From 6d774339d9c51c1635e96cd92f57a8bc13021e5f Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Fri, 29 Feb 2008 10:51:40 +0000 Subject: More compiler warning cleanup. Removed verbose flag, since it doesn't do anything any more. --- OpenSim/Region/Application/Application.cs | 1 - OpenSim/Region/Application/OpenSimMain.cs | 5 ----- OpenSim/Region/Environment/Modules/AssetDownloadModule.cs | 8 +++----- 3 files changed, 3 insertions(+), 11 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Application/Application.cs b/OpenSim/Region/Application/Application.cs index 0e2608a..6faca1b 100644 --- a/OpenSim/Region/Application/Application.cs +++ b/OpenSim/Region/Application/Application.cs @@ -68,7 +68,6 @@ namespace OpenSim configSource.AddSwitch("Startup", "inifile"); configSource.AddSwitch("Startup", "gridmode"); configSource.AddSwitch("Startup", "physics"); - configSource.AddSwitch("Startup", "verbose"); configSource.AddSwitch("Startup", "useexecutepath"); configSource.AddConfig("StandAlone"); diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index 6e89143..bdefd0f 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs @@ -78,7 +78,6 @@ namespace OpenSim protected List m_udpServers = new List(); protected List m_regionData = new List(); - private bool m_verbose; private bool m_physicalPrim; private bool m_permissions = false; @@ -173,7 +172,6 @@ namespace OpenSim { config.Set("gridmode", false); config.Set("physics", "basicphysics"); - config.Set("verbose", true); config.Set("physical_prim", true); config.Set("see_into_this_sim_from_neighbor", true); config.Set("serverside_object_permissions", false); @@ -241,9 +239,6 @@ namespace OpenSim m_physicsEngine = startupConfig.GetString("physics", "basicphysics"); m_meshEngineName = startupConfig.GetString("meshing", "ZeroMesher"); - // TODO: since log4net changes, verbose flag doesn't do anything - m_verbose = startupConfig.GetBoolean("verbose", true); - m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); m_see_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true); diff --git a/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs b/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs index f53be41..33c0ce2 100644 --- a/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs +++ b/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs @@ -131,7 +131,6 @@ namespace OpenSim.Region.Environment.Modules { if (!userRequests.ContainsKey(requestID)) { - AssetRequest request = new AssetRequest(); request.RequestUser = userInfo; request.RequestAssetID = requestID; @@ -154,9 +153,7 @@ namespace OpenSim.Region.Environment.Modules userRequests.Add(requestID, request); RequestedAssets[userInfo.AgentId] = userRequests; m_scene.AssetCache.GetAsset(requestID, AssetCallback, false); - } - return; } public void AssetCallback(LLUUID assetID, AssetBase asset) @@ -190,7 +187,7 @@ namespace OpenSim.Region.Environment.Modules ProcessAssetQueue(); Thread.Sleep(500); } - catch (Exception e) + catch (Exception) { // m_log.Error("[ASSET CACHE]: " + e.ToString()); } @@ -292,6 +289,7 @@ namespace OpenSim.Region.Environment.Modules AssetRequests.RemoveAt(0); } } + /// /// Calculate the number of packets required to send the asset to the client. /// @@ -335,4 +333,4 @@ namespace OpenSim.Region.Environment.Modules } } } -} \ No newline at end of file +} -- cgit v1.1