From 93a9ed2a6d5f6005ae213e2e91f1c79e2fd7f775 Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Tue, 22 Apr 2014 12:04:06 +0300 Subject: Changed the maximum asset name and description lengths to constants. Also, pre-truncate the description of dynamic textures. --- .../Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index 9d77b19..4bced54 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs @@ -514,6 +514,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture scene.RegionInfo.RegionID.ToString()); asset.Data = assetData; asset.Description = String.Format("URL image : {0}", Url); + if (asset.Description.Length > AssetBase.MAX_ASSET_DESC) + asset.Description = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC); asset.Local = false; asset.Temporary = ((Disp & DISP_TEMP) != 0); scene.AssetService.Store(asset); -- cgit v1.1