From 57a60282f5746a3aa73c0cac34059fbdbd319c0c Mon Sep 17 00:00:00 2001
From: Melanie
Date: Sat, 12 Jun 2010 06:57:10 +0100
Subject: Don't filre CHANGED_INVENTORY if a prim comes in from storage

---
 OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'OpenSim/Region')

diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index c4cff12..c3cdca8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -681,7 +681,7 @@ namespace OpenSim.Region.Framework.Scenes
             foreach (TaskInventoryItem item in items)
             {
                 m_items.Add(item.ItemID, item);
-                m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
+//                m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
             }
             m_items.LockItemsForWrite(false);
 
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