From 7ce8ccb043002520a82ce14325e991a22e0c292b Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Fri, 19 Dec 2008 17:57:03 +0000
Subject: * refactor: Move tree code out into a separate module
---
.../Environment/Interfaces/IVegetationModule.cs | 49 +++++++++
.../Modules/Avatar/Gestures/GesturesModule.cs | 2 +-
.../World/TreePopulator/TreePopulatorModule.cs | 16 +--
.../Modules/World/Vegetation/VegetationModule.cs | 118 +++++++++++++++++++++
OpenSim/Region/Environment/Scenes/Scene.cs | 87 +++++++--------
5 files changed, 215 insertions(+), 57 deletions(-)
create mode 100644 OpenSim/Region/Environment/Interfaces/IVegetationModule.cs
create mode 100644 OpenSim/Region/Environment/Modules/World/Vegetation/VegetationModule.cs
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Environment/Interfaces/IVegetationModule.cs b/OpenSim/Region/Environment/Interfaces/IVegetationModule.cs
new file mode 100644
index 0000000..c411993
--- /dev/null
+++ b/OpenSim/Region/Environment/Interfaces/IVegetationModule.cs
@@ -0,0 +1,49 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using OpenMetaverse;
+using OpenSim.Region.Environment.Scenes;
+
+namespace OpenSim.Region.Environment.Interfaces
+{
+ public interface IVegetationModule : IEntityCreator
+ {
+ ///
+ /// Add a new tree to the scene. Used by other modules.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ SceneObjectGroup AddTree(
+ UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree);
+ }
+}
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Gestures/GesturesModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Gestures/GesturesModule.cs
index 5f0f4f9..a86fceb 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Gestures/GesturesModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Gestures/GesturesModule.cs
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Gestures
m_log.ErrorFormat("[GESTURES]: Unable to find user {0}", client.Name);
}
- public virtual void DeactivateGesture(IClientAPI client, UUID gestureId)
+ public virtual void DeactivateGesture(IClientAPI client, UUID gestureId)
{
CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
diff --git a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs
index 990d36e..8061648 100644
--- a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs
@@ -233,13 +233,15 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
{
position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y];
- SceneObjectGroup tree =
- m_scene.AddTree(uuid, UUID.Zero, new Vector3(0.1f, 0.1f, 0.1f),
- Quaternion.Identity,
- position,
- Tree.Cypress1,
- false);
-
+ IVegetationModule module = m_scene.RequestModuleInterface();
+
+ if (null == module)
+ return;
+
+ SceneObjectGroup tree
+ = module.AddTree(
+ uuid, UUID.Zero, new Vector3(0.1f, 0.1f, 0.1f), Quaternion.Identity, position, Tree.Cypress1, false);
+
m_trees.Add(tree.UUID);
tree.SendGroupFullUpdate();
}
diff --git a/OpenSim/Region/Environment/Modules/World/Vegetation/VegetationModule.cs b/OpenSim/Region/Environment/Modules/World/Vegetation/VegetationModule.cs
new file mode 100644
index 0000000..a1c2192
--- /dev/null
+++ b/OpenSim/Region/Environment/Modules/World/Vegetation/VegetationModule.cs
@@ -0,0 +1,118 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Reflection;
+using log4net;
+using Nini.Config;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Framework.Communications;
+using OpenSim.Framework.Communications.Cache;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+
+namespace OpenSim.Region.Environment.Modules.Avatar.Vegetation
+{
+ public class VegetationModule : IRegionModule, IVegetationModule
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ protected Scene m_scene;
+
+ protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.Grass, PCode.NewTree, PCode.Tree };
+ public PCode[] CreationCapabilities { get { return creationCapabilities; } }
+
+ public void Initialise(Scene scene, IConfigSource source)
+ {
+ m_scene = scene;
+ m_scene.RegisterModuleInterface(this);
+ }
+
+ public void PostInitialise() {}
+ public void Close() {}
+ public string Name { get { return "Vegetation Module"; } }
+ public bool IsSharedModule { get { return false; } }
+
+ public SceneObjectGroup AddTree(
+ UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree)
+ {
+ PrimitiveBaseShape treeShape = new PrimitiveBaseShape();
+ treeShape.PathCurve = 16;
+ treeShape.PathEnd = 49900;
+ treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
+ treeShape.Scale = scale;
+ treeShape.State = (byte)treeType;
+
+ return m_scene.AddNewPrim(uuid, groupID, position, rotation, treeShape);
+ }
+
+ public SceneObjectGroup CreateEntity(
+ UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
+ {
+ if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0)
+ {
+ m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name);
+ return null;
+ }
+
+ SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
+ SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID);
+
+ // if grass or tree, make phantom
+ //rootPart.TrimPermissions();
+ rootPart.AddFlag(PrimFlags.Phantom);
+ if (rootPart.Shape.PCode != (byte)PCode.Grass)
+ AdaptTree(ref shape);
+
+ m_scene.AddNewSceneObject(sceneObject, true);
+ sceneObject.SetGroup(groupID, null);
+
+ return sceneObject;
+ }
+
+ protected void AdaptTree(ref PrimitiveBaseShape tree)
+ {
+ // Tree size has to be adapted depending on its type
+ switch ((Tree)tree.State)
+ {
+ case Tree.Cypress1:
+ case Tree.Cypress2:
+ tree.Scale = new Vector3(4, 4, 10);
+ break;
+
+ // case... other tree types
+ // tree.Scale = new Vector3(?, ?, ?);
+ // break;
+
+ default:
+ tree.Scale = new Vector3(4, 4, 4);
+ break;
+ }
+ }
+ }
+}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 72748b6..eecfd70 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -6,7 +6,7 @@
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
+ * * Redistributions in binary form must reproduce the above copyrightD
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
@@ -259,6 +259,11 @@ namespace OpenSim.Region.Environment.Scenes
}
public int objectCapacity = 45000;
+
+ ///
+ /// Registered classes that are capable of creating entities.
+ ///
+ protected Dictionary m_entityCreators = new Dictionary();
#endregion
@@ -1753,63 +1758,24 @@ namespace OpenSim.Region.Environment.Scenes
}
}
- public virtual SceneObjectGroup AddNewPrim(UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
+ public virtual SceneObjectGroup AddNewPrim(
+ UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
{
//m_log.DebugFormat(
- // "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName);
+ // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName);
+
+ // If an entity creator has been registered for this prim type then use that
+ if (m_entityCreators.ContainsKey((PCode)shape.PCode))
+ return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape);
+ // Otherwise, use this default creation code;
SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
-
- SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID);
- // if grass or tree, make phantom
- //rootPart.TrimPermissions();
- if ((rootPart.Shape.PCode == (byte)PCode.Grass)
- || (rootPart.Shape.PCode == (byte)PCode.Tree) || (rootPart.Shape.PCode == (byte)PCode.NewTree))
- {
- rootPart.AddFlag(PrimFlags.Phantom);
- //rootPart.ObjectFlags += (uint)PrimFlags.Phantom;
- if (rootPart.Shape.PCode != (byte)PCode.Grass)
- AdaptTree(ref shape);
- }
-
AddNewSceneObject(sceneObject, true);
sceneObject.SetGroup(groupID, null);
return sceneObject;
}
- protected void AdaptTree(ref PrimitiveBaseShape tree)
- {
- // Tree size has to be adapted depending on its type
- switch ((Tree)tree.State)
- {
- case Tree.Cypress1:
- case Tree.Cypress2:
- tree.Scale = new Vector3(4, 4, 10);
- break;
-
- // case... other tree types
- // tree.Scale = new Vector3(?, ?, ?);
- // break;
-
- default:
- tree.Scale = new Vector3(4, 4, 4);
- break;
- }
- }
-
- public SceneObjectGroup AddTree(UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position,
- Tree treeType, bool newTree)
- {
- PrimitiveBaseShape treeShape = new PrimitiveBaseShape();
- treeShape.PathCurve = 16;
- treeShape.PathEnd = 49900;
- treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
- treeShape.Scale = scale;
- treeShape.State = (byte)treeType;
- return AddNewPrim(uuid, groupID, position, rotation, treeShape);
- }
-
///
/// Add an object into the scene that has come from storage
///
@@ -3299,6 +3265,15 @@ namespace OpenSim.Region.Environment.Scenes
List