From 3bda7711b3998d21d0ce78d99273f83d6ee73991 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 7 Jul 2011 23:49:19 +0100 Subject: Switch the MeshUploadFlag CAP module on and off with the existing config AllowMeshUpload flag in [Mesh] (in OpenSimDefaults.ini) Default is on. --- .../Linden/Caps/MeshUploadFlagModule.cs | 49 +++++++++++++++------- 1 file changed, 35 insertions(+), 14 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs index 2d15ca5..c9d7ae1 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs @@ -45,33 +45,54 @@ namespace OpenSim.Region.ClientStack.Linden /// /// MeshUploadFlag capability. This is required for uploading Mesh. /// - /// [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] public class MeshUploadFlagModule : INonSharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + /// + /// Is this module enabled? + /// + public bool Enabled { get; private set; } + private Scene m_scene; private UUID m_agentID; - #region ISharedRegionModule Members + public MeshUploadFlagModule() + { + Enabled = true; + } + public void Initialise(IConfigSource source) { - IConfig config = source.Configs["MeshUploadFlag"]; + IConfig config = source.Configs["Mesh"]; if (config == null) + { return; + } + else + { + Enabled = config.GetBoolean("AllowMeshUpload", Enabled); + } } public void AddRegion(Scene s) { + if (!Enabled) + return; + m_scene = s; m_scene.EventManager.OnRegisterCaps += RegisterCaps; } public void RemoveRegion(Scene s) { + if (!Enabled) + return; + m_scene.EventManager.OnRegisterCaps -= RegisterCaps; } @@ -98,22 +119,23 @@ namespace OpenSim.Region.ClientStack.Linden { IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), MeshUploadFlag); caps.RegisterHandler("MeshUploadFlag", reqHandler); - m_agentID = agentID; + m_agentID = agentID; } private Hashtable MeshUploadFlag(Hashtable mDhttpMethod) { m_log.DebugFormat("[SIMULATOR FEATURES MODULE]: MeshUploadFlag request"); + OSDMap data = new OSDMap(); - ScenePresence sp = m_scene.GetScenePresence(m_agentID); - data["username"] = sp.Firstname + "." + sp.Lastname; - data["display_name_next_update"] = new OSDDate(DateTime.Now); - data["legacy_first_name"] = sp.Firstname; - data["mesh_upload_status"] = "valid"; - data["display_name"] = sp.Firstname + " " + sp.Lastname; - data["legacy_last_name"] = sp.Lastname; - data["id"] = m_agentID; - data["is_display_name_default"] = true; + ScenePresence sp = m_scene.GetScenePresence(m_agentID); + data["username"] = sp.Firstname + "." + sp.Lastname; + data["display_name_next_update"] = new OSDDate(DateTime.Now); + data["legacy_first_name"] = sp.Firstname; + data["mesh_upload_status"] = "valid"; + data["display_name"] = sp.Firstname + " " + sp.Lastname; + data["legacy_last_name"] = sp.Lastname; + data["id"] = m_agentID; + data["is_display_name_default"] = true; //Send back data Hashtable responsedata = new Hashtable(); @@ -123,6 +145,5 @@ namespace OpenSim.Region.ClientStack.Linden responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(data); return responsedata; } - } } \ No newline at end of file -- cgit v1.1