From 59a0c50d48100527d00ea87935fdc24055249ba5 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 16 Jan 2012 23:04:08 +0000 Subject: Comment out noisy log lines I accidentally included in the nant build target adjustment commit. Left in the method doc. --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 12 ++++++------ OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +- 2 files changed, 7 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 2553b3a..4ba441e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -3477,9 +3477,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) { - m_log.DebugFormat( - "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}", - agentID, textureEntry.Length, Name, AgentId); +// m_log.DebugFormat( +// "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}", +// agentID, textureEntry.Length, Name, AgentId); AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); // TODO: don't create new blocks if recycling an old packet @@ -3537,9 +3537,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP /// public void SendAvatarDataImmediate(ISceneEntity avatar) { - m_log.DebugFormat( - "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}", - avatar.Name, avatar.UUID, Name, AgentId); +// m_log.DebugFormat( +// "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}", +// avatar.Name, avatar.UUID, Name, AgentId); ScenePresence presence = avatar as ScenePresence; if (presence == null) diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 230cf91..c66f30e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1212,7 +1212,7 @@ namespace OpenSim.Region.Framework.Scenes m_callbackURI = null; } - m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); +// m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); ValidateAndSendAppearanceAndAgentData(); -- cgit v1.1