From 8b3981f1fd7260a10b1e3ec611934a3b31ef6de1 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Sun, 29 Jul 2007 12:46:41 +0000
Subject: * Primitives no longer walk around while being rescaled.

---
 OpenSim/Region/Environment/Scenes/Primitive.cs | 19 -------------------
 1 file changed, 19 deletions(-)

(limited to 'OpenSim/Region')

diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index 7a87044..ba10893 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -423,25 +423,6 @@ namespace OpenSim.Region.Environment.Scenes
         /// <param name="scale"></param>
         public void ResizeGoup(LLVector3 scale)
         {
-            LLVector3 offset = (scale - m_Shape.Scale);
-            offset.X /= 2;
-            offset.Y /= 2;
-            offset.Z /= 2;
-
-            //DODGY HACK TEST
-            offset = new LLVector3();
-            //DODGY HACK TEST
-
-            if (m_isRootPrim)
-            {
-                m_Parent.Pos += offset;
-            }
-            else
-            {
-                m_pos += offset;
-            }
-
-            AddOffsetToChildren(new LLVector3(-offset.X, -offset.Y, -offset.Z));
             m_Shape.Scale = scale;
 
             ScheduleFullUpdate();
-- 
cgit v1.1