From 90422db35a9540a5eabfca0ede239d7efc36c83e Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 8 Apr 2008 14:39:29 +0000 Subject: * Update code to use patched libsecondlife.dll which removes the problem where the AssetType enum was 'Primitive' rather than 'Object' * The libsecondlife patch was also applied to libsecondlife itself in r1714 * Many, many thanks to Dr Schofield (IBM) for his help on this :) --- OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 87f7ace..bc8fb59 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -858,7 +858,7 @@ namespace OpenSim.Region.Environment.Scenes ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId), ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId), (sbyte) InventoryType.Object, - (sbyte) AssetType.Primitive, + (sbyte) AssetType.Object, Helpers.StringToField(sceneObjectXml)); AssetCache.AddAsset(asset); -- cgit v1.1