From 2b53f08386baddeda7e0fa19a3072477c2829080 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Mon, 25 Feb 2013 21:58:00 -0800 Subject: BulletSim: tweeks to make avatar jump work better. --- OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 1f186c3..f442ca2 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs @@ -204,7 +204,7 @@ public sealed class BSCharacter : BSPhysObject // move. Thus, the velocity cannot be forced to zero. The problem is that small velocity // errors can creap in and the avatar will slowly float off in some direction. // So, the problem is that, when an avatar is standing, we cannot tell creaping error - // from real pushing.OMV.Vector3.Zero; + // from real pushing. // The code below keeps setting the velocity to zero hoping the world will keep pushing. _velocityMotor.Step(timeStep); @@ -254,9 +254,11 @@ public sealed class BSCharacter : BSPhysObject } // If falling, we keep the world's downward vector no matter what the other axis specify. + // The check for _velocity.Z < 0 makes jumping work (temporary upward force). if (!Flying && !IsColliding) { - stepVelocity.Z = _velocity.Z; + if (_velocity.Z < 0) + stepVelocity.Z = _velocity.Z; // DetailLog("{0},BSCharacter.MoveMotor,taint,overrideStepZWithWorldZ,stepVel={1}", LocalID, stepVelocity); } @@ -512,7 +514,7 @@ public sealed class BSCharacter : BSPhysObject // just assign to "Position" because of potential call loops. PhysicsScene.TaintedObject(inTaintTime, "BSCharacter.PositionSanityCheck", delegate() { - DetailLog("{0},BSCharacter.PositionSanityCheck,taint,pos={1},orient={2}", LocalID, _position, _orientation); + DetailLog("{0},BSCharacter.PositionSanityCheck,taint,pos={1},orient={2}", LocalID, _position, _orientation); ForcePosition = _position; }); ret = true; @@ -572,7 +574,7 @@ public sealed class BSCharacter : BSPhysObject m_targetVelocity = value; OMV.Vector3 targetVel = value; if (_setAlwaysRun) - targetVel *= BSParam.AvatarAlwaysRunFactor; + targetVel *= new OMV.Vector3(BSParam.AvatarAlwaysRunFactor, BSParam.AvatarAlwaysRunFactor, 0f); PhysicsScene.TaintedObject("BSCharacter.setTargetVelocity", delegate() { -- cgit v1.1 From bf9132e1c7a1ddaf291101f60f43c0cbd0f53662 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Tue, 26 Feb 2013 11:32:01 -0800 Subject: BulletSim: fix crash around race condition when a mesh asset cannot be fetched. Update TODO list. --- OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 2 +- OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 18 +++++++++++------- 2 files changed, 12 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 4dff927..8f660c4 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs @@ -470,7 +470,7 @@ public class BSPrim : BSPhysObject // Note that this does not change _mass! public override void UpdatePhysicalMassProperties(float physMass, bool inWorld) { - if (PhysBody.HasPhysicalBody) + if (PhysBody.HasPhysicalBody && PhysShape.HasPhysicalShape) { if (IsStatic) { diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 49718c4..4dc16f4 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt @@ -1,5 +1,12 @@ CURRENT PRIORITIES ================================================= +Use the HACD convex hull routine in Bullet rather than the C# version. + Speed up hullifying large meshes. +Enable vehicle border crossings (at least as poorly as ODE) + Terrain skirts + Avatar created in previous region and not new region when crossing border + Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) +Lock axis Deleting a linkset while standing on the root will leave the physical shape of the root behind. Not sure if it is because standing on it. Done with large prim linksets. Vehicle angular vertical attraction @@ -7,16 +14,11 @@ vehicle angular banking Center-of-gravity Vehicle angular deflection Preferred orientation angular correction fix -Enable vehicle border crossings (at least as poorly as ODE) - Terrain skirts - Avatar created in previous region and not new region when crossing border - Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) when should angular and linear motor targets be zeroed? when selected? Need a vehicle.clear()? Or an 'else' in prestep if not physical. Teravus llMoveToTarget script debug Mixing of hover, buoyancy/gravity, moveToTarget, into one force Setting hover height to zero disables hover even if hover flags are on (from SL wiki) -Nebadon vehicles turning funny in arena limitMotorUp calibration (more down?) llRotLookAt llLookAt @@ -66,6 +68,8 @@ Vehicle attributes are not restored when a vehicle is rezzed on region creation GENERAL TODO LIST: ================================================= +Resitution of a prim works on another prim but not on terrain. + The dropped prim doesn't bounce properly on the terrain. Add a sanity check for PIDTarget location. Level-of-detail for mesh creation. Prims with circular interiors require lod of 32. Is much saved with lower LODs? At the moment, all set to 32. @@ -163,7 +167,6 @@ Create tests for different interface components Have test objects/scripts measure themselves and turn color if correct/bad Test functions in SL and calibrate correctness there Create auto rezzer and tracker to run through the tests -Use the HACD convex hull routine in Bullet rather than the C# version. Do we need to do convex hulls all the time? Can complex meshes be left meshes? There is some problem with meshes and collisions Hulls are not as detailed as meshes. Hulled vehicles insides are different shape. @@ -334,4 +337,5 @@ Child movement in linkset (don't rebuild linkset) (DONE 20130122)) Avatar standing on a moving object should start to move with the object. (DONE 20130125) Angular motion around Z moves the vehicle in world Z and not vehicle Z in ODE. Verify that angular motion specified around Z moves in the vehicle coordinates. - DONE 20130120: BulletSim properly applies force in vehicle relative coordinates. \ No newline at end of file + DONE 20130120: BulletSim properly applies force in vehicle relative coordinates. +Nebadon vehicles turning funny in arena (DONE) \ No newline at end of file -- cgit v1.1 From b8a7c8b26f3005eed5b161c37509b06b1d604967 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 26 Feb 2013 23:36:36 +0000 Subject: Add regression test for llRequestUrl() --- .../CoreModules/Scripting/LSLHttp/UrlModule.cs | 37 ++++++++++++---------- .../Region/Framework/Interfaces/IScriptModule.cs | 11 +++++++ .../Shared/Api/Implementation/LSL_Api.cs | 1 + 3 files changed, 33 insertions(+), 16 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs index be617a5..79e633f 100644 --- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs @@ -122,15 +122,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp /// private int m_TotalUrls = 100; - private uint https_port = 0; + private uint m_HttpsPort = 0; private IHttpServer m_HttpServer = null; private IHttpServer m_HttpsServer = null; - private string m_ExternalHostNameForLSL = ""; - public string ExternalHostNameForLSL - { - get { return m_ExternalHostNameForLSL; } - } + public string ExternalHostNameForLSL { get; private set; } public Type ReplaceableInterface { @@ -144,11 +140,20 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp public void Initialise(IConfigSource config) { - m_ExternalHostNameForLSL = config.Configs["Network"].GetString("ExternalHostNameForLSL", System.Environment.MachineName); - bool ssl_enabled = config.Configs["Network"].GetBoolean("https_listener",false); + IConfig networkConfig = config.Configs["Network"]; + + if (networkConfig != null) + { + ExternalHostNameForLSL = config.Configs["Network"].GetString("ExternalHostNameForLSL", null); + + bool ssl_enabled = config.Configs["Network"].GetBoolean("https_listener", false); + + if (ssl_enabled) + m_HttpsPort = (uint)config.Configs["Network"].GetInt("https_port", (int)m_HttpsPort); + } - if (ssl_enabled) - https_port = (uint) config.Configs["Network"].GetInt("https_port",0); + if (ExternalHostNameForLSL == null) + ExternalHostNameForLSL = System.Environment.MachineName; IConfig llFunctionsConfig = config.Configs["LL-Functions"]; @@ -169,9 +174,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp m_HttpServer = MainServer.Instance; // // We can use the https if it is enabled - if (https_port > 0) + if (m_HttpsPort > 0) { - m_HttpsServer = MainServer.GetHttpServer(https_port); + m_HttpsServer = MainServer.GetHttpServer(m_HttpsPort); } } @@ -209,7 +214,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); return urlcode; } - string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString() + "/"; + string url = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString() + "/"; UrlData urlData = new UrlData(); urlData.hostID = host.UUID; @@ -254,7 +259,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); return urlcode; } - string url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString() + "/"; + string url = "https://" + ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString() + "/"; UrlData urlData = new UrlData(); urlData.hostID = host.UUID; @@ -579,9 +584,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp string url; if (is_ssl) - url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp; + url = "https://" + ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp; else - url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp; + url = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp; // Avoid a race - the request URL may have been released via llRequestUrl() whilst this // request was being processed. diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index 143af48..ced4e91 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs @@ -52,7 +52,18 @@ namespace OpenSim.Region.Framework.Interfaces string GetXMLState(UUID itemID); bool SetXMLState(UUID itemID, string xml); + /// + /// Post a script event to a single script. + /// + /// true if the post suceeded, false if it did not + /// The item ID of the script. + /// The name of the event. + /// + /// The arguments of the event. These are in the order in which they appear. + /// e.g. for http_request this will be an object array of key request_id, string method, string body + /// bool PostScriptEvent(UUID itemID, string name, Object[] args); + bool PostObjectEvent(UUID itemID, string name, Object[] args); /// diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 96f650e..6a31568 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -9423,6 +9423,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return UUID.Zero.ToString(); } } + public LSL_String llRequestURL() { m_host.AddScriptLPS(1); -- cgit v1.1 From 80c19b7cac52a57fd04966169c657400aeee3de8 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 27 Feb 2013 00:21:02 +0000 Subject: Make sure we dispose of WebResponse, StreamReader and Stream in various places where we were not already. --- .../Scripting/VectorRender/VectorRenderModule.cs | 16 +++++--- .../CoreModules/World/WorldMap/WorldMapModule.cs | 30 +++++++------- .../Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs | 21 ++++++---- .../Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs | 12 +++--- .../XmlRpcGroupsServicesConnectorModule.cs | 46 +++++++++++++--------- 5 files changed, 71 insertions(+), 54 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs index 689e8a7..f04fabe 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs @@ -838,13 +838,17 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender try { WebRequest request = HttpWebRequest.Create(url); -//Ckrinke: Comment out for now as 'str' is unused. Bring it back into play later when it is used. -//Ckrinke Stream str = null; - HttpWebResponse response = (HttpWebResponse)(request).GetResponse(); - if (response.StatusCode == HttpStatusCode.OK) + + using (HttpWebResponse response = (HttpWebResponse)(request).GetResponse()) { - Bitmap image = new Bitmap(response.GetResponseStream()); - return image; + if (response.StatusCode == HttpStatusCode.OK) + { + using (Stream s = response.GetResponseStream()) + { + Bitmap image = new Bitmap(s); + return image; + } + } } } catch { } diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 912d50a..c50ab64 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -868,20 +868,22 @@ namespace OpenSim.Region.CoreModules.World.WorldMap } string response_mapItems_reply = null; - { // get the response - StreamReader sr = null; + { try { - WebResponse webResponse = mapitemsrequest.GetResponse(); - if (webResponse != null) - { - sr = new StreamReader(webResponse.GetResponseStream()); - response_mapItems_reply = sr.ReadToEnd().Trim(); - } - else + using (WebResponse webResponse = mapitemsrequest.GetResponse()) { - return new OSDMap(); - } + if (webResponse != null) + { + using (Stream s = webResponse.GetResponseStream()) + using (StreamReader sr = new StreamReader(s)) + response_mapItems_reply = sr.ReadToEnd().Trim(); + } + else + { + return new OSDMap(); + } + } } catch (WebException) { @@ -908,11 +910,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap return responseMap; } - finally - { - if (sr != null) - sr.Close(); - } OSD rezResponse = null; try @@ -926,6 +923,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap { m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message); responseMap["connect"] = OSD.FromBoolean(false); + lock (m_blacklistedregions) { if (!m_blacklistedregions.ContainsKey(regionhandle)) diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs index 37ab35a..ef1b92e 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs @@ -551,13 +551,20 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice reqStream.Close(); } - HttpWebResponse fwdrsp = (HttpWebResponse)forwardreq.GetResponse(); - Encoding encoding = Util.UTF8; - StreamReader fwdresponsestream = new StreamReader(fwdrsp.GetResponseStream(), encoding); - fwdresponsestr = fwdresponsestream.ReadToEnd(); - fwdresponsecontenttype = fwdrsp.ContentType; - fwdresponsecode = (int)fwdrsp.StatusCode; - fwdresponsestream.Close(); + using (HttpWebResponse fwdrsp = (HttpWebResponse)forwardreq.GetResponse()) + { + Encoding encoding = Util.UTF8; + + using (Stream s = fwdrsp.GetResponseStream()) + { + using (StreamReader fwdresponsestream = new StreamReader(s)) + { + fwdresponsestr = fwdresponsestream.ReadToEnd(); + fwdresponsecontenttype = fwdrsp.ContentType; + fwdresponsecode = (int)fwdrsp.StatusCode; + } + } + } response["content_type"] = fwdresponsecontenttype; response["str_response_string"] = fwdresponsestr; diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs index 881807a..cb69411 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs @@ -1116,18 +1116,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice // Otherwise prepare the request m_log.DebugFormat("[VivoxVoice] Sending request <{0}>", requrl); - HttpWebRequest req = (HttpWebRequest)WebRequest.Create(requrl); - HttpWebResponse rsp = null; + HttpWebRequest req = (HttpWebRequest)WebRequest.Create(requrl); // We are sending just parameters, no content req.ContentLength = 0; // Send request and retrieve the response - rsp = (HttpWebResponse)req.GetResponse(); - - XmlTextReader rdr = new XmlTextReader(rsp.GetResponseStream()); - doc.Load(rdr); - rdr.Close(); + using (HttpWebResponse rsp = (HttpWebResponse)req.GetResponse()) + using (Stream s = rsp.GetResponseStream()) + using (XmlTextReader rdr = new XmlTextReader(s)) + doc.Load(rdr); } catch (Exception e) { diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs index 1101851..71b24ac 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs @@ -1146,28 +1146,38 @@ namespace Nwc.XmlRpc request.AllowWriteStreamBuffering = true; request.KeepAlive = !_disableKeepAlive; - Stream stream = request.GetRequestStream(); - XmlTextWriter xml = new XmlTextWriter(stream, Encoding.ASCII); - _serializer.Serialize(xml, this); - xml.Flush(); - xml.Close(); - - HttpWebResponse response = (HttpWebResponse)request.GetResponse(); - StreamReader input = new StreamReader(response.GetResponseStream()); - - string inputXml = input.ReadToEnd(); - XmlRpcResponse resp; - try + using (Stream stream = request.GetRequestStream()) { - resp = (XmlRpcResponse)_deserializer.Deserialize(inputXml); + using (XmlTextWriter xml = new XmlTextWriter(stream, Encoding.ASCII)) + { + _serializer.Serialize(xml, this); + xml.Flush(); + } } - catch (Exception e) + + XmlRpcResponse resp; + + using (HttpWebResponse response = (HttpWebResponse)request.GetResponse()) { - RequestResponse = inputXml; - throw e; + using (Stream s = response.GetResponseStream()) + { + using (StreamReader input = new StreamReader(s)) + { + string inputXml = input.ReadToEnd(); + + try + { + resp = (XmlRpcResponse)_deserializer.Deserialize(inputXml); + } + catch (Exception e) + { + RequestResponse = inputXml; + throw e; + } + } + } } - input.Close(); - response.Close(); + return resp; } } -- cgit v1.1 From 59bd099b0385cc79bba751e168ef26c923c9f003 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 27 Feb 2013 20:12:58 +0000 Subject: Add regression test for llReleaseUrl() (and for llRequestUrl) Forgot to add file for llRequestUrl() test in commit b8a7c8b --- .../CoreModules/Scripting/LSLHttp/UrlModule.cs | 25 ++- .../ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs | 250 +++++++++++++++++++++ 2 files changed, 266 insertions(+), 9 deletions(-) create mode 100644 OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs index 79e633f..c9cd412 100644 --- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs @@ -117,17 +117,22 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp /// private Dictionary m_UrlMap = new Dictionary(); - /// - /// Maximum number of external urls that can be set up by this module. - /// - private int m_TotalUrls = 100; - private uint m_HttpsPort = 0; private IHttpServer m_HttpServer = null; private IHttpServer m_HttpsServer = null; public string ExternalHostNameForLSL { get; private set; } + /// + /// The default maximum number of urls + /// + public const int DefaultTotalUrls = 100; + + /// + /// Maximum number of external urls that can be set up by this module. + /// + public int TotalUrls { get; set; } + public Type ReplaceableInterface { get { return null; } @@ -158,7 +163,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp IConfig llFunctionsConfig = config.Configs["LL-Functions"]; if (llFunctionsConfig != null) - m_TotalUrls = llFunctionsConfig.GetInt("max_external_urls_per_simulator", m_TotalUrls); + TotalUrls = llFunctionsConfig.GetInt("max_external_urls_per_simulator", DefaultTotalUrls); + else + TotalUrls = DefaultTotalUrls; } public void PostInitialise() @@ -209,7 +216,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp lock (m_UrlMap) { - if (m_UrlMap.Count >= m_TotalUrls) + if (m_UrlMap.Count >= TotalUrls) { engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); return urlcode; @@ -254,7 +261,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp lock (m_UrlMap) { - if (m_UrlMap.Count >= m_TotalUrls) + if (m_UrlMap.Count >= TotalUrls) { engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); return urlcode; @@ -382,7 +389,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp public int GetFreeUrls() { lock (m_UrlMap) - return m_TotalUrls - m_UrlMap.Count; + return TotalUrls - m_UrlMap.Count; } public void ScriptRemoved(UUID itemID) diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs new file mode 100644 index 0000000..b0baa1c --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs @@ -0,0 +1,250 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.IO; +using System.Net; +using System.Reflection; +using System.Text; +using log4net; +using Nini.Config; +using NUnit.Framework; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Framework.Servers; +using OpenSim.Framework.Servers.HttpServer; +using OpenSim.Region.CoreModules.Scripting.LSLHttp; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Region.ScriptEngine.Shared; +using OpenSim.Region.ScriptEngine.Shared.Api; +using OpenSim.Region.ScriptEngine.Shared.ScriptBase; +using OpenSim.Services.Interfaces; +using OpenSim.Tests.Common; +using OpenSim.Tests.Common.Mock; + +namespace OpenSim.Region.ScriptEngine.Shared.Tests +{ + /// + /// Tests for HTTP related functions in LSL + /// + [TestFixture] + public class LSL_ApiHttpTests : OpenSimTestCase + { + private Scene m_scene; + private MockScriptEngine m_engine; + private UrlModule m_urlModule; + + private TaskInventoryItem m_scriptItem; + private LSL_Api m_lslApi; + + [TestFixtureSetUp] + public void TestFixtureSetUp() + { + // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. + Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; + } + + [TestFixtureTearDown] + public void TestFixureTearDown() + { + // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple + // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression + // tests really shouldn't). + Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; + } + + [SetUp] + public override void SetUp() + { + base.SetUp(); + + // This is an unfortunate bit of clean up we have to do because MainServer manages things through static + // variables and the VM is not restarted between tests. + uint port = 9999; + MainServer.RemoveHttpServer(port); + + BaseHttpServer server = new BaseHttpServer(port, false, 0, ""); + MainServer.AddHttpServer(server); + MainServer.Instance = server; + + server.Start(); + + m_engine = new MockScriptEngine(); + m_urlModule = new UrlModule(); + + m_scene = new SceneHelpers().SetupScene(); + SceneHelpers.SetupSceneModules(m_scene, new IniConfigSource(), m_engine, m_urlModule); + + SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); + m_scriptItem = TaskInventoryHelpers.AddScript(m_scene, so.RootPart); + + // This is disconnected from the actual script - the mock engine does not set up any LSL_Api atm. + // Possibly this could be done and we could obtain it directly from the MockScriptEngine. + m_lslApi = new LSL_Api(); + m_lslApi.Initialize(m_engine, so.RootPart, m_scriptItem, null); + } + + [TearDown] + public void TearDown() + { + MainServer.Instance.Stop(); + } + + [Test] + public void TestLlReleaseUrl() + { + TestHelpers.InMethod(); + + m_lslApi.llRequestURL(); + string returnedUri = m_engine.PostedEvents[m_scriptItem.ItemID][0].Params[2].ToString(); + + { + // Check that the initial number of URLs is correct + Assert.That(m_lslApi.llGetFreeURLs().value, Is.EqualTo(m_urlModule.TotalUrls - 1)); + } + + { + // Check releasing a non-url + m_lslApi.llReleaseURL("GARBAGE"); + Assert.That(m_lslApi.llGetFreeURLs().value, Is.EqualTo(m_urlModule.TotalUrls - 1)); + } + + { + // Check releasing a non-existing url + m_lslApi.llReleaseURL("http://example.com"); + Assert.That(m_lslApi.llGetFreeURLs().value, Is.EqualTo(m_urlModule.TotalUrls - 1)); + } + + { + // Check URL release + m_lslApi.llReleaseURL(returnedUri); + Assert.That(m_lslApi.llGetFreeURLs().value, Is.EqualTo(m_urlModule.TotalUrls)); + + HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create(returnedUri); + + bool gotExpectedException = false; + + try + { + using (HttpWebResponse webResponse = (HttpWebResponse)webRequest.GetResponse()) + {} + } + catch (WebException e) + { + using (HttpWebResponse response = (HttpWebResponse)e.Response) + gotExpectedException = response.StatusCode == HttpStatusCode.NotFound; + } + + Assert.That(gotExpectedException, Is.True); + } + + { + // Check releasing the same URL again + m_lslApi.llReleaseURL(returnedUri); + Assert.That(m_lslApi.llGetFreeURLs().value, Is.EqualTo(m_urlModule.TotalUrls)); + } + } + + [Test] + public void TestLlRequestUrl() + { + TestHelpers.InMethod(); + + string requestId = m_lslApi.llRequestURL(); + Assert.That(requestId, Is.Not.EqualTo(UUID.Zero.ToString())); + string returnedUri; + + { + // Check that URL is correctly set up + Assert.That(m_lslApi.llGetFreeURLs().value, Is.EqualTo(m_urlModule.TotalUrls - 1)); + + Assert.That(m_engine.PostedEvents.ContainsKey(m_scriptItem.ItemID)); + + List events = m_engine.PostedEvents[m_scriptItem.ItemID]; + Assert.That(events.Count, Is.EqualTo(1)); + EventParams eventParams = events[0]; + Assert.That(eventParams.EventName, Is.EqualTo("http_request")); + + UUID returnKey; + string rawReturnKey = eventParams.Params[0].ToString(); + string method = eventParams.Params[1].ToString(); + returnedUri = eventParams.Params[2].ToString(); + + Assert.That(UUID.TryParse(rawReturnKey, out returnKey), Is.True); + Assert.That(method, Is.EqualTo(ScriptBaseClass.URL_REQUEST_GRANTED)); + Assert.That(Uri.IsWellFormedUriString(returnedUri, UriKind.Absolute), Is.True); + } + + { + // Check that request to URL works. + string testResponse = "Hello World"; + + m_engine.ClearPostedEvents(); + m_engine.PostEventHook + += (itemId, evp) => m_lslApi.llHTTPResponse(evp.Params[0].ToString(), 200, testResponse); + +// Console.WriteLine("Trying {0}", returnedUri); + HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create(returnedUri); + + AssertHttpResponse(returnedUri, testResponse); + + Assert.That(m_engine.PostedEvents.ContainsKey(m_scriptItem.ItemID)); + + List events = m_engine.PostedEvents[m_scriptItem.ItemID]; + Assert.That(events.Count, Is.EqualTo(1)); + EventParams eventParams = events[0]; + Assert.That(eventParams.EventName, Is.EqualTo("http_request")); + + UUID returnKey; + string rawReturnKey = eventParams.Params[0].ToString(); + string method = eventParams.Params[1].ToString(); + string body = eventParams.Params[2].ToString(); + + Assert.That(UUID.TryParse(rawReturnKey, out returnKey), Is.True); + Assert.That(method, Is.EqualTo("GET")); + Assert.That(body, Is.EqualTo("")); + } + } + + private void AssertHttpResponse(string uri, string expectedResponse) + { + HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create(uri); + + using (HttpWebResponse webResponse = (HttpWebResponse)webRequest.GetResponse()) + { + using (Stream stream = webResponse.GetResponseStream()) + { + using (StreamReader reader = new StreamReader(stream)) + { + Assert.That(reader.ReadToEnd(), Is.EqualTo(expectedResponse)); + } + } + } + } + } +} \ No newline at end of file -- cgit v1.1 From 61ba02e95fbce86b64fca39451b8b4f395bec0c9 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 27 Feb 2013 20:38:10 +0000 Subject: minor: remove some mono compiler warnings in script regression tests --- .../Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs | 1 - OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs index 7ea30bf1..ac822c6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs @@ -443,7 +443,6 @@ default string itemName = "TestNoStop"; SceneObjectPart partWhereRezzed = CreateScript(script, itemName, userId); - TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName); // Wait for the script to start the event before we try stopping it. m_chatEvent.WaitOne(60000); diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs index 1f8a6e5..74f010e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs @@ -222,7 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests // Store an avatar with a different height from default in a notecard. UUID userId = TestHelpers.ParseTail(0x1); float firstHeight = 1.9f; - float secondHeight = 2.1f; +// float secondHeight = 2.1f; string firstAppearanceNcName = "appearanceNc1"; string secondAppearanceNcName = "appearanceNc2"; -- cgit v1.1 From 647cb278c714f86c945a449bfecc901982d96687 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 27 Feb 2013 22:25:03 +0000 Subject: Get "show modules" console command to show modules in alphabetical order, and group shared and non-shared modules together This is to make it easier to tell if a region has a certain module active or not --- OpenSim/Region/Application/OpenSim.cs | 27 ++++++++++++++++++++------- 1 file changed, 20 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index c4731a3..20e00e3 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs @@ -30,6 +30,7 @@ using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; +using System.Linq; using System.Reflection; using System.Text; using System.Text.RegularExpressions; @@ -809,15 +810,27 @@ namespace OpenSim case "modules": SceneManager.ForEachScene( - delegate(Scene scene) { - MainConsole.Instance.Output("Loaded region modules in" + scene.RegionInfo.RegionName + " are:"); - foreach (IRegionModuleBase module in scene.RegionModules.Values) + scene => { - Type type = module.GetType().GetInterface("ISharedRegionModule"); - string module_type = type != null ? "Shared" : "Non-Shared"; - MainConsole.Instance.OutputFormat("New Region Module ({0}): {1}", module_type, module.Name); + MainConsole.Instance.OutputFormat("Loaded region modules in {0} are:", scene.Name); + + List sharedModules = new List(); + List nonSharedModules = new List(); + + foreach (IRegionModuleBase module in scene.RegionModules.Values) + { + if (module.GetType().GetInterface("ISharedRegionModule") != null) + nonSharedModules.Add(module); + else + sharedModules.Add(module); + } + + foreach (IRegionModuleBase module in sharedModules.OrderBy(m => m.Name)) + MainConsole.Instance.OutputFormat("New Region Module (Shared): {0}", module.Name); + + foreach (IRegionModuleBase module in sharedModules.OrderBy(m => m.Name)) + MainConsole.Instance.OutputFormat("New Region Module (Non-Shared): {0}", module.Name); } - } ); MainConsole.Instance.Output(""); -- cgit v1.1 From 0e8ec5649ec5929927760368226ac5c584dc4a4e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 27 Feb 2013 22:31:47 +0000 Subject: Get "show modules" console command to obey selected command line region/s --- OpenSim/Region/Application/OpenSim.cs | 2 +- OpenSim/Region/Application/OpenSimBase.cs | 2 +- OpenSim/Region/Framework/Scenes/SceneManager.cs | 27 ++++++++++--------------- 3 files changed, 13 insertions(+), 18 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 20e00e3..4075edb 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs @@ -809,7 +809,7 @@ namespace OpenSim break; case "modules": - SceneManager.ForEachScene( + SceneManager.ForEachSelectedScene( scene => { MainConsole.Instance.OutputFormat("Loaded region modules in {0} are:", scene.Name); diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 3c8e199..c555915 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs @@ -668,7 +668,7 @@ namespace OpenSim // listenIP = IPAddress.Parse("0.0.0.0"); uint port = (uint) regionInfo.InternalEndPoint.Port; - IClientNetworkServer clientNetworkServer; + if (m_autoCreateClientStack) { clientNetworkServers = m_clientStackManager.CreateServers( diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 1e2e973..780bd01 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs @@ -331,35 +331,30 @@ namespace OpenSim.Region.Framework.Scenes public void SendCommandToPluginModules(string[] cmdparams) { - ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); }); + ForEachSelectedScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); }); } public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions) { - ForEachCurrentScene(delegate(Scene scene) { scene.Permissions.SetBypassPermissions(bypassPermissions); }); + ForEachSelectedScene(delegate(Scene scene) { scene.Permissions.SetBypassPermissions(bypassPermissions); }); } - private void ForEachCurrentScene(Action func) + public void ForEachSelectedScene(Action func) { if (CurrentScene == null) - { - lock (m_localScenes) - m_localScenes.ForEach(func); - } + ForEachScene(func); else - { func(CurrentScene); - } } public void RestartCurrentScene() { - ForEachCurrentScene(delegate(Scene scene) { scene.RestartNow(); }); + ForEachSelectedScene(delegate(Scene scene) { scene.RestartNow(); }); } public void BackupCurrentScene() { - ForEachCurrentScene(delegate(Scene scene) { scene.Backup(true); }); + ForEachSelectedScene(delegate(Scene scene) { scene.Backup(true); }); } public bool TrySetCurrentScene(string regionName) @@ -490,7 +485,7 @@ namespace OpenSim.Region.Framework.Scenes /// Name of avatar to debug public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name) { - ForEachCurrentScene(scene => + ForEachSelectedScene(scene => scene.ForEachScenePresence(sp => { if (name == null || sp.Name == name) @@ -509,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes { List avatars = new List(); - ForEachCurrentScene( + ForEachSelectedScene( delegate(Scene scene) { scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) @@ -526,7 +521,7 @@ namespace OpenSim.Region.Framework.Scenes { List presences = new List(); - ForEachCurrentScene(delegate(Scene scene) + ForEachSelectedScene(delegate(Scene scene) { scene.ForEachScenePresence(delegate(ScenePresence sp) { @@ -555,12 +550,12 @@ namespace OpenSim.Region.Framework.Scenes public void ForceCurrentSceneClientUpdate() { - ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); }); + ForEachSelectedScene(delegate(Scene scene) { scene.ForceClientUpdate(); }); } public void HandleEditCommandOnCurrentScene(string[] cmdparams) { - ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); + ForEachSelectedScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); } public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) -- cgit v1.1 From b892411575f2a42bf1ca3c326815942f905e79ff Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 27 Feb 2013 22:54:51 +0000 Subject: Add comment to example region modules about need to add Assembly annotation if adding modules to a DLL which does not already have this --- .../Example/BareBonesNonShared/BareBonesNonSharedModule.cs | 5 +++++ .../OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs | 5 +++++ 2 files changed, 10 insertions(+) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/OptionalModules/Example/BareBonesNonShared/BareBonesNonSharedModule.cs b/OpenSim/Region/OptionalModules/Example/BareBonesNonShared/BareBonesNonSharedModule.cs index 7d37135..ad2fc7a 100644 --- a/OpenSim/Region/OptionalModules/Example/BareBonesNonShared/BareBonesNonSharedModule.cs +++ b/OpenSim/Region/OptionalModules/Example/BareBonesNonShared/BareBonesNonSharedModule.cs @@ -33,6 +33,11 @@ using Nini.Config; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; +// You will need to uncomment this line if you are adding a region module to some other assembly which does not already +// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans +// the available DLLs +//[assembly: Addin("MyModule", "1.0")] + namespace OpenSim.Region.OptionalModules.Example.BareBonesNonShared { /// diff --git a/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs b/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs index 781fe95..bb9cbb7 100644 --- a/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs +++ b/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs @@ -33,6 +33,11 @@ using Nini.Config; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; +// You will need to uncomment this line if you are adding a region module to some other assembly which does not already +// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans +// the available DLLs +//[assembly: Addin("MyModule", "1.0")] + namespace OpenSim.Region.OptionalModules.Example.BareBonesShared { /// -- cgit v1.1