From 5b8620d82fa1fa17bcd8b2ff6050c58d34509c77 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sun, 30 Dec 2007 22:57:27 +0000 Subject: Comments + fix = in theory stand alone script server + "RemoteSevrver" ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication. --- OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs | 1 + OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs | 2 ++ OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs | 4 ++-- 3 files changed, 5 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs index f0a3aa1..d539dc4 100644 --- a/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs @@ -33,6 +33,7 @@ using OpenSim.Framework; namespace OpenSim.Region.ScriptEngine.RemoteServer { /// + /// Handles events from OpenSim. Uses RemoteServer to send commands. /// [Serializable] internal class EventManager diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs b/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs index 423e6be..1a528c8 100644 --- a/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs +++ b/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs @@ -9,6 +9,8 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer { class RemoteServer { + // Handles connections to servers + // Create and returns server object public OpenSim.Grid.ScriptServer.RemotingObject Connect(string hostname, int port) { diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs index 679d5d4..1853b65 100644 --- a/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs @@ -35,7 +35,7 @@ using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.ScriptEngine.RemoteServer { /// - /// This is the root object for ScriptEngine. Objects access each other trough this class. + /// This is the root object for RemoteServer. Objects access each other trough this class. /// /// [Serializable] @@ -43,7 +43,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer { internal Scene World; internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim - internal RemoteServer m_RemoteServer; + internal RemoteServer m_RemoteServer; // Handles connections to remote servers private LogBase m_log; -- cgit v1.1