From 36a40e0295e7c9a60ad4a5047eca9d20df94397f Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 8 Sep 2009 16:29:31 +0100
Subject: refactor: change method argument name
---
.../Archiver/InventoryArchiveReadRequest.cs | 46 +++++++++++-----------
1 file changed, 24 insertions(+), 22 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index ff583e5..3250ddf 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -206,7 +206,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
/// Replicate the inventory paths in the archive to the user's inventory as necessary.
///
- ///
+ /// The item archive path to replicate
/// Is the path we're dealing with a directory?
/// The root folder for the inventory load
///
@@ -218,49 +218,51 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
/// The last user inventory folder created or found for the archive path
public InventoryFolderBase ReplicateArchivePathToUserInventory(
- string fsPath,
+ string archivePath,
bool isDir,
InventoryFolderBase rootDestFolder,
Dictionary foldersCreated,
List nodesLoaded)
{
- fsPath = fsPath.Substring(ArchiveConstants.INVENTORY_PATH.Length);
+ archivePath = archivePath.Substring(ArchiveConstants.INVENTORY_PATH.Length);
// Remove the file portion if we aren't already dealing with a directory path
if (!isDir)
- fsPath = fsPath.Remove(fsPath.LastIndexOf("/") + 1);
+ archivePath = archivePath.Remove(archivePath.LastIndexOf("/") + 1);
- string originalFsPath = fsPath;
+ string originalArchivePath = archivePath;
- m_log.DebugFormat("[INVENTORY ARCHIVER]: Loading to folder {0}", fsPath);
+ m_log.DebugFormat(
+ "[INVENTORY ARCHIVER]: Loading to folder {0 {1}}", rootDestFolder.Name, rootDestFolder.ID);
InventoryFolderBase destFolder = null;
// XXX: Nasty way of dealing with a path that has no directory component
- if (fsPath.Length > 0)
+ if (archivePath.Length > 0)
{
- while (null == destFolder && fsPath.Length > 0)
+ while (null == destFolder && archivePath.Length > 0)
{
- if (foldersCreated.ContainsKey(fsPath))
+ if (foldersCreated.ContainsKey(archivePath))
{
- m_log.DebugFormat("[INVENTORY ARCHIVER]: Found previously created fs path {0}", fsPath);
- destFolder = foldersCreated[fsPath];
+ m_log.DebugFormat(
+ "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath);
+ destFolder = foldersCreated[archivePath];
}
else
{
// Don't include the last slash
- int penultimateSlashIndex = fsPath.LastIndexOf("/", fsPath.Length - 2);
+ int penultimateSlashIndex = archivePath.LastIndexOf("/", archivePath.Length - 2);
if (penultimateSlashIndex >= 0)
{
- fsPath = fsPath.Remove(penultimateSlashIndex + 1);
+ archivePath = archivePath.Remove(penultimateSlashIndex + 1);
}
else
{
m_log.DebugFormat(
- "[INVENTORY ARCHIVER]: Found no previously created fs path for {0}",
- originalFsPath);
- fsPath = string.Empty;
+ "[INVENTORY ARCHIVER]: Found no previously created folder for archive path {0}",
+ originalArchivePath);
+ archivePath = string.Empty;
destFolder = rootDestFolder;
}
}
@@ -271,14 +273,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
destFolder = rootDestFolder;
}
- string fsPathSectionToCreate = originalFsPath.Substring(fsPath.Length);
+ string archivePathSectionToCreate = originalArchivePath.Substring(archivePath.Length);
string[] rawDirsToCreate
- = fsPathSectionToCreate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
+ = archivePathSectionToCreate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
int i = 0;
while (i < rawDirsToCreate.Length)
{
- m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0}", rawDirsToCreate[i]);
+ m_log.DebugFormat("[INVENTORY ARCHIVER]: Loading archived folder {0}", rawDirsToCreate[i]);
int identicalNameIdentifierIndex
= rawDirsToCreate[i].LastIndexOf(
@@ -305,9 +307,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// foundFolder.Name, foundFolder.ID);
// Record that we have now created this folder
- fsPath += rawDirsToCreate[i] + "/";
- m_log.DebugFormat("[INVENTORY ARCHIVER]: Recording creation of fs path {0}", fsPath);
- foldersCreated[fsPath] = destFolder;
+ archivePath += rawDirsToCreate[i] + "/";
+ m_log.DebugFormat("[INVENTORY ARCHIVER]: Loaded archive path {0}", archivePath);
+ foldersCreated[archivePath] = destFolder;
if (0 == i)
nodesLoaded.Add(destFolder);
--
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