From 74014a38548b831ab56fa552f20d26fa29a83332 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 6 Jul 2012 23:13:00 +0100 Subject: minor: Remove some wrong comments in attachments regression tests --- .../CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | 2 -- 1 file changed, 2 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index c1ba8a8..5dcbd28 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs @@ -407,7 +407,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests Assert.That(actualSceneBAtt.Name, Is.EqualTo(attItem.Name)); Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest)); - // Teleporting attachments should not end up in the scene graph Assert.That(sceneB.GetSceneObjectGroups().Count, Is.EqualTo(1)); // Check attachments have been removed from sceneA @@ -422,7 +421,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests List actualSceneAAttachments = afterTeleportSceneASp.GetAttachments(); Assert.That(actualSceneAAttachments.Count, Is.EqualTo(0)); - // Teleporting attachments should not end up in the scene graph Assert.That(sceneA.GetSceneObjectGroups().Count, Is.EqualTo(0)); } -- cgit v1.1