From 6961013c249e7761060bec71ad25d5968424e812 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Mon, 17 Sep 2007 06:57:17 +0000 Subject: * CHANGED SOME CONSOLE COMMAND BEHAVIOURS * Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref --- OpenSim/Region/Application/OpenSimMain.cs | 214 +++++++++------------- OpenSim/Region/Environment/PermissionManager.cs | 36 ++-- OpenSim/Region/Environment/Scenes/SceneManager.cs | 210 +++++++++++++++++++++ 3 files changed, 316 insertions(+), 144 deletions(-) create mode 100644 OpenSim/Region/Environment/Scenes/SceneManager.cs (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index 8327e26..4226393 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs @@ -50,6 +50,8 @@ namespace OpenSim public class OpenSimMain : RegionApplicationBase, conscmd_callback { + private const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml"; + public string m_physicsEngine; public string m_scriptEngine; public bool m_sandbox; @@ -65,7 +67,7 @@ namespace OpenSim protected List m_udpServers = new List(); protected List m_regionData = new List(); - protected List m_localScenes = new List(); + protected SceneManager m_localScenes = new SceneManager(); private bool m_silent; private readonly string m_logFilename = ("region-console.log"); @@ -213,10 +215,7 @@ namespace OpenSim //} //Server side object editing permissions checking - if (m_permissions) - scene.PermissionsMngr.EnablePermissions(); - else - scene.PermissionsMngr.DisablePermissions(); + scene.PermissionsMngr.BypassPermissions = !m_permissions; m_localScenes.Add(scene); @@ -266,7 +265,7 @@ namespace OpenSim IAssetServer assetServer; if (m_assetStorage == "db4o") { - assetServer = new LocalAssetServer(); + assetServer = new LocalAssetServer(); } else { @@ -334,10 +333,9 @@ namespace OpenSim m_log.Verbose("Killing clients"); // IMPLEMENT THIS m_log.Verbose("Closing console and terminating"); - for (int i = 0; i < m_localScenes.Count; i++) - { - m_localScenes[i].Close(); - } + + m_localScenes.Close(); + m_log.Close(); Environment.Exit(0); } @@ -376,6 +374,8 @@ namespace OpenSim /// Additional arguments passed to the command public void RunCmd(string command, string[] cmdparams) { + string result = ""; + if ((m_consoleRegion == null) || (command == "change-region") || (command == "shutdown")) { switch (command) @@ -386,7 +386,7 @@ namespace OpenSim Debug(cmdparams); } break; - + case "help": m_log.Error("alert - send alert to a designated user or all users."); m_log.Error(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive."); @@ -414,56 +414,51 @@ namespace OpenSim case "save-xml": if (cmdparams.Length > 0) { - m_localScenes[0].SavePrimsToXml(cmdparams[0]); + m_localScenes.SavePrimsToXml(cmdparams[0]); } else { - m_localScenes[0].SavePrimsToXml("test.xml"); + m_localScenes.SavePrimsToXml(DEFAULT_PRIM_BACKUP_FILENAME); } break; case "load-xml": if (cmdparams.Length > 0) { - m_localScenes[0].LoadPrimsFromXml(cmdparams[0]); + m_localScenes.LoadPrimsFromXml(cmdparams[0]); } else { - m_localScenes[0].LoadPrimsFromXml("test.xml"); + m_localScenes.LoadPrimsFromXml(DEFAULT_PRIM_BACKUP_FILENAME); } break; case "terrain": - string result = ""; - foreach (Scene scene in m_localScenes) + if (!m_localScenes.RunTerrainCmd(cmdparams, ref result)) { - if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName)) - { - m_log.Error(result); - } + m_log.Error(result); } break; - case "terrain-sim": - string result2 = ""; - foreach (Scene scene in m_localScenes) - { - if (scene.RegionInfo.RegionName.ToLower() == cmdparams[0].ToLower()) - { - string[] tmpCmdparams = new string[cmdparams.Length - 1]; - cmdparams.CopyTo(tmpCmdparams, 1); - if (!scene.Terrain.RunTerrainCmd(tmpCmdparams, ref result2, scene.RegionInfo.RegionName)) - { - m_log.Error(result2); - } - } - } - break; + // terrain-sim now obsolete: do change-region first, then terrain as usual + //case "terrain-sim": + // foreach (Scene scene in m_localScenes) + // { + // if (scene.RegionInfo.RegionName.ToLower() == cmdparams[0].ToLower()) + // { + // string[] tmpCmdparams = new string[cmdparams.Length - 1]; + // cmdparams.CopyTo(tmpCmdparams, 1); + + // if (!scene.Terrain.RunTerrainCmd(tmpCmdparams, ref result, scene.RegionInfo.RegionName)) + // { + // m_log.Error(result); + // } + // } + // } + // break; + case "script": - foreach (Scene scene in m_localScenes) - { - scene.SendCommandToScripts(cmdparams); - } + m_localScenes.SendCommandToScripts(cmdparams); break; case "command-script": @@ -475,27 +470,18 @@ namespace OpenSim case "permissions": // Treats each user as a super-admin when disabled - foreach (Scene scene in m_localScenes) - { - if (Convert.ToBoolean(cmdparams[0])) - scene.PermissionsMngr.EnablePermissions(); - else - scene.PermissionsMngr.DisablePermissions(); - } + bool permissions = Convert.ToBoolean(cmdparams[0]); + + m_localScenes.BypassPermissions(!permissions); + break; case "backup": - foreach (Scene scene in m_localScenes) - { - scene.Backup(); - } + m_localScenes.Backup(); break; case "alert": - foreach (Scene scene in m_localScenes) - { - scene.HandleAlertCommand(cmdparams); - } + m_localScenes.HandleAlertCommand(cmdparams); break; case "create": @@ -513,43 +499,27 @@ namespace OpenSim case "change-region": if (cmdparams.Length > 0) { - if ((cmdparams[0].ToLower() == "root") || (cmdparams[0].ToLower() == "..")) + string regionName = this.CombineParams(cmdparams, 0); + + if( m_localScenes.TrySetCurrentRegion( regionName ) ) { - if (m_consoleRegion != null) - { - m_consoleRegion = null; - MainLog.Instance.Verbose("Now at Root level"); - } - else - { - MainLog.Instance.Verbose("Already at Root level"); - } + } else { - string name = this.CombineParams(cmdparams, 0); - Console.WriteLine("Searching for Region: '" + name + "'"); - foreach (Scene scene in m_localScenes) - { - if (scene.RegionInfo.RegionName.ToLower() == name.ToLower()) - { - m_consoleRegion = scene; - MainLog.Instance.Verbose("Setting current region: " + m_consoleRegion.RegionInfo.RegionName); - } - } + MainLog.Instance.Error("Couldn't set current region to: " + regionName); } } + + if (m_localScenes.CurrentScene == null) + { + MainLog.Instance.Verbose("Currently at Root level. To change region please use 'change-region '"); + } else { - if (m_consoleRegion != null) - { - MainLog.Instance.Verbose("Current Region: " + m_consoleRegion.RegionInfo.RegionName + ". To change region please use 'change-region '"); - } - else - { - MainLog.Instance.Verbose("Currently at Root level. To change region please use 'change-region '"); - } + MainLog.Instance.Verbose("Current Region: " + m_consoleRegion.RegionInfo.RegionName + ". To change region please use 'change-region '"); } + break; default: @@ -564,47 +534,26 @@ namespace OpenSim } } - private void DebugPacket(int newDebug) - { - for (int i = 0; i < m_localScenes.Count; i++) - { - Scene scene = m_localScenes[i]; - foreach (EntityBase entity in scene.Entities.Values) - { - if (entity is ScenePresence) - { - ScenePresence scenePrescence = entity as ScenePresence; - if (!scenePrescence.childAgent) - { - m_log.Error(String.Format("Packet debug for {0} {1} set to {2}", - scenePrescence.Firstname, scenePrescence.Lastname, - newDebug)); - scenePrescence.ControllingClient.SetDebug(newDebug); - } - } - } - } - } public void Debug(string[] args) { - switch(args[0]) + switch (args[0]) { case "packet": - if (args.Length > 1) + if (args.Length > 1) { int newDebug; - if (int.TryParse(args[1], out newDebug)) + if (int.TryParse(args[1], out newDebug)) { - DebugPacket(newDebug); - } - else + m_localScenes.DebugPacket(m_log, newDebug); + } + else { m_log.Error("packet debug should be 0..2"); } System.Console.WriteLine("New packet debug: " + newDebug.ToString()); } - + break; default: m_log.Error("Unknown debug"); @@ -627,29 +576,34 @@ namespace OpenSim break; case "users": m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World")); - for (int i = 0; i < m_localScenes.Count; i++) + + List avatars = m_localScenes.GetAvatars(); + + foreach( ScenePresence avatar in avatars ) { - Scene scene = m_localScenes[i]; - foreach (EntityBase entity in scene.Entities.Values) + RegionInfo regionInfo = m_localScenes.GetRegionInfo( avatar.RegionHandle ); + string regionName; + + if( regionInfo == null ) { - if (entity is ScenePresence) - { - ScenePresence scenePrescence = entity as ScenePresence; - if (!scenePrescence.childAgent) - { - m_log.Error( - String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", - scenePrescence.Firstname, - scenePrescence.Lastname, - scenePrescence.UUID, - scenePrescence.ControllingClient.AgentId, - "Unknown", - "Unknown", - scene.RegionInfo.RegionName)); - } - } + regionName = "Unresolvable"; } + else + { + regionName = regionInfo.RegionName; + } + + m_log.Error( + String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", + avatar.Firstname, + avatar.Lastname, + avatar.UUID, + avatar.ControllingClient.AgentId, + "Unknown", + "Unknown", + regionName )); } + break; case "modules": m_log.Error("The currently loaded shared modules are:"); diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs index 3e481e8..110a130 100644 --- a/OpenSim/Region/Environment/PermissionManager.cs +++ b/OpenSim/Region/Environment/PermissionManager.cs @@ -19,21 +19,17 @@ namespace OpenSim.Region.Environment // disable in any production environment // TODO: Change this to false when permissions are a desired default // TODO: Move to configuration option. - private bool bypassPermissions = true; - - public PermissionManager(Scene scene) + private bool m_bypassPermissions = true; + public bool BypassPermissions { - m_scene = scene; + get { return m_bypassPermissions; } + set { m_bypassPermissions = value; } } - public void DisablePermissions() - { - bypassPermissions = true; - } - public void EnablePermissions() + public PermissionManager(Scene scene) { - bypassPermissions = false; + m_scene = scene; } protected virtual void SendPermissionError(LLUUID user, string reason) @@ -43,16 +39,20 @@ namespace OpenSim.Region.Environment protected virtual bool IsAdministrator(LLUUID user) { - if (bypassPermissions) - return bypassPermissions; + if (m_bypassPermissions) + { + return true; + } return m_scene.RegionInfo.MasterAvatarAssignedUUID == user; } protected virtual bool IsEstateManager(LLUUID user) { - if (bypassPermissions) - return bypassPermissions; + if (m_bypassPermissions) + { + return true; + } return false; } @@ -74,14 +74,22 @@ namespace OpenSim.Region.Environment string reason = "Insufficient permission"; if (IsAdministrator(user)) + { permission = true; + } else + { reason = "Not an administrator"; + } if (GenericParcelPermission(user, position)) + { permission = true; + } else + { reason = "Not the parcel owner"; + } if (!permission) SendPermissionError(user, reason); diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs new file mode 100644 index 0000000..9773407 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs @@ -0,0 +1,210 @@ +using System.Collections.Generic; +using System; +using OpenSim.Framework.Console; +using OpenSim.Framework.Types; + +namespace OpenSim.Region.Environment.Scenes +{ + public class SceneManager + { + private readonly List m_localScenes; + private Scene m_currentScene = null; + public Scene CurrentScene + { + get + { + return m_currentScene; + } + } + + private Scene CurrentOrFirstScene + { + get + { + if (m_currentScene == null) + { + return m_localScenes[0]; + } + else + { + return m_currentScene; + } + } + } + + public SceneManager() + { + m_localScenes = new List(); + } + + public void Close() + { + for (int i = 0; i < m_localScenes.Count; i++) + { + m_localScenes[i].Close(); + } + } + + public void Add(Scene scene) + { + m_localScenes.Add(scene); + } + + public void SavePrimsToXml(string filename) + { + CurrentOrFirstScene.SavePrimsToXml(filename); + } + + public void LoadPrimsFromXml(string filename) + { + CurrentOrFirstScene.LoadPrimsFromXml(filename); + } + + public bool RunTerrainCmd(string[] cmdparams, ref string result) + { + if (m_currentScene == null) + { + bool success = true; + foreach (Scene scene in m_localScenes) + { + if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName)) + { + success = false; + } + } + + return success; + } + else + { + return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName); + } + } + + public void SendCommandToScripts(string[] cmdparams) + { + ForEach(delegate(Scene scene) + { + scene.SendCommandToScripts(cmdparams); + }); + } + + public void BypassPermissions(bool bypassPermissions) + { + ForEach(delegate(Scene scene) + { + scene.PermissionsMngr.BypassPermissions = bypassPermissions; + }); + } + + private void ForEach(Action func) + { + if (m_currentScene == null) + { + m_localScenes.ForEach(func); + } + else + { + func(m_currentScene); + } + } + + public void Backup() + { + ForEach(delegate(Scene scene) + { + scene.Backup(); + }); + } + + public void HandleAlertCommand(string[] cmdparams) + { + ForEach(delegate(Scene scene) + { + scene.HandleAlertCommand(cmdparams); + }); + } + + public bool TrySetCurrentRegion(string regionName) + { + if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0)) + { + m_currentScene = null; + return true; + } + else + { + Console.WriteLine("Searching for Region: '" + regionName + "'"); + Scene foundScene = null; + + foreach (Scene scene in m_localScenes) + { + if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0) + { + m_currentScene = scene; + return true; + } + } + + return false; + } + } + + public void DebugPacket(LogBase log, int newDebug) + { + ForEach(delegate(Scene scene) + { + foreach (EntityBase entity in scene.Entities.Values) + { + if (entity is ScenePresence) + { + ScenePresence scenePrescence = entity as ScenePresence; + if (!scenePrescence.childAgent) + { + log.Error(String.Format("Packet debug for {0} {1} set to {2}", + scenePrescence.Firstname, scenePrescence.Lastname, + newDebug)); + + scenePrescence.ControllingClient.SetDebug(newDebug); + } + } + } + }); + } + + public List GetAvatars() + { + List avatars = new List(); + + ForEach(delegate(Scene scene) + { + foreach (EntityBase entity in scene.Entities.Values) + { + if (entity is ScenePresence) + { + ScenePresence scenePrescence = entity as ScenePresence; + if (!scenePrescence.childAgent) + { + avatars.Add(scenePrescence); + } + } + } + }); + + return avatars; + } + + public RegionInfo GetRegionInfo(ulong regionHandle) + { + foreach (Scene scene in m_localScenes) + { + if( scene.RegionInfo.RegionHandle == regionHandle ) + { + return scene.RegionInfo; + } + } + + return null; + } + } +} -- cgit v1.1