From 686f6a83319eaccd27f426eda82c020246566963 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Mon, 2 Jul 2007 08:03:11 +0000 Subject: * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScene * Hid NullPhysicsScene for great justice * Fixed broken Grid build --- OpenSim/Region/Examples/SimpleApp/Program.cs | 4 +- OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj | 6 -- .../Region/Examples/SimpleApp/SimpleApp.exe.build | 1 - OpenSim/Region/Physics/Manager/PhysicsManager.cs | 2 +- OpenSim/Region/Physics/Manager/PhysicsScene.cs | 74 +++++++++++----------- 5 files changed, 40 insertions(+), 47 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs index 8e9ad75..3d9dd0d 100644 --- a/OpenSim/Region/Examples/SimpleApp/Program.cs +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs @@ -14,9 +14,9 @@ using OpenSim.Region.Caches; using OpenSim.Framework.Communications; using OpenSim.Region.Communications.Local; using OpenSim.Region.ClientStack; -using OpenSim.Region.Physics.BasicPhysicsPlugin; using System.Net; using libsecondlife.Packets; +using OpenSim.Physics.Manager; namespace SimpleApp { @@ -59,7 +59,7 @@ namespace SimpleApp BaseHttpServer httpServer = new BaseHttpServer( internalEndPoint.Port ); MyWorld world = new MyWorld(packetServer.ClientAPIs, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer); - world.PhysScene = new BasicScene(); + world.PhysScene = PhysicsScene.Null; udpServer.LocalWorld = world; httpServer.AddXmlRPCHandler("login_to_simulator", communicationsManager.UserServices.XmlRpcLoginMethod ); diff --git a/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj b/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj index d39d091..bb8dcc0 100644 --- a/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj +++ b/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj @@ -140,12 +140,6 @@ {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} False - - OpenSim.Region.Physics.BasicPhysicsPlugin - {15B4FEF3-0000-0000-0000-000000000000} - {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} - False - OpenSim.Region.Physics.Manager {F4FF31EB-0000-0000-0000-000000000000} diff --git a/OpenSim/Region/Examples/SimpleApp/SimpleApp.exe.build b/OpenSim/Region/Examples/SimpleApp/SimpleApp.exe.build index db44992..aab0826 100644 --- a/OpenSim/Region/Examples/SimpleApp/SimpleApp.exe.build +++ b/OpenSim/Region/Examples/SimpleApp/SimpleApp.exe.build @@ -31,7 +31,6 @@ - diff --git a/OpenSim/Region/Physics/Manager/PhysicsManager.cs b/OpenSim/Region/Physics/Manager/PhysicsManager.cs index efccb36..0e28522 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsManager.cs @@ -51,7 +51,7 @@ namespace OpenSim.Physics.Manager { if (String.IsNullOrEmpty(engineName)) { - return new NullPhysicsScene(); + return PhysicsScene.Null; } if(_plugins.ContainsKey(engineName)) diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 0901c2f..3f22585 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs @@ -53,61 +53,61 @@ namespace OpenSim.Physics.Manager public abstract void GetResults(); public abstract void SetTerrain(float[] heightMap); - + public abstract void DeleteTerrain(); public abstract bool IsThreaded { get; } - } - public class NullPhysicsScene : PhysicsScene - { - private static int m_workIndicator; - - public override PhysicsActor AddAvatar(PhysicsVector position) + private class NullPhysicsScene : PhysicsScene { - OpenSim.Framework.Console.MainLog.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position); - return PhysicsActor.Null; - } + private static int m_workIndicator; - public override void RemoveAvatar(PhysicsActor actor) - { + public override PhysicsActor AddAvatar(PhysicsVector position) + { + OpenSim.Framework.Console.MainLog.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position); + return PhysicsActor.Null; + } - } + public override void RemoveAvatar(PhysicsActor actor) + { - public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) - { - OpenSim.Framework.Console.MainLog.Instance.Verbose( "NullPhysicsScene : AddPrim({0},{1})", position, size); - return PhysicsActor.Null; - } + } - public override void Simulate(float timeStep) - { - m_workIndicator = (m_workIndicator + 1) % 10; + public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) + { + OpenSim.Framework.Console.MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size); + return PhysicsActor.Null; + } - //OpenSim.Framework.Console.MainLog.Instance.SetStatus(m_workIndicator.ToString()); - } + public override void Simulate(float timeStep) + { + m_workIndicator = (m_workIndicator + 1) % 10; - public override void GetResults() - { - OpenSim.Framework.Console.MainLog.Instance.Verbose( "NullPhysicsScene : GetResults()"); - } + //OpenSim.Framework.Console.MainLog.Instance.SetStatus(m_workIndicator.ToString()); + } - public override void SetTerrain(float[] heightMap) - { - OpenSim.Framework.Console.MainLog.Instance.Verbose( "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); - } + public override void GetResults() + { + OpenSim.Framework.Console.MainLog.Instance.Verbose("NullPhysicsScene : GetResults()"); + } - public override void DeleteTerrain() - { + public override void SetTerrain(float[] heightMap) + { + OpenSim.Framework.Console.MainLog.Instance.Verbose("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); + } - } + public override void DeleteTerrain() + { - public override bool IsThreaded - { - get { return false; } + } + + public override bool IsThreaded + { + get { return false; } + } } } } -- cgit v1.1