From 205f2326dc17a4926b36ecfd5e67a4da0b755f3b Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 3 Aug 2012 23:02:39 +0100 Subject: Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket. All these settings are in OpenSimDefaults.ini only. If you are using them then please adjust your OpenSim.ini --- OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 7 ++++++- OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs | 6 +++--- 2 files changed, 9 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 6c28e78..185f9ce 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs @@ -123,9 +123,14 @@ namespace OpenSim.Region.ClientStack.Linden IConfig sconfig = config.Configs["Startup"]; if (sconfig != null) { - m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); m_levelUpload = sconfig.GetInt("LevelUpload", 0); } + + IConfig appearanceConfig = config.Configs["Appearance"]; + if (appearanceConfig != null) + { + m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); + } } m_assetService = m_Scene.AssetService; diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs index b3d61a8..6aac591 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs @@ -66,9 +66,9 @@ namespace OpenSim.Region.ClientStack.Linden public void Initialise(IConfigSource source) { - IConfig sconfig = source.Configs["Startup"]; - if (sconfig != null) - m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); + IConfig appearanceConfig = source.Configs["Appearance"]; + if (appearanceConfig != null) + m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); } public void AddRegion(Scene s) -- cgit v1.1