From 4df3a19be658a20f86da2c7a5e01312cb63b9bc0 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 31 Oct 2008 18:58:30 +0000 Subject: * Reinstate sending wearables back to the client in response to set appearance * Since the client sets the appearance in the first place (in response to receiving wearables information originally) this seems a little redundant * But I've realized I didn't actually test this assumption, so I'm going to reinstate it for now --- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 5a28f2f..d75d8a9 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -1896,7 +1896,7 @@ namespace OpenSim.Region.Environment.Scenes m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); SendAppearanceToAllOtherAgents(); - //SendWearables(); + SendWearables(); } public void SetWearable(int wearableId, AvatarWearable wearable) -- cgit v1.1