From adc61008cc9541c9bc8fd95302b364ea2bfbd65e Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Thu, 15 Jan 2009 21:29:24 +0000
Subject: * add file I just missed out, nggggff
---
.../Scenes/Tests/StandaloneTeleportTests.cs | 87 ++++++++++++++++++++++
1 file changed, 87 insertions(+)
create mode 100644 OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs
new file mode 100644
index 0000000..a3d116d
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs
@@ -0,0 +1,87 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using Nini.Config;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Framework.Communications;
+using OpenSim.Region.Environment;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Modules.Communications.REST;
+using OpenSim.Tests.Common.Mock;
+
+namespace OpenSim.Region.Environment.Scenes.Tests
+{
+ ///
+ /// Teleport tests in a standalone OpenSim
+ ///
+ [TestFixture]
+ public class StandaloneTeleportTests
+ {
+ ///
+ /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
+ ///
+ /// Does not yet do what is says on the tin.
+ [Test]
+ public void TestSimpleNotNeighboursTeleport()
+ {
+ log4net.Config.XmlConfigurator.Configure();
+
+ UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100");
+ UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200");
+ CommunicationsManager cm = new TestCommunicationsManager();
+
+ // shared module
+ IRegionModule interregionComms = new RESTInterregionComms();
+
+ // TODO: Clean this up
+ Scene sceneA = SceneTestUtils.SetupScene("sceneA", sceneAId, 1000, 1000, cm);
+ interregionComms.Initialise(sceneA, new IniConfigSource());
+ sceneA.AddModule(interregionComms.Name, interregionComms);
+ sceneA.SetModuleInterfaces();
+ sceneA.RegisterRegionWithGrid();
+
+ // TODO: Clean this up
+ Scene sceneB = SceneTestUtils.SetupScene("sceneB", sceneBId, 1010, 1010, cm);
+ interregionComms.Initialise(sceneB, new IniConfigSource());
+ sceneB.AddModule(interregionComms.Name, interregionComms);
+ sceneB.SetModuleInterfaces();
+ sceneB.RegisterRegionWithGrid();
+
+ UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
+
+ TestClient client = SceneTestUtils.AddRootAgent(sceneA, agentId);
+
+ client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
+
+ // TODO: Check that everything is as it should be
+
+ // TODO: test what happens if we try to teleport to a region that doesn't exist
+ }
+ }
+}
\ No newline at end of file
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