From 9622e8ac72d29b75b96d2dd481671b57d0a204bf Mon Sep 17 00:00:00 2001
From: Oren Hurvitz
Date: Mon, 23 Apr 2012 19:20:46 +0300
Subject: If a Grid God teleports then include the Godlike teleport flag. This
can affect the starting position in the destination region.
---
.../EntityTransfer/EntityTransferModule.cs | 6 +++++
.../World/Permissions/PermissionsModule.cs | 31 +++++++++++++++-------
.../Region/Framework/Scenes/Scene.Permissions.cs | 17 ++++++++++++
3 files changed, 45 insertions(+), 9 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index a318a3c..779fd6b 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -161,6 +161,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags)
{
+ if (sp.Scene.Permissions.IsGridGod(sp.UUID))
+ {
+ // This user will be a God in the destination scene, too
+ teleportFlags |= (uint)TeleportFlags.Godlike;
+ }
+
if (!sp.Scene.Permissions.CanTeleport(sp.UUID))
return;
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 2032905..7d75fad 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -166,6 +166,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_scene.Permissions.OnDeedParcel += CanDeedParcel;
m_scene.Permissions.OnDeedObject += CanDeedObject;
m_scene.Permissions.OnIsGod += IsGod;
+ m_scene.Permissions.OnIsGridGod += IsGridGod;
m_scene.Permissions.OnIsAdministrator += IsAdministrator;
m_scene.Permissions.OnDuplicateObject += CanDuplicateObject;
m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED
@@ -466,22 +467,34 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (IsEstateManager(user) && m_RegionManagerIsGod)
return true;
+ if (IsGridGod(user, null))
+ return true;
+
+ return false;
+ }
+
+ ///
+ /// Is the given user a God throughout the grid (not just in the current scene)?
+ ///
+ /// The user
+ /// Unused, can be null
+ ///
+ protected bool IsGridGod(UUID user, Scene scene)
+ {
+ DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
+ if (m_bypassPermissions) return m_bypassPermissionsValue;
+
+ if (user == UUID.Zero) return false;
+
if (m_allowGridGods)
{
ScenePresence sp = m_scene.GetScenePresence(user);
if (sp != null)
- {
- if (sp.UserLevel >= 200)
- return true;
- return false;
- }
+ return (sp.UserLevel >= 200);
UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user);
if (account != null)
- {
- if (account.UserLevel >= 200)
- return true;
- }
+ return (account.UserLevel >= 200);
}
return false;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index e1fedf4..535d87a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -67,6 +67,7 @@ namespace OpenSim.Region.Framework.Scenes
public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene);
public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand);
public delegate bool IsGodHandler(UUID user, Scene requestFromScene);
+ public delegate bool IsGridGodHandler(UUID user, Scene requestFromScene);
public delegate bool IsAdministratorHandler(UUID user);
public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene);
public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene);
@@ -134,6 +135,7 @@ namespace OpenSim.Region.Framework.Scenes
public event RunConsoleCommandHandler OnRunConsoleCommand;
public event IssueEstateCommandHandler OnIssueEstateCommand;
public event IsGodHandler OnIsGod;
+ public event IsGridGodHandler OnIsGridGod;
public event IsAdministratorHandler OnIsAdministrator;
// public event EditParcelHandler OnEditParcel;
public event EditParcelPropertiesHandler OnEditParcelProperties;
@@ -728,6 +730,21 @@ namespace OpenSim.Region.Framework.Scenes
return true;
}
+ public bool IsGridGod(UUID user)
+ {
+ IsGridGodHandler handler = OnIsGridGod;
+ if (handler != null)
+ {
+ Delegate[] list = handler.GetInvocationList();
+ foreach (IsGridGodHandler h in list)
+ {
+ if (h(user, m_scene) == false)
+ return false;
+ }
+ }
+ return true;
+ }
+
public bool IsAdministrator(UUID user)
{
IsAdministratorHandler handler = OnIsAdministrator;
--
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