From 82d79e3b0bfa73ed3682c61e14b12471631eda93 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sat, 20 Sep 2008 20:56:39 +0000 Subject: Partially implement notecard saves in task inventory. Still makes the notecard go read-only, but changes are saved. --- OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 5d55075..f5ac035 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -254,10 +254,10 @@ namespace OpenSim.Region.Environment.Scenes return; } - AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data); + AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)item.Type, data); AssetCache.AddAsset(asset); - if (isScriptRunning) + if (isScriptRunning && item.Type == 10) { part.RemoveScriptInstance(item.ItemID); } @@ -267,7 +267,7 @@ namespace OpenSim.Region.Environment.Scenes part.GetProperties(remoteClient); // Trigger rerunning of script (use TriggerRezScript event, see RezScript) - if (isScriptRunning) + if (isScriptRunning && item.Type == 10) { part.CreateScriptInstance(item.ItemID, 0, false); } -- cgit v1.1