From 6618948ff9b1e98b52f3067855ca1b05e7e36144 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 1 Aug 2011 06:15:02 +0100
Subject: refactor: centralize prim geom removal code from four places to one
---
OpenSim/Region/Physics/Manager/PhysicsScene.cs | 4 ++
OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 63 +++++++++++++++-----------
OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 24 +++-------
3 files changed, 48 insertions(+), 43 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 3870411..04efc1d 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -86,6 +86,10 @@ namespace OpenSim.Region.Physics.Manager
public abstract void RemoveAvatar(PhysicsActor actor);
+ ///
+ /// Remove a prim from the physics scene.
+ ///
+ ///
public abstract void RemovePrim(PhysicsActor prim);
public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 61408f0..e90df48 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -1352,7 +1352,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
}
///
- /// Create a geometry for the given mesh/shape in the given target space.
+ /// Create a geometry for the given mesh in the given target space.
///
///
/// If null, then a mesh is used that is based on the profile shape data.
@@ -1436,6 +1436,36 @@ Console.WriteLine("CreateGeom:");
}
}
+ ///
+ /// Remove the existing geom from this prim.
+ ///
+ ///
+ /// If null, then a mesh is used that is based on the profile shape data.
+ /// true if the geom was successfully removed, false if it was already gone or the remove failed.
+ public bool RemoveGeom()
+ {
+ if (prim_geom != IntPtr.Zero)
+ {
+ try
+ {
+ d.GeomDestroy(prim_geom);
+ prim_geom = IntPtr.Zero;
+ }
+ catch (System.AccessViolationException)
+ {
+ prim_geom = IntPtr.Zero;
+ m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name);
+ return false;
+ }
+
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
public void changeadd(float timestep)
{
int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
@@ -1880,19 +1910,8 @@ Console.WriteLine(" JointCreateFixed");
{
if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
{
- if (prim_geom != IntPtr.Zero)
- {
- try
- {
- d.GeomDestroy(prim_geom);
- prim_geom = IntPtr.Zero;
- }
- catch (System.AccessViolationException)
- {
- prim_geom = IntPtr.Zero;
- m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name);
- }
- }
+ RemoveGeom();
+
//Console.WriteLine("changePhysicsStatus for " + Name);
changeadd(2f);
}
@@ -1953,8 +1972,8 @@ Console.WriteLine(" JointCreateFixed");
d.SpaceRemove(m_targetSpace, prim_geom);
}
- d.GeomDestroy(prim_geom);
- prim_geom = IntPtr.Zero;
+ RemoveGeom();
+
// we don't need to do space calculation because the client sends a position update also.
IMesh mesh = null;
@@ -2044,17 +2063,9 @@ Console.WriteLine(" JointCreateFixed");
disableBody();
}
}
- try
- {
- d.GeomDestroy(prim_geom);
- }
- catch (System.AccessViolationException)
- {
- prim_geom = IntPtr.Zero;
- m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name);
- }
- prim_geom = IntPtr.Zero;
+ RemoveGeom();
+
// we don't need to do space calculation because the client sends a position update also.
if (_size.X <= 0) _size.X = 0.01f;
if (_size.Y <= 0) _size.Y = 0.01f;
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 4419dff..3402be2 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -2094,6 +2094,8 @@ namespace OpenSim.Region.Physics.OdePlugin
public override void RemovePrim(PhysicsActor prim)
{
+ // As with all ODE physics operations, we don't remove the prim immediately but signal that it should be
+ // removed in the next physics simulate pass.
if (prim is OdePrim)
{
lock (OdeLock)
@@ -2169,24 +2171,12 @@ namespace OpenSim.Region.Physics.OdePlugin
//}
//}
//m_log.Warn(prim.prim_geom);
- try
- {
- if (prim.prim_geom != IntPtr.Zero)
- {
- d.GeomDestroy(prim.prim_geom);
- prim.prim_geom = IntPtr.Zero;
- }
- else
- {
- m_log.Warn("[PHYSICS]: Unable to remove prim from physics scene");
- }
- }
- catch (AccessViolationException)
- {
- m_log.Info("[PHYSICS]: Couldn't remove prim from physics scene, it was already be removed.");
- }
+
+ if (!prim.RemoveGeom())
+ m_log.Warn("[PHYSICS]: Unable to remove prim from physics scene");
+
lock (_prims)
- _prims.Remove(prim);
+ _prims.Remove(prim);
//If there are no more geometries in the sub-space, we don't need it in the main space anymore
//if (d.SpaceGetNumGeoms(prim.m_targetSpace) == 0)
--
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