From 35a6361b2431abf9d49b4413c5b9eaac51934134 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Fri, 20 Sep 2013 09:23:12 -0700 Subject: BulletSim: reduce avatar walking stopped threshold. Add parameter for setting the walking stopped threshold. This fixes the slight jump when an avatar stops walking. --- OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs | 1 + OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 3 +++ 2 files changed, 4 insertions(+) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs index 8ca55e5..1bcf879 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs @@ -128,6 +128,7 @@ public class BSActorAvatarMove : BSActor BSMotor.Infinite, // decay time scale 1f // efficiency ); + m_velocityMotor.ErrorZeroThreshold = BSParam.AvatarStopZeroThreshold; // _velocityMotor.PhysicsScene = PhysicsScene; // DEBUG DEBUG so motor will output detail log messages. SetVelocityAndTarget(m_controllingPrim.RawVelocity, m_controllingPrim.TargetVelocity, true /* inTaintTime */); diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 2f1799b..43aa63e 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs @@ -134,6 +134,7 @@ public static class BSParam public static float AvatarHeightMidFudge { get; private set; } public static float AvatarHeightHighFudge { get; private set; } public static float AvatarContactProcessingThreshold { get; private set; } + public static float AvatarStopZeroThreshold { get; private set; } public static int AvatarJumpFrames { get; private set; } public static float AvatarBelowGroundUpCorrectionMeters { get; private set; } public static float AvatarStepHeight { get; private set; } @@ -575,6 +576,8 @@ public static class BSParam 0.1f ), new ParameterDefn("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions", 0.1f ), + new ParameterDefn("AvatarStopZeroThreshold", "Movement velocity below which avatar is assumed to be stopped", + 0.1f ), new ParameterDefn("AvatarBelowGroundUpCorrectionMeters", "Meters to move avatar up if it seems to be below ground", 1.0f ), new ParameterDefn("AvatarJumpFrames", "Number of frames to allow jump forces. Changes jump height.", -- cgit v1.1