From 55387542eaae8ab27c4709ae5b923d9d2d2a4431 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 14 Apr 2011 20:35:00 +0100
Subject: simplify InventoryArchiveTestCase setup

---
 .../Archiver/Tests/InventoryArchiveTestCase.cs       | 20 ++------------------
 1 file changed, 2 insertions(+), 18 deletions(-)

(limited to 'OpenSim/Region')

diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index e5127a0..7ee6f28 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -105,24 +105,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
             MemoryStream archiveWriteStream = new MemoryStream();
             
             // Create asset
-            SceneObjectGroup object1;
-            SceneObjectPart part1;
-            {
-                string partName = "Ray Gun Object";
-                UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
-                PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
-                Vector3 groupPosition = new Vector3(10, 20, 30);
-                Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
-                Vector3 offsetPosition = new Vector3(5, 10, 15);
-
-                part1
-                    = new SceneObjectPart(
-                        ownerId, shape, groupPosition, rotationOffset, offsetPosition);
-                part1.Name = partName;
-
-                object1 = new SceneObjectGroup(part1);
-                scene.AddNewSceneObject(object1, false);
-            }
+            UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
+            SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);         
 
             UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
             AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
-- 
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