From 5ff3c03c122b9a1df4080aeaad5ece1574d2aea3 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Wed, 7 May 2008 18:40:18 +0000 Subject: get all the right bits to SendPrimitiveToClient so we can actually set vel, acc, and rvel in the packet (though this isn't done yet). --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 19 +++++++++++-------- OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 10 +++++----- .../Region/Examples/SimpleModule/MyNpcCharacter.cs | 10 ++++++---- 3 files changed, 22 insertions(+), 17 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index f152d5e..6fe5cc9 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -2054,22 +2054,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP } public void SendPrimitiveToClient( - ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, - uint flags, - LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, - LLQuaternion rotation, byte clickAction) + ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, + LLVector3 pos, LLVector3 vel, LLVector3 acc, LLQuaternion rotation, LLVector3 rvel, + uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color, + uint parentID, byte[] particleSystem, byte clickAction) { byte[] textureanim = new byte[0]; - SendPrimitiveToClient(regionHandle, timeDilation, localID, primShape, pos, flags, + SendPrimitiveToClient(regionHandle, timeDilation, localID, primShape, pos, vel, + acc, rotation, rvel, flags, objectID, ownerID, text, color, parentID, particleSystem, - rotation, clickAction, textureanim, false,(uint)0, LLUUID.Zero); + clickAction, textureanim, false,(uint)0, LLUUID.Zero); } + public void SendPrimitiveToClient( - ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, + ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, + LLVector3 pos, LLVector3 vel, LLVector3 acc, LLQuaternion rotation, LLVector3 rvel, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, - LLQuaternion rotation, byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint, LLUUID AssetId) + byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint, LLUUID AssetId) { ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); // TODO: don't create new blocks if recycling an old packet diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 56821c6..adcd646 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -2331,10 +2331,8 @@ namespace OpenSim.Region.Environment.Scenes /// public void SendFullUpdateToClient(IClientAPI remoteClient, LLVector3 lPos, uint clientFlags) { - LLQuaternion lRot; - lRot = RotationOffset; clientFlags &= ~(uint) LLObject.ObjectFlags.CreateSelected; - + if (remoteClient.AgentId == OwnerID) { if ((uint) (Flags & LLObject.ObjectFlags.CreateSelected) != 0) @@ -2346,9 +2344,11 @@ namespace OpenSim.Region.Environment.Scenes byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; - remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, lPos, clientFlags, m_uuid, + remoteClient.SendPrimitiveToClient( + m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, + lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, OwnerID, - m_text, color, ParentID, m_particleSystem, lRot, m_clickAction, m_TextureAnimation, m_IsAttachment, m_attachmentPoint,fromAssetID); + m_text, color, ParentID, m_particleSystem, m_clickAction, m_TextureAnimation, m_IsAttachment, m_attachmentPoint,fromAssetID); } /// Terse updates diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index e6e47cb..010e65b 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs @@ -394,17 +394,19 @@ namespace OpenSim.Region.Examples.SimpleModule } public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, - PrimitiveBaseShape primShape, LLVector3 pos, uint flags, + PrimitiveBaseShape primShape, LLVector3 pos, LLVector3 vel, + LLVector3 acc, LLQuaternion rotation, LLVector3 rvel, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, - byte[] particleSystem, LLQuaternion rotation, byte clickAction) + byte[] particleSystem, byte clickAction) { } public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, - PrimitiveBaseShape primShape, LLVector3 pos, uint flags, + PrimitiveBaseShape primShape, LLVector3 pos, LLVector3 vel, + LLVector3 acc, LLQuaternion rotation, LLVector3 rvel, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, - byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation, + byte[] particleSystem, byte clickAction, byte[] textureanimation, bool attachment, uint AttachmentPoint, LLUUID AssetId) { } -- cgit v1.1