From 7b84942f868a0c0d54a9ccb3627434cbf0e91417 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Tue, 10 Jan 2012 11:10:47 -0800 Subject: HG landing points: this hopefully fixes some confusion that was making HG avies always land in 0,0 --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1869417..3c9bde8 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3851,17 +3851,18 @@ namespace OpenSim.Region.Framework.Scenes (TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) || (m_teleportFlags & TeleportFlags.ViaLandmark) != 0 || (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || - ((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin)) + (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0) { // Don't restrict gods, estate managers, or land owners to // the TP point. This behaviour mimics agni. if (land.LandData.LandingType == (byte)LandingType.LandingPoint && land.LandData.UserLocation != Vector3.Zero && GodLevel < 200 && - ((land.LandData.OwnerID != m_uuid && - (!m_scene.Permissions.IsGod(m_uuid)) && - (!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0) || - ((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin)) + ((land.LandData.OwnerID != m_uuid && + !m_scene.Permissions.IsGod(m_uuid) && + !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) || + (m_teleportFlags & TeleportFlags.ViaLocation) != 0 || + (m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)) { pos = land.LandData.UserLocation; } -- cgit v1.1