From aca872499f2b1c28341cea8df7d8386a691cea43 Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Sun, 8 Jun 2008 17:36:41 +0000 Subject: Added a "if(entity != null)" before the call to UpdateEntityMovement() to try to preclude the occaisional System.NullReferenceException in scene. --- OpenSim/Region/Environment/Scenes/InnerScene.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index f04ce7f..b3663b7 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs @@ -174,7 +174,9 @@ namespace OpenSim.Region.Environment.Scenes foreach (EntityBase entity in moveEntities) { - entity.UpdateMovement(); + if(entity != null)entity.UpdateMovement(); + //cfk. This throws occaisional exceptions on a heavily used region + //and I added this null check to try to preclude the exception. } } -- cgit v1.1