +-
.../Scripting/Minimodule/SPAvatar.cs | 8 +-
.../Scripting/Minimodule/SPAvatarAttachment.cs | 6 +-
.../Scripting/Minimodule/Test/TestModule.cs | 4 +-
.../OptionalModules/Scripting/Minimodule/World.cs | 6 +-
.../RegionReadyModule/RegionReadyModule.cs | 34 +-
.../XmlRpcRouterModule/XmlRpcGridRouterModule.cs | 6 +-
.../FreeswitchServiceInConnectorModule.cs | 4 +-
.../UserStatistics/Clients_report.cs | 10 +-
.../UserStatistics/Default_Report.cs | 18 +-
.../OptionalModules/UserStatistics/HTMLUtil.cs | 4 +-
.../OptionalModules/UserStatistics/LogLinesAJAX.cs | 12 +-
.../UserStatistics/Prototype_distributor.cs | 2 +-
.../UserStatistics/Sessions_Report.cs | 10 +-
.../OptionalModules/UserStatistics/SimStatsAJAX.cs | 8 +-
.../UserStatistics/WebStatsModule.cs | 36 +-
.../ViewerSupport/CameraOnlyModeModule.cs | 2 +-
.../ViewerSupport/DynamicMenuModule.cs | 4 +-
.../ViewerSupport/GodNamesModule.cs | 4 +-
.../ViewerSupport/SimulatorFeaturesHelper.cs | 2 +-
.../World/AutoBackup/AutoBackupModule.cs | 20 +-
.../World/AutoBackup/AutoBackupModuleState.cs | 2 +-
.../World/MoneyModule/SampleMoneyModule.cs | 60 +-
.../Region/OptionalModules/World/NPC/NPCAvatar.cs | 32 +-
.../World/NPC/Tests/NPCModuleTests.cs | 4 +-
.../World/SceneCommands/SceneCommandsModule.cs | 32 +-
.../World/TreePopulator/TreePopulatorModule.cs | 18 +-
.../BasicPhysics/BasicPhysicsActor.cs | 16 +-
.../BasicPhysics/BasicPhysicsPrim.cs | 16 +-
.../Region/PhysicsModules/BulletS/BSAPIUnman.cs | 8 +-
OpenSim/Region/PhysicsModules/BulletS/BSAPIXNA.cs | 310 +--
.../PhysicsModules/BulletS/BSActorMoveToTarget.cs | 2 +-
.../Region/PhysicsModules/BulletS/BSApiTemplate.cs | 120 +-
.../Region/PhysicsModules/BulletS/BSCharacter.cs | 10 +-
.../Region/PhysicsModules/BulletS/BSDynamics.cs | 6 +-
OpenSim/Region/PhysicsModules/BulletS/BSLinkset.cs | 2 +-
OpenSim/Region/PhysicsModules/BulletS/BSParam.cs | 210 +-
.../Region/PhysicsModules/BulletS/BSPhysObject.cs | 6 +-
OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs | 8 +-
OpenSim/Region/PhysicsModules/BulletS/BSScene.cs | 10 +-
.../PhysicsModules/BulletS/ExtendedPhysics.cs | 2 +-
.../BulletS/Properties/AssemblyInfo.cs | 8 +-
.../BulletS/Tests/BulletSimTestsUtil.cs | 2 +-
.../PhysicsModules/BulletS/Tests/HullCreation.cs | 2 +-
.../ConvexDecompositionDotNet/CTri.cs | 24 +-
.../ConvexDecompositionDotNet/Concavity.cs | 10 +-
.../ConvexDecompositionDotNet/ConvexBuilder.cs | 10 +-
.../ConvexDecomposition.cs | 10 +-
.../ConvexDecompositionDotNet/ConvexResult.cs | 10 +-
.../ConvexDecompositionDotNet/HullClasses.cs | 10 +-
.../ConvexDecompositionDotNet/HullTriangle.cs | 10 +-
.../ConvexDecompositionDotNet/HullUtils.cs | 26 +-
.../ConvexDecompositionDotNet/Plane.cs | 10 +-
.../ConvexDecompositionDotNet/PlaneTri.cs | 10 +-
.../Properties/AssemblyInfo.cs | 10 +-
.../ConvexDecompositionDotNet/Quaternion.cs | 16 +-
.../ConvexDecompositionDotNet/SplitPlane.cs | 10 +-
.../ConvexDecompositionDotNet/VertexLookup.cs | 10 +-
.../ConvexDecompositionDotNet/float2.cs | 10 +-
.../ConvexDecompositionDotNet/float3.cs | 10 +-
.../ConvexDecompositionDotNet/float3x3.cs | 10 +-
.../ConvexDecompositionDotNet/float4.cs | 10 +-
.../ConvexDecompositionDotNet/float4x4.cs | 168 +-
.../ConvexDecompositionDotNet/int3.cs | 10 +-
.../ConvexDecompositionDotNet/int4.cs | 10 +-
.../PhysicsModules/Meshing/Meshmerizer/Mesh.cs | 12 +-
.../Meshing/Meshmerizer/Meshmerizer.cs | 20 +-
.../Meshing/Meshmerizer/PrimMesher.cs | 6 +-
.../Meshing/Meshmerizer/SculptMap.cs | 8 +-
.../Meshing/Properties/AssemblyInfo.cs | 8 +-
OpenSim/Region/PhysicsModules/Ode/ODEApi.cs | 2470 ++++++++++----------
OpenSim/Region/PhysicsModules/Ode/ODECharacter.cs | 20 +-
OpenSim/Region/PhysicsModules/Ode/ODEDynamics.cs | 2 +-
OpenSim/Region/PhysicsModules/Ode/ODEModule.cs | 8 +-
OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs | 92 +-
.../PhysicsModules/Ode/ODERayCastRequestManager.cs | 14 +-
OpenSim/Region/PhysicsModules/Ode/OdeScene.cs | 78 +-
OpenSim/Region/PhysicsModules/POS/POSCharacter.cs | 8 +-
.../Region/PhysicsModules/SharedBase/IMesher.cs | 2 +-
.../PhysicsModules/SharedBase/NullPhysicsScene.cs | 2 +-
.../PhysicsModules/SharedBase/PhysicsActor.cs | 24 +-
.../PhysicsModules/SharedBase/PhysicsScene.cs | 14 +-
.../PhysicsModules/SharedBase/PhysicsVector.cs | 2 +-
.../PhysicsModules/SharedBase/VehicleConstants.cs | 2 +-
OpenSim/Region/PhysicsModules/ubOde/ODEApi.cs | 2470 ++++++++++----------
.../Region/PhysicsModules/ubOde/ODECharacter.cs | 50 +-
OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs | 24 +-
.../Region/PhysicsModules/ubOde/ODEMeshWorker.cs | 12 +-
OpenSim/Region/PhysicsModules/ubOde/ODEModule.cs | 12 +-
OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | 38 +-
.../ubOde/ODERayCastRequestManager.cs | 10 +-
OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs | 64 +-
OpenSim/Region/PhysicsModules/ubOdeMeshing/Mesh.cs | 6 +-
.../PhysicsModules/ubOdeMeshing/Meshmerizer.cs | 58 +-
.../PhysicsModules/ubOdeMeshing/PrimMesher.cs | 18 +-
.../ubOdeMeshing/Properties/AssemblyInfo.cs | 8 +-
.../PhysicsModules/ubOdeMeshing/SculptMap.cs | 2 +-
.../Region/ScriptEngine/Interfaces/ICompiler.cs | 2 +-
.../ScriptEngine/Interfaces/IScriptEngine.cs | 4 +-
.../ScriptEngine/Interfaces/IScriptInstance.cs | 6 +-
.../Api/Implementation/AsyncCommandManager.cs | 44 +-
.../Shared/Api/Implementation/LSL_Api.cs | 118 +-
.../Shared/Api/Implementation/LS_Api.cs | 2 +-
.../Shared/Api/Implementation/MOD_Api.cs | 74 +-
.../Shared/Api/Implementation/OSSL_Api.cs | 106 +-
.../Api/Implementation/Plugins/SensorRepeat.cs | 14 +-
.../Shared/Api/Implementation/Plugins/Timer.cs | 2 +-
.../Api/Implementation/Properties/AssemblyInfo.cs | 8 +-
.../ScriptEngine/Shared/Api/Interface/IMOD_Api.cs | 2 +-
.../ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | 8 +-
.../Shared/Api/Runtime/LSL_Constants.cs | 2 +-
.../ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | 4 +-
.../ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | 14 +-
.../Shared/Api/Runtime/Properties/AssemblyInfo.cs | 8 +-
.../Shared/CodeTools/CSCodeGenerator.cs | 26 +-
.../Shared/CodeTools/CSReservedWords.cs | 2 +-
.../ScriptEngine/Shared/CodeTools/Compiler.cs | 76 +-
.../Shared/CodeTools/Properties/AssemblyInfo.cs | 8 +-
.../Shared/CodeTools/Tests/CompilerTest.cs | 6 +-
.../Shared/CodeTools/Tests/LSL_EventTests.cs | 24 +-
.../ScriptEngine/Shared/CodeTools/lsl.lexer.cs | 6 +-
.../ScriptEngine/Shared/CodeTools/lsl.parser.cs | 1710 +++++++-------
OpenSim/Region/ScriptEngine/Shared/Helpers.cs | 10 +-
.../Shared/Instance/Properties/AssemblyInfo.cs | 8 +-
.../ScriptEngine/Shared/Instance/ScriptInstance.cs | 50 +-
.../Shared/Instance/Tests/CoopTerminationTests.cs | 76 +-
OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | 10 +-
.../ScriptEngine/Shared/Properties/AssemblyInfo.cs | 8 +-
.../ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs | 6 +-
.../Shared/Tests/LSL_ApiInventoryTests.cs | 8 +-
.../Shared/Tests/LSL_ApiLinkingTests.cs | 4 +-
.../ScriptEngine/Shared/Tests/LSL_ApiListTests.cs | 4 +-
.../Shared/Tests/LSL_ApiNotecardTests.cs | 8 +-
.../Shared/Tests/LSL_ApiObjectTests.cs | 28 +-
.../ScriptEngine/Shared/Tests/LSL_ApiTest.cs | 10 +-
.../Shared/Tests/LSL_TypesTestLSLFloat.cs | 2 +-
.../Shared/Tests/LSL_TypesTestLSLInteger.cs | 2 +-
.../Shared/Tests/LSL_TypesTestLSLString.cs | 2 +-
.../ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs | 4 +-
.../XEngine/Api/Runtime/XEngineScriptBase.cs | 2 +-
.../Region/ScriptEngine/XEngine/EventManager.cs | 4 +-
.../XEngine/Properties/AssemblyInfo.cs | 8 +-
.../XEngine/Tests/XEngineBasicTests.cs | 2 +-
.../XEngine/Tests/XEngineCrossingTests.cs | 14 +-
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 82 +-
OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs | 2 +-
489 files changed, 9584 insertions(+), 9584 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Application/Application.cs b/OpenSim/Region/Application/Application.cs
index e441cc8..5cb6a88 100644
--- a/OpenSim/Region/Application/Application.cs
+++ b/OpenSim/Region/Application/Application.cs
@@ -86,9 +86,9 @@ namespace OpenSim
if (logConfigFile != String.Empty)
{
XmlConfigurator.Configure(new System.IO.FileInfo(logConfigFile));
- m_log.InfoFormat("[OPENSIM MAIN]: configured log4net using \"{0}\" as configuration file",
+ m_log.InfoFormat("[OPENSIM MAIN]: configured log4net using \"{0}\" as configuration file",
logConfigFile);
- }
+ }
else
{
XmlConfigurator.Configure();
@@ -104,22 +104,22 @@ namespace OpenSim
"[OPENSIM MAIN]: Environment variable MONO_THREADS_PER_CPU is {0}", monoThreadsPerCpu ?? "unset");
// Verify the Threadpool allocates or uses enough worker and IO completion threads
- // .NET 2.0, workerthreads default to 50 * numcores
- // .NET 3.0, workerthreads defaults to 250 * numcores
- // .NET 4.0, workerthreads are dynamic based on bitness and OS resources
+ // .NET 2.0, workerthreads default to 50 * numcores
+ // .NET 3.0, workerthreads defaults to 250 * numcores
+ // .NET 4.0, workerthreads are dynamic based on bitness and OS resources
// Max IO Completion threads are 1000 on all 3 CLRs
//
// Mono 2.10.9 to at least Mono 3.1, workerthreads default to 100 * numcores, iocp threads to 4 * numcores
- int workerThreadsMin = 500;
- int workerThreadsMax = 1000; // may need further adjustment to match other CLR
- int iocpThreadsMin = 1000;
- int iocpThreadsMax = 2000; // may need further adjustment to match other CLR
+ int workerThreadsMin = 500;
+ int workerThreadsMax = 1000; // may need further adjustment to match other CLR
+ int iocpThreadsMin = 1000;
+ int iocpThreadsMax = 2000; // may need further adjustment to match other CLR
{
int currentMinWorkerThreads, currentMinIocpThreads;
System.Threading.ThreadPool.GetMinThreads(out currentMinWorkerThreads, out currentMinIocpThreads);
m_log.InfoFormat(
- "[OPENSIM MAIN]: Runtime gave us {0} min worker threads and {1} min IOCP threads",
+ "[OPENSIM MAIN]: Runtime gave us {0} min worker threads and {1} min IOCP threads",
currentMinWorkerThreads, currentMinIocpThreads);
}
@@ -138,30 +138,30 @@ namespace OpenSim
m_log.InfoFormat("[OPENSIM MAIN]: Limiting max worker threads to {0}",workerThreads);
}
- // Increase the number of IOCP threads available.
- // Mono defaults to a tragically low number (24 on 6-core / 8GB Fedora 17)
- if (iocpThreads < iocpThreadsMin)
+ // Increase the number of IOCP threads available.
+ // Mono defaults to a tragically low number (24 on 6-core / 8GB Fedora 17)
+ if (iocpThreads < iocpThreadsMin)
{
iocpThreads = iocpThreadsMin;
m_log.InfoFormat("[OPENSIM MAIN]: Bumping up max IOCP threads to {0}",iocpThreads);
}
- // Make sure we don't overallocate IOCP threads and thrash system resources
+ // Make sure we don't overallocate IOCP threads and thrash system resources
if ( iocpThreads > iocpThreadsMax )
{
iocpThreads = iocpThreadsMax;
m_log.InfoFormat("[OPENSIM MAIN]: Limiting max IOCP completion threads to {0}",iocpThreads);
}
- // set the resulting worker and IO completion thread counts back to ThreadPool
+ // set the resulting worker and IO completion thread counts back to ThreadPool
if ( System.Threading.ThreadPool.SetMaxThreads(workerThreads, iocpThreads) )
- {
- m_log.InfoFormat(
+ {
+ m_log.InfoFormat(
"[OPENSIM MAIN]: Threadpool set to {0} max worker threads and {1} max IOCP threads",
workerThreads, iocpThreads);
- }
- else
- {
- m_log.Warn("[OPENSIM MAIN]: Threadpool reconfiguration failed, runtime defaults still in effect.");
- }
+ }
+ else
+ {
+ m_log.Warn("[OPENSIM MAIN]: Threadpool reconfiguration failed, runtime defaults still in effect.");
+ }
// Check if the system is compatible with OpenSimulator.
// Ensures that the minimum system requirements are met
@@ -179,7 +179,7 @@ namespace OpenSim
Culture.SetCurrentCulture();
// Validate that the user has the most basic configuration done
- // If not, offer to do the most basic configuration for them warning them along the way of the importance of
+ // If not, offer to do the most basic configuration for them warning them along the way of the importance of
// reading these files.
/*
m_log.Info("Checking for reguired configuration...\n");
@@ -188,13 +188,13 @@ namespace OpenSim
|| (File.Exists(Path.Combine(Util.configDir(), "opensim.ini")))
|| (File.Exists(Path.Combine(Util.configDir(), "openSim.ini")))
|| (File.Exists(Path.Combine(Util.configDir(), "Opensim.ini")));
-
+
bool StanaloneCommon_ProperCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini"));
bool StanaloneCommon_lowercased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "standalonecommon.ini"));
bool GridCommon_ProperCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "GridCommon.ini"));
bool GridCommon_lowerCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "gridcommon.ini"));
- if ((OpenSim_Ini)
+ if ((OpenSim_Ini)
&& (
(StanaloneCommon_ProperCased
|| StanaloneCommon_lowercased
@@ -212,7 +212,7 @@ namespace OpenSim
"yes");
if (resp == "yes")
{
-
+
if (!(OpenSim_Ini))
{
try
@@ -312,7 +312,7 @@ namespace OpenSim
m_saveCrashDumps = configSource.Configs["Startup"].GetBoolean("save_crashes", false);
// load Crash directory config
- m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);
+ m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);
if (background)
{
@@ -320,9 +320,9 @@ namespace OpenSim
m_sim.Startup();
}
else
- {
+ {
m_sim = new OpenSim(configSource);
-
+
m_sim.Startup();
while (true)
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs
index 4f141a6..62bd4f4 100644
--- a/OpenSim/Region/Application/ConfigurationLoader.cs
+++ b/OpenSim/Region/Application/ConfigurationLoader.cs
@@ -43,10 +43,10 @@ namespace OpenSim
public class ConfigurationLoader
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
+
///
/// Various Config settings the region needs to start
- /// Physics Engine, Mesh Engine, GridMode, PhysicsPrim allowed, Neighbor,
+ /// Physics Engine, Mesh Engine, GridMode, PhysicsPrim allowed, Neighbor,
/// StorageDLL, Storage Connection String, Estate connection String, Client Stack
/// Standalone settings.
///
@@ -188,7 +188,7 @@ namespace OpenSim
{
iniFileExists = true;
AddIncludes(overrideConfig, overrideSources);
- }
+ }
}
m_config.Source.Merge(overrideConfig.Source);
}
@@ -198,7 +198,7 @@ namespace OpenSim
{
m_log.FatalFormat("[CONFIG]: Could not load any configuration");
Environment.Exit(1);
- }
+ }
else if (!iniFileExists)
{
m_log.FatalFormat("[CONFIG]: Could not load any configuration");
@@ -257,14 +257,14 @@ namespace OpenSim
string path = Path.Combine(basepath, chunkWithoutWildcards);
path = Path.GetFullPath(path) + chunkWithWildcards;
string[] paths = Util.Glob(path);
-
+
// If the include path contains no wildcards, then warn the user that it wasn't found.
if (wildcardIndex == -1 && paths.Length == 0)
{
m_log.WarnFormat("[CONFIG]: Could not find include file {0}", path);
}
else
- {
+ {
foreach (string p in paths)
{
if (!sources.Contains(p))
@@ -377,7 +377,7 @@ namespace OpenSim
m_configSettings.PhysicsEngine = startupConfig.GetString("physics");
m_configSettings.MeshEngineName = startupConfig.GetString("meshing");
- m_configSettings.ClientstackDll
+ m_configSettings.ClientstackDll
= startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
}
diff --git a/OpenSim/Region/Application/IApplicationPlugin.cs b/OpenSim/Region/Application/IApplicationPlugin.cs
index a3fa66c..ff3f5d7 100644
--- a/OpenSim/Region/Application/IApplicationPlugin.cs
+++ b/OpenSim/Region/Application/IApplicationPlugin.cs
@@ -43,7 +43,7 @@ namespace OpenSim
void Initialise(OpenSimBase openSim);
///
- /// Called when the application loading is completed
+ /// Called when the application loading is completed
///
void PostInitialise();
}
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index d9fdcde..8022b1e 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -135,7 +135,7 @@ namespace OpenSim
{
// Wait for a signal to be delivered
int index = Mono.Unix.UnixSignal.WaitAny (signals, -1);
-
+
//Mono.Unix.Native.Signum signal = signals [index].Signum;
MainConsole.Instance.RunCommand("shutdown");
}
@@ -273,17 +273,17 @@ namespace OpenSim
m_console.Commands.AddCommand("General", false, "change region",
"change region ",
- "Change current console region",
+ "Change current console region",
ChangeSelectedRegion);
m_console.Commands.AddCommand("Archiving", false, "save xml",
"save xml []",
- "Save a region's data in XML format",
+ "Save a region's data in XML format",
SaveXml);
m_console.Commands.AddCommand("Archiving", false, "save xml2",
"save xml2 []",
- "Save a region's data in XML2 format",
+ "Save a region's data in XML2 format",
SaveXml2);
m_console.Commands.AddCommand("Archiving", false, "load xml",
@@ -293,12 +293,12 @@ namespace OpenSim
m_console.Commands.AddCommand("Archiving", false, "load xml2",
"load xml2 []",
- "Load a region's data from XML2 format",
+ "Load a region's data from XML2 format",
LoadXml2);
m_console.Commands.AddCommand("Archiving", false, "save prims xml2",
"save prims xml2 [ ]",
- "Save named prim to XML2",
+ "Save named prim to XML2",
SavePrimsXml2);
m_console.Commands.AddCommand("Archiving", false, "load oar",
@@ -352,7 +352,7 @@ namespace OpenSim
m_console.Commands.AddCommand("Objects", false, "edit scale",
"edit scale ",
- "Change the scale of a named prim",
+ "Change the scale of a named prim",
HandleEditScale);
m_console.Commands.AddCommand("Objects", false, "rotate scene",
@@ -379,44 +379,44 @@ namespace OpenSim
m_console.Commands.AddCommand("Users", false, "show users",
"show users [full]",
- "Show user data for users currently on the region",
+ "Show user data for users currently on the region",
"Without the 'full' option, only users actually on the region are shown."
+ " With the 'full' option child agents of users in neighbouring regions are also shown.",
HandleShow);
m_console.Commands.AddCommand("Comms", false, "show connections",
"show connections",
- "Show connection data",
+ "Show connection data",
HandleShow);
m_console.Commands.AddCommand("Comms", false, "show circuits",
"show circuits",
- "Show agent circuit data",
+ "Show agent circuit data",
HandleShow);
m_console.Commands.AddCommand("Comms", false, "show pending-objects",
"show pending-objects",
- "Show # of objects on the pending queues of all scene viewers",
+ "Show # of objects on the pending queues of all scene viewers",
HandleShow);
m_console.Commands.AddCommand("General", false, "show modules",
"show modules",
- "Show module data",
+ "Show module data",
HandleShow);
m_console.Commands.AddCommand("Regions", false, "show regions",
"show regions",
- "Show region data",
+ "Show region data",
HandleShow);
-
+
m_console.Commands.AddCommand("Regions", false, "show ratings",
"show ratings",
- "Show rating data",
+ "Show rating data",
HandleShow);
m_console.Commands.AddCommand("Objects", false, "backup",
"backup",
- "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.",
+ "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.",
RunCommand);
m_console.Commands.AddCommand("Regions", false, "create region",
@@ -430,22 +430,22 @@ namespace OpenSim
m_console.Commands.AddCommand("Regions", false, "restart",
"restart",
- "Restart the currently selected region(s) in this instance",
+ "Restart the currently selected region(s) in this instance",
RunCommand);
m_console.Commands.AddCommand("General", false, "command-script",
"command-script