From 67a59b62e3000dd18f611f99782daf7bc4908a67 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Thu, 13 Mar 2008 12:35:59 +0000
Subject: * Very minor comment change to reflect the fact that eliminating
 spurious delink prim updates is low priority

---
 OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

(limited to 'OpenSim/Region')

diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 50dc2ae..1f4cdd5 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -940,8 +940,10 @@ namespace OpenSim.Region.Environment.Scenes
 
             m_scene.DeleteEntity(objectGroup.UUID);
 
-            // TODO justincc Left here as a remind to myself to see if we can stop sending out
-            // useless updates for this group once it has been deleted.
+            // TODO Deleting the parts may cause problems later on if they have already
+            // made it into the update queue.  However, sending out updates for those parts is now
+            // spurious, so it would be good not to send them at some point.
+            // The traffic caused is always going to be pretty minor, so it's not high priority
             //objectGroup.DeleteParts();
 
             ScheduleGroupForFullUpdate();
-- 
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