From 3d938f76b7c2f8ede862f9979383d79dfb21372c Mon Sep 17 00:00:00 2001 From: Adam Johnson Date: Fri, 7 Dec 2007 08:54:31 +0000 Subject: Updates to LibSL revision 1498. Thanks Johan! --- OpenSim/Region/ClientStack/ClientView.cs | 31 ++++++++++------------ OpenSim/Region/Environment/Modules/ChatModule.cs | 2 +- .../Region/Environment/Modules/WorldCommModule.cs | 8 +++--- .../Region/Environment/Scenes/Scene.Inventory.cs | 4 +-- .../Region/Environment/Scenes/SceneObjectGroup.cs | 2 +- .../Region/Environment/Scenes/SceneObjectPart.cs | 2 +- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 28 +++++++++---------- .../Region/Examples/SimpleApp/MyNpcCharacter.cs | 10 +++---- 8 files changed, 42 insertions(+), 45 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 284a2de..b2db4cb 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs @@ -722,9 +722,11 @@ namespace OpenSim.Region.ClientStack /// /// /// + private byte[] m_channelVersion=new byte[] { 0x00} ; // Dummy value needed by libSL public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look) { AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); + mov.SimData.ChannelVersion = m_channelVersion; mov.AgentData.SessionID = m_sessionId; mov.AgentData.AgentID = AgentId; mov.Data.RegionHandle = regInfo.RegionHandle; @@ -1170,15 +1172,13 @@ namespace OpenSim.Region.ClientStack inventoryReply.InventoryData[0].SaleType = 0; inventoryReply.InventoryData[0].Type = (sbyte) item.assetType; inventoryReply.InventoryData[0].CRC = - Helpers.InventoryCRC(inventoryReply.InventoryData[0].CreationDate, inventoryReply.InventoryData[0].SaleType, - inventoryReply.InventoryData[0].InvType, + Helpers.InventoryCRC(1000, 0, inventoryReply.InventoryData[0].InvType, inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID, - inventoryReply.InventoryData[0].GroupID, inventoryReply.InventoryData[0].SalePrice, + inventoryReply.InventoryData[0].GroupID, 100, inventoryReply.InventoryData[0].OwnerID, inventoryReply.InventoryData[0].CreatorID, inventoryReply.InventoryData[0].ItemID, inventoryReply.InventoryData[0].FolderID, - inventoryReply.InventoryData[0].EveryoneMask, inventoryReply.InventoryData[0].Flags, - inventoryReply.InventoryData[0].NextOwnerMask, inventoryReply.InventoryData[0].GroupMask, - inventoryReply.InventoryData[0].OwnerMask); + FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, + FULL_MASK_PERMISSIONS); OutPacket(inventoryReply, ThrottleOutPacketType.Asset); } @@ -1213,16 +1213,13 @@ namespace OpenSim.Region.ClientStack InventoryReply.InventoryData[0].SaleType = 0; InventoryReply.InventoryData[0].Type = (sbyte) Item.assetType; InventoryReply.InventoryData[0].CRC = - Helpers.InventoryCRC(InventoryReply.InventoryData[0].CreationDate, InventoryReply.InventoryData[0].SaleType, - InventoryReply.InventoryData[0].InvType, + Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, - InventoryReply.InventoryData[0].GroupID, InventoryReply.InventoryData[0].SalePrice, + InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, - InventoryReply.InventoryData[0].EveryoneMask, InventoryReply.InventoryData[0].Flags, - InventoryReply.InventoryData[0].NextOwnerMask, InventoryReply.InventoryData[0].GroupMask, - InventoryReply.InventoryData[0].OwnerMask); - + FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, + FULL_MASK_PERMISSIONS); OutPacket(InventoryReply, ThrottleOutPacketType.Asset); } @@ -1602,7 +1599,6 @@ namespace OpenSim.Region.ClientStack outPacket.ObjectData[0].ClickAction = clickAction; //outPacket.ObjectData[0].Flags = 0; outPacket.ObjectData[0].Radius = 20; - byte[] pb = pos.GetBytes(); Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length); @@ -2904,7 +2900,7 @@ namespace OpenSim.Region.ClientStack { if (OnObjectDescription != null) { - OnObjectDescription(this,objDes.ObjectData[i].LocalID, + OnObjectDescription(this, objDes.ObjectData[i].LocalID, enc.GetString(objDes.ObjectData[i].Description)); } } @@ -2915,7 +2911,7 @@ namespace OpenSim.Region.ClientStack { if (OnObjectName != null) { - OnObjectName(this,objName.ObjectData[i].LocalID, enc.GetString(objName.ObjectData[i].Name)); + OnObjectName(this, objName.ObjectData[i].LocalID, enc.GetString(objName.ObjectData[i].Name)); } } break; @@ -3003,7 +2999,8 @@ namespace OpenSim.Region.ClientStack // Console.WriteLine("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionId).ToStringHyphenated()); if (OnAssetUploadRequest != null) { - OnAssetUploadRequest(this, request.AssetBlock.TransactionID.Combine(SecureSessionId), + LLUUID temp=libsecondlife.LLUUID.Combine(request.AssetBlock.TransactionID, SecureSessionId); + OnAssetUploadRequest(this, temp, request.AssetBlock.TransactionID, request.AssetBlock.Type, request.AssetBlock.AssetData, request.AssetBlock.StoreLocal); } diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs index c93804f..8af7b49 100644 --- a/OpenSim/Region/Environment/Modules/ChatModule.cs +++ b/OpenSim/Region/Environment/Modules/ChatModule.cs @@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Modules scene.RegionInfo.RegionLocY * 256, 0); dis = - Math.Abs((int)avatarRegionPos.GetDistanceTo(fromRegionPos)); + Math.Abs((int) Util.GetDistanceTo(avatarRegionPos, fromRegionPos)); switch (e.Type) { diff --git a/OpenSim/Region/Environment/Modules/WorldCommModule.cs b/OpenSim/Region/Environment/Modules/WorldCommModule.cs index a31b484..0dad998 100644 --- a/OpenSim/Region/Environment/Modules/WorldCommModule.cs +++ b/OpenSim/Region/Environment/Modules/WorldCommModule.cs @@ -135,7 +135,7 @@ namespace OpenSim.Region.Environment.Modules { m_listenerManager.Remove(handle); } - + // This method scans nearby objects and determines if they are listeners, // and if so if this message fits the filter. If it does, then // enqueue the message for delivery to the objects listen event handler. @@ -171,9 +171,9 @@ namespace OpenSim.Region.Environment.Modules double dis = 0; if (source != null) - dis = sPart.AbsolutePosition.GetDistanceTo(source.AbsolutePosition); + dis = Util.GetDistanceTo(sPart.AbsolutePosition, source.AbsolutePosition); else - dis = sPart.AbsolutePosition.GetDistanceTo(avatar.AbsolutePosition); + dis = Util.GetDistanceTo(sPart.AbsolutePosition, avatar.AbsolutePosition); switch (type) { @@ -490,4 +490,4 @@ namespace OpenSim.Region.Environment.Modules return m_id; } } -} \ No newline at end of file +} diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 6c8b3bf..ac504e1 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes if (transactions != null) { - LLUUID assetID = transactionID.Combine(remoteClient.SecureSessionId); + LLUUID assetID = libsecondlife.LLUUID.Combine(transactionID, remoteClient.SecureSessionId); AssetBase asset = AssetCache.GetAsset(assetID); if (asset == null) @@ -432,7 +432,7 @@ namespace OpenSim.Region.Environment.Scenes ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId), ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId), (sbyte) InventoryType.Object, - (sbyte) AssetType.Object, // TODO: after libSL r1357, this becomes AssetType.Primitive + (sbyte) AssetType.Primitive, Helpers.StringToField(sceneObjectXml)); AssetCache.AddAsset(asset); diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index bcee5c7..89e2f0d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -675,7 +675,7 @@ namespace OpenSim.Region.Environment.Scenes /// public override void Update() { - if (lastPhysGroupPos.GetDistanceTo(AbsolutePosition) > 0.02) + if (Util.GetDistanceTo(lastPhysGroupPos, AbsolutePosition) > 0.02) { foreach (SceneObjectPart part in m_parts.Values) { diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index bf02e8d..05a59a2 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -749,7 +749,7 @@ namespace OpenSim.Region.Environment.Scenes LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z); LLVector3 distanceConvert2 = new LLVector3(ipoint.x, ipoint.y, ipoint.z); - float distance = (float)distanceConvert1.GetDistanceTo(distanceConvert2); + float distance = (float)Util.GetDistanceTo(distanceConvert1, distanceConvert2); returnresult.distance = distance; diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index b8a2555..66872fa 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -93,12 +93,12 @@ namespace OpenSim.Region.Environment.Scenes private enum Dir_ControlFlags { - DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS, - DIR_CONTROL_FLAG_BACK = MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG, - DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS, - DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG, - DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS, - DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG + DIR_CONTROL_FLAG_FOWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS, + DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG, + DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS, + DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, + DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, + DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG } /// @@ -609,7 +609,7 @@ namespace OpenSim.Region.Environment.Scenes //MainLog.Instance.Verbose("CAMERA", "AtAxis:" + m_CameraAtAxis.ToString() + " Center:" + m_CameraCenter.ToString() + " LeftAxis:" + m_CameraLeftAxis.ToString() + " UpAxis:" + m_CameraUpAxis.ToString() + " Far:" + m_CameraFar); - if ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) + if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) { StandUp(); } @@ -630,7 +630,7 @@ namespace OpenSim.Region.Environment.Scenes Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); bool oldflying = PhysicsActor.Flying; - PhysicsActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); + PhysicsActor.Flying = ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); if (PhysicsActor.Flying != oldflying) { update_movementflag = true; @@ -796,7 +796,7 @@ namespace OpenSim.Region.Environment.Scenes } else { - if (((m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && + if (((m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && PhysicsActor.IsColliding) { SendAnimPack(Animations.AnimsLLUUID["CROUCHWALK"], 1); @@ -807,7 +807,7 @@ namespace OpenSim.Region.Environment.Scenes { SendAnimPack(Animations.AnimsLLUUID["FALLDOWN"], 1); } - else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && (m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0) + else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && (m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) { SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1); } @@ -839,7 +839,7 @@ namespace OpenSim.Region.Environment.Scenes } else { - if (((m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && + if (((m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && PhysicsActor.IsColliding) { SendAnimPack(Animations.AnimsLLUUID["CROUCH"], 1); @@ -854,7 +854,7 @@ namespace OpenSim.Region.Environment.Scenes { SendAnimPack(Animations.AnimsLLUUID["FALLDOWN"], 1); } - else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && !m_physicsActor.Flying && (m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0) + else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && !m_physicsActor.Flying && (m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) { SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1); } @@ -955,7 +955,7 @@ namespace OpenSim.Region.Environment.Scenes m_updateCount = 0; } } - else if (lastPhysPos.GetDistanceTo(AbsolutePosition) > 0.02) // physics-related movement + else if (Util.GetDistanceTo(lastPhysPos, AbsolutePosition) > 0.02) // physics-related movement { SendTerseUpdateToAllClients(); m_updateCount = 0; @@ -1123,7 +1123,7 @@ namespace OpenSim.Region.Environment.Scenes protected void CheckForSignificantMovement() { - if (AbsolutePosition.GetDistanceTo(posLastSignificantMove) > 0.02) + if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > 0.02) { posLastSignificantMove = AbsolutePosition; if (OnSignificantClientMovement != null) diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index a3046b0..a9bba3f 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs @@ -384,19 +384,19 @@ namespace SimpleApp } if (flyState == 0) { - movementFlag = (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY | - (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG; + movementFlag = (uint) AgentManager.ControlFlags.AGENT_CONTROL_FLY | + (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG; flyState = 1; } else if (flyState == 1) { - movementFlag = (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY | - (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS; + movementFlag = (uint) AgentManager.ControlFlags.AGENT_CONTROL_FLY | + (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; flyState = 2; } else { - movementFlag = (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY; + movementFlag = (uint) AgentManager.ControlFlags.AGENT_CONTROL_FLY; flyState = 0; } -- cgit v1.1