From 696fbdfa24595fef5c26f5d3a297465ff765058b Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 24 Jan 2012 01:29:50 +0000 Subject: Reverse the spawn point distance vector --- OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index acd22e9..a8e943a 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs @@ -1358,7 +1358,7 @@ namespace OpenSim.Region.CoreModules.World.Estate foreach (SpawnPoint sp in settings.SpawnPoints()) { - spawnPoints.Add(sp.GetLocation(telehub.GroupRotation)); + spawnPoints.Add(sp.GetLocation(Vector3.Zero, telehub.GroupRotation)); } client.SendTelehubInfo(settings.TelehubObject, -- cgit v1.1