From 85aa1804dfc9edbf41f16c312d06746eecd59bc9 Mon Sep 17 00:00:00 2001 From: Melanie Date: Wed, 16 Jan 2013 16:45:18 +0000 Subject: Complete removal of the now unused state queue --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 2 +- OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | 15 ++------------- 2 files changed, 3 insertions(+), 14 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 0a865ab..3ae9daf 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -1607,7 +1607,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (localIDs.Count == 1 && m_scene.GetScenePresence(localIDs[0]) != null) { - OutPacket(kill, ThrottleOutPacketType.State); + OutPacket(kill, ThrottleOutPacketType.Task); } else { diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index f675377..f1a1812 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs @@ -279,7 +279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP public string GetStats() { return string.Format( - "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7} {12,7}", + "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}", Util.EnvironmentTickCountSubtract(TickLastPacketReceived), PacketsReceived, PacketsSent, @@ -291,8 +291,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP m_packetOutboxes[(int)ThrottleOutPacketType.Cloud].Count, m_packetOutboxes[(int)ThrottleOutPacketType.Task].Count, m_packetOutboxes[(int)ThrottleOutPacketType.Texture].Count, - m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count, - m_packetOutboxes[(int)ThrottleOutPacketType.State].Count); + m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count); } public void SendPacketStats() @@ -338,8 +337,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); - // State is a subcategory of task that we allocate a percentage to - int state = 0; // Make sure none of the throttles are set below our packet MTU, // otherwise a throttle could become permanently clogged @@ -376,9 +373,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task]; bucket.RequestedDripRate = task; - bucket = m_throttleCategories[(int)ThrottleOutPacketType.State]; - bucket.RequestedDripRate = state; - bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture]; bucket.RequestedDripRate = texture; @@ -709,9 +703,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP Texture = 5, /// Non-texture assets Asset = 6, - /// Avatar and primitive data - /// This is a sub-category of Task - State = 7, */ switch (category) @@ -728,8 +719,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP return ThrottleOutPacketTypeFlags.Texture; case ThrottleOutPacketType.Asset: return ThrottleOutPacketTypeFlags.Asset; - case ThrottleOutPacketType.State: - return ThrottleOutPacketTypeFlags.State; default: return 0; } -- cgit v1.1