From 2d1f0d224c355e92997643cf849b8e9774dddbad Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 21 Mar 2011 22:27:16 +0000
Subject: minor: slightly adjust previous method doc.
---
OpenSim/Region/Framework/Interfaces/IEstateDataService.cs | 2 +-
OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs
index 55adef1..38c10a6 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// Load estate settings for a region.
///
///
- /// If true, then an estate is created if one is not found. This is used in migration.
+ /// If true, then an estate is created if one is not found.
///
EstateSettings LoadEstateSettings(UUID regionID, bool create);
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
index 4974d5d..c82661d 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// Load estate settings for a region.
///
///
- /// If true, then an estate is created if one is not found. This is used in migration.
+ /// If true, then an estate is created if one is not found.
///
EstateSettings LoadEstateSettings(UUID regionID, bool create);
--
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