From a331fd4e24012a246bea9ac11689afe933e7968e Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Wed, 27 Oct 2010 00:01:03 -0400
Subject: Formatting cleanup.
---
.../Region/CoreModules/Avatar/Chat/ChatModule.cs | 2 +-
.../Archiver/InventoryArchiveReadRequest.cs | 8 +--
.../Archiver/InventoryArchiveWriteRequest.cs | 4 +-
.../Archiver/ArchiveWriteRequestPreparation.cs | 6 +--
OpenSim/Region/CoreModules/World/Sun/SunModule.cs | 57 +++++++---------------
OpenSim/Region/Framework/Scenes/EventManager.cs | 6 +--
.../Scenes/Serialization/SceneObjectSerializer.cs | 2 +-
.../Avatar/XmlRpcGroups/GroupsMessagingModule.cs | 4 +-
.../Scripting/Minimodule/MRMModule.cs | 11 ++---
9 files changed, 37 insertions(+), 63 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index d76ff47..4359c01 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
}
(scene as Scene).EventManager.TriggerOnChatToClients(
- fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
+ fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
}
static private Vector3 CenterOfRegion = new Vector3(128, 128, 30);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 5500557..046b05f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
{
LoadControlFile(filePath, data);
- }
+ }
else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
{
if (LoadAsset(filePath, data))
@@ -479,11 +479,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
///
protected void LoadControlFile(string path, byte[] data)
- {
+ {
XDocument doc = XDocument.Parse(Encoding.ASCII.GetString(data));
XElement archiveElement = doc.Element("archive");
int majorVersion = int.Parse(archiveElement.Attribute("major_version").Value);
- int minorVersion = int.Parse(archiveElement.Attribute("minor_version").Value);
+ int minorVersion = int.Parse(archiveElement.Attribute("minor_version").Value);
string version = string.Format("{0}.{1}", majorVersion, minorVersion);
if (majorVersion > MAX_MAJOR_VERSION)
@@ -492,7 +492,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
string.Format(
"The IAR you are trying to load has major version number of {0} but this version of OpenSim can only load IARs with major version number {1} and below",
majorVersion, MAX_MAJOR_VERSION));
- }
+ }
m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 249a8b4..9080e1c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
public void Execute()
{
try
- {
+ {
InventoryFolderBase inventoryFolder = null;
InventoryItemBase inventoryItem = null;
InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
@@ -277,7 +277,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// Write out control file. This has to be done first so that subsequent loaders will see this file first
// XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
- m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive.");
+ m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive.");
if (inventoryFolder != null)
{
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 1687d06..3182079 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -199,13 +199,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
majorVersion = 1;
minorVersion = 0;
- }
+ }
*/
m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion);
// if (majorVersion == 1)
// {
-// m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
+// m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
// }
@@ -232,6 +232,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
sw.Close();
return s;
- }
+ }
}
}
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
index a6dc2ec..cea7c78 100644
--- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
@@ -44,10 +44,8 @@ namespace OpenSim.Region.CoreModules
/// it is not based on ~06:00 == Sun Rise. Rather it is based on 00:00 being sun-rise.
///
-
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
//
// Global Constants used to determine where in the sky the sun is
//
@@ -108,26 +106,25 @@ namespace OpenSim.Region.CoreModules
private Scene m_scene = null;
// Calculated Once in the lifetime of a region
- private long TicksToEpoch; // Elapsed time for 1/1/1970
- private uint SecondsPerSunCycle; // Length of a virtual day in RW seconds
- private uint SecondsPerYear; // Length of a virtual year in RW seconds
- private double SunSpeed; // Rate of passage in radians/second
- private double SeasonSpeed; // Rate of change for seasonal effects
- // private double HoursToRadians; // Rate of change for seasonal effects
- private long TicksUTCOffset = 0; // seconds offset from UTC
+ private long TicksToEpoch; // Elapsed time for 1/1/1970
+ private uint SecondsPerSunCycle; // Length of a virtual day in RW seconds
+ private uint SecondsPerYear; // Length of a virtual year in RW seconds
+ private double SunSpeed; // Rate of passage in radians/second
+ private double SeasonSpeed; // Rate of change for seasonal effects
+ // private double HoursToRadians; // Rate of change for seasonal effects
+ private long TicksUTCOffset = 0; // seconds offset from UTC
// Calculated every update
- private float OrbitalPosition; // Orbital placement at a point in time
- private double HorizonShift; // Axis offset to skew day and night
- private double TotalDistanceTravelled; // Distance since beginning of time (in radians)
- private double SeasonalOffset; // Seaonal variation of tilt
- private float Magnitude; // Normal tilt
- // private double VWTimeRatio; // VW time as a ratio of real time
+ private float OrbitalPosition; // Orbital placement at a point in time
+ private double HorizonShift; // Axis offset to skew day and night
+ private double TotalDistanceTravelled; // Distance since beginning of time (in radians)
+ private double SeasonalOffset; // Seaonal variation of tilt
+ private float Magnitude; // Normal tilt
+ // private double VWTimeRatio; // VW time as a ratio of real time
// Working values
private Vector3 Position = Vector3.Zero;
private Vector3 Velocity = Vector3.Zero;
- private Quaternion Tilt = new Quaternion(1.0f, 0.0f, 0.0f, 0.0f);
-
+ private Quaternion Tilt = new Quaternion(1.0f, 0.0f, 0.0f, 0.0f);
// Used to fix the sun in the sky so it doesn't move based on current time
private bool m_SunFixed = false;
@@ -135,8 +132,6 @@ namespace OpenSim.Region.CoreModules
private const int TICKS_PER_SECOND = 10000000;
-
-
// Current time in elapsed seconds since Jan 1st 1970
private ulong CurrentTime
{
@@ -149,8 +144,6 @@ namespace OpenSim.Region.CoreModules
// Time in seconds since UTC to use to calculate sun position.
ulong PosTime = 0;
-
-
///
/// Calculate the sun's orbital position and its velocity.
///
@@ -202,7 +195,6 @@ namespace OpenSim.Region.CoreModules
PosTime += (ulong)(((CurDayPercentage - 0.5) / .5) * NightSeconds);
}
}
-
}
TotalDistanceTravelled = SunSpeed * PosTime; // distance measured in radians
@@ -251,7 +243,6 @@ namespace OpenSim.Region.CoreModules
Velocity.X = 0;
Velocity.Y = 0;
Velocity.Z = 0;
-
}
else
{
@@ -271,9 +262,7 @@ namespace OpenSim.Region.CoreModules
private float GetCurrentTimeAsLindenSunHour()
{
if (m_SunFixed)
- {
return m_SunFixedHour + 6;
- }
return GetCurrentSunHour() + 6.0f;
}
@@ -297,8 +286,6 @@ namespace OpenSim.Region.CoreModules
m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand);
}
-
-
TimeZone local = TimeZone.CurrentTimeZone;
TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
m_log.Debug("[SUN]: localtime offset is " + TicksUTCOffset);
@@ -325,13 +312,11 @@ namespace OpenSim.Region.CoreModules
// must hard code to ~.5 to match sun position in LL based viewers
m_HorizonShift = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night);
-
// Scales the sun hours 0...12 vs 12...24, essentially makes daylight hours longer/shorter vs nighttime hours
m_DayTimeSunHourScale = config.Configs["Sun"].GetDouble("day_time_sun_hour_scale", d_DayTimeSunHourScale);
// Update frequency in frames
m_UpdateInterval = config.Configs["Sun"].GetInt("update_interval", d_frame_mod);
-
}
catch (Exception e)
{
@@ -391,10 +376,8 @@ namespace OpenSim.Region.CoreModules
}
scene.RegisterModuleInterface(this);
-
}
-
public void PostInitialise()
{
}
@@ -402,7 +385,7 @@ namespace OpenSim.Region.CoreModules
public void Close()
{
ready = false;
-
+
// Remove our hooks
m_scene.EventManager.OnFrame -= SunUpdate;
m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
@@ -419,6 +402,7 @@ namespace OpenSim.Region.CoreModules
{
get { return false; }
}
+
#endregion
#region EventManager Events
@@ -446,9 +430,7 @@ namespace OpenSim.Region.CoreModules
public void SunUpdate()
{
if (((m_frame++ % m_UpdateInterval) != 0) || !ready || m_SunFixed || !receivedEstateToolsSunUpdate)
- {
return;
- }
GenSunPos(); // Generate shared values once
@@ -467,7 +449,7 @@ namespace OpenSim.Region.CoreModules
}
///
- ///
+ ///
///
///
/// Is the sun's position fixed?
@@ -484,7 +466,6 @@ namespace OpenSim.Region.CoreModules
while (FixedSunHour < 0)
FixedSunHour += 24;
-
m_SunFixedHour = FixedSunHour;
m_SunFixed = FixedSun;
@@ -499,14 +480,12 @@ namespace OpenSim.Region.CoreModules
// When sun settings are updated, we should update all clients with new settings.
SunUpdateToAllClients();
-
m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString());
}
}
#endregion
-
private void SunUpdateToAllClients()
{
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
@@ -553,7 +532,6 @@ namespace OpenSim.Region.CoreModules
{
float ticksleftover = CurrentTime % SecondsPerSunCycle;
-
return (24.0f * (ticksleftover / SecondsPerSunCycle));
}
@@ -666,7 +644,6 @@ namespace OpenSim.Region.CoreModules
// When sun settings are updated, we should update all clients with new settings.
SunUpdateToAllClients();
-
}
return Output;
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 4feb3fc..c321a15 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -296,7 +296,7 @@ namespace OpenSim.Region.Framework.Scenes
/// ChatToClientsEvent is triggered via ChatModule (or
/// substitutes thereof) when a chat message is actually sent to clients. Clients will only be sent a
/// received chat message if they satisfy various conditions (within audible range, etc.)
- ///
+ ///
public delegate void ChatToClientsEvent(
UUID senderID, HashSet receiverIDs,
string message, ChatTypeEnum type, Vector3 fromPos, string fromName,
@@ -1636,8 +1636,8 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace);
}
}
- }
- }
+ }
+ }
public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
{
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 95908fc..e661ca9 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -804,7 +804,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessShpTextureEntry(PrimitiveBaseShape shp, XmlTextReader reader)
{
byte[] teData = Convert.FromBase64String(reader.ReadElementString("TextureEntry"));
- shp.Textures = new Primitive.TextureEntry(teData, 0, teData.Length);
+ shp.Textures = new Primitive.TextureEntry(teData, 0, teData.Length);
}
private static void ProcessShpExtraParams(PrimitiveBaseShape shp, XmlTextReader reader)
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
index 25dba7f..3d34441 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
@@ -220,7 +220,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
groupID, groupMembers.Count);
foreach (GroupMembersData member in groupMembers)
- {
+ {
if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID, groupID))
{
// Don't deliver messages to people who have dropped this session
@@ -266,7 +266,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
void OnClientLogin(IClientAPI client)
{
- if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: OnInstantMessage registered for {0}", client.Name);
+ if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: OnInstantMessage registered for {0}", client.Name);
}
private void OnNewClient(IClientAPI client)
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
index 2ddc31b..f47e71c 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
-
+
private readonly Dictionary m_scripts = new Dictionary();
private readonly Dictionary m_extensions = new Dictionary();
@@ -77,7 +77,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
m_log.Info("[MRM] Enabling MRM Module");
m_scene = scene;
-
+
// when hidden, we don't listen for client initiated script events
// only making the MRM engine available for region modules
if (!source.Configs["MRM"].GetBoolean("Hidden", false))
@@ -85,7 +85,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
scene.EventManager.OnRezScript += EventManager_OnRezScript;
scene.EventManager.OnStopScript += EventManager_OnStopScript;
}
-
+
scene.EventManager.OnFrame += EventManager_OnFrame;
scene.RegisterModuleInterface(this);
@@ -304,7 +304,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
public void PostInitialise()
{
-
}
public void Close()
@@ -350,7 +349,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (!Directory.Exists(tmp))
Directory.CreateDirectory(tmp);
-
m_log.Info("MRM 2");
try
@@ -396,8 +394,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
parameters.IncludeDebugInformation = true;
- string rootPath =
- Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
+ string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
List libraries = new List();
string[] lines = Script.Split(new string[] {"\n"}, StringSplitOptions.RemoveEmptyEntries);
--
cgit v1.1