From 93ac47f0d3968650bd7758ad0981e8e5d49b8138 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 29 Mar 2012 01:08:47 +0100 Subject: Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents." We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators. This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a. --- .../Region/ClientStack/Linden/UDP/LLClientView.cs | 4 +- .../CoreModules/Avatar/Friends/FriendsModule.cs | 62 +++++++++++++++------- .../CoreModules/Avatar/Friends/HGFriendsModule.cs | 6 +-- OpenSim/Region/Framework/Scenes/EventManager.cs | 3 +- OpenSim/Region/Framework/Scenes/Scene.cs | 1 - .../Server/IRCClientView.cs | 4 +- .../Region/OptionalModules/World/NPC/NPCAvatar.cs | 2 +- 7 files changed, 53 insertions(+), 29 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 9899669..cd81df5 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -384,7 +384,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP set { m_startpos = value; } } public UUID AgentId { get { return m_agentId; } } - public ISceneAgent SceneAgent { get; set; } + public ISceneAgent SceneAgent { get; private set; } public UUID ActiveGroupId { get { return m_activeGroupID; } } public string ActiveGroupName { get { return m_activeGroupName; } } public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } } @@ -695,7 +695,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP public virtual void Start() { - m_scene.AddNewClient(this, PresenceType.User); + SceneAgent = m_scene.AddNewClient(this, PresenceType.User); RefreshGroupMembership(); } diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 4cc0e19..aadd3bc 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs @@ -57,6 +57,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends { public UUID PrincipalID; public FriendInfo[] Friends; + public int Refcount; public bool IsFriend(string friend) { @@ -254,9 +255,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends private void OnNewClient(IClientAPI client) { - if (client.SceneAgent.IsChildAgent) - return; - client.OnInstantMessage += OnInstantMessage; client.OnApproveFriendRequest += OnApproveFriendRequest; client.OnDenyFriendRequest += OnDenyFriendRequest; @@ -283,14 +281,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends UUID agentID = client.AgentId; lock (m_Friends) { - UserFriendData friendsData = new UserFriendData(); - friendsData.PrincipalID = agentID; - friendsData.Friends = GetFriendsFromService(client); + UserFriendData friendsData; + if (m_Friends.TryGetValue(agentID, out friendsData)) + { + friendsData.Refcount++; + return false; + } + else + { + friendsData = new UserFriendData(); + friendsData.PrincipalID = agentID; + friendsData.Friends = GetFriendsFromService(client); + friendsData.Refcount = 1; - m_Friends[agentID] = friendsData; + m_Friends[agentID] = friendsData; + return true; + } } - - return true; } private void OnClientClosed(UUID agentID, Scene scene) @@ -300,17 +307,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends { // do this for root agents closing out StatusChange(agentID, false); + } - lock (m_Friends) - m_Friends.Remove(agentID); + lock (m_Friends) + { + UserFriendData friendsData; + if (m_Friends.TryGetValue(agentID, out friendsData)) + { + friendsData.Refcount--; + if (friendsData.Refcount <= 0) + m_Friends.Remove(agentID); + } } } private void OnMakeRootAgent(ScenePresence sp) { - // FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event - // is on the critical path for transferring an avatar from one region to another. - CacheFriends(sp.ControllingClient); + RecacheFriends(sp.ControllingClient); } private void OnClientLogin(IClientAPI client) @@ -616,7 +629,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends } // Update the local cache. - CacheFriends(client); + RecacheFriends(client); // // Notify the friend @@ -678,7 +691,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends client.SendAlertMessage("Unable to terminate friendship on this sim."); // Update local cache - CacheFriends(client); + RecacheFriends(client); client.SendTerminateFriend(exfriendID); @@ -799,7 +812,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends // Update the local cache - CacheFriends(friendClient); + RecacheFriends(friendClient); // we're done return true; @@ -832,7 +845,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends // the friend in this sim as root agent friendClient.SendTerminateFriend(exfriendID); // update local cache - CacheFriends(friendClient); + RecacheFriends(friendClient); // we're done return true; } @@ -933,6 +946,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends return FriendsService.GetFriends(client.AgentId); } + protected void RecacheFriends(IClientAPI client) + { + // FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event + // is on the critical path for transferring an avatar from one region to another. + UUID agentID = client.AgentId; + lock (m_Friends) + { + UserFriendData friendsData; + if (m_Friends.TryGetValue(agentID, out friendsData)) + friendsData.Friends = GetFriendsFromService(client); + } + } + /// /// Are friends cached on this simulator for a particular user? /// diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs index 7bc3018..e50a84a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs @@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends { UUID agentID = client.AgentId; // we do this only for the root agent - if (!client.SceneAgent.IsChildAgent) + if (m_Friends[agentID].Refcount == 1) { // We need to preload the user management cache with the names // of foreign friends, just like we do with SOPs' creators @@ -426,14 +426,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode); agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); - CacheFriends(agentClient); + RecacheFriends(agentClient); } if (friendClient != null) { friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode); friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit); friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); - CacheFriends(friendClient); + RecacheFriends(friendClient); } m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}", diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index fe3438e..7993abe 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs @@ -71,7 +71,6 @@ namespace OpenSim.Region.Framework.Scenes /// Triggered when a new client is added to the scene. /// /// - /// This is triggered for both child and root agent client connections. /// Triggered before OnClientLogin. /// public event OnNewClientDelegate OnNewClient; @@ -192,7 +191,7 @@ namespace OpenSim.Region.Framework.Scenes public delegate void ClientClosed(UUID clientID, Scene scene); /// - /// Fired when a client is removed from a scene whether it's a child or a root agent. + /// Fired when a client is removed from a scene. /// /// /// At the point of firing, the scene still contains the client's scene presence. diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 60fe48f..c887b4e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2670,7 +2670,6 @@ namespace OpenSim.Region.Framework.Scenes sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName); } - client.SceneAgent = sp; m_LastLogin = Util.EnvironmentTickCount(); // Cache the user's name diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 43548e6..5cf478a 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs @@ -55,7 +55,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server private UUID m_agentID = UUID.Random(); - public ISceneAgent SceneAgent { get; set; } + public ISceneAgent SceneAgent { get; private set; } private string m_username; private string m_nick; @@ -895,7 +895,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server public void Start() { - m_scene.AddNewClient(this, PresenceType.User); + SceneAgent = m_scene.AddNewClient(this, PresenceType.User); // Mimicking LLClientView which gets always set appearance from client. AvatarAppearance appearance; diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 5ea5af7..16ec34f 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs @@ -72,7 +72,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC get { return m_ownerID; } } - public ISceneAgent SceneAgent { get; set; } + public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } } public void Say(string message) { -- cgit v1.1