From abd5d1f7470ba07b784c6dbad4cdcdeaedc58d37 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Fri, 21 May 2010 14:04:10 -0700 Subject: * Added code comments to Prioritizer.cs that document how to add a new update priority policy --- OpenSim/Region/Framework/Scenes/Prioritizer.cs | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index af25014..e6a4642 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs @@ -5,6 +5,18 @@ using Nini.Config; using OpenSim.Framework; using OpenMetaverse; +/* + * Steps to add a new prioritization policy: + * + * - Add a new value to the UpdatePrioritizationSchemes enum. + * - Specify this new value in the [InterestManagement] section of your + * OpenSim.ini. The name in the config file must match the enum value name + * (although it is not case sensitive). + * - Write a new GetPriorityBy*() method in this class. + * - Add a new entry to the switch statement in GetUpdatePriority() that calls + * your method. + */ + namespace OpenSim.Region.Framework.Scenes { public enum UpdatePrioritizationSchemes @@ -35,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes case UpdatePrioritizationSchemes.Distance: return GetPriorityByDistance(client, entity); case UpdatePrioritizationSchemes.SimpleAngularDistance: - return GetPriorityByDistance(client, entity); + return GetPriorityByDistance(client, entity); // TODO: Reimplement SimpleAngularDistance case UpdatePrioritizationSchemes.FrontBack: return GetPriorityByFrontBack(client, entity); default: -- cgit v1.1