From 33a9f0f1c5aa4cb6b49399dfe6b309b59f77266e Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sat, 11 Feb 2012 04:42:45 +0000 Subject: a bit better vertical attractor and banking --- .../Region/Physics/UbitOdePlugin/ODEDynamics.cs | 35 ++++++++++++++-------- 1 file changed, 23 insertions(+), 12 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs index 0272f34..8999621 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs @@ -1,4 +1,3 @@ - /* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. @@ -161,7 +160,9 @@ namespace OpenSim.Region.Physics.OdePlugin m_angularDeflectionTimescale = pValue; break; case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: - if (pValue < timestep) pValue = timestep; + // if (pValue < timestep) pValue = timestep; + // try to make impulses to work a bit better + if (pValue < 0.5f) pValue = 0.5f; else if (pValue > 120) pValue = 120; m_angularMotorDecayTimescale = pValue * invtimestep; break; @@ -210,7 +211,9 @@ namespace OpenSim.Region.Physics.OdePlugin m_linearDeflectionTimescale = pValue; break; case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: - if (pValue < timestep) pValue = timestep; + // if (pValue < timestep) pValue = timestep; + // try to make impulses to work a bit better + if (pValue < 0.5f) pValue = 0.5f; else if (pValue > 120) pValue = 120; m_linearMotorDecayTimescale = pValue * invtimestep; break; @@ -788,38 +791,46 @@ namespace OpenSim.Region.Physics.OdePlugin } } + float r; + float p; + float y; + rotq.GetEulerAngles(out r, out p, out y); + // vertical atractor if (m_verticalAttractionTimescale < 300) { float roll; float pitch; - GetRollPitch(rotq, out roll, out pitch); + GetRollPitch(irotq, out roll, out pitch); float ftmp = 1.0f / m_verticalAttractionTimescale / m_verticalAttractionTimescale / _pParentScene.ODE_STEPSIZE; float ftmp2 = m_verticalAttractionEfficiency / _pParentScene.ODE_STEPSIZE; if (Math.Abs(roll) > 0.01) // roll { - torque.X -= roll * ftmp + curLocalAngVel.X * ftmp2; + torque.X -= -roll * ftmp + curLocalAngVel.X * ftmp2; } if (Math.Abs(pitch) > 0.01 && ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0)) // pitch { - torque.Y -= pitch * ftmp + curLocalAngVel.Y * ftmp2; + torque.Y -= -pitch * ftmp + curLocalAngVel.Y * ftmp2; } - if (m_bankingEfficiency != 0 && Math.Abs(roll) < 0.01) + if (m_bankingEfficiency != 0 && Math.Abs(roll) > 0.01) { - float broll = -roll * m_bankingEfficiency; ; + float broll = roll * m_bankingEfficiency; ; if (m_bankingMix != 0) { - float vfact = m_bankingMix * Math.Abs(curLocalVel.X) / 10.0f; - if (vfact < m_bankingMix) + float vfact = Math.Abs(curLocalVel.X) / 10.0f; + if (vfact > 1.0f) vfact = 1.0f; + if (curLocalVel.X >= 0) broll *= ((1 - m_bankingMix) + vfact); + else + broll *= -((1 - m_bankingMix) + vfact); } - - torque.Z += (broll - curLocalAngVel.Z) / m_bankingTimescale; + broll = (broll - curLocalAngVel.Z) / m_bankingTimescale; + torque.Z += broll; } } -- cgit v1.1