From a1786d4c39d01be27224d690408cf1f797facd7c Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Tue, 28 Jul 2009 09:40:07 +0000 Subject: Formatting cleanup. --- .../Shared/Api/Implementation/LSL_Api.cs | 403 ++++++++++----------- 1 file changed, 198 insertions(+), 205 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index c7c416c..acab734 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -305,14 +305,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } } } - + return UUID.Zero; } protected UUID InventoryKey(string name) { m_host.AddScriptLPS(1); - + lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) @@ -323,7 +323,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } } } - + return UUID.Zero; } @@ -1580,7 +1580,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api /// Set a light point on a part /// /// FIXME: Much of this code should probably be in SceneObjectGroup - /// + /// /// /// /// @@ -1633,7 +1633,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api rgb.y += texcolor.G; rgb.z += texcolor.B; } - + rgb.x /= (float)GetNumberOfSides(part); rgb.y /= (float)GetNumberOfSides(part); rgb.z /= (float)GetNumberOfSides(part); @@ -1849,16 +1849,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api ScriptSleep(200); } - // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) - // note linked setpos is capped "differently" - private LSL_Vector SetPosAdjust(LSL_Vector start, LSL_Vector end) - { - if ( llVecDist(start, end) > 10.0f * m_ScriptDistanceFactor ) { - return start + m_ScriptDistanceFactor * 10.0f * llVecNorm(end - start); - } else { - return end; - } - } + + // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) + // note linked setpos is capped "differently" + private LSL_Vector SetPosAdjust(LSL_Vector start, LSL_Vector end) + { + if (llVecDist(start, end) > 10.0f * m_ScriptDistanceFactor) + return start + m_ScriptDistanceFactor * 10.0f * llVecNorm(end - start); + else + return end; + } + protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) { // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) @@ -1867,32 +1868,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); - if (part.ParentGroup == null) { if ((targetPos.z < ground) && disable_underground_movement) targetPos.z = ground; - LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); - part.UpdateOffSet(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); } + LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); + part.UpdateOffSet(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); + } else if (part.ParentGroup.RootPart == part) { if ((targetPos.z < ground) && disable_underground_movement) targetPos.z = ground; SceneObjectGroup parent = part.ParentGroup; - LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); - parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); + LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); + parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); } else - { - //it's late... i think this is right ? - if ( llVecDist(new LSL_Vector(0,0,0), targetPos) <= 10.0f ) - { - part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z); - SceneObjectGroup parent = part.ParentGroup; - parent.HasGroupChanged = true; - parent.ScheduleGroupForTerseUpdate(); - } - } + { + //it's late... i think this is right ? + if (llVecDist(new LSL_Vector(0,0,0), targetPos) <= 10.0f) + { + part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z); + SceneObjectGroup parent = part.ParentGroup; + parent.HasGroupChanged = true; + parent.ScheduleGroupForTerseUpdate(); + } + } } public LSL_Vector llGetPos() @@ -1908,14 +1909,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (m_host.ParentID != 0) { return new LSL_Vector(m_host.OffsetPosition.X, - m_host.OffsetPosition.Y, - m_host.OffsetPosition.Z); + m_host.OffsetPosition.Y, + m_host.OffsetPosition.Z); } else { return new LSL_Vector(m_host.AbsolutePosition.X, - m_host.AbsolutePosition.Y, - m_host.AbsolutePosition.Z); + m_host.AbsolutePosition.Y, + m_host.AbsolutePosition.Z); } } @@ -2072,7 +2073,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { m_host.AddScriptLPS(1); m_host.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); - } public void llSetTorque(LSL_Vector torque, int local) @@ -2481,12 +2481,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.AddScriptLPS(1); TaskInventoryItem item = m_host.TaskInventory[invItemID]; - + lock (m_host.TaskInventory) { item = m_host.TaskInventory[invItemID]; } - + if (item.PermsGranter == UUID.Zero) return 0; @@ -2512,9 +2512,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return 0; } - bool result - = money.ObjectGiveMoney( - m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); + bool result = money.ObjectGiveMoney( + m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); if (result) return 1; @@ -2560,7 +2559,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (dist > m_ScriptDistanceFactor * 10.0f) return; - + TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); foreach (KeyValuePair inv in partInventory) @@ -2610,7 +2609,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return; } } - + llSay(0, "Could not find object " + inventory); } @@ -2622,29 +2621,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void llLookAt(LSL_Vector target, double strength, double damping) { // partial implementation, rotates objects correctly but does not apply strength or damping attributes - - m_host.AddScriptLPS(1); - // Determine where we are looking from - LSL_Vector from = llGetPos(); - - // Work out the normalised vector from the source to the target - LSL_Vector delta = llVecNorm(target - from); - LSL_Vector angle = new LSL_Vector(0,0,0); - - // Calculate the yaw - // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system - angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; - - // Calculate pitch - angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); + + m_host.AddScriptLPS(1); + // Determine where we are looking from + LSL_Vector from = llGetPos(); + + // Work out the normalised vector from the source to the target + LSL_Vector delta = llVecNorm(target - from); + LSL_Vector angle = new LSL_Vector(0,0,0); + + // Calculate the yaw + // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system + angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; + + // Calculate pitch + angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); // we need to convert from a vector describing // the angles of rotation in radians into rotation value - - LSL_Types.Quaternion rot = llEuler2Rot(angle); - - // Orient the object to the angle calculated - llSetRot(rot); + + LSL_Types.Quaternion rot = llEuler2Rot(angle); + + // Orient the object to the angle calculated + llSetRot(rot); } public void llStopLookAt() @@ -2683,7 +2682,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void llTakeControls(int controls, int accept, int pass_on) { TaskInventoryItem item; - + lock (m_host.TaskInventory) { if (!m_host.TaskInventory.ContainsKey(InventorySelf())) @@ -2691,7 +2690,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api else item = m_host.TaskInventory[InventorySelf()]; } - + if (item.PermsGranter != UUID.Zero) { ScenePresence presence = World.GetScenePresence(item.PermsGranter); @@ -2709,9 +2708,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } public void llReleaseControls() - { + { TaskInventoryItem item; - + lock (m_host.TaskInventory) { if (!m_host.TaskInventory.ContainsKey(InventorySelf())) @@ -2719,7 +2718,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api else item = m_host.TaskInventory[InventorySelf()]; } - + m_host.AddScriptLPS(1); if (item.PermsGranter != UUID.Zero) @@ -2762,7 +2761,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api else item = m_host.TaskInventory[InventorySelf()]; } - + if (item.PermsGranter != m_host.OwnerID) return; @@ -2794,7 +2793,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api else item = m_host.TaskInventory[InventorySelf()]; } - + if (item.PermsGranter != m_host.OwnerID) return; @@ -2934,7 +2933,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.AddScriptLPS(1); if (m_host.ParentGroup != null) { - if (!m_host.ParentGroup.IsDeleted) + if (!m_host.ParentGroup.IsDeleted) { m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy); } @@ -3022,7 +3021,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return; TaskInventoryItem item; - + lock (m_host.TaskInventory) { if (!m_host.TaskInventory.ContainsKey(InventorySelf())) @@ -3030,7 +3029,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api else item = m_host.TaskInventory[InventorySelf()]; } - + if (item.PermsGranter == UUID.Zero) return; @@ -3057,16 +3056,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api UUID invItemID=InventorySelf(); if (invItemID == UUID.Zero) return; - + TaskInventoryItem item; - + lock (m_host.TaskInventory) { if (!m_host.TaskInventory.ContainsKey(InventorySelf())) return; else item = m_host.TaskInventory[InventorySelf()]; - } + } if (item.PermsGranter == UUID.Zero) return; @@ -3137,13 +3136,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (invItemID == UUID.Zero) return; // Not in a prim? How?? - + TaskInventoryItem item; - + lock (m_host.TaskInventory) { item = m_host.TaskInventory[invItemID]; - } + } if (agentID == UUID.Zero || perm == 0) // Releasing permissions { @@ -3229,14 +3228,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.TaskInventory[invItemID].PermsGranter = agentID; m_host.TaskInventory[invItemID].PermsMask = 0; } - + presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; m_waitingForScriptAnswer=true; } presence.ControllingClient.SendScriptQuestion( m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm); - + return; } @@ -3262,7 +3261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) llReleaseControls(); - + lock (m_host.TaskInventory) { m_host.TaskInventory[invItemID].PermsMask = answer; @@ -3303,7 +3302,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (item.Type == 10 && item.ItemID == m_itemID) { int perms = item.PermsMask; - if (m_automaticLinkPermission) + if (m_automaticLinkPermission) perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; return perms; } @@ -3339,15 +3338,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { m_host.AddScriptLPS(1); UUID invItemID = InventorySelf(); - + TaskInventoryItem item; lock (m_host.TaskInventory) { item = m_host.TaskInventory[invItemID]; } - + if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 - && !m_automaticLinkPermission) + && !m_automaticLinkPermission) { ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); return; @@ -3357,13 +3356,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api ScenePresence sp = World.GetScenePresence(item.PermsGranter); if (sp != null) client = sp.ControllingClient; - + SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)target); - + if (targetPart.ParentGroup.RootPart.AttachmentPoint != 0) return; // Fail silently if attached SceneObjectGroup parentPrim = null, childPrim = null; - + if (targetPart != null) { if (parent != 0) { @@ -3381,12 +3380,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // if (uf != (Byte)0) // parent.RootPart.UpdateFlag = uf; } - + parentPrim.TriggerScriptChangedEvent(Changed.LINK); parentPrim.RootPart.AddFlag(PrimFlags.CreateSelected); parentPrim.HasGroupChanged = true; parentPrim.ScheduleGroupForFullUpdate(); - + if (client != null) parentPrim.GetProperties(client); @@ -3397,7 +3396,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { m_host.AddScriptLPS(1); UUID invItemID = InventorySelf(); - + lock (m_host.TaskInventory) { if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 @@ -3407,16 +3406,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return; } } - + if (linknum < ScriptBaseClass.LINK_THIS) return; - + SceneObjectGroup parentPrim = m_host.ParentGroup; - + if (parentPrim.RootPart.AttachmentPoint != 0) return; // Fail silently if attached SceneObjectPart childPrim = null; - + switch (linknum) { case ScriptBaseClass.LINK_ROOT: @@ -3440,7 +3439,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api childPrim = null; break; } - + if (linknum == ScriptBaseClass.LINK_ROOT) { // Restructuring Multiple Prims. @@ -3451,8 +3450,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api parentPrim.DelinkFromGroup(part.LocalId, true); } parentPrim.TriggerScriptChangedEvent(Changed.LINK); - - if (parts.Count > 0) + + if (parts.Count > 0) { SceneObjectPart newRoot = parts[0]; parts.Remove(newRoot); @@ -3467,7 +3466,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { if (childPrim == null) return; - + parentPrim.DelinkFromGroup(childPrim.LocalId, true); parentPrim.TriggerScriptChangedEvent(Changed.LINK); } @@ -3479,10 +3478,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api SceneObjectGroup parentPrim = m_host.ParentGroup; if (parentPrim.RootPart.AttachmentPoint != 0) return; // Fail silently if attached - + List parts = new List(parentPrim.Children.Values); parts.Remove(parentPrim.RootPart); - + foreach (SceneObjectPart part in parts) { parentPrim.DelinkFromGroup(part.LocalId, true); @@ -3509,29 +3508,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api /// time a blank name is returned is if the target prim has a blank /// name. If no prim with the given link number can be found then /// usually NULL_KEY is returned but there are exceptions. - /// - /// In a single unlinked prim, A call with 0 returns the name, all + /// + /// In a single unlinked prim, A call with 0 returns the name, all /// other values for link number return NULL_KEY /// /// In link sets it is more complicated. - /// + /// /// If the script is in the root prim:- /// A zero link number returns NULL_KEY. - /// Positive link numbers return the name of the prim, or NULL_KEY + /// Positive link numbers return the name of the prim, or NULL_KEY /// if a prim does not exist at that position. /// Negative link numbers return the name of the first child prim. - /// + /// /// If the script is in a child prim:- /// Link numbers 0 or 1 return the name of the root prim. /// Positive link numbers return the name of the prim or NULL_KEY /// if a prim does not exist at that position. /// Negative numbers return the name of the root prim. - /// + /// /// References /// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName /// Mentions NULL_KEY being returned /// http://wiki.secondlife.com/wiki/LlGetLinkName - /// Mentions using the LINK_* constants, some of which are negative + /// Mentions using the LINK_* constants, some of which are negative /// public LSL_String llGetLinkName(int linknum) { @@ -3540,7 +3539,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // simplest case, this prims link number if (m_host.LinkNum == linknum) return m_host.Name; - + // Single prim if (m_host.LinkNum == 0) { @@ -3575,7 +3574,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { m_host.AddScriptLPS(1); int count = 0; - + lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) @@ -3586,7 +3585,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } } } - + return count; } @@ -3605,7 +3604,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } } } - + if (keys.Count == 0) { return String.Empty; @@ -3702,7 +3701,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void llRemoveInventory(string name) { m_host.AddScriptLPS(1); - + lock (m_host.TaskInventory) { foreach (TaskInventoryItem item in m_host.TaskInventory.Values) @@ -3738,9 +3737,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void llPassTouches(int pass) { m_host.AddScriptLPS(1); - if (pass != 0) + if (pass != 0) m_host.PassTouches = true; - else + else m_host.PassTouches = false; } @@ -3806,7 +3805,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.AddScriptLPS(1); TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); - + foreach (TaskInventoryItem item in itemDictionary.Values) { if (item.Type == 3 && item.Name == name) @@ -3858,9 +3857,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api ScenePresence presence = World.GetScenePresence(agentId); if (presence != null) { - // agent must be over the owners land - if (m_host.OwnerID - == World.LandChannel.GetLandObject( + // agent must be over the owners land + if (m_host.OwnerID == World.LandChannel.GetLandObject( presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID) { presence.ControllingClient.SendTeleportLocationStart(); @@ -3952,7 +3950,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api foreach (SceneObjectPart part in parts) { TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); - + foreach (TaskInventoryItem item in itemsDictionary.Values) { if (item.Type == ScriptBaseClass.INVENTORY_SCRIPT) @@ -3983,14 +3981,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api bool pusheeIsAvatar = false; UUID targetID = UUID.Zero; - + if (!UUID.TryParse(target,out targetID)) return; ScenePresence pusheeav = null; Vector3 PusheePos = Vector3.Zero; SceneObjectPart pusheeob = null; - ScenePresence avatar = World.GetScenePresence(targetID); if (avatar != null) @@ -4417,13 +4414,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api double angle = Math.Acos(a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s) * 2; if (angle < 0) angle = -angle; if (angle > Math.PI) return (Math.PI * 2 - angle); - return angle; + return angle; } public LSL_String llGetInventoryKey(string name) { m_host.AddScriptLPS(1); - + lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) @@ -4439,9 +4436,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return UUID.Zero.ToString(); } } + } } - } - + return UUID.Zero.ToString(); } @@ -5144,7 +5141,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // edge will be used to pass the Region Coordinates offset // we want to check for a neighboring sim LSL_Vector edge = new LSL_Vector(0, 0, 0); - + if (dir.x == 0) { if (dir.y == 0) @@ -5164,7 +5161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api LSL_Float mag; if (dir.x > 0) { - mag = (Constants.RegionSize - pos.x) / dir.x; + mag = (Constants.RegionSize - pos.x) / dir.x; } else { @@ -5187,18 +5184,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api edge.x = dir.x / Math.Abs(dir.x); } } - + List neighbors = World.CommsManager.GridService.RequestNeighbours(World.RegionInfo.RegionLocX, World.RegionInfo.RegionLocY); - + uint neighborX = World.RegionInfo.RegionLocX + (uint)dir.x; uint neighborY = World.RegionInfo.RegionLocY + (uint)dir.y; - + foreach (SimpleRegionInfo sri in neighbors) { if (sri.RegionLocX == neighborX && sri.RegionLocY == neighborY) return 0; } - + return 1; } @@ -5270,7 +5267,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api flags |= ScriptBaseClass.AGENT_CROUCHING; } - if (agentMovementAnimation == "WALK" || agentMovementAnimation == "CROUCHWALK") + if (agentMovementAnimation == "WALK" || agentMovementAnimation == "CROUCHWALK") { flags |= ScriptBaseClass.AGENT_WALKING; } @@ -5282,8 +5279,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // note: this may need some tweaking when walking downhill. you "fall down" for a brief instant // and don't collide when walking downhill, which instantly registers as in-air, briefly. should // there be some minimum non-collision threshold time before claiming the avatar is in-air? - if ((flags & ScriptBaseClass.AGENT_WALKING) == 0 && - agent.PhysicsActor != null && + if ((flags & ScriptBaseClass.AGENT_WALKING) == 0 && + agent.PhysicsActor != null && !agent.PhysicsActor.IsColliding) { flags |= ScriptBaseClass.AGENT_IN_AIR; @@ -5397,8 +5394,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (presence != null) { // agent must be over the owners land - if (m_host.OwnerID - == World.LandChannel.GetLandObject( + if (m_host.OwnerID == World.LandChannel.GetLandObject( presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID) World.TeleportClientHome(agentId, presence.ControllingClient); } @@ -5484,12 +5480,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api UUID key = new UUID(); if (UUID.TryParse(id, out key)) { - ScenePresence presence = World.GetScenePresence(key); + ScenePresence presence = World.GetScenePresence(key); if (presence != null) // object is an avatar { - if (m_host.OwnerID + if (m_host.OwnerID == World.LandChannel.GetLandObject( - presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID) + presence.AbsolutePosition.X, presence.AbsolutePosition.Y).landData.OwnerID) return 1; } else // object is not an avatar @@ -5498,23 +5494,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (obj != null) if (m_host.OwnerID == World.LandChannel.GetLandObject( - obj.AbsolutePosition.X, obj.AbsolutePosition.Y).landData.OwnerID) + obj.AbsolutePosition.X, obj.AbsolutePosition.Y).landData.OwnerID) return 1; } } - + return 0; } public LSL_String llGetLandOwnerAt(LSL_Vector pos) { m_host.AddScriptLPS(1); - return World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).landData.OwnerID.ToString(); + return World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).landData.OwnerID.ToString(); } /// /// According to http://lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize - /// only the height of avatars vary and that says:- + /// only the height of avatars vary and that says: /// Width (x) and depth (y) are constant. (0.45m and 0.6m respectively). /// public LSL_Vector llGetAgentSize(string id) @@ -5936,7 +5932,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return inv.Key; } } - + return UUID.Zero; } @@ -6028,7 +6024,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { if (!m_host.ParentGroup.IsDeleted) { - m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, + m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, new PhysicsVector((float)vec.x, (float)vec.y, (float)vec.z)); } } @@ -6156,10 +6152,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void llDialog(string avatar, string message, LSL_List buttons, int chat_channel) { IDialogModule dm = World.RequestModuleInterface(); - + if (dm == null) return; - + m_host.AddScriptLPS(1); UUID av = new UUID(); if (!UUID.TryParse(avatar,out av)) @@ -6187,11 +6183,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } buts[i] = buttons.Data[i].ToString(); } - + dm.SendDialogToUser( - av, m_host.Name, m_host.UUID, m_host.OwnerID, + av, m_host.Name, m_host.UUID, m_host.OwnerID, message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts); - + ConditionalScriptSleep(1000); } @@ -7079,14 +7075,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void llSetParcelMusicURL(string url) { m_host.AddScriptLPS(1); - + ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); if (land.landData.OwnerID != m_host.ObjectOwner) return; - + land.SetMusicUrl(url); - + ConditionalScriptSleep(2000); } @@ -7234,7 +7230,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api result.Add(upper); return result; } - + // Not found so return empty values result.Add(new LSL_Vector()); result.Add(new LSL_Vector()); @@ -7358,10 +7354,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // vector tapera res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0)); - // float revolutions, + // float revolutions res.Add(new LSL_Float(Shape.PathRevolutions / 50.0)); // needs fixing :( - // float radiusoffset, + // float radiusoffset res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0)); // float skew @@ -8036,7 +8032,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_Integer llGetInventoryPermMask(string item, int mask) { m_host.AddScriptLPS(1); - + lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) @@ -8059,7 +8055,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } } } - + return -1; } @@ -8072,7 +8068,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_String llGetInventoryCreator(string item) { m_host.AddScriptLPS(1); - + lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) @@ -8083,9 +8079,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } } } - + llSay(0, "No item name '" + item + "'"); - + return String.Empty; } @@ -8093,7 +8089,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { m_host.AddScriptLPS(1); - World.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, + World.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); // IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); // wComm.DeliverMessage(ChatTypeEnum.Owner, 0, m_host.Name, m_host.UUID, msg); @@ -8309,7 +8305,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void llLoadURL(string avatar_id, string message, string url) { m_host.AddScriptLPS(1); - + IDialogModule dm = World.RequestModuleInterface(); if (null != dm) dm.SendUrlToUser( @@ -8322,7 +8318,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { // TODO: Not implemented yet (missing in libomv?): // PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) - + m_host.AddScriptLPS(1); // according to the docs, this command only works if script owner and land owner are the same @@ -8330,23 +8326,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); if (!World.Permissions.CanEditParcel(m_host.ObjectOwner, landObject)) return; - bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)? + bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)? byte loop = 0; LandData landData = landObject.landData; string url = landData.MediaURL; string texture = landData.MediaID.ToString(); - bool autoAlign = landData.MediaAutoScale != 0; + bool autoAlign = landData.MediaAutoScale != 0; string mediaType = ""; // TODO these have to be added as soon as LandData supports it string description = ""; int width = 0; int height = 0; - + ParcelMediaCommandEnum? commandToSend = null; float time = 0.0f; // default is from start - + ScenePresence presence = null; - + for (int i = 0; i < commandList.Data.Length; i++) { ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; @@ -8386,7 +8382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api case ParcelMediaCommandEnum.Unload: commandToSend = command; break; - + case ParcelMediaCommandEnum.Url: if ((i + 1) < commandList.Length) { @@ -8491,7 +8487,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // if we didn't get a presence, we send to all and change the url // if we did get a presence, we only send to the agent specified, and *don't change the land settings*! - + // did something important change or do we only start/stop/pause? if (update) { @@ -8500,7 +8496,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // we send to all landData.MediaID = new UUID(texture); landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0; - + // do that one last, it will cause a ParcelPropertiesUpdate landObject.SetMediaUrl(url); @@ -8514,7 +8510,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api mediaType, description, width, height, - loop); + loop); } } else if (!presence.IsChildAgent) @@ -8526,7 +8522,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api mediaType, description, width, height, - loop); + loop); } } @@ -8605,7 +8601,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_Integer llGetInventoryType(string name) { m_host.AddScriptLPS(1); - + lock (m_host.TaskInventory) { foreach (KeyValuePair inv in m_host.TaskInventory) @@ -8616,7 +8612,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } } } - + return -1; } @@ -8642,7 +8638,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { m_host.AddScriptLPS(1); UUID invItemID = InventorySelf(); - + if (invItemID == UUID.Zero) return new LSL_Vector(); @@ -8650,14 +8646,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) return new LSL_Vector(); - + if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) { ShoutError("No permissions to track the camera"); return new LSL_Vector(); } } - + ScenePresence presence = World.GetScenePresence(m_host.OwnerID); if (presence != null) { @@ -8678,20 +8674,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) return new LSL_Rotation(); - + if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) { ShoutError("No permissions to track the camera"); return new LSL_Rotation(); } } - + ScenePresence presence = World.GetScenePresence(m_host.OwnerID); if (presence != null) { return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); } - + return new LSL_Rotation(); } @@ -8838,7 +8834,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { // we need the permission first, to know which avatar we want to set the camera for agentID = m_host.TaskInventory[invItemID].PermsGranter; - + if (agentID == UUID.Zero) return; if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; } @@ -9012,9 +9008,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api IConfigSource config = m_ScriptEngine.ConfigSource; if (config.Configs["Network"] != null) { - shard - = config.Configs["Network"].GetString( - "user_server_url", "http://127.0.0.1:" + ConfigSettings.DefaultUserServerHttpPort.ToString()); + shard = config.Configs["Network"].GetString( + "user_server_url", "http://127.0.0.1:" + ConfigSettings.DefaultUserServerHttpPort.ToString()); shard = config.Configs["Network"].GetString("shard", shard); } @@ -9039,7 +9034,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api for (int i = 1; i < gnums.Length; i++) { System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; CaptureCollection cc = g.Captures; - } + } if (m.Groups.Count == 5) { httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); url = m.Groups[1].ToString() + m.Groups[4].ToString(); @@ -9064,7 +9059,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.AddScriptLPS(1); NotImplemented("llHTTPResponse"); } - + public void llResetLandBanList() { m_host.AddScriptLPS(1); @@ -9360,7 +9355,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return item.ItemID; } } - + return UUID.Zero; } @@ -9388,21 +9383,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); protected void WithNotecard(UUID assetID, AssetRequestCallback cb) { - World.AssetService.Get(assetID.ToString(), this, - delegate(string i, object sender, AssetBase a) + World.AssetService.Get(assetID.ToString(), this, + delegate(string i, object sender, AssetBase a) { UUID uuid = UUID.Zero; UUID.TryParse(i, out uuid); - cb(uuid, a); + cb(uuid, a); }); } public LSL_String llGetNumberOfNotecardLines(string name) - { + { m_host.AddScriptLPS(1); TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); - + UUID assetID = UUID.Zero; if (!UUID.TryParse(name, out assetID)) @@ -9436,7 +9431,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api ConditionalScriptSleep(100); return tid.ToString(); } - + WithNotecard(assetID, delegate (UUID id, AssetBase a) { if (a == null || a.Type != 7) @@ -9460,11 +9455,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } public LSL_String llGetNotecardLine(string name, int line) - { + { m_host.AddScriptLPS(1); TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); - + UUID assetID = UUID.Zero; if (!UUID.TryParse(name, out assetID)) @@ -9489,7 +9484,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // was: UUID tid = tid = AsyncCommands. UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, assetID.ToString()); - + if (NotecardCache.IsCached(assetID)) { AsyncCommands. @@ -9498,7 +9493,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api ConditionalScriptSleep(100); return tid.ToString(); } - + WithNotecard(assetID, delegate (UUID id, AssetBase a) { if (a == null || a.Type != 7) @@ -9512,15 +9507,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api string data = enc.GetString(a.Data); //m_log.Debug(data); NotecardCache.Cache(id, data); - AsyncCommands. - DataserverPlugin.DataserverReply(id.ToString(), - NotecardCache.GetLine(id, line, m_notecardLineReadCharsMax)); + AsyncCommands.DataserverPlugin.DataserverReply(id.ToString(), + NotecardCache.GetLine(id, line, m_notecardLineReadCharsMax)); }); ConditionalScriptSleep(100); return tid.ToString(); } - } public class NotecardCache @@ -9532,7 +9525,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } protected static Dictionary m_Notecards = - new Dictionary(); + new Dictionary(); public static void Cache(UUID assetID, string text) { -- cgit v1.1