From a41cd1d0695c01e4096fa0b7696b415a4c7455fc Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Fri, 23 Oct 2009 13:14:29 -0700 Subject: * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system * Avoid allocating an Action object every round of the OutgoingPacketHandler * Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section --- OpenSim/Region/Application/OpenSimBase.cs | 10 +++++----- OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 6 +++++- OpenSim/Region/Framework/Scenes/Scene.cs | 13 +++++++++---- 3 files changed, 19 insertions(+), 10 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 3df3a1c..cc18f1a 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs @@ -162,11 +162,11 @@ namespace OpenSim protected virtual void LoadPlugins() { - PluginLoader loader = - new PluginLoader(new ApplicationPluginInitialiser(this)); - - loader.Load("/OpenSim/Startup"); - m_plugins = loader.Plugins; + using (PluginLoader loader = new PluginLoader(new ApplicationPluginInitialiser(this))) + { + loader.Load("/OpenSim/Startup"); + m_plugins = loader.Plugins; + } } protected override List GetHelpTopics() diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 232c9c9..1dd58bf 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs @@ -814,6 +814,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP // on to en-US to avoid number parsing issues Culture.SetCurrentCulture(); + // Typecast the function to an Action once here to avoid allocating a new + // Action generic every round + Action clientPacketHandler = ClientOutgoingPacketHandler; + while (base.IsRunning) { try @@ -862,7 +866,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP // Handle outgoing packets, resends, acknowledgements, and pings for each // client. m_packetSent will be set to true if a packet is sent - m_scene.ClientManager.ForEachSync(ClientOutgoingPacketHandler); + m_scene.ClientManager.ForEachSync(clientPacketHandler); // If nothing was sent, sleep for the minimum amount of time before a // token bucket could get more tokens diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index ee848bb..a3bc04b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1223,10 +1223,7 @@ namespace OpenSim.Region.Framework.Scenes if (!m_backingup) { m_backingup = true; - - System.ComponentModel.BackgroundWorker backupWorker = new System.ComponentModel.BackgroundWorker(); - backupWorker.DoWork += delegate(object sender, System.ComponentModel.DoWorkEventArgs e) { Backup(); }; - backupWorker.RunWorkerAsync(); + Util.FireAndForget(BackupWaitCallback); } } @@ -1239,6 +1236,14 @@ namespace OpenSim.Region.Framework.Scenes } /// + /// Wrapper for Backup() that can be called with Util.FireAndForget() + /// + private void BackupWaitCallback(object o) + { + Backup(); + } + + /// /// Backup the scene. This acts as the main method of the backup thread. /// /// -- cgit v1.1