From 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0 Mon Sep 17 00:00:00 2001
From: John Hurliman
Date: Wed, 16 Sep 2009 15:45:40 -0700
Subject: * Adding Scale to EntityBase * Fixing the incorrect initialization of
EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added
overrides for Scale/Rotation/Velocity
---
.../Region/Examples/SimpleModule/ComplexObject.cs | 2 +-
OpenSim/Region/Framework/Scenes/EntityBase.cs | 18 ++++++++-----
OpenSim/Region/Framework/Scenes/Scene.cs | 4 +--
.../Region/Framework/Scenes/SceneObjectGroup.cs | 30 +++++++++++++++++-----
.../Shared/Api/Implementation/LSL_Api.cs | 8 +++---
OpenSim/Region/ScriptEngine/Shared/Helpers.cs | 12 ++++-----
6 files changed, 46 insertions(+), 28 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
index 3809749..66f4da0 100644
--- a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
+++ b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.Examples.SimpleModule
public override void UpdateMovement()
{
- UpdateGroupRotation(GroupRotation * m_rotationDirection);
+ UpdateGroupRotation(Rotation * m_rotationDirection);
base.UpdateMovement();
}
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs
index 00c99c5..3ef4144 100644
--- a/OpenSim/Region/Framework/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Framework.Scenes
set { m_velocity = value; }
}
- protected Quaternion m_rotation = new Quaternion(0f, 0f, 1f, 0f);
+ protected Quaternion m_rotation;
public virtual Quaternion Rotation
{
@@ -102,6 +102,14 @@ namespace OpenSim.Region.Framework.Scenes
set { m_rotation = value; }
}
+ protected Vector3 m_scale;
+
+ public virtual Vector3 Scale
+ {
+ get { return m_scale; }
+ set { m_scale = value; }
+ }
+
protected uint m_localId;
public virtual uint LocalId
@@ -115,13 +123,9 @@ namespace OpenSim.Region.Framework.Scenes
///
public EntityBase()
{
- m_uuid = UUID.Zero;
-
- m_pos = Vector3.Zero;
- m_velocity = Vector3.Zero;
- Rotation = Quaternion.Identity;
+ m_rotation = Quaternion.Identity;
+ m_scale = Vector3.One;
m_name = "(basic entity)";
- m_rotationalvelocity = Vector3.Zero;
}
///
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d8478a2..5b3062b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2296,8 +2296,8 @@ namespace OpenSim.Region.Framework.Scenes
"to avatar {0} at position {1}",
sp.UUID.ToString(), grp.AbsolutePosition);
AttachObject(sp.ControllingClient,
- grp.LocalId, (uint)0,
- grp.GroupRotation,
+ grp.LocalId, 0,
+ grp.Rotation,
grp.AbsolutePosition, false);
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
grp.SendGroupFullUpdate();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 3c17bbe..0cf08b5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -204,9 +204,22 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_parts.Count; }
}
- public Quaternion GroupRotation
+ public override Quaternion Rotation
{
get { return m_rootPart.RotationOffset; }
+ set { m_rootPart.RotationOffset = value; }
+ }
+
+ public override Vector3 Scale
+ {
+ get { return m_rootPart.Scale; }
+ set { m_rootPart.Scale = value; }
+ }
+
+ public override Vector3 Velocity
+ {
+ get { return m_rootPart.Velocity; }
+ set { m_rootPart.Velocity = value; }
}
public UUID GroupID
@@ -523,7 +536,7 @@ namespace OpenSim.Region.Framework.Scenes
// Temporary commented to stop compiler warning
//Vector3 partPosition =
// new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z);
- Quaternion parentrotation = GroupRotation;
+ Quaternion parentrotation = Rotation;
// Telling the prim to raytrace.
//EntityIntersection inter = part.TestIntersection(hRay, parentrotation);
@@ -1866,14 +1879,17 @@ namespace OpenSim.Region.Framework.Scenes
checkAtTargets();
- if (UsePhysics && ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1)
- || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1)
- || (Math.Abs(lastPhysGroupRot.Y - GroupRotation.Y) > 0.1)
- || (Math.Abs(lastPhysGroupRot.Z - GroupRotation.Z) > 0.1)))
+ Quaternion rot = Rotation;
+
+ if (UsePhysics &&
+ ((Math.Abs(lastPhysGroupRot.W - rot.W) > 0.1f)
+ || (Math.Abs(lastPhysGroupRot.X - rot.X) > 0.1f)
+ || (Math.Abs(lastPhysGroupRot.Y - rot.Y) > 0.1f)
+ || (Math.Abs(lastPhysGroupRot.Z - rot.Z) > 0.1f)))
{
m_rootPart.UpdateFlag = 1;
- lastPhysGroupRot = GroupRotation;
+ lastPhysGroupRot = rot;
}
foreach (SceneObjectPart part in m_parts.Values)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index ba42678..39f620b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2004,10 +2004,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
}
else
- q = part.ParentGroup.GroupRotation; // Likely never get here but just in case
+ q = part.ParentGroup.Rotation; // Likely never get here but just in case
}
else
- q = part.ParentGroup.GroupRotation; // just the group rotation
+ q = part.ParentGroup.Rotation; // just the group rotation
return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
}
q = part.GetWorldRotation();
@@ -7171,10 +7171,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
else
q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
else
- q = m_host.ParentGroup.GroupRotation; // Likely never get here but just in case
+ q = m_host.ParentGroup.Rotation; // Likely never get here but just in case
}
else
- q = m_host.ParentGroup.GroupRotation; // just the group rotation
+ q = m_host.ParentGroup.Rotation; // just the group rotation
return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index 4855d64..84ccafe 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -218,16 +218,14 @@ namespace OpenSim.Region.ScriptEngine.Shared
}
}
- Position = new LSL_Types.Vector3(part.AbsolutePosition.X,
- part.AbsolutePosition.Y,
- part.AbsolutePosition.Z);
+ Vector3 absPos = part.AbsolutePosition;
+ Position = new LSL_Types.Vector3(absPos.X, absPos.Y, absPos.Z);
- Quaternion wr = part.ParentGroup.GroupRotation;
+ Quaternion wr = part.ParentGroup.Rotation;
Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W);
- Velocity = new LSL_Types.Vector3(part.Velocity.X,
- part.Velocity.Y,
- part.Velocity.Z);
+ Vector3 vel = part.Velocity;
+ Velocity = new LSL_Types.Vector3(vel.X, vel.Y, vel.Z);
}
}
--
cgit v1.1
From ee205e7e812e170f670e690a4e0fa9caa652f226 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Thu, 1 Oct 2009 01:00:09 +0900
Subject: Formatting cleanup.
---
OpenSim/Region/Application/Application.cs | 2 +-
OpenSim/Region/Application/OpenSim.cs | 8 ++--
OpenSim/Region/Application/OpenSimBase.cs | 16 +++----
OpenSim/Region/ClientStack/ClientStackManager.cs | 8 ++--
.../Region/ClientStack/ClientStackUserSettings.cs | 2 +-
.../ClientStack/LindenUDP/ILLPacketHandler.cs | 4 +-
OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | 4 +-
.../Region/ClientStack/LindenUDP/LLClientView.cs | 4 +-
.../Region/ClientStack/LindenUDP/LLPacketQueue.cs | 6 +--
.../Region/ClientStack/LindenUDP/LLPacketServer.cs | 6 +--
.../ClientStack/LindenUDP/LLPacketThrottle.cs | 6 +--
.../Region/ClientStack/LindenUDP/LLUDPServer.cs | 38 ++++++++--------
OpenSim/Region/ClientStack/LindenUDP/LLUtil.cs | 2 +-
.../LindenUDP/Tests/BasicCircuitTests.cs | 46 ++++++++++----------
.../LindenUDP/Tests/PacketHandlerTests.cs | 12 +++---
.../LindenUDP/Tests/TestLLPacketServer.cs | 4 +-
.../ClientStack/LindenUDP/Tests/TestLLUDPServer.cs | 6 +--
.../Region/ClientStack/RegionApplicationBase.cs | 6 +--
OpenSim/Region/ClientStack/ThrottleSettings.cs | 10 ++---
.../Hypergrid/HGCommunicationsGridMode.cs | 4 +-
.../Hypergrid/HGCommunicationsStandalone.cs | 8 ++--
.../Communications/Hypergrid/HGUserServices.cs | 2 +-
.../Communications/Local/CommunicationsLocal.cs | 8 ++--
.../Communications/Local/LocalUserServices.cs | 4 +-
.../Communications/OGS1/CommunicationsOGS1.cs | 2 +-
.../Communications/OGS1/OGS1UserDataPlugin.cs | 6 +--
.../Region/Communications/OGS1/OGS1UserServices.cs | 10 ++---
.../AgentAssetTransactionsManager.cs | 2 +-
.../Agent/Capabilities/CapabilitiesModule.cs | 10 ++---
.../Region/CoreModules/Agent/IPBan/SceneBanner.cs | 2 +-
.../Agent/TextureSender/J2KDecoderModule.cs | 2 +-
.../Region/CoreModules/Asset/CenomeAssetCache.cs | 4 +-
.../Region/CoreModules/Asset/FlotsamAssetCache.cs | 2 +-
.../Region/CoreModules/Avatar/Chat/ChatModule.cs | 2 +-
.../CoreModules/Avatar/Dialog/DialogModule.cs | 22 +++++-----
.../CoreModules/Avatar/Friends/FriendsModule.cs | 14 +++---
.../CoreModules/Avatar/Gestures/GesturesModule.cs | 2 +-
.../Region/CoreModules/Avatar/Gods/GodsModule.cs | 6 +--
.../Avatar/InstantMessage/InstantMessageModule.cs | 2 +-
.../Archiver/InventoryArchiveReadRequest.cs | 12 +++---
.../Inventory/Archiver/InventoryArchiveUtils.cs | 12 +++---
.../Archiver/InventoryArchiveWriteRequest.cs | 20 ++++-----
.../Inventory/Archiver/InventoryArchiverModule.cs | 46 ++++++++++----------
.../Archiver/Tests/InventoryArchiverTests.cs | 36 ++++++++--------
.../Inventory/Transfer/InventoryTransferModule.cs | 12 +++---
.../Framework/EventQueue/EventQueueGetModule.cs | 2 +-
.../InterGrid/OpenGridProtocolModule.cs | 4 +-
.../Scripting/VectorRender/VectorRenderModule.cs | 8 ++--
.../LocalAuthorizationServiceConnector.cs | 2 +-
.../RemoteAuthorizationServiceConnector.cs | 2 +-
.../World/Archiver/ArchiveReadRequest.cs | 8 ++--
.../Archiver/ArchiveWriteRequestPreparation.cs | 6 +--
.../CoreModules/World/Archiver/ArchiverModule.cs | 10 ++---
.../CoreModules/World/Archiver/AssetsArchiver.cs | 2 +-
.../CoreModules/World/Archiver/AssetsRequest.cs | 12 +++---
.../World/Archiver/Tests/ArchiverTests.cs | 10 ++---
.../Region/CoreModules/World/Land/LandObject.cs | 4 +-
.../Land/RegionCombinerIndividualEventForwarder.cs | 2 +-
.../CoreModules/World/Land/RegionCombinerModule.cs | 10 ++---
.../World/Permissions/PermissionsModule.cs | 50 +++++++++++-----------
.../World/Serialiser/SerialiserModule.cs | 2 +-
.../World/Serialiser/Tests/SerialiserTests.cs | 16 +++----
.../Region/CoreModules/World/Sound/SoundModule.cs | 12 +++---
OpenSim/Region/CoreModules/World/Sun/SunModule.cs | 4 +-
.../World/Vegetation/VegetationModule.cs | 6 +--
.../World/Wind/Plugins/ConfigurableWind.cs | 2 +-
.../World/Wind/Plugins/SimpleRandomWind.cs | 2 +-
.../Region/CoreModules/World/Wind/WindModule.cs | 2 +-
OpenSim/Region/DataSnapshot/EstateSnapshot.cs | 2 +-
.../Region/Examples/SimpleModule/MyNpcCharacter.cs | 2 +-
.../Interfaces/IAgentAssetTransactions.cs | 2 +-
OpenSim/Region/Framework/Interfaces/ICommander.cs | 4 +-
.../Region/Framework/Interfaces/IDialogModule.cs | 10 ++---
.../Region/Framework/Interfaces/IEntityCreator.cs | 8 ++--
.../Framework/Interfaces/IEntityInventory.cs | 6 +--
.../Region/Framework/Interfaces/IFriendsModule.cs | 6 +--
OpenSim/Region/Framework/Interfaces/IGodsModule.cs | 4 +-
.../Interfaces/IInventoryArchiverModule.cs | 8 ++--
.../Region/Framework/Interfaces/ILandChannel.cs | 4 +-
.../Framework/Interfaces/IRegionArchiverModule.cs | 8 ++--
.../Framework/Interfaces/IRegionDataStore.cs | 8 ++--
.../Interfaces/IRegionSerialiserModule.cs | 2 +-
.../Region/Framework/Interfaces/ISoundModule.cs | 4 +-
.../Framework/Interfaces/IVegetationModule.cs | 4 +-
.../Region/Framework/Interfaces/IWorldMapModule.cs | 4 +-
.../Scenes/AsyncSceneObjectGroupDeleter.cs | 22 +++++-----
.../Region/Framework/Scenes/AvatarAnimations.cs | 2 +-
OpenSim/Region/Framework/Scenes/BinBVHAnimation.cs | 6 +--
OpenSim/Region/Framework/Scenes/EntityManager.cs | 2 +-
OpenSim/Region/Framework/Scenes/EventManager.cs | 4 +-
.../Hypergrid/HGSceneCommunicationService.cs | 2 +-
.../Region/Framework/Scenes/RegionStatsHandler.cs | 6 +--
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 2 +-
.../Framework/Scenes/Scene.PacketHandlers.cs | 14 +++---
.../Region/Framework/Scenes/Scene.Permissions.cs | 16 +++----
OpenSim/Region/Framework/Scenes/Scene.cs | 8 ++--
OpenSim/Region/Framework/Scenes/SceneBase.cs | 8 ++--
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 2 +-
OpenSim/Region/Framework/Scenes/SceneManager.cs | 12 +++---
.../Region/Framework/Scenes/SceneObjectGroup.cs | 24 +++++------
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 18 ++++----
.../Framework/Scenes/SceneObjectPartInventory.cs | 4 +-
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 14 +++---
.../Scenes/Serialization/SceneObjectSerializer.cs | 16 +++----
.../Scenes/Serialization/SceneXmlLoader.cs | 2 +-
.../Region/Framework/Scenes/SimStatsReporter.cs | 2 +-
.../Framework/Scenes/Tests/EntityManagerTests.cs | 14 +++---
.../Scenes/Tests/SceneObjectBasicTests.cs | 16 +++----
.../Scenes/Tests/SceneObjectLinkingTests.cs | 12 +++---
.../Region/Framework/Scenes/Tests/SceneTests.cs | 4 +-
.../Scenes/Tests/StandaloneTeleportTests.cs | 4 +-
OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 12 +++---
.../Server/IRCClientView.cs | 2 +-
.../OptionalModules/Avatar/Chat/RegionState.cs | 2 +-
.../Voice/FreeSwitchVoice/FreeSwitchDialplan.cs | 4 +-
.../Voice/FreeSwitchVoice/FreeSwitchDirectory.cs | 18 ++++----
.../Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs | 4 +-
.../Avatar/XmlRpcGroups/GroupsModule.cs | 2 +-
.../ContentManagementSystem/CMController.cs | 2 +-
.../ContentManagementSystem/CMModel.cs | 2 +-
.../Scripting/Minimodule/MRMModule.cs | 2 +-
.../SvnSerialiser/SvnBackupModule.cs | 2 +-
.../BulletDotNETPlugin/BulletDotNETScene.cs | 4 +-
.../Region/Physics/Manager/PhysicsPluginManager.cs | 2 +-
OpenSim/Region/Physics/Manager/VehicleConstants.cs | 2 +-
.../Physics/OdePlugin/ODERayCastRequestManager.cs | 2 +-
OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 10 ++---
.../DotNetEngine/EventQueueThreadClass.cs | 2 +-
.../ScriptEngine/DotNetEngine/ScriptEngine.cs | 6 +--
.../ScriptEngine/DotNetEngine/ScriptManager.cs | 4 +-
.../ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | 4 +-
.../ScriptEngine/Shared/Instance/ScriptInstance.cs | 8 ++--
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 8 ++--
OpenSim/Region/UserStatistics/WebStatsModule.cs | 4 +-
134 files changed, 525 insertions(+), 525 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Application/Application.cs b/OpenSim/Region/Application/Application.cs
index 2fd26bf..241af53 100644
--- a/OpenSim/Region/Application/Application.cs
+++ b/OpenSim/Region/Application/Application.cs
@@ -91,7 +91,7 @@ namespace OpenSim
m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config");
}
- // Check if the system is compatible with OpenSimulator.
+ // Check if the system is compatible with OpenSimulator.
// Ensures that the minimum system requirements are met
m_log.Info("Performing compatibility checks... ");
string supported = String.Empty;
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index d7a4944..f070812 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -1245,20 +1245,20 @@ namespace OpenSim
protected void LoadOar(string module, string[] cmdparams)
{
try
- {
+ {
if (cmdparams.Length > 2)
{
- m_sceneManager.LoadArchiveToCurrentScene(cmdparams[2]);
+ m_sceneManager.LoadArchiveToCurrentScene(cmdparams[2]);
}
else
{
- m_sceneManager.LoadArchiveToCurrentScene(DEFAULT_OAR_BACKUP_FILENAME);
+ m_sceneManager.LoadArchiveToCurrentScene(DEFAULT_OAR_BACKUP_FILENAME);
}
}
catch (Exception e)
{
m_log.Error(e.Message);
- }
+ }
}
///
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 821de35..468c5d7 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -98,7 +98,7 @@ namespace OpenSim
///
/// The config information passed into the OpenSimulator region server.
- ///
+ ///
public OpenSimConfigSource ConfigSource
{
get { return m_config; }
@@ -383,14 +383,14 @@ namespace OpenSim
scene.SetModuleInterfaces();
- // Prims have to be loaded after module configuration since some modules may be invoked during the load
+ // Prims have to be loaded after module configuration since some modules may be invoked during the load
scene.LoadPrimsFromStorage(regionInfo.originRegionID);
// moved these here as the terrain texture has to be created after the modules are initialized
// and has to happen before the region is registered with the grid.
scene.CreateTerrainTexture(false);
- // TODO : Try setting resource for region xstats here on scene
+ // TODO : Try setting resource for region xstats here on scene
MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo));
try
@@ -507,7 +507,7 @@ namespace OpenSim
/// Remove a region from the simulator without deleting it permanently.
///
///
- ///
+ ///
public void CloseRegion(Scene scene)
{
// only need to check this if we are not at the
@@ -526,7 +526,7 @@ namespace OpenSim
/// Remove a region from the simulator without deleting it permanently.
///
///
- ///
+ ///
public void CloseRegion(string name)
{
Scene target;
@@ -539,7 +539,7 @@ namespace OpenSim
///
///
///
- ///
+ ///
protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer)
{
return SetupScene(regionInfo, 0, null, out clientServer);
@@ -750,7 +750,7 @@ namespace OpenSim
}
public string Path
- {
+ {
// This is for the OpenSimulator instance and is the osSecret hashed
get { return "/" + osXStatsURI + "/"; }
}
@@ -791,7 +791,7 @@ namespace OpenSim
}
public string Path
- {
+ {
// This is for the OpenSimulator instance and is the user provided URI
get { return "/" + osUXStatsURI + "/"; }
}
diff --git a/OpenSim/Region/ClientStack/ClientStackManager.cs b/OpenSim/Region/ClientStack/ClientStackManager.cs
index 5667d64..84ea0b3 100644
--- a/OpenSim/Region/ClientStack/ClientStackManager.cs
+++ b/OpenSim/Region/ClientStack/ClientStackManager.cs
@@ -87,9 +87,9 @@ namespace OpenSim.Region.ClientStack
public IClientNetworkServer CreateServer(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
AgentCircuitManager authenticateClass)
- {
+ {
return CreateServer(
- _listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
+ _listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
}
///
@@ -104,11 +104,11 @@ namespace OpenSim.Region.ClientStack
///
///
///
- ///
+ ///
public IClientNetworkServer CreateServer(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
AgentCircuitManager authenticateClass)
- {
+ {
if (plugin != null)
{
IClientNetworkServer server =
diff --git a/OpenSim/Region/ClientStack/ClientStackUserSettings.cs b/OpenSim/Region/ClientStack/ClientStackUserSettings.cs
index a3c23cc..231b3aa 100644
--- a/OpenSim/Region/ClientStack/ClientStackUserSettings.cs
+++ b/OpenSim/Region/ClientStack/ClientStackUserSettings.cs
@@ -32,7 +32,7 @@ namespace OpenSim.Region.ClientStack
///
/// At the moment this is very incomplete - other tweakable settings could be added. This is also somewhat LL client
/// oriented right now.
- ///
+ ///
public class ClientStackUserSettings
{
///
diff --git a/OpenSim/Region/ClientStack/LindenUDP/ILLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/ILLPacketHandler.cs
index 665c773..32a4ad4 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/ILLPacketHandler.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/ILLPacketHandler.cs
@@ -31,7 +31,7 @@ using OpenMetaverse.Packets;
using OpenSim.Framework;
namespace OpenSim.Region.ClientStack.LindenUDP
-{
+{
public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
public delegate void PacketDrop(Packet pack, Object id);
public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, UUID agentID, ThrottleOutPacketType throttlePacketType);
@@ -61,7 +61,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
/// Take action depending on the type and contents of an received packet.
///
- ///
+ ///
void ProcessInPacket(LLQueItem item);
void ProcessOutPacket(LLQueItem item);
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
index 6cffd70..638c765 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
@@ -127,7 +127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
- m_asset = asset;
+ m_asset = asset;
}
RunUpdate();
}
@@ -198,7 +198,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
try
{
Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, (int)cFirstPacketSize);
- client.SendImageFirstPart(TexturePacketCount(), m_requestedUUID, (uint)m_asset.Data.Length, firstImageData, 2);
+ client.SendImageFirstPart(TexturePacketCount(), m_requestedUUID, (uint)m_asset.Data.Length, firstImageData, 2);
}
catch (Exception)
{
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 912cbf1..88ace6a 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -2332,7 +2332,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return itemBlock;
}
- public void SendBulkUpdateInventory(InventoryNodeBase node)
+ public void SendBulkUpdateInventory(InventoryNodeBase node)
{
if (node is InventoryItemBase)
SendBulkUpdateInventoryItem((InventoryItemBase)node);
@@ -2937,7 +2937,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
else if (m_avatarTerseUpdates.Count == 1)
{
lock (m_avatarTerseUpdateTimer)
- m_avatarTerseUpdateTimer.Start();
+ m_avatarTerseUpdateTimer.Start();
}
}
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
index 798c1e7..c427870 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
TextureThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 4000, userSettings.ClientThrottleMultipler);
- // Total Throttle trumps all - it is the number of bits in total that are allowed to go out per second.
+ // Total Throttle trumps all - it is the number of bits in total that are allowed to go out per second.
ThrottleSettings totalThrottleSettings = userSettings.TotalThrottleSettings;
@@ -410,7 +410,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
LLQueItem qpack = ResendOutgoingPacketQueue.Dequeue();
- SendQueue.Enqueue(qpack);
+ SendQueue.Enqueue(qpack);
TotalThrottle.AddBytes(qpack.Length);
ResendThrottle.AddBytes(qpack.Length);
@@ -470,7 +470,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
LLQueItem qpack = TextureOutgoingPacketQueue.Dequeue();
- SendQueue.Enqueue(qpack);
+ SendQueue.Enqueue(qpack);
TotalThrottle.AddBytes(qpack.Length);
TextureThrottle.AddBytes(qpack.Length);
qchanged = true;
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
index 56219d1..0f16fd4 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
@@ -48,11 +48,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
/// Tweakable user settings
///
- private ClientStackUserSettings m_userSettings;
+ private ClientStackUserSettings m_userSettings;
public LLPacketServer(ILLClientStackNetworkHandler networkHandler, ClientStackUserSettings userSettings)
{
- m_userSettings = userSettings;
+ m_userSettings = userSettings;
m_networkHandler = networkHandler;
m_networkHandler.RegisterPacketServer(this);
@@ -129,7 +129,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
///
/// true if a new circuit was created, false if a circuit with the given circuit code already existed
- ///
+ ///
public virtual bool AddNewClient(
EndPoint epSender, UseCircuitCodePacket useCircuit,
AuthenticateResponse sessionInfo, EndPoint proxyEP)
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
index 01bff6d..26174e5 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
@@ -26,7 +26,7 @@
*/
namespace OpenSim.Region.ClientStack.LindenUDP
-{
+{
public class LLPacketThrottle
{
private readonly int m_maxAllowableThrottle;
@@ -105,13 +105,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public int Throttle
{
- get { return m_currentThrottle; }
+ get { return m_currentThrottle; }
set
{
if (value < m_minAllowableThrottle)
{
m_currentThrottle = m_minAllowableThrottle;
- }
+ }
else if (value > m_maxAllowableThrottle)
{
m_currentThrottle = m_maxAllowableThrottle;
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 9ee8df5..c779b08 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -166,7 +166,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
userSettings.ClientThrottleMultipler = config.GetFloat("client_throttle_multiplier");
if (config.Contains("client_socket_rcvbuf_size"))
m_clientSocketReceiveBuffer = config.GetInt("client_socket_rcvbuf_size");
- }
+ }
m_log.DebugFormat("[CLIENT]: client_throttle_multiplier = {0}", userSettings.ClientThrottleMultipler);
m_log.DebugFormat("[CLIENT]: client_socket_rcvbuf_size = {0}", (m_clientSocketReceiveBuffer != 0 ?
@@ -228,7 +228,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
m_log.Debug("[CLIENT]: " + e);
}
- }
+ }
if (proxyPortOffset != 0)
@@ -254,7 +254,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (packet != null)
{
if (packet.Type == PacketType.UseCircuitCode)
- AddNewClient((UseCircuitCodePacket)packet, epSender, epProxy);
+ AddNewClient((UseCircuitCodePacket)packet, epSender, epProxy);
else
ProcessInPacket(packet, epSender);
}
@@ -290,7 +290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
catch (Exception e)
{
m_log.Error("[CLIENT]: Exception in processing packet - ignoring: ", e);
- }
+ }
}
///
@@ -299,7 +299,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected virtual void BeginReceive()
{
m_socket.BeginReceiveFrom(
- RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref reusedEpSender, ReceivedData, null);
+ RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref reusedEpSender, ReceivedData, null);
}
///
@@ -322,7 +322,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// ENDLESS LOOP ON PURPOSE!
// Reset connection and get next UDP packet off the buffer
// If the UDP packet is part of the same stream, this will happen several hundreds of times before
- // the next set of UDP data is for a valid client.
+ // the next set of UDP data is for a valid client.
try
{
@@ -347,7 +347,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_log.ErrorFormat("[CLIENT]: Exception thrown during BeginReceive(): {0}", ex);
}
}
- }
+ }
///
/// Close a client circuit. This is done in response to an exception on receive, and should not be called
@@ -363,12 +363,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
m_packetServer.CloseCircuit(circuit);
- if (e != null)
+ if (e != null)
m_log.ErrorFormat(
- "[CLIENT]: Closed circuit {0} {1} due to exception {2}", circuit, reusedEpSender, e);
+ "[CLIENT]: Closed circuit {0} {1} due to exception {2}", circuit, reusedEpSender, e);
}
}
- }
+ }
///
/// Finish the process of asynchronously receiving the next bit of raw data
@@ -410,7 +410,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
m_log.DebugFormat("[CLIENT]: ObjectDisposedException: Object {0} disposed.", e.ObjectName);
// Uhh, what object, and why? this needs better handling.
- }
+ }
return hasReceivedOkay;
}
@@ -422,10 +422,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
///
protected virtual void AddNewClient(UseCircuitCodePacket useCircuit, EndPoint epSender, EndPoint epProxy)
- {
+ {
//Slave regions don't accept new clients
if (m_localScene.RegionStatus != RegionStatus.SlaveScene)
- {
+ {
AuthenticateResponse sessionInfo;
bool isNewCircuit = false;
@@ -441,8 +441,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
lock (clientCircuits)
{
if (!clientCircuits.ContainsKey(epSender))
- {
- clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
+ {
+ clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
isNewCircuit = true;
}
}
@@ -461,9 +461,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//m_log.DebugFormat(
// "[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated for {2}",
- // useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName);
- }
- }
+ // useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName);
+ }
+ }
// Ack the UseCircuitCode packet
PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
@@ -605,7 +605,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
return;
- }
+ }
lock (clientCircuits)
{
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUtil.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUtil.cs
index f2a8bd2..c45d11f 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUtil.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUtil.cs
@@ -28,7 +28,7 @@
using OpenMetaverse;
namespace OpenSim.Region.ClientStack.LindenUDP
-{
+{
public class LLUtil
{
///
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
index 9fb1041..32c0397 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
catch
{
// I don't care, just leave log4net off
- }
+ }
}
///
@@ -63,20 +63,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
///
///
///
- /// Agent circuit manager used in setting up the stack
+ /// Agent circuit manager used in setting up the stack
protected void SetupStack(
IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
out AgentCircuitManager acm)
{
IConfigSource configSource = new IniConfigSource();
ClientStackUserSettings userSettings = new ClientStackUserSettings();
- testLLUDPServer = new TestLLUDPServer();
+ testLLUDPServer = new TestLLUDPServer();
acm = new AgentCircuitManager();
- uint port = 666;
+ uint port = 666;
testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
- testLLUDPServer.LocalScene = scene;
+ testLLUDPServer.LocalScene = scene;
}
///
@@ -124,7 +124,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
acm.AddNewCircuit(circuitCode, acd);
- testLLUDPServer.LoadReceive(uccp, epSender);
+ testLLUDPServer.LoadReceive(uccp, epSender);
testLLUDPServer.ReceiveData(null);
}
@@ -142,15 +142,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb };
onp.Header.Zerocoded = false;
- return onp;
+ return onp;
}
///
/// Test adding a client to the stack
///
- [Test, LongRunning]
+ [Test, LongRunning]
public void TestAddClient()
- {
+ {
TestHelper.InMethod();
uint myCircuitCode = 123456;
@@ -177,7 +177,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
- testLLUDPServer.LoadReceive(uccp, testEp);
+ testLLUDPServer.LoadReceive(uccp, testEp);
testLLUDPServer.ReceiveData(null);
// Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet
@@ -185,8 +185,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
acm.AddNewCircuit(myCircuitCode, acd);
- testLLUDPServer.LoadReceive(uccp, testEp);
- testLLUDPServer.ReceiveData(null);
+ testLLUDPServer.LoadReceive(uccp, testEp);
+ testLLUDPServer.ReceiveData(null);
// Should succeed now
Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
@@ -196,24 +196,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
///
/// Test removing a client from the stack
///
- [Test]
+ [Test]
public void TestRemoveClient()
{
TestHelper.InMethod();
- uint myCircuitCode = 123457;
+ uint myCircuitCode = 123457;
TestLLUDPServer testLLUDPServer;
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm;
- SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
+ SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
- testLLUDPServer.RemoveClientCircuit(myCircuitCode);
+ testLLUDPServer.RemoveClientCircuit(myCircuitCode);
Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
// Check that removing a non-existant circuit doesn't have any bad effects
- testLLUDPServer.RemoveClientCircuit(101);
+ testLLUDPServer.RemoveClientCircuit(101);
Assert.IsFalse(testLLUDPServer.HasCircuit(101));
}
@@ -232,7 +232,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
TestLLUDPServer testLLUDPServer;
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm;
- SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
+ SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
@@ -270,17 +270,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
uint circuitCodeA = 130000;
EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
- UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
+ UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
uint circuitCodeB = 130001;
EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
- UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
+ UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
TestLLUDPServer testLLUDPServer;
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm;
- SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
+ SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
@@ -293,7 +293,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
- Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
- }
+ Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
+ }
}
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/PacketHandlerTests.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/PacketHandlerTests.cs
index 8b11ccc..cde155b 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/PacketHandlerTests.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/PacketHandlerTests.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
[Test]
///
/// More a placeholder, really
- ///
+ ///
public void InPacketTest()
{
TestHelper.InMethod();
@@ -87,20 +87,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
///
///
///
- /// Agent circuit manager used in setting up the stack
+ /// Agent circuit manager used in setting up the stack
protected void SetupStack(
IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
out AgentCircuitManager acm)
{
IConfigSource configSource = new IniConfigSource();
ClientStackUserSettings userSettings = new ClientStackUserSettings();
- testLLUDPServer = new TestLLUDPServer();
+ testLLUDPServer = new TestLLUDPServer();
acm = new AgentCircuitManager();
- uint port = 666;
+ uint port = 666;
testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
- testLLUDPServer.LocalScene = scene;
- }
+ testLLUDPServer.LocalScene = scene;
+ }
}
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLPacketServer.cs
index d055969..1fba847 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLPacketServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLPacketServer.cs
@@ -31,7 +31,7 @@ using OpenMetaverse.Packets;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
public class TestLLPacketServer : LLPacketServer
- {
+ {
///
/// Record counts of packets received
///
@@ -49,7 +49,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
m_packetsReceived[packet.Type]++;
else
m_packetsReceived[packet.Type] = 1;
- }
+ }
public int GetTotalPacketsReceived()
{
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs
index 1dffefb..f98586d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLUDPServer.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
RecvBuffer = tuple.Data;
numBytes = tuple.Data.Length;
- epSender = tuple.Sender;
+ epSender = tuple.Sender;
return true;
}
@@ -114,7 +114,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
while (m_chunksToLoad.Count > 0)
OnReceivedData(result);
- }
+ }
///
/// Has a circuit with the given code been established?
@@ -134,7 +134,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
/// Record the data and sender tuple
///
public class ChunkSenderTuple
- {
+ {
public byte[] Data;
public EndPoint Sender;
public bool BeginReceiveException;
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index a266a40..bfce7b1 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.ClientStack
get { return m_commsManager; }
set { m_commsManager = value; }
}
- protected CommunicationsManager m_commsManager;
+ protected CommunicationsManager m_commsManager;
protected StorageManager m_storageManager;
@@ -82,13 +82,13 @@ namespace OpenSim.Region.ClientStack
///
/// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
///
- ///
+ ///
protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
protected abstract StorageManager CreateStorageManager();
protected abstract ClientStackManager CreateClientStackManager();
protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
- AgentCircuitManager circuitManager);
+ AgentCircuitManager circuitManager);
protected override void StartupSpecific()
{
diff --git a/OpenSim/Region/ClientStack/ThrottleSettings.cs b/OpenSim/Region/ClientStack/ThrottleSettings.cs
index 5dcb706..551dbdf 100644
--- a/OpenSim/Region/ClientStack/ThrottleSettings.cs
+++ b/OpenSim/Region/ClientStack/ThrottleSettings.cs
@@ -26,12 +26,12 @@
*/
namespace OpenSim.Region.ClientStack
-{
+{
///
/// Represent throttle settings for a client stack. These settings are in bytes per second
///
public class ThrottleSettings
- {
+ {
///
/// Minimum bytes per second that the throttle can be set to.
///
@@ -39,13 +39,13 @@ namespace OpenSim.Region.ClientStack
///
/// Maximum bytes per second that the throttle can be set to.
- ///
+ ///
public int Max;
///
/// Current bytes per second that the throttle should be set to.
- ///
- public int Current;
+ ///
+ public int Current;
public ThrottleSettings(int min, int max, int current)
{
diff --git a/OpenSim/Region/Communications/Hypergrid/HGCommunicationsGridMode.cs b/OpenSim/Region/Communications/Hypergrid/HGCommunicationsGridMode.cs
index 002ea17..e80f6ab 100644
--- a/OpenSim/Region/Communications/Hypergrid/HGCommunicationsGridMode.cs
+++ b/OpenSim/Region/Communications/Hypergrid/HGCommunicationsGridMode.cs
@@ -50,11 +50,11 @@ namespace OpenSim.Region.Communications.Hypergrid
HGUserServices userServices = new HGUserServices(this);
// This plugin arrangement could eventually be configurable rather than hardcoded here.
userServices.AddPlugin(new TemporaryUserProfilePlugin());
- userServices.AddPlugin(new HGUserDataPlugin(this, userServices));
+ userServices.AddPlugin(new HGUserDataPlugin(this, userServices));
m_userService = userServices;
m_messageService = userServices;
- m_avatarService = userServices;
+ m_avatarService = userServices;
}
}
}
diff --git a/OpenSim/Region/Communications/Hypergrid/HGCommunicationsStandalone.cs b/OpenSim/Region/Communications/Hypergrid/HGCommunicationsStandalone.cs
index f5126ca..4e3f5a1 100644
--- a/OpenSim/Region/Communications/Hypergrid/HGCommunicationsStandalone.cs
+++ b/OpenSim/Region/Communications/Hypergrid/HGCommunicationsStandalone.cs
@@ -41,13 +41,13 @@ namespace OpenSim.Region.Communications.Hypergrid
public class HGCommunicationsStandalone : CommunicationsManager
{
public HGCommunicationsStandalone(
- ConfigSettings configSettings,
+ ConfigSettings configSettings,
NetworkServersInfo serversInfo,
BaseHttpServer httpServer,
LibraryRootFolder libraryRootFolder,
bool dumpAssetsToFile)
: base(serversInfo, libraryRootFolder)
- {
+ {
LocalUserServices localUserService =
new LocalUserServices(
serversInfo.DefaultHomeLocX, serversInfo.DefaultHomeLocY, this);
@@ -58,8 +58,8 @@ namespace OpenSim.Region.Communications.Hypergrid
hgUserService.AddPlugin(new TemporaryUserProfilePlugin());
hgUserService.AddPlugin(new HGUserDataPlugin(this, hgUserService));
- m_userService = hgUserService;
- m_userAdminService = hgUserService;
+ m_userService = hgUserService;
+ m_userAdminService = hgUserService;
m_avatarService = hgUserService;
m_messageService = hgUserService;
diff --git a/OpenSim/Region/Communications/Hypergrid/HGUserServices.cs b/OpenSim/Region/Communications/Hypergrid/HGUserServices.cs
index f1a56ef..49a2261 100644
--- a/OpenSim/Region/Communications/Hypergrid/HGUserServices.cs
+++ b/OpenSim/Region/Communications/Hypergrid/HGUserServices.cs
@@ -87,7 +87,7 @@ namespace OpenSim.Region.Communications.Hypergrid
return m_localUserServices.AddUserAgent(agentdata);
return base.AddUserAgent(agentdata);
- }
+ }
public override UserAgentData GetAgentByUUID(UUID userId)
{
diff --git a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs
index 99bcea3..eaf996d 100644
--- a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs
+++ b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs
@@ -37,7 +37,7 @@ namespace OpenSim.Region.Communications.Local
public class CommunicationsLocal : CommunicationsManager
{
public CommunicationsLocal(
- ConfigSettings configSettings,
+ ConfigSettings configSettings,
NetworkServersInfo serversInfo,
LibraryRootFolder libraryRootFolder)
: base(serversInfo, libraryRootFolder)
@@ -47,13 +47,13 @@ namespace OpenSim.Region.Communications.Local
= new LocalUserServices(
serversInfo.DefaultHomeLocX, serversInfo.DefaultHomeLocY, this);
lus.AddPlugin(new TemporaryUserProfilePlugin());
- lus.AddPlugin(configSettings.StandaloneUserPlugin, configSettings.StandaloneUserSource);
+ lus.AddPlugin(configSettings.StandaloneUserPlugin, configSettings.StandaloneUserSource);
m_userService = lus;
- m_userAdminService = lus;
+ m_userAdminService = lus;
m_avatarService = lus;
m_messageService = lus;
- //LocalLoginService loginService = CreateLoginService(libraryRootFolder, inventoryService, userService, backendService);
+ //LocalLoginService loginService = CreateLoginService(libraryRootFolder, inventoryService, userService, backendService);
}
}
}
diff --git a/OpenSim/Region/Communications/Local/LocalUserServices.cs b/OpenSim/Region/Communications/Local/LocalUserServices.cs
index d18937e..89b55c4 100644
--- a/OpenSim/Region/Communications/Local/LocalUserServices.cs
+++ b/OpenSim/Region/Communications/Local/LocalUserServices.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Communications.Local
if (md5PasswordHash == userProfile.PasswordHash)
return true;
else
- return false;
- }
+ return false;
+ }
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs b/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs
index c2b8f26..94e4ed2 100644
--- a/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs
+++ b/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Communications.OGS1
: base(serversInfo, libraryRootFolder)
{
- // This plugin arrangement could eventually be configurable rather than hardcoded here.
+ // This plugin arrangement could eventually be configurable rather than hardcoded here.
OGS1UserServices userServices = new OGS1UserServices(this);
userServices.AddPlugin(new TemporaryUserProfilePlugin());
userServices.AddPlugin(new OGS1UserDataPlugin(this));
diff --git a/OpenSim/Region/Communications/OGS1/OGS1UserDataPlugin.cs b/OpenSim/Region/Communications/OGS1/OGS1UserDataPlugin.cs
index 01d6ec8..2f9a45f 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1UserDataPlugin.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1UserDataPlugin.cs
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Communications.OGS1
public virtual void AddTemporaryUserProfile(UserProfileData userProfile)
{
// Not interested
- }
+ }
public UserProfileData GetUserByUri(Uri uri)
{
@@ -695,7 +695,7 @@ namespace OpenSim.Region.Communications.OGS1
userData.Partner = UUID.Zero;
return userData;
- }
+ }
protected AvatarAppearance ConvertXMLRPCDataToAvatarAppearance(Hashtable data)
{
@@ -766,6 +766,6 @@ namespace OpenSim.Region.Communications.OGS1
}
return buddylist;
- }
+ }
}
}
diff --git a/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs b/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs
index 51ba2e9..ed3526d 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs
@@ -41,7 +41,7 @@ using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Clients;
namespace OpenSim.Region.Communications.OGS1
-{
+{
public class OGS1UserServices : UserManagerBase
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Communications.OGS1
catch (WebException)
{
m_log.Warn("[LOGOFF]: Unable to notify grid server of user logoff");
- }
+ }
}
///
@@ -150,10 +150,10 @@ namespace OpenSim.Region.Communications.OGS1
IList parameters = new ArrayList();
parameters.Add(param);
XmlRpcRequest req = new XmlRpcRequest("authenticate_user_by_password", parameters);
- XmlRpcResponse resp = req.Send(m_commsManager.NetworkServersInfo.UserURL, 30000);
+ XmlRpcResponse resp = req.Send(m_commsManager.NetworkServersInfo.UserURL, 30000);
// Temporary measure to deal with older services
- if (resp.IsFault && resp.FaultCode == XmlRpcErrorCodes.SERVER_ERROR_METHOD)
+ if (resp.IsFault && resp.FaultCode == XmlRpcErrorCodes.SERVER_ERROR_METHOD)
{
throw new Exception(
String.Format(
@@ -170,7 +170,7 @@ namespace OpenSim.Region.Communications.OGS1
else
{
return false;
- }
+ }
}
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
index addc36b..9c646b6 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs
@@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item);
- }
+ }
///
/// Request that a client (agent) begin an asset transfer.
diff --git a/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs
index 0c6900d..2a1355b 100644
--- a/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs
@@ -49,9 +49,9 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
///
protected Dictionary m_capsHandlers = new Dictionary();
- protected Dictionary capsPaths = new Dictionary();
+ protected Dictionary capsPaths = new Dictionary();
protected Dictionary> childrenSeeds
- = new Dictionary>();
+ = new Dictionary>();
public void Initialise(IConfigSource source)
{
@@ -147,7 +147,7 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
agentId, m_scene.RegionInfo.RegionName);
}
}
- }
+ }
public Caps GetCapsHandlerForUser(UUID agentId)
{
@@ -177,7 +177,7 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
}
return null;
- }
+ }
public Dictionary GetChildrenSeeds(UUID agentID)
{
@@ -225,6 +225,6 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
y = y / Constants.RegionSize;
m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
}
- }
+ }
}
}
diff --git a/OpenSim/Region/CoreModules/Agent/IPBan/SceneBanner.cs b/OpenSim/Region/CoreModules/Agent/IPBan/SceneBanner.cs
index 394b1bb..8502006 100644
--- a/OpenSim/Region/CoreModules/Agent/IPBan/SceneBanner.cs
+++ b/OpenSim/Region/CoreModules/Agent/IPBan/SceneBanner.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.Agent.IPBan
{
// Only need to run through all this if there are entries in the ban list
if (bans.Count > 0)
- {
+ {
IClientIPEndpoint ipEndpoint;
if (client.TryGet(out ipEndpoint))
{
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
index 937f76b..1fdb003 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
@@ -361,7 +361,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
m_cacheddecode.Remove(AssetId);
m_cacheddecode.Add(AssetId, layers);
- }
+ }
// Notify Interested Parties
lock (m_notifyList)
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
index a1e27f1..5a5ad7e 100644
--- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.Asset
///
/// Cache is enabled by setting "AssetCaching" configuration to value "CenomeMemoryAssetCache".
/// When cache is successfully enable log should have message
- /// "[ASSET CACHE]: Cenome asset cache enabled (MaxSize = XXX bytes, MaxCount = XXX, ExpirationTime = XXX)".
+ /// "[ASSET CACHE]: Cenome asset cache enabled (MaxSize = XXX bytes, MaxCount = XXX, ExpirationTime = XXX)".
///
///
/// Cache's size is limited by two parameters:
@@ -113,7 +113,7 @@ namespace OpenSim.Region.CoreModules.Asset
///
/// Asset's default expiration time in the cache.
- ///
+ ///
public static readonly TimeSpan DefaultExpirationTime = TimeSpan.FromMinutes(30.0);
///
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 37cccc8..817e0d4 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -470,7 +470,7 @@ namespace Flotsam.RegionModules.AssetCache
else if (dirSize >= m_CacheWarnAt)
{
m_log.WarnFormat("[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration", dir, dirSize);
- }
+ }
}
private string GetFileName(string id)
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index fcc2673..66a9b5a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -114,7 +114,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
scene.EventManager.OnChatBroadcast -= OnChatBroadcast;
m_scenes.Remove(scene);
}
- }
+ }
}
public virtual void Close()
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index 046fc4a..413c6e8 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
this, "alert", "alert ", "Send an alert to a user", HandleAlertConsoleCommand);
m_scene.AddCommand(
- this, "alert general", "alert general ", "Send an alert to everyone", HandleAlertConsoleCommand);
+ this, "alert general", "alert general ", "Send an alert to everyone", HandleAlertConsoleCommand);
}
public void PostInitialise() {}
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
public void SendAlertToUser(IClientAPI client, string message)
{
SendAlertToUser(client, message, false);
- }
+ }
public void SendAlertToUser(IClientAPI client, string message, bool modal)
{
@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
public void SendAlertToUser(UUID agentID, string message)
{
SendAlertToUser(agentID, message, false);
- }
+ }
public void SendAlertToUser(UUID agentID, string message, bool modal)
{
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
if (sp != null)
sp.ControllingClient.SendAgentAlertMessage(message, modal);
- }
+ }
public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
{
@@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
break;
}
}
- }
+ }
public void SendGeneralAlert(string message)
{
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
if (!presence.IsChildAgent)
presence.ControllingClient.SendAlertMessage(message);
}
- }
+ }
public void SendDialogToUser(
UUID avatarID, string objectName, UUID objectID, UUID ownerID,
@@ -135,9 +135,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
{
ScenePresence sp = m_scene.GetScenePresence(avatarID);
- if (sp != null)
+ if (sp != null)
sp.ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned, message, url);
- }
+ }
public void SendNotificationToUsersInEstate(
UUID fromAvatarID, string fromAvatarName, string message)
@@ -145,11 +145,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
// TODO: This does not yet do what it says on the tin - it only sends the message to users in the same
// region as the sending avatar.
SendNotificationToUsersInRegion(fromAvatarID, fromAvatarName, message);
- }
+ }
public void SendNotificationToUsersInRegion(
UUID fromAvatarID, string fromAvatarName, string message)
- {
+ {
List presenceList = m_scene.GetScenePresences();
foreach (ScenePresence presence in presenceList)
@@ -199,6 +199,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
}
return result;
- }
+ }
}
}
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index dd9b318..fc7d63a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -497,7 +497,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
{
m_log.ErrorFormat("[FRIENDS]: No user found for id {0} in OfferFriendship()", fromUserId);
}
- }
+ }
#region FriendRequestHandling
@@ -508,7 +508,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
if (im.dialog == (byte)InstantMessageDialog.FriendshipOffered) // 38
{
- // fromAgentName is the *destination* name (the friend we offer friendship to)
+ // fromAgentName is the *destination* name (the friend we offer friendship to)
ScenePresence initiator = GetAnyPresenceFromAgentID(new UUID(im.fromAgentID));
im.fromAgentName = initiator != null ? initiator.Name : "(hippo)";
@@ -528,13 +528,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
/// Invoked when a user offers a friendship.
///
///
- ///
+ ///
///
private void FriendshipOffered(GridInstantMessage im)
{
// this is triggered by the initiating agent:
// A local agent offers friendship to some possibly remote friend.
- // A IM is triggered, processed here and sent to the friend (possibly in a remote region).
+ // A IM is triggered, processed here and sent to the friend (possibly in a remote region).
m_log.DebugFormat("[FRIEND]: Offer(38) - From: {0}, FromName: {1} To: {2}, Session: {3}, Message: {4}, Offline {5}",
im.fromAgentID, im.fromAgentName, im.toAgentID, im.imSessionID, im.message, im.offline);
@@ -559,7 +559,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
);
- }
+ }
}
///
@@ -570,7 +570,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
private void FriendshipAccepted(IClientAPI client, GridInstantMessage im)
{
m_log.DebugFormat("[FRIEND]: 39 - from client {0}, agent {2} {3}, imsession {4} to {5}: {6} (dialog {7})",
- client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog);
+ client.AgentId, im.fromAgentID, im.fromAgentName, im.imSessionID, im.toAgentID, im.message, im.dialog);
}
///
@@ -602,7 +602,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
delegate(bool success) {
m_log.DebugFormat("[FRIEND]: sending IM success = {0}", success);
}
- );
+ );
}
private void OnGridInstantMessage(GridInstantMessage msg)
diff --git a/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs b/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
index ff12361..8ce5092 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gestures/GesturesModule.cs
@@ -91,6 +91,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
else
m_log.ErrorFormat(
"[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name);
- }
+ }
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 8926527..f941728 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
{
m_scene = scene;
m_dialogModule = m_scene.RequestModuleInterface();
- m_scene.RegisterModuleInterface(this);
+ m_scene.RegisterModuleInterface(this);
}
public void PostInitialise() {}
@@ -84,7 +84,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied");
}
}
- }
+ }
///
/// Kicks User specified from the simulator. This logs them off of the grid
@@ -142,7 +142,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
}
}
else
- {
+ {
m_dialogModule.SendAlertToUser(godID, "Kick request denied");
}
}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
index 66f1e14..9a68749 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{
public class InstantMessageModule : IRegionModule
{
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
///
/// Is this module enabled?
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 907e2d4..f761bf0 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
/// We only use this to request modules
///
- protected Scene m_scene;
+ protected Scene m_scene;
///
/// The stream from which the inventory archive will be loaded.
@@ -186,7 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
item.Folder = foundFolder.ID;
//m_userInfo.AddItem(item);
- m_scene.InventoryService.AddItem(item);
+ m_scene.InventoryService.AddItem(item);
successfulItemRestores++;
// If we're loading an item directly into the given destination folder then we need to record
@@ -299,14 +299,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
= new InventoryFolderBase(
newFolderId, newFolderName, m_userInfo.UserProfile.ID,
(short)AssetType.Unknown, destFolder.ID, 1);
- m_scene.InventoryService.AddFolder(destFolder);
+ m_scene.InventoryService.AddFolder(destFolder);
// UUID newFolderId = UUID.Random();
// m_scene.InventoryService.AddFolder(
// m_userInfo.CreateFolder(
// folderName, newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
-// m_log.DebugFormat("[INVENTORY ARCHIVER]: Retrieving newly created folder {0}", folderName);
+// m_log.DebugFormat("[INVENTORY ARCHIVER]: Retrieving newly created folder {0}", folderName);
// foundFolder = foundFolder.GetChildFolder(newFolderId);
// m_log.DebugFormat(
// "[INVENTORY ARCHIVER]: Retrieved newly created folder {0} with ID {1}",
@@ -321,7 +321,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
nodesLoaded.Add(destFolder);
i++;
- }
+ }
return destFolder;
@@ -357,7 +357,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
rawFolders[i++], newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
foundFolder = foundFolder.GetChildFolder(newFolderId);
}
- */
+ */
}
///
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
index 5ebf2fa..a73f868 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
/// Find a folder given a PATH_DELIMITER delimited path starting from a user's root folder
- ///
+ ///
///
/// This method does not handle paths that contain multiple delimitors
///
@@ -71,11 +71,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return null;
return FindFolderByPath(inventoryService, rootFolder, path);
- }
+ }
///
/// Find a folder given a PATH_DELIMITER delimited path starting from this folder
- ///
+ ///
///
/// This method does not handle paths that contain multiple delimitors
///
@@ -154,7 +154,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return null;
return FindItemByPath(inventoryService, rootFolder, path);
- }
+ }
///
/// Find an item given a PATH_DELIMITOR delimited path starting from this folder.
@@ -194,7 +194,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
else
{
- InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID);
+ InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID);
foreach (InventoryFolderBase folder in contents.Folders)
{
@@ -205,6 +205,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// We didn't find an item or intermediate folder with the given name
return null;
- }
+ }
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index c6ebb24..499c552 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
private InventoryArchiverModule m_module;
private CachedUserInfo m_userInfo;
- private string m_invPath;
+ private string m_invPath;
protected TarArchiveWriter m_archiveWriter;
protected UuidGatherer m_assetGatherer;
@@ -168,7 +168,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
path += CreateArchiveFolderName(inventoryFolder);
- // We need to make sure that we record empty folders
+ // We need to make sure that we record empty folders
m_archiveWriter.WriteDir(path);
}
@@ -262,7 +262,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
{
foundStar = true;
- maxComponentIndex--;
+ maxComponentIndex--;
}
m_invPath = String.Empty;
@@ -369,8 +369,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
public static string CreateArchiveFolderName(InventoryFolderBase folder)
{
- return CreateArchiveFolderName(folder.Name, folder.ID);
- }
+ return CreateArchiveFolderName(folder.Name, folder.ID);
+ }
///
/// Create the archive name for a particular item.
@@ -383,7 +383,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
public static string CreateArchiveItemName(InventoryItemBase item)
{
- return CreateArchiveItemName(item.Name, item.ID);
+ return CreateArchiveItemName(item.Name, item.ID);
}
///
@@ -398,7 +398,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
"{0}{1}{2}/",
name,
ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
- id);
+ id);
}
///
@@ -406,14 +406,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
///
///
- ///
+ ///
public static string CreateArchiveItemName(string name, UUID id)
{
return string.Format(
"{0}{1}{2}.xml",
name,
ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
- id);
+ id);
}
///
@@ -438,6 +438,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
sw.Close();
return s;
- }
+ }
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 55dce05..1228eb1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -40,12 +40,12 @@ using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
-{
+{
///
/// This module loads and saves OpenSimulator inventory archives
- ///
+ ///
public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule
- {
+ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public string Name { get { return "Inventory Archiver Module"; } }
@@ -57,7 +57,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
public bool DisablePresenceChecks { get; set; }
- public event InventoryArchiveSaved OnInventoryArchiveSaved;
+ public event InventoryArchiveSaved OnInventoryArchiveSaved;
///
/// The file to load and save inventory if no filename has been specified
@@ -83,7 +83,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
public void Initialise(Scene scene, IConfigSource source)
- {
+ {
if (m_scenes.Count == 0)
{
scene.RegisterModuleInterface(this);
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_aScene = scene;
}
- m_scenes[scene.RegionInfo.RegionID] = scene;
+ m_scenes[scene.RegionInfo.RegionID] = scene;
}
public void PostInitialise() {}
@@ -119,7 +119,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved;
if (handlerInventoryArchiveSaved != null)
handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException);
- }
+ }
public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream)
{
@@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream)
{
if (m_scenes.Count > 0)
- {
+ {
CachedUserInfo userInfo = GetUserInfo(firstName, lastName, pass);
if (userInfo != null)
@@ -182,7 +182,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (CheckPresence(userInfo.UserProfile.ID))
{
InventoryArchiveReadRequest request =
- new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream);
+ new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream);
UpdateClientWithLoadedNodes(userInfo, request.Execute());
return true;
@@ -197,12 +197,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
return false;
- }
+ }
public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, string loadPath)
{
if (m_scenes.Count > 0)
- {
+ {
CachedUserInfo userInfo = GetUserInfo(firstName, lastName, pass);
if (userInfo != null)
@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (CheckPresence(userInfo.UserProfile.ID))
{
InventoryArchiveReadRequest request =
- new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath);
+ new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath);
UpdateClientWithLoadedNodes(userInfo, request.Execute());
return true;
@@ -221,11 +221,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
"[INVENTORY ARCHIVER]: User {0} {1} not logged in to this region simulator",
userInfo.UserProfile.Name, userInfo.UserProfile.ID);
}
- }
+ }
}
return false;
- }
+ }
///
/// Load inventory from an inventory file archive
@@ -252,7 +252,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
"[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
loadPath, invPath, firstName, lastName);
- if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath))
+ if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath))
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
loadPath, firstName, lastName);
@@ -288,7 +288,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
lock (m_pendingConsoleSaves)
m_pendingConsoleSaves.Add(id);
- }
+ }
private void SaveInvConsoleCommandCompleted(
Guid id, bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream,
@@ -322,7 +322,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// User password
///
protected CachedUserInfo GetUserInfo(string firstName, string lastName, string pass)
- {
+ {
CachedUserInfo userInfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(firstName, lastName);
//m_aScene.CommsManager.UserService.GetUserProfile(firstName, lastName);
if (null == userInfo)
@@ -334,7 +334,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
try
- {
+ {
if (m_aScene.CommsManager.UserService.AuthenticateUserByPassword(userInfo.UserProfile.ID, pass))
{
return userInfo;
@@ -343,7 +343,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
m_log.ErrorFormat(
"[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.",
- firstName, lastName);
+ firstName, lastName);
return null;
}
}
@@ -359,7 +359,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
/// Can be empty. In which case, nothing happens
private void UpdateClientWithLoadedNodes(CachedUserInfo userInfo, List loadedNodes)
- {
+ {
if (loadedNodes.Count == 0)
return;
@@ -368,7 +368,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
ScenePresence user = scene.GetScenePresence(userInfo.UserProfile.ID);
if (user != null && !user.IsChildAgent)
- {
+ {
foreach (InventoryNodeBase node in loadedNodes)
{
// m_log.DebugFormat(
@@ -379,8 +379,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
break;
- }
- }
+ }
+ }
}
///
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index ed293cd..b0fdcd6 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -37,7 +37,7 @@ using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Serialization;
-using OpenSim.Framework.Serialization.External;
+using OpenSim.Framework.Serialization.External;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Osp;
@@ -70,7 +70,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Exception reportedException)
{
mre.Set();
- }
+ }
///
/// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
@@ -157,7 +157,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
string expectedObject1FilePath = string.Format(
"{0}{1}{2}",
ArchiveConstants.INVENTORY_PATH,
- InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
+ InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
expectedObject1FileName);
string filePath;
@@ -195,7 +195,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Assert.That(gotObject1File, Is.True, "No item1 file in archive");
// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
- // TODO: Test presence of more files and contents of files.
+ // TODO: Test presence of more files and contents of files.
}
///
@@ -206,7 +206,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
/// This test also does some deeper probing of loading into nested inventory structures
[Test]
public void TestLoadIarV0_1ExistingUsers()
- {
+ {
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
tar.Close();
- MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
+ MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
SerialiserModule serialiserModule = new SerialiserModule();
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
@@ -271,9 +271,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Assert.That(foundItem1.Owner, Is.EqualTo(userUuid),
"Loaded item owner doesn't match inventory reciever");
- // Now try loading to a root child folder
+ // Now try loading to a root child folder
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xA");
- archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
+ archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream);
InventoryItemBase foundItem2
@@ -282,12 +282,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// Now try loading to a more deeply nested folder
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC");
- archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
+ archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream);
InventoryItemBase foundItem3
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + itemName);
- Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
+ Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
}
///
@@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
/// (as tested in the a later commented out test)
[Test]
public void TestLoadIarV0_1AbsentUsers()
- {
+ {
TestHelper.InMethod();
log4net.Config.XmlConfigurator.Configure();
@@ -331,7 +331,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
tar.Close();
- MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
+ MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
SerialiserModule serialiserModule = new SerialiserModule();
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
@@ -357,8 +357,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// "Loaded item non-uuid creator doesn't match that of the loading user");
Assert.That(
foundItem1.CreatorIdAsUuid, Is.EqualTo(userUuid),
- "Loaded item uuid creator doesn't match that of the loading user");
- }
+ "Loaded item uuid creator doesn't match that of the loading user");
+ }
///
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
@@ -367,7 +367,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
/// Disabled since temporary profiles have not yet been implemented.
//[Test]
public void TestLoadIarV0_1TempProfiles()
- {
+ {
TestHelper.InMethod();
log4net.Config.XmlConfigurator.Configure();
@@ -396,7 +396,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
tar.Close();
- MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
+ MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
SerialiserModule serialiserModule = new SerialiserModule();
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
@@ -436,7 +436,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Assert.That(foundItem.Owner, Is.EqualTo(userUuid));
Console.WriteLine("### Successfully completed {0} ###", MethodBase.GetCurrentMethod());
- }
+ }
///
/// Test replication of an archive path to the user's inventory.
@@ -474,7 +474,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
string itemArchivePath
= string.Format(
"{0}{1}{2}{3}",
- ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
+ ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
//Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 75976e2..734230c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -172,9 +172,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length);
if (user != null && !user.IsChildAgent)
- {
+ {
user.ControllingClient.SendBulkUpdateInventory(folderCopy);
- }
+ }
}
else
{
@@ -199,10 +199,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
}
copyID = itemCopy.ID;
- Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16);
+ Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16);
if (user != null && !user.IsChildAgent)
- {
+ {
user.ControllingClient.SendBulkUpdateInventory(itemCopy);
}
}
@@ -241,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
}
}
else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined)
- {
+ {
// Here, the recipient is local and we can assume that the
// inventory is loaded. Courtesy of the above bulk update,
// It will have been pushed to the client, too
@@ -284,7 +284,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
}
if ((null == item && null == folder) | null == trashFolder)
- {
+ {
string reason = String.Empty;
if (trashFolder == null)
diff --git a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
index 0cdd9a8..1b23d92 100644
--- a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs
@@ -454,7 +454,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
responsedata["error_status_text"] = "Upstream error:";
responsedata["http_protocol_version"] = "HTTP/1.0";
return responsedata;
- }
+ }
OSDArray array = new OSDArray();
if (element == null) // didn't have an event in 15s
diff --git a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
index e9c1e9d..7d6f150 100644
--- a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
+++ b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs
@@ -353,11 +353,11 @@ namespace OpenSim.Region.CoreModules.InterGrid
return responseMap;
}
- // Using OpenSim.Framework.Capabilities.Caps here one time..
+ // Using OpenSim.Framework.Capabilities.Caps here one time..
// so the long name is probably better then a using statement
public void OnRegisterCaps(UUID agentID, Caps caps)
{
- /* If we ever want to register our own caps here....
+ /* If we ever want to register our own caps here....
*
string capsBase = "/CAPS/" + caps.CapsObjectPath;
caps.RegisterHandler("CAPNAME",
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index bea6222..d57a8e5 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -184,7 +184,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
string value = "";
if (nvp[0] != null)
- {
+ {
name = nvp[0].Trim();
}
@@ -291,10 +291,10 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
temp = 128;
width = temp;
- height = temp;
+ height = temp;
}
}
- break;
+ break;
}
}
@@ -410,7 +410,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
Font myFont = new Font(fontName, fontSize);
SolidBrush myBrush = new SolidBrush(Color.Black);
- char[] lineDelimiter = {dataDelim};
+ char[] lineDelimiter = {dataDelim};
char[] partsDelimiter = {','};
string[] lines = data.Split(lineDelimiter);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs
index e69613a..85a1ac3 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/LocalAuthorizationServiceConnector.cs
@@ -134,7 +134,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
public bool IsAuthorizedForRegion(string userID, string regionID, out string message)
{
- return m_AuthorizationService.IsAuthorizedForRegion(userID, regionID, out message);
+ return m_AuthorizationService.IsAuthorizedForRegion(userID, regionID, out message);
}
}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs
index a672f4f..fca2df2 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs
@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
else
{
m_log.ErrorFormat("[REMOTE AUTHORIZATION CONNECTOR] IsAuthorizedForRegion, can't find scene to match region id of {0} ",regionID);
- }
+ }
return isAuthorized;
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 376ea8a..65f83fd 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -110,12 +110,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
TarArchiveReader.TarEntryType entryType;
while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
- {
+ {
//m_log.DebugFormat(
// "[ARCHIVER]: Successfully read {0} ({1} bytes)", filePath, data.Length);
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
- continue;
+ continue;
if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
{
@@ -173,7 +173,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface();
- int sceneObjectsLoadedCount = 0;
+ int sceneObjectsLoadedCount = 0;
foreach (string serialisedSceneObject in serialisedSceneObjects)
{
@@ -499,7 +499,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None);
XmlTextReader xtr
- = new XmlTextReader(m_asciiEncoding.GetString(data), XmlNodeType.Document, context);
+ = new XmlTextReader(m_asciiEncoding.GetString(data), XmlNodeType.Document, context);
RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings;
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 63608a8..9e4fbbe 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -74,14 +74,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_scene = scene;
m_saveStream = saveStream;
m_requestId = requestId;
- }
+ }
///
/// Archive the region requested.
///
/// if there was an io problem with creating the file
public void ArchiveRegion()
- {
+ {
Dictionary assetUuids = new Dictionary();
List entities = m_scene.GetEntities();
@@ -137,7 +137,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_scene.RequestModuleInterface(),
m_scene,
archiveWriter,
- m_requestId);
+ m_requestId);
new AssetsRequest(
new AssetsArchiver(archiveWriter), assetUuids.Keys,
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index 5c58b69..8d4f91b 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public void Close()
{
- }
+ }
public void ArchiveRegion(string savePath)
{
@@ -90,7 +90,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_log.InfoFormat(
"[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath);
- new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion();
+ new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion();
}
public void ArchiveRegion(Stream saveStream)
@@ -101,7 +101,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public void ArchiveRegion(Stream saveStream, Guid requestId)
{
new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion();
- }
+ }
public void DearchiveRegion(string loadPath)
{
@@ -114,7 +114,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
"[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
new ArchiveReadRequest(m_scene, loadPath, merge, requestId).DearchiveRegion();
- }
+ }
public void DearchiveRegion(Stream loadStream)
{
@@ -124,6 +124,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public void DearchiveRegion(Stream loadStream, bool merge, Guid requestId)
{
new ArchiveReadRequest(m_scene, loadStream, merge, requestId).DearchiveRegion();
- }
+ }
}
}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs
index 330fa3f..95d109c 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
///
///
public void WriteAsset(AssetBase asset)
- {
+ {
//WriteMetadata(archive);
WriteData(asset);
}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 82803bf..fe9c8d9 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -115,7 +115,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT);
m_requestCallbackTimer.AutoReset = false;
- m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout);
+ m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout);
}
protected internal void Execute()
@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args)
{
try
- {
+ {
lock (this)
{
// Take care of the possibilty that this thread started but was paused just outside the lock before
@@ -155,7 +155,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
// Calculate which uuids were not found. This is an expensive way of doing it, but this is a failure
- // case anyway.
+ // case anyway.
List uuids = new List();
foreach (UUID uuid in m_uuids)
{
@@ -188,7 +188,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_log.ErrorFormat(
"[ARCHIVER]: (... {0} more not shown)", uuids.Count - MAX_UUID_DISPLAY_ON_TIMEOUT);
- m_log.Error("[ARCHIVER]: OAR save aborted.");
+ m_log.Error("[ARCHIVER]: OAR save aborted.");
}
catch (Exception e)
{
@@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
//m_log.DebugFormat("[ARCHIVER]: Received callback for asset {0}", id);
- m_requestCallbackTimer.Stop();
+ m_requestCallbackTimer.Stop();
if (m_requestState == RequestState.Aborted)
{
@@ -258,7 +258,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
catch (Exception e)
{
- m_log.ErrorFormat("[ARCHIVER]: AssetRequestCallback failed with {0}", e);
+ m_log.ErrorFormat("[ARCHIVER]: AssetRequestCallback failed with {0}", e);
}
}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 5c42e94..edac4a4 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
m_lastErrorMessage = errorMessage;
Console.WriteLine("About to pulse ArchiverTests on LoadCompleted");
- Monitor.PulseAll(this);
+ Monitor.PulseAll(this);
}
}
@@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
archiverModule.ArchiveRegion(archiveWriteStream, requestId);
//AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
//while (assetServer.HasWaitingRequests())
- // assetServer.ProcessNextRequest();
+ // assetServer.ProcessNextRequest();
Monitor.Wait(this, 60000);
}
@@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
// Also check that direct entries which will also have a file entry containing that directory doesn't
// upset load
- tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
+ tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
@@ -251,7 +251,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
{
scene.EventManager.OnOarFileLoaded += LoadCompleted;
archiverModule.DearchiveRegion(archiveReadStream);
- }
+ }
Assert.That(m_lastErrorMessage, Is.Null);
@@ -271,7 +271,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
///
/// Test merging a V0.2 OpenSim Region Archive into an existing scene
- ///
+ ///
//[Test]
public void TestMergeOarV0_2()
{
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 2701f60..3be5f45 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -954,7 +954,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public void SetMediaUrl(string url)
{
landData.MediaURL = url;
- sendLandUpdateToAvatarsOverMe();
+ sendLandUpdateToAvatarsOverMe();
}
///
@@ -964,7 +964,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public void SetMusicUrl(string url)
{
landData.MusicURL = url;
- sendLandUpdateToAvatarsOverMe();
+ sendLandUpdateToAvatarsOverMe();
}
}
}
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs
index 65f22b1..2cbaf96 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs
@@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.World.Land
private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart,
UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
UUID fromtaskid)
- {
+ {
int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
rayend.X += differenceX * (int)Constants.RegionSize;
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
index 710e356..d9f377b 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
@@ -880,7 +880,7 @@ namespace OpenSim.Region.CoreModules.World.Land
VirtualRegion.Permissions.OnDuplicateObject += BigRegion.PermissionModule.CanDuplicateObject;
VirtualRegion.Permissions.OnDeleteObject += BigRegion.PermissionModule.CanDeleteObject; //MAYBE FULLY IMPLEMENTED
VirtualRegion.Permissions.OnEditObject += BigRegion.PermissionModule.CanEditObject; //MAYBE FULLY IMPLEMENTED
- VirtualRegion.Permissions.OnEditParcel += BigRegion.PermissionModule.CanEditParcel; //MAYBE FULLY IMPLEMENTED
+ VirtualRegion.Permissions.OnEditParcel += BigRegion.PermissionModule.CanEditParcel; //MAYBE FULLY IMPLEMENTED
VirtualRegion.Permissions.OnInstantMessage += BigRegion.PermissionModule.CanInstantMessage;
VirtualRegion.Permissions.OnInventoryTransfer += BigRegion.PermissionModule.CanInventoryTransfer; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED
@@ -899,11 +899,11 @@ namespace OpenSim.Region.CoreModules.World.Land
VirtualRegion.Permissions.OnDelinkObject += BigRegion.PermissionModule.CanDelinkObject; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnBuyLand += BigRegion.PermissionModule.CanBuyLand; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnViewNotecard += BigRegion.PermissionModule.CanViewNotecard; //NOT YET IMPLEMENTED
- VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED
- VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED
- VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED
+ VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED
+ VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED
+ VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnCreateObjectInventory += BigRegion.PermissionModule.CanCreateObjectInventory; //NOT IMPLEMENTED HERE
- VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
+ VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
VirtualRegion.Permissions.OnCopyObjectInventory += BigRegion.PermissionModule.CanCopyObjectInventory; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnDeleteObjectInventory += BigRegion.PermissionModule.CanDeleteObjectInventory; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnResetScript += BigRegion.PermissionModule.CanResetScript;
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index f360577..b09c7a1 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -114,7 +114,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
Administrators
};
- #endregion
+ #endregion
#region Bypass Permissions / Debug Permissions Stuff
@@ -136,7 +136,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
///
/// The set of users that are allowed to edit (save) scripts. This is only active if
/// permissions are not being bypassed. This overrides normal permissions.-
- ///
+ ///
private UserSet m_allowedScriptEditors = UserSet.All;
private Dictionary GrantLSL = new Dictionary();
@@ -190,7 +190,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_scene.Permissions.OnDuplicateObject += CanDuplicateObject;
m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnEditObject += CanEditObject; //MAYBE FULLY IMPLEMENTED
- m_scene.Permissions.OnEditParcel += CanEditParcel; //MAYBE FULLY IMPLEMENTED
+ m_scene.Permissions.OnEditParcel += CanEditParcel; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnInstantMessage += CanInstantMessage;
m_scene.Permissions.OnInventoryTransfer += CanInventoryTransfer; //NOT YET IMPLEMENTED
m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED
@@ -210,12 +210,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_scene.Permissions.OnBuyLand += CanBuyLand; //NOT YET IMPLEMENTED
m_scene.Permissions.OnViewNotecard += CanViewNotecard; //NOT YET IMPLEMENTED
- m_scene.Permissions.OnViewScript += CanViewScript; //NOT YET IMPLEMENTED
- m_scene.Permissions.OnEditNotecard += CanEditNotecard; //NOT YET IMPLEMENTED
- m_scene.Permissions.OnEditScript += CanEditScript; //NOT YET IMPLEMENTED
+ m_scene.Permissions.OnViewScript += CanViewScript; //NOT YET IMPLEMENTED
+ m_scene.Permissions.OnEditNotecard += CanEditNotecard; //NOT YET IMPLEMENTED
+ m_scene.Permissions.OnEditScript += CanEditScript; //NOT YET IMPLEMENTED
m_scene.Permissions.OnCreateObjectInventory += CanCreateObjectInventory; //NOT IMPLEMENTED HERE
- m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
+ m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnCopyObjectInventory += CanCopyObjectInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnDeleteObjectInventory += CanDeleteObjectInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnResetScript += CanResetScript;
@@ -249,7 +249,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
foreach (string uuidl in grant.Split(',')) {
string uuid = uuidl.Trim(" \t".ToCharArray());
GrantLSL.Add(uuid, true);
- }
+ }
}
grant = myConfig.GetString("GrantCS","");
@@ -431,7 +431,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_log.ErrorFormat(
"[PERMISSIONS]: {0} is not a valid {1} value, setting to {2}",
rawSetting, settingName, userSet);
- }
+ }
m_log.DebugFormat("[PERMISSIONS]: {0} {1}", settingName, userSet);
@@ -942,7 +942,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (m_bypassPermissions) return m_bypassPermissionsValue;
if (m_allowedScriptEditors == UserSet.Administrators && !IsAdministrator(user))
- return false;
+ return false;
// Ordinarily, if you can view it, you can edit it
// There is no viewing a no mod script
@@ -957,7 +957,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
///
///
///
- ///
+ ///
private bool CanEditNotecard(UUID notecard, UUID objectID, UUID user, Scene scene)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
@@ -1377,11 +1377,11 @@ namespace OpenSim.Region.CoreModules.World.Permissions
///
///
///
- ///
+ ///
private bool CanViewScript(UUID script, UUID objectID, UUID user, Scene scene)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
- if (m_bypassPermissions) return m_bypassPermissionsValue;
+ if (m_bypassPermissions) return m_bypassPermissionsValue;
if (objectID == UUID.Zero) // User inventory
{
@@ -1472,7 +1472,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
///
///
///
- ///
+ ///
private bool CanViewNotecard(UUID notecard, UUID objectID, UUID user, Scene scene)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
@@ -1609,7 +1609,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
///
///
///
- ///
+ ///
private bool CanCreateUserInventory(int invType, UUID userID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
@@ -1619,7 +1619,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (m_allowedScriptCreators == UserSet.Administrators && !IsAdministrator(userID))
return false;
- return true;
+ return true;
}
///
@@ -1627,27 +1627,27 @@ namespace OpenSim.Region.CoreModules.World.Permissions
///
///
///
- ///
+ ///
private bool CanCopyUserInventory(UUID itemID, UUID userID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
- return true;
- }
+ return true;
+ }
///
/// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
///
///
///
- ///
+ ///
private bool CanEditUserInventory(UUID itemID, UUID userID)
- {
+ {
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
- return true;
+ return true;
}
///
@@ -1655,14 +1655,14 @@ namespace OpenSim.Region.CoreModules.World.Permissions
///
///
///
- ///
+ ///
private bool CanDeleteUserInventory(UUID itemID, UUID userID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
- return true;
- }
+ return true;
+ }
private bool CanTeleport(UUID userID, Scene scene)
{
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs
index e0331d3..58e4261 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs
@@ -153,7 +153,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
public void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName)
{
SceneXmlLoader.SaveNamedPrimsToXml2(scene, primName, fileName);
- }
+ }
public SceneObjectGroup DeserializeGroupFromXml2(string xmlString)
{
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index 373b6ab..799a448 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
{
m_serialiserModule = new SerialiserModule();
m_scene = SceneSetupHelpers.SetupScene("");
- SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule);
+ SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule);
}
[Test]
@@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
continue;
switch (xtr.Name)
- {
+ {
case "UUID":
xtr.ReadStartElement("UUID");
uuid = UUID.Parse(xtr.ReadElementString("Guid"));
@@ -311,7 +311,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
case "CreatorID":
xtr.ReadStartElement("CreatorID");
creatorId = UUID.Parse(xtr.ReadElementString("Guid"));
- xtr.ReadEndElement();
+ xtr.ReadEndElement();
break;
}
}
@@ -325,8 +325,8 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
// TODO: More checks
Assert.That(uuid, Is.EqualTo(rpUuid));
Assert.That(name, Is.EqualTo(rpName));
- Assert.That(creatorId, Is.EqualTo(rpCreatorId));
- }
+ Assert.That(creatorId, Is.EqualTo(rpCreatorId));
+ }
[Test]
public void TestDeserializeXml2()
@@ -372,7 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
string xml2 = m_serialiserModule.SerializeGroupToXml2(so);
XmlTextReader xtr = new XmlTextReader(new StringReader(xml2));
- xtr.ReadStartElement("SceneObjectGroup");
+ xtr.ReadStartElement("SceneObjectGroup");
xtr.ReadStartElement("SceneObjectPart");
UUID uuid = UUID.Zero;
@@ -385,7 +385,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
continue;
switch (xtr.Name)
- {
+ {
case "UUID":
xtr.ReadStartElement("UUID");
uuid = UUID.Parse(xtr.ReadElementString("Guid"));
@@ -397,7 +397,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
case "CreatorID":
xtr.ReadStartElement("CreatorID");
creatorId = UUID.Parse(xtr.ReadElementString("Guid"));
- xtr.ReadEndElement();
+ xtr.ReadEndElement();
break;
}
}
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index 6cc0ed9..796b382 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -33,9 +33,9 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.World.Sound
-{
+{
public class SoundModule : IRegionModule, ISoundModule
- {
+ {
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_scene;
@@ -68,11 +68,11 @@ namespace OpenSim.Region.CoreModules.World.Sound
if (dis > 100.0) // Max audio distance
continue;
- // Scale by distance
+ // Scale by distance
gain = (float)((double)gain*((100.0 - dis) / 100.0));
p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
- }
+ }
}
public virtual void TriggerSound(
@@ -84,12 +84,12 @@ namespace OpenSim.Region.CoreModules.World.Sound
if (dis > 100.0) // Max audio distance
continue;
- // Scale by distance
+ // Scale by distance
gain = (float)((double)gain*((100.0 - dis) / 100.0));
p.ControllingClient.SendTriggeredSound(
soundId, ownerID, objectID, parentID, handle, position, (float)gain);
- }
+ }
}
}
}
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
index aa38c09..0712a7f 100644
--- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
@@ -322,7 +322,7 @@ namespace OpenSim.Region.CoreModules
m_DayLengthHours = config.Configs["Sun"].GetDouble("day_length", d_day_length);
// Horizon shift, this is used to shift the sun's orbit, this affects the day / night ratio
- // must hard code to ~.5 to match sun position in LL based viewers
+ // must hard code to ~.5 to match sun position in LL based viewers
m_HorizonShift = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night);
@@ -494,7 +494,7 @@ namespace OpenSim.Region.CoreModules
receivedEstateToolsSunUpdate = true;
// Generate shared values
- GenSunPos();
+ GenSunPos();
// When sun settings are updated, we should update all clients with new settings.
SunUpdateToAllClients();
diff --git a/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs b/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs
index a09315a..c2ad7b8 100644
--- a/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs
+++ b/OpenSim/Region/CoreModules/World/Vegetation/VegetationModule.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation
protected Scene m_scene;
protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.Grass, PCode.NewTree, PCode.Tree };
- public PCode[] CreationCapabilities { get { return creationCapabilities; } }
+ public PCode[] CreationCapabilities { get { return creationCapabilities; } }
public void Initialise(Scene scene, IConfigSource source)
{
@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation
UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
{
if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0)
- {
+ {
m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name);
return null;
}
@@ -111,6 +111,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation
tree.Scale = new Vector3(4, 4, 4);
break;
}
- }
+ }
}
}
diff --git a/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs b/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
index 41d2071..dcfb5a6 100644
--- a/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
@@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.World.Wind.Plugins
{
m_windSpeeds[y * 16 + x] = m_curPredominateWind;
}
- }
+ }
}
public Vector3 WindSpeed(float fX, float fY, float fZ)
diff --git a/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs b/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs
index 2c371da..071e20b 100644
--- a/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs
@@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.World.Wind.Plugins
m_windSpeeds[y * 16 + x].Y *= m_strength;
}
}
- }
+ }
}
public Vector3 WindSpeed(float fX, float fY, float fZ)
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
index b442f6f..3283c1f 100644
--- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
@@ -418,7 +418,7 @@ namespace OpenSim.Region.CoreModules
}
avatar.ControllingClient.SendWindData(windSpeeds);
- }
+ }
}
private void SendWindAllClients()
diff --git a/OpenSim/Region/DataSnapshot/EstateSnapshot.cs b/OpenSim/Region/DataSnapshot/EstateSnapshot.cs
index b45b923..5fff89f 100644
--- a/OpenSim/Region/DataSnapshot/EstateSnapshot.cs
+++ b/OpenSim/Region/DataSnapshot/EstateSnapshot.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
if (userInfo != null)
{
- UserProfileData userProfile = userInfo.UserProfile;
+ UserProfileData userProfile = userInfo.UserProfile;
firstname = userProfile.FirstName;
lastname = userProfile.SurName;
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index e9c35e9..f4526ae 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -789,7 +789,7 @@ namespace OpenSim.Region.Examples.SimpleModule
public void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks)
{
- }
+ }
public void SendViewerTime(int phase)
{
diff --git a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
index c1ed1ac..0cc8fb6 100644
--- a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Interfaces
sbyte type, byte wearableType, uint nextOwnerMask);
void HandleTaskItemUpdateFromTransaction(
- IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item);
+ IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item);
void RemoveAgentAssetTransactions(UUID userID);
}
diff --git a/OpenSim/Region/Framework/Interfaces/ICommander.cs b/OpenSim/Region/Framework/Interfaces/ICommander.cs
index 9371bea..6b872c1 100644
--- a/OpenSim/Region/Framework/Interfaces/ICommander.cs
+++ b/OpenSim/Region/Framework/Interfaces/ICommander.cs
@@ -33,7 +33,7 @@ namespace OpenSim.Region.Framework.Interfaces
{
///
/// The name of this commander
- ///
+ ///
string Name { get; }
///
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// The commands available for this commander
///
- Dictionary Commands { get; }
+ Dictionary Commands { get; }
void ProcessConsoleCommand(string function, string[] args);
void RegisterCommand(string commandName, ICommand command);
diff --git a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
index a6ca7f1..d1c37da 100644
--- a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
@@ -37,15 +37,15 @@ namespace OpenSim.Region.Framework.Interfaces
/// small interval.
///
///
- ///
- void SendAlertToUser(IClientAPI client, string message);
+ ///
+ void SendAlertToUser(IClientAPI client, string message);
///
/// Send an alert message to a particular user.
///
///
///
- ///
+ ///
void SendAlertToUser(IClientAPI client, string message, bool modal);
///
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
void SendUrlToUser(
- UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url);
+ UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url);
///
/// Send a notification to all users in the scene. This notification should remain around until the
@@ -116,7 +116,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// The user sending the message
/// The name of the user doing the sending
- /// The message being sent to the user
+ /// The message being sent to the user
void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message);
///
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityCreator.cs b/OpenSim/Region/Framework/Interfaces/IEntityCreator.cs
index f3a3747..c39627c 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityCreator.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityCreator.cs
@@ -29,13 +29,13 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
-namespace OpenSim.Region.Framework.Interfaces
+namespace OpenSim.Region.Framework.Interfaces
{
///
/// Interface to a class that is capable of creating entities
- ///
+ ///
public interface IEntityCreator
- {
+ {
///
/// The entities that this class is capable of creating. These match the PCode format.
///
@@ -51,6 +51,6 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
/// The entity created, or null if the creation failed
- SceneObjectGroup CreateEntity(UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape);
+ SceneObjectGroup CreateEntity(UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape);
}
}
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 1ed92fb..2c906a2 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// Change every item in this inventory to a new group.
///
- ///
+ ///
void ChangeInventoryGroup(UUID groupID);
///
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
///
- ///
+ ///
void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
///
@@ -150,7 +150,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// Return the name with which a client can request a xfer of this prim's inventory metadata
- ///
+ ///
string GetInventoryFileName();
bool GetInventoryFileName(IClientAPI client, uint localID);
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
index af54c76..7a8aba2 100644
--- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
@@ -29,7 +29,7 @@ using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Interfaces
-{
+{
public interface IFriendsModule
{
///
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// FIXME: This is somewhat too tightly coupled - it should arguably be possible to offer friendships even if the
/// receiving user is not currently online.
///
- ///
- void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage);
+ ///
+ void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage);
}
}
diff --git a/OpenSim/Region/Framework/Interfaces/IGodsModule.cs b/OpenSim/Region/Framework/Interfaces/IGodsModule.cs
index 02abb05..552ce01 100644
--- a/OpenSim/Region/Framework/Interfaces/IGodsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IGodsModule.cs
@@ -29,7 +29,7 @@ using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Interfaces
-{
+{
///
/// This interface provides god related methods
///
@@ -53,6 +53,6 @@ namespace OpenSim.Region.Framework.Interfaces
/// the person that is being kicked
/// This isn't used apparently
/// The message to send to the user after it's been turned into a field
- void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason);
+ void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason);
}
}
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs
index 1622564..2d038ce 100644
--- a/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs
@@ -30,7 +30,7 @@ using System.IO;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.Framework.Interfaces
-{
+{
///
/// Used for the OnInventoryArchiveSaved event.
///
@@ -43,11 +43,11 @@ namespace OpenSim.Region.Framework.Interfaces
public delegate void InventoryArchiveSaved(
Guid id, bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, Exception reportedException);
- public interface IInventoryArchiverModule
+ public interface IInventoryArchiverModule
{
///
/// Fired when an archive inventory save has been completed.
- ///
+ ///
event InventoryArchiveSaved OnInventoryArchiveSaved;
///
@@ -69,6 +69,6 @@ namespace OpenSim.Region.Framework.Interfaces
/// The inventory path from which the inventory should be saved.
/// The stream to which the inventory archive will be saved
/// true if the first stage of the operation succeeded, false otherwise
- bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream);
+ bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream);
}
}
diff --git a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
index 19b8574..74f404f 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
+++ b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// Value between 0 - 256 on the x axis of the point
/// Value between 0 - 256 on the y axis of the point
- /// Land object at the point supplied
+ /// Land object at the point supplied
ILandObject GetLandObject(int x, int y);
ILandObject GetLandObject(int localID);
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// Value between 0 - 256 on the x axis of the point
/// Value between 0 - 256 on the y axis of the point
- /// Land object at the point supplied
+ /// Land object at the point supplied
ILandObject GetLandObject(float x, float y);
bool IsLandPrimCountTainted();
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
index 78b5322..fa64333 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
/// If supplied, this request Id is later returned in the saved event
- void ArchiveRegion(string savePath, Guid requestId);
+ void ArchiveRegion(string savePath, Guid requestId);
///
/// Archive the region to a stream.
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// settings in the archive will be ignored.
///
/// If supplied, this request Id is later returned in the saved event
- void DearchiveRegion(string loadPath, bool merge, Guid requestId);
+ void DearchiveRegion(string loadPath, bool merge, Guid requestId);
///
/// Dearchive a region from a stream. This replaces the existing scene.
@@ -109,8 +109,8 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
/// settings in the archive will be ignored.
- ///
+ ///
/// If supplied, this request Id is later returned in the saved event
- void DearchiveRegion(Stream loadStream, bool merge, Guid requestId);
+ void DearchiveRegion(Stream loadStream, bool merge, Guid requestId);
}
}
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs
index 41a1e51..78bd622 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs
@@ -71,21 +71,21 @@ namespace OpenSim.Region.Framework.Interfaces
/// Load persisted objects from region storage.
///
/// the Region UUID
- /// List of loaded groups
+ /// List of loaded groups
List LoadObjects(UUID regionUUID);
///
/// Store a terrain revision in region storage
///
/// HeightField data
- /// region UUID
+ /// region UUID
void StoreTerrain(double[,] terrain, UUID regionID);
///
/// Load the latest terrain revision from region storage
///
/// the region UUID
- /// Heightfield data
+ /// Heightfield data
double[,] LoadTerrain(UUID regionID);
void StoreLandObject(ILandObject Parcel);
@@ -96,7 +96,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// - delete from landaccesslist where LandUUID=globalID
///
///
- ///
+ ///
void RemoveLandObject(UUID globalID);
List LoadLandObjects(UUID regionUUID);
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs
index bfd25d3..e7562a5 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs
@@ -117,6 +117,6 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
///
- string SerializeGroupToXml2(SceneObjectGroup grp);
+ string SerializeGroupToXml2(SceneObjectGroup grp);
}
}
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
index 3d803ee..379fabd 100644
--- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
@@ -29,12 +29,12 @@ using System;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces
-{
+{
public interface ISoundModule
{
void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags);
void TriggerSound(
- UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle);
+ UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle);
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/Framework/Interfaces/IVegetationModule.cs b/OpenSim/Region/Framework/Interfaces/IVegetationModule.cs
index 344601f..403d542 100644
--- a/OpenSim/Region/Framework/Interfaces/IVegetationModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IVegetationModule.cs
@@ -29,7 +29,7 @@ using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
-{
+{
public interface IVegetationModule : IEntityCreator
{
///
@@ -44,6 +44,6 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
SceneObjectGroup AddTree(
- UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree);
+ UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree);
}
}
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
index a0b0888..de1bcd4 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
@@ -26,9 +26,9 @@
*/
namespace OpenSim.Region.Framework.Interfaces
-{
+{
public interface IWorldMapModule
{
- void LazySaveGeneratedMaptile(byte[] data, bool temporary);
+ void LazySaveGeneratedMaptile(byte[] data, bool temporary);
}
}
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index 7ac1e7e..5b571c7 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -34,7 +34,7 @@ using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Scenes
-{
+{
class DeleteToInventoryHolder
{
public DeRezAction action;
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Framework.Scenes
/// up the main client thread.
///
public class AsyncSceneObjectGroupDeleter
- {
+ {
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -58,16 +58,16 @@ namespace OpenSim.Region.Framework.Scenes
///
public bool Enabled;
- private Timer m_inventoryTicker = new Timer(2000);
- private readonly Queue m_inventoryDeletes = new Queue();
- private Scene m_scene;
+ private Timer m_inventoryTicker = new Timer(2000);
+ private readonly Queue m_inventoryDeletes = new Queue();
+ private Scene m_scene;
public AsyncSceneObjectGroupDeleter(Scene scene)
{
m_scene = scene;
m_inventoryTicker.AutoReset = false;
- m_inventoryTicker.Elapsed += InventoryRunDeleteTimer;
+ m_inventoryTicker.Elapsed += InventoryRunDeleteTimer;
}
///
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Framework.Scenes
{
//m_log.Debug("[SCENE]: Sent item successfully to inventory, continuing...");
}
- }
+ }
///
/// Move the next object in the queue to inventory. Then delete it properly from the scene.
@@ -121,7 +121,7 @@ namespace OpenSim.Region.Framework.Scenes
///
public bool InventoryDeQueueAndDelete()
{
- DeleteToInventoryHolder x = null;
+ DeleteToInventoryHolder x = null;
try
{
@@ -142,9 +142,9 @@ namespace OpenSim.Region.Framework.Scenes
try
{
- m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient);
+ m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient);
if (x.permissionToDelete)
- m_scene.DeleteSceneObject(x.objectGroup, false);
+ m_scene.DeleteSceneObject(x.objectGroup, false);
}
catch (Exception e)
{
@@ -166,6 +166,6 @@ namespace OpenSim.Region.Framework.Scenes
m_log.Debug("[SCENE]: No objects left in inventory send queue.");
return false;
- }
+ }
}
}
diff --git a/OpenSim/Region/Framework/Scenes/AvatarAnimations.cs b/OpenSim/Region/Framework/Scenes/AvatarAnimations.cs
index 06b1d22..72d599a 100644
--- a/OpenSim/Region/Framework/Scenes/AvatarAnimations.cs
+++ b/OpenSim/Region/Framework/Scenes/AvatarAnimations.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (nod.Attributes["name"] != null)
{
- string name = (string)nod.Attributes["name"].Value;
+ string name = (string)nod.Attributes["name"].Value;
UUID id = (UUID)nod.InnerText;
string animState = (string)nod.Attributes["state"].Value;
diff --git a/OpenSim/Region/Framework/Scenes/BinBVHAnimation.cs b/OpenSim/Region/Framework/Scenes/BinBVHAnimation.cs
index 1dd9613..5f2eb0d 100644
--- a/OpenSim/Region/Framework/Scenes/BinBVHAnimation.cs
+++ b/OpenSim/Region/Framework/Scenes/BinBVHAnimation.cs
@@ -234,7 +234,7 @@ namespace OpenSim.Region.Framework.Scenes
///
- /// Variable length strings seem to be null terminated in the animation asset.. but..
+ /// Variable length strings seem to be null terminated in the animation asset.. but..
/// use with caution, home grown.
/// advances the index.
///
@@ -273,7 +273,7 @@ namespace OpenSim.Region.Framework.Scenes
byte[] interm = new byte[endpos-i];
for (; iZXY
t = y;
y = z;
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs
index 504b90a..0ceef39 100644
--- a/OpenSim/Region/Framework/Scenes/EntityManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.ErrorFormat("Remove Entity failed for {0}", localID, e);
return false;
- }
+ }
}
}
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 7424b24..753344d 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -290,7 +290,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Guid.Empty is returned.
///
public delegate void OarFileSaved(Guid guid, string message);
- public event OarFileSaved OnOarFileSaved;
+ public event OarFileSaved OnOarFileSaved;
///
/// Called when the script compile queue becomes empty
@@ -1004,7 +1004,7 @@ namespace OpenSim.Region.Framework.Scenes
handlerOarFileSaved = OnOarFileSaved;
if (handlerOarFileSaved != null)
handlerOarFileSaved(requestId, message);
- }
+ }
public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message)
{
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
index 1217f9b..d7e62a8 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
@@ -357,7 +357,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
m_log.DebugFormat(
"[HGSceneCommService]: User {0} is going to another region, profile cache removed",
- avatar.UUID);
+ avatar.UUID);
}
}
else
diff --git a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
index 7c02f9a..73f918e 100644
--- a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
+++ b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Framework.Scenes
public class RegionStatsHandler : IStreamedRequestHandler
- {
+ {
private string osRXStatsURI = String.Empty;
private string osXStatsURI = String.Empty;
//private string osSecret = String.Empty;
@@ -87,13 +87,13 @@ namespace OpenSim.Region.Framework.Scenes
}
public string Path
- {
+ {
// This is for the region and is the regionSecret hashed
get { return "/" + osRXStatsURI + "/"; }
}
private string Report()
- {
+ {
OSDMap args = new OSDMap(30);
//int time = Util.ToUnixTime(DateTime.Now);
args["OSStatsURI"] = OSD.FromString("http://" + regionInfo.ExternalHostName + ":" + regionInfo.HttpPort + "/" + osXStatsURI + "/");
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index eb397f6..a4460e4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1015,7 +1015,7 @@ namespace OpenSim.Region.Framework.Scenes
return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId);
}
else
- {
+ {
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId);
if (agentItem == null)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index fddba86..6c9856d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -413,7 +413,7 @@ namespace OpenSim.Region.Framework.Scenes
remoteClient.SendInventoryItemDetails(ownerID, item);
}
// else shouldn't we send an alert message?
- }
+ }
///
/// Tell the client about the various child items and folders contained in the requested folder.
@@ -485,7 +485,7 @@ namespace OpenSim.Region.Framework.Scenes
// TODO: This code for looking in the folder for the library should be folded back into the
// CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc.
- // can be handled transparently).
+ // can be handled transparently).
InventoryFolderImpl fold;
if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null)
{
@@ -515,7 +515,7 @@ namespace OpenSim.Region.Framework.Scenes
return contents;
- }
+ }
///
/// Handle an inventory folder creation request from the client.
@@ -535,7 +535,7 @@ namespace OpenSim.Region.Framework.Scenes
"[AGENT INVENTORY]: Failed to move create folder for user {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
- }
+ }
///
/// Handle a client request to update the inventory folder
@@ -570,7 +570,7 @@ namespace OpenSim.Region.Framework.Scenes
remoteClient.Name, remoteClient.AgentId);
}
}
- }
+ }
public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)
{
@@ -588,7 +588,7 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.WarnFormat("[AGENT INVENTORY]: request to move folder {0} but folder not found", folderID);
}
- }
+ }
///
/// This should delete all the items and folders in the given directory.
@@ -609,7 +609,7 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.WarnFormat("[AGENT INVENTORY]: Exception on purge folder for user {0}: {1}", remoteClient.AgentId, e.Message);
}
- }
+ }
private void PurgeFolderAsync(UUID userID, UUID folderID)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index 226ec15..d01cef7 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -805,7 +805,7 @@ namespace OpenSim.Region.Framework.Scenes
///
///
///
- ///
+ ///
public bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID)
{
CreateObjectInventoryHandler handler = OnCreateObjectInventory;
@@ -856,7 +856,7 @@ namespace OpenSim.Region.Framework.Scenes
///
///
///
- ///
+ ///
public bool CanCreateUserInventory(int invType, UUID userID)
{
CreateUserInventoryHandler handler = OnCreateUserInventory;
@@ -877,7 +877,7 @@ namespace OpenSim.Region.Framework.Scenes
///
///
///
- ///
+ ///
public bool CanEditUserInventory(UUID itemID, UUID userID)
{
EditUserInventoryHandler handler = OnEditUserInventory;
@@ -891,14 +891,14 @@ namespace OpenSim.Region.Framework.Scenes
}
}
return true;
- }
+ }
///
/// Check whether the specified user is allowed to copy the given inventory item from their own inventory.
///
///
///
- ///
+ ///
public bool CanCopyUserInventory(UUID itemID, UUID userID)
{
CopyUserInventoryHandler handler = OnCopyUserInventory;
@@ -912,14 +912,14 @@ namespace OpenSim.Region.Framework.Scenes
}
}
return true;
- }
+ }
///
/// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
///
///
///
- ///
+ ///
public bool CanDeleteUserInventory(UUID itemID, UUID userID)
{
DeleteUserInventoryHandler handler = OnDeleteUserInventory;
@@ -933,7 +933,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
return true;
- }
+ }
public bool CanTeleport(UUID userID)
{
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 39f3007..f8db354 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -996,7 +996,7 @@ namespace OpenSim.Region.Framework.Scenes
// Loop it
if (m_frame == Int32.MaxValue)
- m_frame = 0;
+ m_frame = 0;
otherMS = Environment.TickCount;
// run through all entities looking for updates (slow)
@@ -2023,12 +2023,12 @@ namespace OpenSim.Region.Framework.Scenes
return true;
}
break;
- case Cardinals.W:
+ case Cardinals.W:
foreach (Border b in WestBorders)
{
if (b.TestCross(position))
return true;
- }
+ }
break;
}
}
@@ -3270,7 +3270,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region",
agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
//reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName);
- return false;
+ return false;
}
}
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 2af98cc..0ac4ed4 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Registered classes that are capable of creating entities.
///
- protected Dictionary m_entityCreators = new Dictionary();
+ protected Dictionary m_entityCreators = new Dictionary();
///
/// The last allocated local prim id. When a new local id is requested, the next number in the sequence is
@@ -279,7 +279,7 @@ namespace OpenSim.Region.Framework.Scenes
_primAllocateMutex.ReleaseMutex();
return myID;
- }
+ }
#region Module Methods
@@ -473,7 +473,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Shows various details about the sim based on the parameters supplied by the console command in openSimMain.
///
- /// What to show
+ /// What to show
public virtual void Show(string[] showParams)
{
switch (showParams[0])
@@ -489,7 +489,7 @@ namespace OpenSim.Region.Framework.Scenes
}
break;
}
- }
+ }
public void AddCommand(object mod, string command, string shorthelp, string longhelp, CommandDelegate callback)
{
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 0c471aa..54ac792 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -845,7 +845,7 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence sp;
lock (ScenePresences)
- {
+ {
ScenePresences.TryGetValue(agentID, out sp);
}
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 0019b23..1d4efd0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SaveCurrentSceneToXml(string filename)
{
IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface();
- if (serialiser != null)
+ if (serialiser != null)
serialiser.SavePrimsToXml(CurrentOrFirstScene, filename);
}
@@ -205,7 +205,7 @@ namespace OpenSim.Region.Framework.Scenes
public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, Vector3 loadOffset)
{
IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface();
- if (serialiser != null)
+ if (serialiser != null)
serialiser.LoadPrimsFromXml(CurrentOrFirstScene, filename, generateNewIDs, loadOffset);
}
@@ -216,14 +216,14 @@ namespace OpenSim.Region.Framework.Scenes
public void SaveCurrentSceneToXml2(string filename)
{
IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface();
- if (serialiser != null)
+ if (serialiser != null)
serialiser.SavePrimsToXml2(CurrentOrFirstScene, filename);
}
public void SaveNamedPrimsToXml2(string primName, string filename)
{
IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface();
- if (serialiser != null)
+ if (serialiser != null)
serialiser.SaveNamedPrimsToXml2(CurrentOrFirstScene, primName, filename);
}
@@ -233,7 +233,7 @@ namespace OpenSim.Region.Framework.Scenes
public void LoadCurrentSceneFromXml2(string filename)
{
IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface();
- if (serialiser != null)
+ if (serialiser != null)
serialiser.LoadPrimsFromXml2(CurrentOrFirstScene, filename);
}
@@ -257,7 +257,7 @@ namespace OpenSim.Region.Framework.Scenes
public void LoadArchiveToCurrentScene(string filename)
{
IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface();
- if (archiver != null)
+ if (archiver != null)
archiver.DearchiveRegion(filename);
}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index ad5d56f..5c0024f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -263,7 +263,7 @@ namespace OpenSim.Region.Framework.Scenes
if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W)
|| m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
&& !IsAttachmentCheckFull())
- {
+ {
m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
}
@@ -454,7 +454,7 @@ namespace OpenSim.Region.Framework.Scenes
///
public void AttachToScene(Scene scene)
{
- m_scene = scene;
+ m_scene = scene;
RegionHandle = m_scene.RegionInfo.RegionHandle;
if (m_rootPart.Shape.PCode != 9 || m_rootPart.Shape.State == 0)
@@ -479,9 +479,9 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID);
}
- ApplyPhysics(m_scene.m_physicalPrim);
+ ApplyPhysics(m_scene.m_physicalPrim);
- ScheduleGroupForFullUpdate();
+ ScheduleGroupForFullUpdate();
}
public Vector3 GroupScale()
@@ -1037,12 +1037,12 @@ namespace OpenSim.Region.Framework.Scenes
m_rootPart = part;
if (!IsAttachment)
part.ParentID = 0;
- part.LinkNum = 0;
+ part.LinkNum = 0;
// No locking required since the SOG should not be in the scene yet - one can't change root parts after
// the scene object has been attached to the scene
m_parts.Add(m_rootPart.UUID, m_rootPart);
- }
+ }
///
/// Add a new part to this scene object. The part must already be correctly configured.
@@ -1160,7 +1160,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Delete this group from its scene and tell all the scene presences about that deletion.
- ///
+ ///
/// Broadcast deletions to all clients.
public void DeleteGroup(bool silent)
{
@@ -1267,11 +1267,11 @@ namespace OpenSim.Region.Framework.Scenes
if (part.LocalId != m_rootPart.LocalId)
{
part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, m_physicalPrim);
- }
- }
+ }
+ }
// Hack to get the physics scene geometries in the right spot
- ResetChildPrimPhysicsPositions();
+ ResetChildPrimPhysicsPositions();
}
else
{
@@ -1494,7 +1494,7 @@ namespace OpenSim.Region.Framework.Scenes
List partList;
lock (m_parts)
- {
+ {
partList = new List(m_parts.Values);
}
@@ -1744,7 +1744,7 @@ namespace OpenSim.Region.Framework.Scenes
rootpart.PhysActor.PIDHoverActive = false;
}
}
- }
+ }
}
///
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index cce45fe..c915e9f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -42,7 +42,7 @@ using OpenSim.Region.Framework.Scenes.Scripting;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Framework.Scenes
-{
+{
#region Enumerations
[Flags]
@@ -187,7 +187,7 @@ namespace OpenSim.Region.Framework.Scenes
public IEntityInventory Inventory
{
get { return m_inventory; }
- }
+ }
protected SceneObjectPartInventory m_inventory;
[XmlIgnore]
@@ -309,9 +309,9 @@ namespace OpenSim.Region.Framework.Scenes
RotationOffset = rotationOffset;
Velocity = new Vector3(0, 0, 0);
AngularVelocity = new Vector3(0, 0, 0);
- Acceleration = new Vector3(0, 0, 0);
+ Acceleration = new Vector3(0, 0, 0);
m_TextureAnimation = new byte[0];
- m_particleSystem = new byte[0];
+ m_particleSystem = new byte[0];
// Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
// this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
@@ -384,7 +384,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes
- ///
+ ///
public TaskInventoryDictionary TaskInventory
{
get { return m_inventory.Items; }
@@ -3484,7 +3484,7 @@ if (m_shape != null) {
}
else // it already has a physical representation
{
- pa.IsPhysical = UsePhysics;
+ pa.IsPhysical = UsePhysics;
DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim
if (m_parentGroup != null)
@@ -3775,7 +3775,7 @@ if (m_shape != null) {
public override string ToString()
{
return String.Format("{0} {1} (parent {2}))", Name, UUID, ParentGroup);
- }
+ }
#endregion Public Methods
@@ -3823,11 +3823,11 @@ if (m_shape != null) {
_everyoneMask &= _nextOwnerMask;
Inventory.ApplyNextOwnerPermissions();
- }
+ }
public bool CanBeDeleted()
{
return Inventory.CanBeDeleted();
}
- }
+ }
}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 76bcd7e..098e010 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes
public void ForceInventoryPersistence()
{
HasInventoryChanged = true;
- }
+ }
///
/// Reset UUIDs for all the items in the prim's inventory. This involves either generating
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Change every item in this inventory to a new group.
///
- ///
+ ///
public void ChangeInventoryGroup(UUID groupID)
{
lock (Items)
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 286b7ca..0e1b8d9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -776,7 +776,7 @@ namespace OpenSim.Region.Framework.Scenes
// Moved this from SendInitialData to ensure that m_appearance is initialized
// before the inventory is processed in MakeRootAgent. This fixes a race condition
// related to the handling of attachments
- //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
+ //m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
if (m_scene.TestBorderCross(pos, Cardinals.E))
{
Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
@@ -1235,7 +1235,7 @@ namespace OpenSim.Region.Framework.Scenes
if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
{
StandUp();
- }
+ }
// Check if Client has camera in 'follow cam' or 'build' mode.
Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation);
@@ -1489,7 +1489,7 @@ namespace OpenSim.Region.Framework.Scenes
{
// m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
// m_log.DebugFormat(
-// "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3);
+// "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3);
AddNewMovement(agent_control_v3, q);
@@ -2306,7 +2306,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Rotate the avatar to the given rotation and apply a movement in the given relative vector
///
/// The vector in which to move. This is relative to the rotation argument
- /// The direction in which this avatar should now face.
+ /// The direction in which this avatar should now face.
public void AddNewMovement(Vector3 vec, Quaternion rotation)
{
if (m_isChildAgent)
@@ -2649,7 +2649,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Tell the client for this scene presence what items it should be wearing now
///
public void SendWearables()
- {
+ {
ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
}
@@ -3175,7 +3175,7 @@ namespace OpenSim.Region.Framework.Scenes
else
{
wears[i++] = UUID.Zero;
- wears[i++] = UUID.Zero;
+ wears[i++] = UUID.Zero;
}
}
cAgent.Wearables = wears;
@@ -3487,7 +3487,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool HasAttachments()
{
- return m_attachments.Count > 0;
+ return m_attachments.Count > 0;
}
public bool HasScriptedAttachments()
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index fe74158..f7544ac 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -122,13 +122,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
"[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData);
return null;
}
- }
+ }
///
/// Serialize a scene object to the original xml format
///
///
- ///
+ ///
public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject)
{
using (StringWriter sw = new StringWriter())
@@ -140,13 +140,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
return sw.ToString();
}
- }
+ }
///
/// Serialize a scene object to the original xml format
///
///
- ///
+ ///
public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer)
{
//m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name);
@@ -238,13 +238,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData);
return null;
}
- }
+ }
///
/// Serialize a scene object to the 'xml2' format.
///
///
- ///
+ ///
public static string ToXml2Format(SceneObjectGroup sceneObject)
{
using (StringWriter sw = new StringWriter())
@@ -262,7 +262,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
/// Serialize a scene object to the 'xml2' format.
///
///
- ///
+ ///
public static void ToXml2Format(SceneObjectGroup sceneObject, XmlTextWriter writer)
{
//m_log.DebugFormat("[SERIALIZER]: Starting serialization of SOG {0} to XML2", Name);
@@ -288,6 +288,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteEndElement(); // End of SceneObjectGroup
//m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0} to XML2, {1}ms", Name, System.Environment.TickCount - time);
- }
+ }
}
}
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
index 7fa1b8c..cf0f345 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
@@ -236,7 +236,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
}
SavePrimListToXml2(primList, fileName);
- }
+ }
public static void SavePrimListToXml2(List entityList, string fileName)
{
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index 7f44bf1..ee288b3 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -450,7 +450,7 @@ namespace OpenSim.Region.Framework.Scenes
{
addFrameMS(ms);
addAgentMS(ms);
- }
+ }
#endregion
}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
index 3b0e77f..fc66c85 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
[TestFixture, LongRunning]
public class EntityManagerTests
- {
+ {
static public Random random;
SceneObjectGroup found;
Scene scene = SceneSetupHelpers.SetupScene();
@@ -81,13 +81,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(entman.ContainsKey(obj1), Is.False);
Assert.That(entman.ContainsKey(li1), Is.False);
- Assert.That(entman.ContainsKey(obj2), Is.False);
- Assert.That(entman.ContainsKey(li2), Is.False);
+ Assert.That(entman.ContainsKey(obj2), Is.False);
+ Assert.That(entman.ContainsKey(li2), Is.False);
}
[Test]
public void T011_ThreadAddRemoveTest()
- {
+ {
TestHelper.InMethod();
// Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
@@ -148,12 +148,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
int size = random.Next(40,80);
char ch ;
for (int i=0; i
[TestFixture]
public class SceneObjectBasicTests
- {
+ {
///
/// Test adding an object to a scene.
///
[Test, LongRunning]
public void TestAddSceneObject()
- {
+ {
TestHelper.InMethod();
Scene scene = SceneSetupHelpers.SetupScene();
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
//m_log.Debug("retrievedPart : {0}", retrievedPart);
// If the parts have the same UUID then we will consider them as one and the same
- Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
+ Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
}
///
@@ -72,11 +72,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelper.InMethod();
- TestScene scene = SceneSetupHelpers.SetupScene();
+ TestScene scene = SceneSetupHelpers.SetupScene();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
scene.DeleteSceneObject(part.ParentGroup, false);
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
+ SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart, Is.Null);
}
@@ -115,13 +115,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
//[Test]
//public void TestDeleteSceneObjectAsyncToUserInventory()
//{
- // TestHelper.InMethod();
- // //log4net.Config.XmlConfigurator.Configure();
+ // TestHelper.InMethod();
+ // //log4net.Config.XmlConfigurator.Configure();
// UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
// string myObjectName = "Fred";
- // TestScene scene = SceneSetupHelpers.SetupScene();
+ // TestScene scene = SceneSetupHelpers.SetupScene();
// SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
// Assert.That(
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index bf13607..e15dc84 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
///
/// Linking tests
///
- [TestFixture]
+ [TestFixture]
public class SceneObjectLinkingTests
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -174,13 +174,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Link grp4 to grp3.
grp3.LinkToGroup(grp4);
- // At this point we should have 4 parts total in two groups.
+ // At this point we should have 4 parts total in two groups.
Assert.That(grp1.Children.Count == 2);
Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link.");
- Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained parts after delink.");
+ Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained parts after delink.");
Assert.That(grp3.Children.Count == 2);
Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link.");
- Assert.That(grp4.Children.Count, Is.EqualTo(0), "Group 4 still contained parts after delink.");
+ Assert.That(grp4.Children.Count, Is.EqualTo(0), "Group 4 still contained parts after delink.");
if (debugtest)
{
@@ -194,7 +194,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
m_log.Debug("Group3: Pos:"+grp3.AbsolutePosition+", Rot:"+grp3.Rotation);
m_log.Debug("Group3: Prim1: OffsetPosition:"+part3.OffsetPosition+", OffsetRotation:"+part3.RotationOffset);
m_log.Debug("Group3: Prim2: OffsetPosition:"+part4.OffsetPosition+", OffsetRotation:"+part4.RotationOffset);
- }
+ }
// Required for linking
grp1.RootPart.UpdateFlag = 0;
@@ -253,6 +253,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
&& (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003)
&& (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003)
&& (part4.RotationOffset.W - compareQuaternion.W < 0.00003));
- }
+ }
}
}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
index 1c9bce4..8a27b7b 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
@@ -41,11 +41,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public class SceneTests
{
private class FakeStorageManager : StorageManager
- {
+ {
private class FakeRegionDataStore : IRegionDataStore
{
public void Initialise(string filename)
- {
+ {
}
public void Dispose()
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
index 751c1cd..b46eb8e 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
///
/// Teleport tests in a standalone OpenSim
- ///
+ ///
[TestFixture]
public class StandaloneTeleportTests
{
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
///
/// Does not yet do what is says on the tin.
/// Commenting for now
- //[Test, LongRunning]
+ //[Test, LongRunning]
public void TestSimpleNotNeighboursTeleport()
{
TestHelper.InMethod();
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index f449e18..525a93a 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Scenes
{
///
/// Gather uuids for a given entity.
- ///
+ ///
///
/// This does a deep inspection of the entity to retrieve all the assets it uses (whether as textures, as scripts
/// contained in inventory, as scripts contained in objects contained in another object's inventory, etc. Assets
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// The uuid of the asset for which to gather referenced assets
/// The type of the asset for the uuid given
- /// The assets gathered
+ /// The assets gathered
public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary assetUuids)
{
assetUuids[assetUuid] = 1;
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes
// If the prim is a sculpt then preserve this information too
if (part.Shape.SculptTexture != UUID.Zero)
- assetUuids[part.Shape.SculptTexture] = 1;
+ assetUuids[part.Shape.SculptTexture] = 1;
TaskInventoryDictionary taskDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
@@ -167,7 +167,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// The callback made when we request the asset for an object from the asset service.
- ///
+ ///
protected void AssetReceived(string id, Object sender, AssetBase asset)
{
lock (this)
@@ -242,7 +242,7 @@ namespace OpenSim.Region.Framework.Scenes
AssetBase assetBase = GetAsset(wearableAssetUuid);
if (null != assetBase)
- {
+ {
//m_log.Debug(new System.Text.ASCIIEncoding().GetString(bodypartAsset.Data));
AssetWearable wearableAsset = new AssetBodypart(wearableAssetUuid, assetBase.Data);
wearableAsset.Decode();
@@ -275,6 +275,6 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml);
GatherAssetUuids(sog, assetUuids);
}
- }
+ }
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 4a2d7b5..605645b 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -601,7 +601,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
if (names.Length > 1)
return names[1];
return names[0];
- }
+ }
}
public IScene Scene
diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs
index c49d942..773507c 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs
@@ -351,7 +351,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
{
m_log.DebugFormat("[IRC-Region {0}] dropping message {1} on channel {2}", Region, msg, msg.Channel);
return;
- }
+ }
ScenePresence avatar = null;
string fromName = msg.From;
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDialplan.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDialplan.cs
index 9ba09ed..46ad30f 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDialplan.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDialplan.cs
@@ -97,8 +97,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
", Context, Realm);
}
- return response;
- }
+ return response;
+ }
}
}
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs
index 5d90a8f..df6e0e7 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs
@@ -138,7 +138,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
response["str_response_string"] = "";
}
}
- return response;
+ return response;
}
private Hashtable HandleRegister(string Context, string Realm, Hashtable request)
@@ -309,17 +309,17 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
"\r\n",
domain, Context);
- return response;
- }
+ return response;
+ }
// private Hashtable HandleLoadNetworkLists(Hashtable request)
// {
// m_log.Info("[FreeSwitchDirectory] HandleLoadNetworkLists called");
-//
+//
// // TODO the password we return needs to match that sent in the request, this is hard coded for now
// string domain = (string) request["domain"];
-//
+//
// Hashtable response = new Hashtable();
// response["content_type"] = "text/xml";
// response["keepalive"] = false;
@@ -340,9 +340,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
// "\r\n" +
// "\r\n",
// domain);
-//
-//
-// return response;
-// }
+//
+//
+// return response;
+// }
}
}
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
index febb491..cb76200 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
@@ -226,7 +226,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
m_log.DebugFormat("[VivoxVoice] plugin initialization failed: {0}", e.ToString());
return;
}
- }
+ }
// Called to indicate that the module has been added to the region
@@ -1144,7 +1144,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
// Otherwise prepare the request
m_log.DebugFormat("[VivoxVoice] Sending request <{0}>", requrl);
- HttpWebRequest req = (HttpWebRequest)WebRequest.Create(requrl);
+ HttpWebRequest req = (HttpWebRequest)WebRequest.Create(requrl);
HttpWebResponse rsp = null;
// We are sending just parameters, no content
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index d5cbfd4..9ce4e1a 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -477,7 +477,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
foreach (string key in binBucketOSD.Keys)
{
m_log.WarnFormat("{0}: {1}", key, binBucketOSD[key].ToString());
- }
+ }
}
// treat as if no attachment
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
index b5da6f7..7202601 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
@@ -208,7 +208,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
// TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
m_log.ErrorFormat(
"[CONTENT MANAGEMENT]: Content management thread terminating with exception. PLEASE REBOOT YOUR SIM - CONTENT MANAGEMENT WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
- e);
+ e);
}
}
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs
index 52c4e03..0dc78c0 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs
@@ -102,7 +102,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
{
if (m_MetaEntityCollection.Auras.ContainsKey(((SceneObjectPart)missingPart).UUID))
continue;
- newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart));
+ newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart));
}
m_log.Info("Number of missing objects found: " + newList.Count);
return newList;
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
index bf523dd..ce50f9e 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
@@ -136,7 +136,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
///
/// AppDomain with a restricted security policy
/// Substantial portions of this function from: http://blogs.msdn.com/shawnfa/archive/2004/10/25/247379.aspx
- /// Valid permissionSetName values are:
+ /// Valid permissionSetName values are:
/// * FullTrust
/// * SkipVerification
/// * Execution
diff --git a/OpenSim/Region/OptionalModules/SvnSerialiser/SvnBackupModule.cs b/OpenSim/Region/OptionalModules/SvnSerialiser/SvnBackupModule.cs
index c539280..fc1c608 100644
--- a/OpenSim/Region/OptionalModules/SvnSerialiser/SvnBackupModule.cs
+++ b/OpenSim/Region/OptionalModules/SvnSerialiser/SvnBackupModule.cs
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Modules.SvnSerialiser
public void LoadRegion(Scene scene)
{
IRegionSerialiserModule serialiser = scene.RequestModuleInterface();
- if (serialiser != null)
+ if (serialiser != null)
{
serialiser.LoadPrimsFromXml2(
scene,
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
index e0f856a..18d4bab 100644
--- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
+++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
@@ -528,7 +528,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
{
// Teravus: Kitto, this code causes recurring errors that stall physics permenantly unless
// the values are checked, so checking below.
- // Is there any reason that we don't do this in ScenePresence?
+ // Is there any reason that we don't do this in ScenePresence?
// The only physics engine that benefits from it in the physics plugin is this one
if (x > (int)Constants.RegionSize || y > (int)Constants.RegionSize ||
@@ -650,7 +650,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
if (iPropertiesNotSupportedDefault == 0)
{
-#if SPAM
+#if SPAM
m_log.Warn("NonMesh");
#endif
return false;
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
index ce52744..7130a3e 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Physics.Manager
plugHard = new ZeroMesherPlugin();
_MeshPlugins.Add(plugHard.GetName(), plugHard);
- m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName());
+ m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName());
}
///
diff --git a/OpenSim/Region/Physics/Manager/VehicleConstants.cs b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
index 97f66d3..532e55e 100644
--- a/OpenSim/Region/Physics/Manager/VehicleConstants.cs
+++ b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Physics.Manager
BANKING_TIMESCALE = 40,
REFERENCE_FRAME = 44
- }
+ }
[Flags]
public enum VehicleFlag
diff --git a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
index d9f4951..c8ae229 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
@@ -228,7 +228,7 @@ namespace OpenSim.Region.Physics.OdePlugin
mono [0x81d28b6]
mono [0x81ea2c6]
/lib/i686/cmov/libpthread.so.0 [0xb7e744c0]
- /lib/i686/cmov/libc.so.6(clone+0x5e) [0xb7dcd6de]
+ /lib/i686/cmov/libc.so.6(clone+0x5e) [0xb7dcd6de]
*/
// Exclude heightfield geom
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 94223d8..0769c90 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -2536,7 +2536,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (iPropertiesNotSupportedDefault == 0)
{
-#if SPAM
+#if SPAM
m_log.Warn("NonMesh");
#endif
return false;
@@ -3334,7 +3334,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
// this._heightmap[i] = (double)heightMap[i];
// dbm (danx0r) -- creating a buffer zone of one extra sample all around
- //_origheightmap = heightMap;
+ //_origheightmap = heightMap;
float[] _heightmap;
@@ -3520,16 +3520,16 @@ namespace OpenSim.Region.Physics.OdePlugin
d.GeomDestroy(g);
//removingHeightField = new float[0];
- }
+ }
}
}
else
{
m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
}
- }
+ }
}
- }
+ }
public override void SetWaterLevel(float baseheight)
{
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
index 569009e..0feb967 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
@@ -225,7 +225,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
m_log.ErrorFormat(
"[{0}]: Event queue thread terminating with exception. PLEASE REBOOT YOUR SIM - SCRIPT EVENTS WILL NOT WORK UNTIL YOU DO. Exception is {1}",
- ScriptEngineName, e);
+ ScriptEngineName, e);
}
}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index 8ad916c..3c91b29 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -418,7 +418,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
InstanceData id = m_ScriptManager.GetScript(localID, itemID);
if (id == null)
- return;
+ return;
if (!id.Disabled)
id.Running = true;
@@ -428,7 +428,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
InstanceData id = m_ScriptManager.GetScript(localID, itemID);
if (id == null)
- return;
+ return;
id.Running = false;
}
@@ -442,7 +442,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
InstanceData id = m_ScriptManager.GetScript(localID, itemID);
if (id == null)
- return;
+ return;
IEventQueue eq = World.RequestModuleInterface();
if (eq == null)
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 9c1cd4d..6ac209e 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -520,13 +520,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
ExeStage = 5; // ;^) Ewe Loon, for debuging
}
catch (Exception e) // ;^) Ewe Loon, From here down tis fix
- {
+ {
if ((ExeStage == 3)&&(qParams.Length>0))
detparms.Remove(id);
SceneObjectPart ob = m_scriptEngine.World.GetSceneObjectPart(localID);
m_log.InfoFormat("[Script Error] ,{0},{1},@{2},{3},{4},{5}", ob.Name , FunctionName, ExeStage, e.Message, qParams.Length, detparms.Count);
if (ExeStage != 2) throw e;
- }
+ }
}
public uint GetLocalID(UUID itemID)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index d0df390..8dcb1f5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -95,7 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_OSSL_Functions.osWindActiveModelPluginName();
}
-// Not yet plugged in as available OSSL functions, so commented out
+// Not yet plugged in as available OSSL functions, so commented out
// void osWindParamSet(string plugin, string param, float value)
// {
// m_OSSL_Functions.osWindParamSet(plugin, param, value);
@@ -329,7 +329,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public string osGetSimulatorVersion()
{
- return m_OSSL_Functions.osGetSimulatorVersion();
+ return m_OSSL_Functions.osGetSimulatorVersion();
}
public Hashtable osParseJSON(string JSON)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 650d9fa..97166cf 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -261,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
"SecondLife.Script");
//ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
- RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
+ RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
// lease.Register(this);
}
catch (Exception)
@@ -430,7 +430,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
permsMask = part.TaskInventory[m_ItemID].PermsMask;
- }
+ }
if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
{
@@ -630,7 +630,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
///
/// Process the next event queued for this script
///
- ///
+ ///
public object EventProcessor()
{
lock (m_Script)
@@ -925,7 +925,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public override string ToString()
{
- return String.Format("{0} {1} on {2}", m_ScriptName, m_ItemID, m_PrimName);
+ return String.Format("{0} {1} on {2}", m_ScriptName, m_ItemID, m_PrimName);
}
string FormatException(Exception e)
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 9a972c2..e695133 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -554,7 +554,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// We must look for the part outside the m_Scripts lock because GetSceneObjectPart later triggers the
// m_parts lock on SOG. At the same time, a scene object that is being deleted will take the m_parts lock
- // and then later on try to take the m_scripts lock in this class when it calls OnRemoveScript()
+ // and then later on try to take the m_scripts lock in this class when it calls OnRemoveScript()
SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
if (part == null)
{
@@ -562,7 +562,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n";
m_ScriptFailCount++;
return false;
- }
+ }
TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
if (item == null)
@@ -692,7 +692,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
AppDomain.CreateDomain(
m_Scene.RegionInfo.RegionID.ToString(),
evidence, appSetup);
-/*
+/*
PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
@@ -925,7 +925,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return new XWorkItem(m_ThreadPool.QueueWorkItem(
new WorkItemCallback(this.ProcessEventHandler),
parms));
- }
+ }
///
/// Process a previously posted script event.
diff --git a/OpenSim/Region/UserStatistics/WebStatsModule.cs b/OpenSim/Region/UserStatistics/WebStatsModule.cs
index 519668a..a03cc4c 100644
--- a/OpenSim/Region/UserStatistics/WebStatsModule.cs
+++ b/OpenSim/Region/UserStatistics/WebStatsModule.cs
@@ -76,7 +76,7 @@ namespace OpenSim.Region.UserStatistics
try
{
cnfg = config.Configs["WebStats"];
- enabled = cnfg.GetBoolean("enabled", false);
+ enabled = cnfg.GetBoolean("enabled", false);
}
catch (Exception)
{
@@ -137,7 +137,7 @@ namespace OpenSim.Region.UserStatistics
m_simstatsCounters.Add(scene.RegionInfo.RegionID, new USimStatsData(scene.RegionInfo.RegionID));
scene.StatsReporter.OnSendStatsResult += ReceiveClassicSimStatsPacket;
- }
+ }
}
public void ReceiveClassicSimStatsPacket(SimStats stats)
--
cgit v1.1
From 606e831ff5337fb5e94dcebf9d6852bd4c434d4b Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Thu, 1 Oct 2009 09:38:36 +0900
Subject: Formatting cleanup.
---
OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs | 2 +-
OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs | 2 +-
OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs | 6 +++---
OpenSim/Region/ClientStack/RegionApplicationBase.cs | 4 ++--
OpenSim/Region/ClientStack/ThrottleSettings.cs | 2 +-
OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs | 2 +-
.../Avatar/Inventory/Archiver/InventoryArchiveUtils.cs | 4 ++--
.../Avatar/Inventory/Transfer/InventoryTransferModule.cs | 2 +-
OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs | 2 +-
OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | 2 +-
OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | 2 +-
OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs | 2 +-
OpenSim/Region/Framework/Interfaces/IDialogModule.cs | 4 ++--
OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs | 2 +-
OpenSim/Region/Framework/Scenes/Border.cs | 8 ++++----
OpenSim/Region/Framework/Scenes/EntityBase.cs | 2 +-
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | 2 +-
OpenSim/Region/Framework/Scenes/Scene.cs | 2 +-
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 +-
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 6 +++---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +-
OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | 2 +-
.../Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs | 2 +-
.../Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs | 2 +-
.../OptionalModules/World/TreePopulator/TreePopulatorModule.cs | 2 +-
OpenSim/Region/Physics/Manager/PhysicsScene.cs | 4 ++--
26 files changed, 37 insertions(+), 37 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
index 0f16fd4..70d94e7 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
@@ -114,7 +114,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
sessionInfo = circuitManager.AuthenticateSession(sessionId, agentId, circuitCode);
if (!sessionInfo.Authorised)
- return false;
+ return false;
return true;
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
index 26174e5..52effc5 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public int Min
{
get { return m_minAllowableThrottle; }
- }
+ }
public int Current
{
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
index 32c0397..daab84f 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
@@ -233,7 +233,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm;
SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
- AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
+ AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
@@ -252,7 +252,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
testLLUDPServer.ReceiveData(null);
- Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
+ Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
}
@@ -292,7 +292,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
- Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
+ Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
}
}
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index bfce7b1..c7aeca14 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Region.ClientStack
///
///
///
- /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
+ /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
///
///
protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
@@ -121,7 +121,7 @@ namespace OpenSim.Region.ClientStack
/// The name of the mesh engine to use
/// The configuration data to pass to the physics and mesh engines
///
- /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
+ /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
///
///
protected PhysicsScene GetPhysicsScene(
diff --git a/OpenSim/Region/ClientStack/ThrottleSettings.cs b/OpenSim/Region/ClientStack/ThrottleSettings.cs
index 551dbdf..fe4718c 100644
--- a/OpenSim/Region/ClientStack/ThrottleSettings.cs
+++ b/OpenSim/Region/ClientStack/ThrottleSettings.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.ClientStack
///
/// Maximum bytes per second that the throttle can be set to.
///
- public int Max;
+ public int Max;
///
/// Current bytes per second that the throttle should be set to.
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index 413c6e8..ebebaf9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -185,7 +185,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
m_log.InfoFormat(
"[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}",
- m_scene.RegionInfo.RegionName, firstName, lastName, message);
+ m_scene.RegionInfo.RegionName, firstName, lastName, message);
SendAlertToUser(firstName, lastName, message, false);
}
}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
index a73f868..a822d10 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// User id to search
///
///
- /// The path to the required folder.
+ /// The path to the required folder.
/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
///
/// null if the folder is not found
@@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// The folder from which the path starts
///
///
- /// The path to the required folder.
+ /// The path to the required folder.
/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
///
/// null if the folder is not found
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 734230c..d9a021f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
byte[] copyIDBytes = copyID.GetBytes();
im.binaryBucket = new byte[1 + copyIDBytes.Length];
im.binaryBucket[0] = (byte)AssetType.Folder;
- Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length);
+ Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length);
if (user != null && !user.IsChildAgent)
{
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
index d9f377b..05d19a2 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
@@ -508,7 +508,7 @@ namespace OpenSim.Region.CoreModules.World.Land
scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
}
- /*
+ /*
else
{
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index b09c7a1..a9e0b7f 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -103,7 +103,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
//private uint PERM_MODIFY = (uint)16384;
private uint PERM_MOVE = (uint)524288;
private uint PERM_TRANS = (uint)8192;
- private uint PERM_LOCKED = (uint)540672;
+ private uint PERM_LOCKED = (uint)540672;
///
/// Different user set names that come in from the configuration file.
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index 796b382..37f1f2e 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -90,6 +90,6 @@ namespace OpenSim.Region.CoreModules.World.Sound
p.ControllingClient.SendTriggeredSound(
soundId, ownerID, objectID, parentID, handle, position, (float)gain);
}
- }
+ }
}
}
diff --git a/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs b/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
index dcfb5a6..9d47e19 100644
--- a/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Region.CoreModules.World.Wind.Plugins
private float m_avgStrength = 5.0f; // Average magnitude of the wind vector
private float m_avgDirection = 0.0f; // Average direction of the wind in degrees
- private float m_varStrength = 5.0f; // Max Strength Variance
+ private float m_varStrength = 5.0f; // Max Strength Variance
private float m_varDirection = 30.0f;// Max Direction Variance
private float m_rateChange = 1.0f; //
diff --git a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
index d1c37da..ce57c44 100644
--- a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Interfaces
void SendAlertToUser(string firstName, string lastName, string message, bool modal);
///
- /// Send an alert message to all users in the scene.
+ /// Send an alert message to all users in the scene.
///
///
void SendGeneralAlert(string message);
@@ -129,7 +129,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// The user sending the message
/// The name of the user doing the sending
- /// The message being sent to the user
+ /// The message being sent to the user
void SendNotificationToUsersInEstate(UUID fromAvatarID, string fromAvatarName, string message);
}
}
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
index fa64333..9ad2036 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
/// the EventManager.OnOarFileSaved event.
///
- ///
+ ///
/// If supplied, this request Id is later returned in the saved event
void ArchiveRegion(string savePath, Guid requestId);
diff --git a/OpenSim/Region/Framework/Scenes/Border.cs b/OpenSim/Region/Framework/Scenes/Border.cs
index 1488c5b..c6a6511 100644
--- a/OpenSim/Region/Framework/Scenes/Border.cs
+++ b/OpenSim/Region/Framework/Scenes/Border.cs
@@ -55,11 +55,11 @@ namespace OpenSim.Region.Framework.Scenes
/// Creates a Border. The line is perpendicular to the direction cardinal.
/// IE: if the direction cardinal is South, the line is West->East
///
- /// The starting point for the line of the border.
- /// The position of an object must be greater then this for this border to trigger.
+ /// The starting point for the line of the border.
+ /// The position of an object must be greater then this for this border to trigger.
/// Perpendicular to the direction cardinal
- /// The ending point for the line of the border.
- /// The position of an object must be less then this for this border to trigger.
+ /// The ending point for the line of the border.
+ /// The position of an object must be less then this for this border to trigger.
/// Perpendicular to the direction cardinal
/// The position that triggers border the border
/// cross parallel to the direction cardinal. On the North cardinal, this
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs
index 00c99c5..c2ec6a5 100644
--- a/OpenSim/Region/Framework/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs
@@ -130,7 +130,7 @@ namespace OpenSim.Region.Framework.Scenes
public abstract void UpdateMovement();
///
- /// Performs any updates that need to be done at each frame, as opposed to immediately.
+ /// Performs any updates that need to be done at each frame, as opposed to immediately.
/// These included scheduled updates and updates that occur due to physics processing.
///
public abstract void Update();
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 6c9856d..e561efb 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -544,7 +544,7 @@ namespace OpenSim.Region.Framework.Scenes
/// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
/// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
/// and needs to be changed.
- ///
+ ///
///
///
///
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f8db354..05a6f13 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3419,7 +3419,7 @@ namespace OpenSim.Region.Framework.Scenes
/// We've got an update about an agent that sees into this region,
/// send it to ScenePresence for processing It's the full data.
///
- /// Agent that contains all of the relevant things about an agent.
+ /// Agent that contains all of the relevant things about an agent.
/// Appearance, animations, position, etc.
/// true if we handled it.
public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 5c0024f..25489d8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Is this scene object acting as an attachment?
///
/// We return false if the group has already been deleted.
- ///
+ ///
/// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I
/// presume either all or no parts in a linkset can be part of an attachment (in which
/// case the value would get proprogated down into all the descendent parts).
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index c915e9f..ea6bc9c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes
public UUID FromItemID = UUID.Zero;
///
- /// The UUID of the user inventory item from which this object was rezzed if this is a root part.
+ /// The UUID of the user inventory item from which this object was rezzed if this is a root part.
/// If UUID.Zero then either this is not a root part or there is no connection with a user inventory item.
///
private UUID m_fromUserInventoryItemID = UUID.Zero;
@@ -363,7 +363,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// A relic from when we we thought that prims contained folder objects. In
- /// reality, prim == folder
+ /// reality, prim == folder
/// Exposing this is not particularly good, but it's one of the least evils at the moment to see
/// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
///
@@ -3386,7 +3386,7 @@ if (m_shape != null) {
}
else
{
- IsPhantom = false;
+ IsPhantom = false;
// If volumedetect is active we don't want phantom to be applied.
// If this is a new call to VD out of the state "phantom"
// this will also cause the prim to be visible to physics
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0e1b8d9..66fefa3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2313,7 +2313,7 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.Debug("DEBUG: AddNewMovement: child agent, Making root agent!");
- // we have to reset the user's child agent connections.
+ // we have to reset the user's child agent connections.
// Likely, here they've lost the eventqueue for other regions so border
// crossings will fail at this point unless we reset them.
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 288fb36..0ed00de 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Assert.That(
// scene.CommsManager.UserAdminService.AddUser(
// "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
- // Is.EqualTo(agentId));
+ // Is.EqualTo(agentId));
// IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs
index df6e0e7..17cdf74 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchDirectory.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
{
response = HandleRegister(Context, Realm, request);
}
- else if (sipAuthMethod == "INVITE")
+ else if (sipAuthMethod == "INVITE")
{
response = HandleInvite(Context, Realm, request);
}
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index 9ce4e1a..2e89a24 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -1261,7 +1261,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
- // TODO: Probably isn't nessesary to update every client in every scene.
+ // TODO: Probably isn't nessesary to update every client in every scene.
// Need to examine client updates and do only what's nessesary.
lock (m_sceneList)
{
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
index d4bba10..3044b17 100644
--- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
this.m_maximum_scale = cp.m_maximum_scale;
this.m_initial_scale = cp.m_initial_scale;
this.m_rate = cp.m_rate;
- this.m_planted = planted;
+ this.m_planted = planted;
this.m_trees = new List();
}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 8a07f71..6dd26bb 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -178,12 +178,12 @@ namespace OpenSim.Region.Physics.Manager
}
///
- /// Queue a raycast against the physics scene.
+ /// Queue a raycast against the physics scene.
/// The provided callback method will be called when the raycast is complete
///
/// Many physics engines don't support collision testing at the same time as
/// manipulating the physics scene, so we queue the request up and callback
- /// a custom method when the raycast is complete.
+ /// a custom method when the raycast is complete.
/// This allows physics engines that give an immediate result to callback immediately
/// and ones that don't, to callback when it gets a result back.
///
--
cgit v1.1
From 8e3dd64282495e8f7b18efcb2a2e57218a3db6ad Mon Sep 17 00:00:00 2001
From: James J Greensky
Date: Wed, 30 Sep 2009 16:52:59 -0700
Subject: Removed an innefficent List.Contains lookup from UpdateQueue
Changed the underlying data structure used to detected duplicate
in OpenSim.Region.Framework.Scenes.Types.UpdateQueue from a
List to a Dictionary.
---
OpenSim/Region/Framework/Scenes/Types/UpdateQueue.cs | 9 ++++-----
1 file changed, 4 insertions(+), 5 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Framework/Scenes/Types/UpdateQueue.cs b/OpenSim/Region/Framework/Scenes/Types/UpdateQueue.cs
index 21cda09..213e954 100644
--- a/OpenSim/Region/Framework/Scenes/Types/UpdateQueue.cs
+++ b/OpenSim/Region/Framework/Scenes/Types/UpdateQueue.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Framework.Scenes.Types
{
private Queue m_queue;
- private List m_ids;
+ private Dictionary m_ids;
private object m_syncObject = new object();
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Types
public UpdateQueue()
{
m_queue = new Queue();
- m_ids = new List();
+ m_ids = new Dictionary();
}
public void Clear()
@@ -66,9 +66,8 @@ namespace OpenSim.Region.Framework.Scenes.Types
{
lock (m_syncObject)
{
- if (!m_ids.Contains(part.UUID))
- {
- m_ids.Add(part.UUID);
+ if (!m_ids.ContainsKey(part.UUID)) {
+ m_ids.Add(part.UUID, true);
m_queue.Enqueue(part);
}
}
--
cgit v1.1