From 682537738008746f0aca22954902f3a4dfbdc95f Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sat, 13 Jul 2013 11:11:18 -0700 Subject: Trying to reduce CPU usage on logins and TPs: trying radical elimination of all FireAndForgets throughout CompleteMovement. There were 4. --- .../Avatar/UserProfiles/UserProfileModule.cs | 5 +- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 60 ++++++++++------------ 2 files changed, 27 insertions(+), 38 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs index c04098c..e7216ed 100644 --- a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs @@ -173,10 +173,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles if(obj.PresenceType == PresenceType.Npc) return; - Util.FireAndForget(delegate - { - GetImageAssets(((IScenePresence)obj).UUID); - }); + GetImageAssets(((IScenePresence)obj).UUID); } /// diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9f8ada3..4d796fe 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -958,14 +958,7 @@ namespace OpenSim.Region.Framework.Scenes // Viewers which have a current outfit folder will actually rez their own attachments. However, // viewers without (e.g. v1 viewers) will not, so we still need to make this call. if (Scene.AttachmentsModule != null) - Util.FireAndForget( - o => - { -// if (PresenceType != PresenceType.Npc && Util.FireAndForgetMethod != FireAndForgetMethod.None) -// System.Threading.Thread.Sleep(7000); - - Scene.AttachmentsModule.RezAttachments(this); - }); + Scene.AttachmentsModule.RezAttachments(this); } else { @@ -1362,18 +1355,6 @@ namespace OpenSim.Region.Framework.Scenes ValidateAndSendAppearanceAndAgentData(); - // Create child agents in neighbouring regions - if (openChildAgents && !IsChildAgent) - { - IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface(); - if (m_agentTransfer != null) - Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); - - IFriendsModule friendsModule = m_scene.RequestModuleInterface(); - if (friendsModule != null) - friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); - } - // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region // If we do it a little bit earlier (e.g. when converting the child to a root agent) then this does not work. // This may be due to viewer code or it may be something we're not doing properly simulator side. @@ -1383,6 +1364,19 @@ namespace OpenSim.Region.Framework.Scenes sog.ScheduleGroupForFullUpdate(); } + // Create child agents in neighbouring regions + if (openChildAgents && !IsChildAgent) + { + IFriendsModule friendsModule = m_scene.RequestModuleInterface(); + if (friendsModule != null) + friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); + + IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface(); + if (m_agentTransfer != null) + m_agentTransfer.EnableChildAgents(this); // this can take a while... several seconds + + } + // m_log.DebugFormat( // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); @@ -2689,22 +2683,20 @@ namespace OpenSim.Region.Framework.Scenes public void SendInitialDataToMe() { // Send all scene object to the new client - Util.FireAndForget(delegate + + // we created a new ScenePresence (a new child agent) in a fresh region. + // Request info about all the (root) agents in this region + // Note: This won't send data *to* other clients in that region (children don't send) + SendOtherAgentsAvatarDataToMe(); + SendOtherAgentsAppearanceToMe(); + + EntityBase[] entities = Scene.Entities.GetEntities(); + foreach (EntityBase e in entities) { - // we created a new ScenePresence (a new child agent) in a fresh region. - // Request info about all the (root) agents in this region - // Note: This won't send data *to* other clients in that region (children don't send) - SendOtherAgentsAvatarDataToMe(); - SendOtherAgentsAppearanceToMe(); - - EntityBase[] entities = Scene.Entities.GetEntities(); - foreach (EntityBase e in entities) - { - if (e != null && e is SceneObjectGroup) - ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient); - } + if (e != null && e is SceneObjectGroup) + ((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient); + } - }); } /// -- cgit v1.1