From 7038f2b40634a3f17259be52ff67a887e003cb05 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Sun, 17 Oct 2010 10:41:38 -0700
Subject: Deleted all [XmlIgnore] from SOP, since those are meaningless now.

---
 OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 110 ++++++++++-----------
 .../Scenes/Serialization/SceneObjectSerializer.cs  |   6 +-
 2 files changed, 58 insertions(+), 58 deletions(-)

(limited to 'OpenSim/Region')

diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index bf4c55c..7a6449d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -119,7 +119,7 @@ namespace OpenSim.Region.Framework.Scenes
         /// <value>
         /// Is this sop a root part?
         /// </value>
-        [XmlIgnore]
+        
         public bool IsRoot 
         {
            get { return ParentGroup.RootPart == this; } 
@@ -129,26 +129,26 @@ namespace OpenSim.Region.Framework.Scenes
 
         public bool AllowedDrop;
 
-        [XmlIgnore]
+        
         public bool DIE_AT_EDGE;
 
-        [XmlIgnore]
+        
         public bool RETURN_AT_EDGE;
 
-        [XmlIgnore]
+        
         public bool BlockGrab;
 
-        [XmlIgnore]
+        
         public bool StatusSandbox;
 
-        [XmlIgnore]
+        
         public Vector3 StatusSandboxPos;
 
         // TODO: This needs to be persisted in next XML version update!
-        [XmlIgnore]
+        
         public readonly int[] PayPrice = {-2,-2,-2,-2,-2};
         
-        [XmlIgnore]
+        
         public PhysicsActor PhysActor
         {
             get { return m_physActor; }
@@ -163,43 +163,43 @@ namespace OpenSim.Region.Framework.Scenes
         //  Note: This isn't persisted in the database right now, as the fields for that aren't just there yet.
         //        Not a big problem as long as the script that sets it remains in the prim on startup.
         //        for SL compatibility it should be persisted though (set sound / displaytext / particlesystem, kill script)
-        [XmlIgnore]
+        
         public UUID Sound;
         
-        [XmlIgnore]
+        
         public byte SoundFlags;
         
-        [XmlIgnore]
+        
         public double SoundGain;
         
-        [XmlIgnore]
+        
         public double SoundRadius;
         
-        [XmlIgnore]
+        
         public uint TimeStampFull;
         
-        [XmlIgnore]
+        
         public uint TimeStampLastActivity; // Will be used for AutoReturn
         
-        [XmlIgnore]
+        
         public uint TimeStampTerse;
 
-        [XmlIgnore]
+        
         public UUID FromItemID;
 
-        [XmlIgnore]
+        
         public UUID FromFolderID;
 
-        [XmlIgnore]
+        
         public int STATUS_ROTATE_X;
 
-        [XmlIgnore]
+        
         public int STATUS_ROTATE_Y;
 
-        [XmlIgnore]
+        
         public int STATUS_ROTATE_Z;
         
-        [XmlIgnore]
+        
         private Dictionary<int, string> m_CollisionFilter = new Dictionary<int, string>();
                
         /// <value>
@@ -208,68 +208,68 @@ namespace OpenSim.Region.Framework.Scenes
         /// </value>
         private UUID m_fromUserInventoryItemID;
         
-        [XmlIgnore]
+        
         public UUID FromUserInventoryItemID
         {
             get { return m_fromUserInventoryItemID; }
         }
 
-        [XmlIgnore]
+        
         public bool IsAttachment;
 
-        [XmlIgnore]
+        
         public scriptEvents AggregateScriptEvents;
 
-        [XmlIgnore]
+        
         public UUID AttachedAvatar;
 
-        [XmlIgnore]
+        
         public Vector3 AttachedPos;
 
-        [XmlIgnore]
+        
         public uint AttachmentPoint;
 
-        [XmlIgnore]
+        
         public Vector3 RotationAxis = Vector3.One;
 
-        [XmlIgnore]
+        
         public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this
                                         // Certainly this must be a persistant setting finally
 
-        [XmlIgnore]
+        
         public bool IsWaitingForFirstSpinUpdatePacket;
 
-        [XmlIgnore]
+        
         public Quaternion SpinOldOrientation = Quaternion.Identity;
 
-        [XmlIgnore]
+        
         public Quaternion m_APIDTarget = Quaternion.Identity;
 
-        [XmlIgnore]
+        
         public float m_APIDDamp = 0;
 
-        [XmlIgnore]
+        
         public float m_APIDStrength = 0;
 
         /// <summary>
         /// This part's inventory
         /// </summary>
-        [XmlIgnore]
+        
         public IEntityInventory Inventory
         {
             get { return m_inventory; }
         }
         protected SceneObjectPartInventory m_inventory;
 
-        [XmlIgnore]
+        
         public bool Undoing;
 
-        [XmlIgnore]
+        
         public bool IgnoreUndoUpdate = false;
 
-        [XmlIgnore]
+        
         private PrimFlags LocalFlags;
-        [XmlIgnore]
+        
         private float m_damage = -1.0f;
         private byte[] m_TextureAnimation;
         private byte m_clickAction;
@@ -277,9 +277,9 @@ namespace OpenSim.Region.Framework.Scenes
         private string m_description = String.Empty;
         private readonly List<uint> m_lastColliders = new List<uint>();
         private int m_linkNum;
-        [XmlIgnore]
+        
         private int m_scriptAccessPin;
-        [XmlIgnore]
+        
         private readonly Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>();
         private string m_sitName = String.Empty;
         private Quaternion m_sitTargetOrientation = Quaternion.Identity;
@@ -545,7 +545,7 @@ namespace OpenSim.Region.Framework.Scenes
         }
 
         
-        [XmlIgnore]
+        
         public Dictionary<int, string> CollisionFilter
         {
             get { return m_CollisionFilter; }
@@ -555,21 +555,21 @@ namespace OpenSim.Region.Framework.Scenes
             }
         }
 
-        [XmlIgnore]
+        
         public Quaternion APIDTarget
         {
             get { return m_APIDTarget; }
             set { m_APIDTarget = value; }
         }
 
-        [XmlIgnore]
+        
         public float APIDDamp
         {
             get { return m_APIDDamp; }
             set { m_APIDDamp = value; }
         }
 
-        [XmlIgnore]
+        
         public float APIDStrength
         {
             get { return m_APIDStrength; }
@@ -615,35 +615,35 @@ namespace OpenSim.Region.Framework.Scenes
             set { m_LoopSoundSlavePrims = value; }
         }
 
-        [XmlIgnore]
+        
         public Byte[] TextureAnimation
         {
             get { return m_TextureAnimation; }
             set { m_TextureAnimation = value; }
         }
 
-        [XmlIgnore]
+        
         public Byte[] ParticleSystem
         {
             get { return m_particleSystem; }
             set { m_particleSystem = value; }
         }
 
-        [XmlIgnore]
+        
         public DateTime Expires
         {
             get { return m_expires; }
             set { m_expires = value; }
         }
 
-        [XmlIgnore]
+        
         public DateTime Rezzed
         {
             get { return m_rezzed; }
             set { m_rezzed = value; }
         }
 
-        [XmlIgnore]
+        
         public float Damage
         {
             get { return m_damage; }
@@ -1016,7 +1016,7 @@ namespace OpenSim.Region.Framework.Scenes
             }
         }
 
-        [XmlIgnore]
+        
         public bool CreateSelected
         {
             get { return m_createSelected; }
@@ -1198,14 +1198,14 @@ namespace OpenSim.Region.Framework.Scenes
             }
         }
 
-        [XmlIgnore]
+        
         public UUID SitTargetAvatar
         {
             get { return m_sitTargetAvatar; }
             set { m_sitTargetAvatar = value; }
         }
 
-        [XmlIgnore]
+        
         public virtual UUID RegionID
         {
             get
@@ -1219,7 +1219,7 @@ namespace OpenSim.Region.Framework.Scenes
         }
 
         private UUID _parentUUID = UUID.Zero;
-        [XmlIgnore]
+        
         public UUID ParentUUID
         {
             get
@@ -1233,7 +1233,7 @@ namespace OpenSim.Region.Framework.Scenes
             set { _parentUUID = value; }
         }
 
-        [XmlIgnore]
+        
         public string SitAnimation
         {
             get { return m_sitAnimation; }
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 4897cd6..252304b 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -149,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
 
             writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
             writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
-            ToOriginalXmlFormat(sceneObject.RootPart, writer);
+            ToXmlFormat(sceneObject.RootPart, writer);
             writer.WriteEndElement();
             writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
 
@@ -160,7 +160,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
                 if (part.UUID != sceneObject.RootPart.UUID)
                 {
                     writer.WriteStartElement(String.Empty, "Part", String.Empty);
-                    ToOriginalXmlFormat(part, writer);
+                    ToXmlFormat(part, writer);
                     writer.WriteEndElement();
                 }
             }
@@ -172,7 +172,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
             //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
         }
 
-        protected static void ToOriginalXmlFormat(SceneObjectPart part, XmlTextWriter writer)
+        protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer)
         {
             SOPToXml2(writer, part, new Dictionary<string, object>());
         }
-- 
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