From 377fe63c60b6632777da5f0a8a0c4c2d32a1f4ac Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 12 Aug 2013 21:02:50 +0100 Subject: Don't try and send group updates to NPCs via event queue, since NPCs have no event queue. I think there is an argument for sending this information to NPCs anyway since in some cases it appears a lot easier to write server-side bots by hooking into such internal events. However, would need to stop event messages building up on NPC queues if they are never retrieved. --- OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs | 1 - 1 file changed, 1 deletion(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs index f4734b7..d744a14 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs @@ -1212,7 +1212,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID)); AgentData.Add(AgentDataMap); - OSDArray GroupData = new OSDArray(data.Length); OSDArray NewGroupData = new OSDArray(data.Length); -- cgit v1.1