From cf4721a92d3b0f9f3660406eca91ef76b230682a Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 18 Jun 2010 16:33:34 +0100 Subject: in IAR utils, return all folders that match a particular path rather than just the first one --- .../Archiver/InventoryArchiveReadRequest.cs | 13 ++++---- .../Inventory/Archiver/InventoryArchiveUtils.cs | 35 ++++++++++++---------- .../Archiver/InventoryArchiveWriteRequest.cs | 5 ++-- .../Archiver/Tests/InventoryArchiverTests.cs | 10 +++---- 4 files changed, 36 insertions(+), 27 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index b4f1ed6..29e992e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs @@ -100,18 +100,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver List loadedNodes = new List(); - InventoryFolderBase rootDestinationFolder + List folderCandidates = InventoryArchiveUtils.FindFolderByPath( m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath); - if (null == rootDestinationFolder) + if (folderCandidates.Count == 0) { // Possibly provide an option later on to automatically create this folder if it does not exist m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath); return loadedNodes; } - + + InventoryFolderBase rootDestinationFolder = folderCandidates[0]; archive = new TarArchiveReader(m_loadStream); // In order to load identically named folders, we need to keep track of the folders that we have already @@ -246,6 +247,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver ref string archivePath, Dictionary resolvedFolders) { + m_log.DebugFormat("[INVENTORY ARCHIVER]: Resolving destination folder {0}", archivePath); + string originalArchivePath = archivePath; InventoryFolderBase destFolder = null; @@ -256,8 +259,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver { if (resolvedFolders.ContainsKey(archivePath)) { -// m_log.DebugFormat( -// "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath); + m_log.DebugFormat( + "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath); destFolder = resolvedFolders[archivePath]; } else diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs index 47b18d8..ca33968 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs @@ -55,8 +55,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver /// /// This method does not handle paths that contain multiple delimitors /// - /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some - /// XPath like expression + /// FIXME: We have no way of distinguishing folders with the same path /// /// FIXME: Delimitors which occur in names themselves are not currently escapable. /// @@ -70,14 +69,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver /// The path to the required folder. /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. /// - /// null if the folder is not found - public static InventoryFolderBase FindFolderByPath( + /// An empty list if the folder is not found, otherwise a list of all folders that match the name + public static List FindFolderByPath( IInventoryService inventoryService, UUID userId, string path) { InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); if (null == rootFolder) - return null; + return new List(); return FindFolderByPath(inventoryService, rootFolder, path); } @@ -88,8 +87,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver /// /// This method does not handle paths that contain multiple delimitors /// - /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some - /// XPath like expression + /// FIXME: We have no way of distinguishing folders with the same path. /// /// FIXME: Delimitors which occur in names themselves are not currently escapable. /// @@ -103,17 +101,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver /// The path to the required folder. /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. /// - /// null if the folder is not found - public static InventoryFolderBase FindFolderByPath( + /// An empty list if the folder is not found, otherwise a list of all folders that match the name + public static List FindFolderByPath( IInventoryService inventoryService, InventoryFolderBase startFolder, string path) { + List foundFolders = new List(); + if (path == string.Empty) - return startFolder; + { + foundFolders.Add(startFolder); + return foundFolders; + } path = path.Trim(); if (path == PATH_DELIMITER.ToString()) - return startFolder; + { + foundFolders.Add(startFolder); + return foundFolders; + } string[] components = SplitEscapedPath(path); components[0] = UnescapePath(components[0]); @@ -127,14 +133,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver if (folder.Name == components[0]) { if (components.Length > 1) - return FindFolderByPath(inventoryService, folder, components[1]); + foundFolders.AddRange(FindFolderByPath(inventoryService, folder, components[1])); else - return folder; + foundFolders.Add(folder); } } - // We didn't find a folder with the right name - return null; + return foundFolders; } /// diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 8f3f65b..2c2724e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs @@ -249,9 +249,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver else { m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); - inventoryFolder + List candidateFolders = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); - //inventoryFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath); + if (candidateFolders.Count > 0) + inventoryFolder = candidateFolders[0]; } // The path may point to an item instead diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 00bd27a..6bf1219 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs @@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests item1.AssetID = asset1.FullID; item1.ID = item1Id; InventoryFolderBase objsFolder - = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects"); + = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; item1.Folder = objsFolder.ID; scene.AddInventoryItem(userId, item1); @@ -327,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests item1.AssetID = asset1.FullID; item1.ID = item1Id; InventoryFolderBase objsFolder - = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects"); + = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; item1.Folder = objsFolder.ID; scene.AddInventoryItem(userId, item1); @@ -535,9 +535,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests foldersCreated, nodesLoaded); InventoryFolderBase folder1 - = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, "a"); + = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, "a")[0]; Assert.That(folder1, Is.Not.Null, "Could not find folder a"); - InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b"); + InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b")[0]; Assert.That(folder2, Is.Not.Null, "Could not find folder b"); } @@ -576,7 +576,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests new Dictionary(), new List()); InventoryFolderBase folder1Post - = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); + = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName)[0]; Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); /* InventoryFolderBase folder2 -- cgit v1.1 From 11a35d8cdaac00ac563c2f44fdb28342ca95e142 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 18 Jun 2010 17:10:16 +0100 Subject: change TestPartExistingIarPath() to check appropriate folder creation change some names in InventoryArchiveReadRequest in an effort to make the code more comprehendable --- .../Archiver/InventoryArchiveReadRequest.cs | 39 ++++++++++++---------- .../Archiver/Tests/InventoryArchiverTests.cs | 38 ++++++++++++--------- 2 files changed, 45 insertions(+), 32 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 29e992e..94c6ef9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs @@ -189,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver /// /// Replicate the inventory paths in the archive to the user's inventory as necessary. /// - /// The item archive path to replicate + /// The item archive path to replicate /// The root folder for the inventory load /// /// The folders that we have resolved so far for a given archive path. @@ -200,24 +200,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver /// /// The last user inventory folder created or found for the archive path public InventoryFolderBase ReplicateArchivePathToUserInventory( - string archivePath, + string iarPath, InventoryFolderBase rootDestFolder, Dictionary resolvedFolders, List loadedNodes) { - string originalArchivePath = archivePath; + string iarPathExisting = iarPath; // m_log.DebugFormat( // "[INVENTORY ARCHIVER]: Loading folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID); - InventoryFolderBase destFolder = ResolveDestinationFolder(rootDestFolder, ref archivePath, resolvedFolders); + InventoryFolderBase destFolder = ResolveDestinationFolder(rootDestFolder, ref iarPathExisting, resolvedFolders); -// m_log.DebugFormat( -// "[INVENTORY ARCHIVER]: originalArchivePath [{0}], section already loaded [{1}]", -// originalArchivePath, archivePath); + m_log.DebugFormat( + "[INVENTORY ARCHIVER]: originalArchivePath [{0}], section already loaded [{1}]", + iarPath, iarPathExisting); - string archivePathSectionToCreate = originalArchivePath.Substring(archivePath.Length); - CreateFoldersForPath(destFolder, archivePathSectionToCreate, resolvedFolders, loadedNodes); + string iarPathToCreate = iarPath.Substring(iarPathExisting.Length); + CreateFoldersForPath(destFolder, iarPathExisting, iarPathToCreate, resolvedFolders, loadedNodes); return destFolder; } @@ -297,8 +297,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver /// /// The root folder from which the creation will take place. /// - /// - /// The path to create + /// + /// the part of the iar path that already exists + /// + /// + /// The path to replicate in the user's inventory from iar /// /// /// The folders that we have resolved so far for a given archive path. @@ -307,11 +310,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver /// Track the inventory nodes created. /// protected void CreateFoldersForPath( - InventoryFolderBase destFolder, string path, Dictionary resolvedFolders, + InventoryFolderBase destFolder, + string iarPathExisting, + string iarPathToReplicate, + Dictionary resolvedFolders, List loadedNodes) { - string pathCreated = ""; - string[] rawDirsToCreate = path.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries); + string[] rawDirsToCreate = iarPathToReplicate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries); int i = 0; while (i < rawDirsToCreate.Length) @@ -343,9 +348,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver m_scene.InventoryService.AddFolder(destFolder); // Record that we have now created this folder - pathCreated += rawDirsToCreate[i] + "/"; - m_log.DebugFormat("[INVENTORY ARCHIVER]: Created folder {0} from IAR", pathCreated); - resolvedFolders[pathCreated] = destFolder; + iarPathExisting += rawDirsToCreate[i] + "/"; + m_log.DebugFormat("[INVENTORY ARCHIVER]: Created folder {0} from IAR", iarPathExisting); + resolvedFolders[iarPathExisting] = destFolder; if (0 == i) loadedNodes.Add(destFolder); diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 6bf1219..85afbf9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs @@ -279,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests public void TestIarV0_1WithEscapedChars() { TestHelper.InMethod(); -// log4net.Config.XmlConfigurator.Configure(); + log4net.Config.XmlConfigurator.Configure(); string itemName = "You & you are a mean/man/"; string humanEscapedItemName = @"You & you are a mean\/man\/"; @@ -542,7 +542,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests } /// - /// Test replication of a partly existing archive path to the user's inventory. + /// Test replication of a partly existing archive path to the user's inventory. This should create + /// a duplicate path without the merge option. /// [Test] public void TestPartExistingIarPath() @@ -555,7 +556,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests string folder1ExistingName = "a"; string folder2Name = "b"; - string itemName = "c.lsl"; InventoryFolderBase folder1 = UserInventoryTestUtils.CreateInventoryFolder( @@ -563,28 +563,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); - string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random()); string itemArchivePath = string.Format( - "{0}{1}{2}{3}", - ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName); + "{0}{1}{2}", + ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName); new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null) .ReplicateArchivePathToUserInventory( itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), new Dictionary(), new List()); - InventoryFolderBase folder1Post - = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName)[0]; - Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); - /* - InventoryFolderBase folder2 + List folder1PostCandidates + = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); + Assert.That(folder1PostCandidates.Count, Is.EqualTo(2)); + + // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder. + InventoryFolderBase folder1Post = null; + foreach (InventoryFolderBase folder in folder1PostCandidates) + { + if (folder.ID != folder1.ID) + { + folder1Post = folder; + break; + } + } +// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); + + List folder2PostCandidates = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b"); - Assert.That(folder2, Is.Not.Null); - InventoryItemBase item = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, folder2, itemName); - Assert.That(item, Is.Not.Null); - */ + Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); } } } \ No newline at end of file -- cgit v1.1 From 71c8bbaf2c768167e377e86ae7137a86c0bb36d0 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 18 Jun 2010 17:37:28 +0100 Subject: Fix problem where iar load would duplicate huge number of folders This was http://opensimulator.org/mantis/view.php?id=4770 Extend unit tests to check for this scenario too --- .../Archiver/InventoryArchiveReadRequest.cs | 6 +- .../Archiver/Tests/InventoryArchiverTests.cs | 75 ++++++++++++++-------- 2 files changed, 52 insertions(+), 29 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 94c6ef9..9996074 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs @@ -246,9 +246,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver InventoryFolderBase rootDestFolder, ref string archivePath, Dictionary resolvedFolders) - { - m_log.DebugFormat("[INVENTORY ARCHIVER]: Resolving destination folder {0}", archivePath); - + { string originalArchivePath = archivePath; InventoryFolderBase destFolder = null; @@ -257,6 +255,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver { while (null == destFolder && archivePath.Length > 0) { + m_log.DebugFormat("[INVENTORY ARCHIVER]: Trying to resolve destination folder {0}", archivePath); + if (resolvedFolders.ContainsKey(archivePath)) { m_log.DebugFormat( diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 85afbf9..5130fa5 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs @@ -279,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests public void TestIarV0_1WithEscapedChars() { TestHelper.InMethod(); - log4net.Config.XmlConfigurator.Configure(); +// log4net.Config.XmlConfigurator.Configure(); string itemName = "You & you are a mean/man/"; string humanEscapedItemName = @"You & you are a mean\/man\/"; @@ -508,7 +508,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests public void TestNewIarPath() { TestHelper.InMethod(); - //log4net.Config.XmlConfigurator.Configure(); +// log4net.Config.XmlConfigurator.Configure(); Scene scene = SceneSetupHelpers.SetupScene("inventory"); UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); @@ -516,29 +516,55 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests Dictionary foldersCreated = new Dictionary(); List nodesLoaded = new List(); - string folder1Name = "a"; - string folder2Name = "b"; - string itemName = "c.lsl"; + string folder1Name = "1"; + string folder2aName = "2a"; + string folder2bName = "2b"; string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random()); - string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); - string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random()); + string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random()); + string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random()); - string itemArchivePath - = string.Format( - "{0}{1}{2}{3}", - ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName); + string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName }); + string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName }); - new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null) - .ReplicateArchivePathToUserInventory( - itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), - foldersCreated, nodesLoaded); - - InventoryFolderBase folder1 - = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, "a")[0]; - Assert.That(folder1, Is.Not.Null, "Could not find folder a"); - InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b")[0]; - Assert.That(folder2, Is.Not.Null, "Could not find folder b"); + { + // Test replication of path1 + new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null) + .ReplicateArchivePathToUserInventory( + iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID), + foldersCreated, nodesLoaded); + + List folder1Candidates + = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); + Assert.That(folder1Candidates.Count, Is.EqualTo(1)); + + InventoryFolderBase folder1 = folder1Candidates[0]; + List folder2aCandidates + = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); + Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); + } + + { + // Test replication of path2 + new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null) + .ReplicateArchivePathToUserInventory( + iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID), + foldersCreated, nodesLoaded); + + List folder1Candidates + = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); + Assert.That(folder1Candidates.Count, Is.EqualTo(1)); + + InventoryFolderBase folder1 = folder1Candidates[0]; + + List folder2aCandidates + = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); + Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); + + List folder2bCandidates + = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName); + Assert.That(folder2bCandidates.Count, Is.EqualTo(1)); + } } /// @@ -564,11 +590,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); - string itemArchivePath - = string.Format( - "{0}{1}{2}", - ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName); - + string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); + new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null) .ReplicateArchivePathToUserInventory( itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), -- cgit v1.1